Henri Haank Makruus

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Name Henri Haank Makruus
Race Vilani/Solomani
Homeworld Regina
Occupation Cargomaster
Status PC (Living)

Cargomaster of Spinward Star, full partner in Spinward Star, LLP

Statistics (301 points)

ST 12 [20]; DX 12 [40]; IQ 13 [60]; HT 12 [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 13 [0]; Per 14 [5]; FP 12 [0].
Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 10*.
185.

Social Background

TL: 11 [0].
CF: Imperial (Native) [0]; Vargr [1].
Languages: Galanglic (Native) [6]; Gvegh (Broken) [2]; High Vilani (Native) [0]; Low Vilani (Native) [2]; Trokh (Broken) [2]; Zhdent (Accented) [4].

Templates and Meta-Traits

Military Zero-G (p. THSMA:28) [0]; Starship Deckhand (Traveller: Interstellar Wars; p. T:IW156) [0]; Virtus (p. Pyramid 3/54:10) [0].

Advantages

Born Spacer 2 [10]; Combat Reflexes [15]; Contact (Unnamed Rhylanor Broker; Effective Skill 15; 6 or less; Usually Reliable) [2]; G-Experience 1 (.66) [1]; Less Sleep 1 (Half-Vilani) [2]; Mathematical Ability 1 [10]; Merchant Rank 1 [5]; Patrons (Anthony Torelle; Favor (Only disappears on critically failed Availability Roll); 9 or less) [3].
Perks: Armor Familiarity (Judo); Armor Familiarity (Karate); Permit (TAS Concealed Carry); Soft Spoken; Standard Operating Procedure (Records video in potentially hostile or sensitive situations); Style Familiarity (Military Zero-G); Style Familiarity (Virtus); Weapon Bond (Guns (Pistol)); Weapon Bond (Guns (Rifle)). [9]

Disadvantages

Addiction (Virtual Reality; Cheap; Incapacitating; Legal) [-10]; Code of Honor (Mercenary's) [-10]; Honesty (9 or less) [-15]; Obsession (Learn New Things; Long-Term Goal; 12 or less) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Phobia (Ophidiophobia; 12 or less) [-5]; Sense of Duty (The Team; Small Group) [-5]; Workaholic (Half-Vilani) [-5].
Quirks: Careful; Humble; Skeptic; The Beret & Mustache; Unwaveringly Dignified. [-5]

Skills

Accounting (H) IQ-1 [1]-12†; Acting (A) IQ-5 [0]-8; Administration (A) IQ-1 [1]-12; Archaeology (H) IQ-2 [1]-11; Area Knowledge (Porozlo) (E) IQ+1 [2]-14; Area Knowledge (Rhylanor) (E) IQ [1]-13; Armoury/TL11 (Small Arms) (A) IQ-1 [1]-12; Artist (Bonsai) (H) IQ-2 [1]-11; Astrobatics (H) DX [1]-12‡; Battlesuit/TL11 (A) DX-1 [1]-11; Beam Weapons/TL11 (Pistol) (E) DX+1 [2]-13; Body Language (Human) (A) Per-1 [1]-13; Camouflage (E) IQ-2 [0]-11; Climbing (A) DX-1 [1]-11; Computer Operation/TL11 (E) IQ+1 [2]-14; Current Affairs/TL11 (Business) (E) IQ+1 [2]-14; Detect Lies (H) Per-2 [1]-12; Diplomacy (H) IQ+1 [8]-14; Driving/TL11 (Automobile) (A) DX-1 [1]-11; Driving/TL11 (Construction Equipment) (A) DX-4 [0]-8; Driving/TL11 (Tracked) (A) DX-1 [1]-11; Economics (H) IQ-1 [2]-12; Electronics Operation/TL11 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL11 (Security) (A) IQ-1 [1]-12; Electronics Operation/TL11 (Sensors) (A) IQ-1 [1]-12; Electronics Repair/TL11 (Computers) (A) IQ-1 [1]-12; Engineer/TL11 (Starships) (H) IQ-1 [1]-12†; Fast-Draw (Long Arm) (E) DX+1 [1]-13*; Fast-Draw (Pistol) (E) DX+2 [2]-14*; Finance (H) IQ-1 [1]-12†; First Aid/TL11 (Human) (E) IQ+1 [2]-14§; Free Fall (A) DX+4 [8]-16‡; Freight Handling/TL11 (A) IQ+2 [8]-15; Games (Golf) (E) IQ+1 [2]-14; Gunner/TL11 (Beams) (E) DX [1]-12; Guns/TL11 (Grenade Launcher) (E) DX [1]-12; Guns/TL11 (Pistol) (E) DX+2 [4]-14¶; Guns/TL11 (Rifle) (E) DX+1 [1]-13**; Guns/TL11 (Shotgun) (E) DX+2 [3]-14; Hazardous Materials/TL11 (Biological) (A) IQ-1 [1]-12; Hazardous Materials/TL11 (Chemical) (A) IQ-1 [1]-12; Hazardous Materials/TL11 (Radioactive) (A) IQ-1 [1]-12; Hiking (A) HT-1 [1]-11; History (Imperial) (H) IQ-2 [1]-11; Holdout (A) IQ-1 [1]-12; Intimidation (A) Will-1 [1]-12; Judo (H) DX+2 [12]-14; Karate (H) DX+2 [12]-14; Knife (E) DX [1]-12; Law (Imperial Astronautical) (H) IQ-1 [2]-12; Law (Trade) (H) IQ-1 [2]-12; Leadership (A) IQ-1 [1]-12; Linguistics (Comparative) (H) IQ-1 [2]-12; Market Analysis (H) IQ-1 [1]-12†; Mathematics/TL11 (Applied) (H) IQ-1 [1]-12†; Mechanic/TL11 (Jump Drive) (A) IQ-1 [1]-12; Mechanic/TL11 (Starships) (A) IQ [2]-13; Merchant (A) IQ+1 [4]-14; Navigation/TL11 (Hyperspace) (A) IQ-1 [1]-12; NBC Suit/TL11 (A) DX [2]-12; Observation (A) Per [2]-14; Physics/TL11 (VH) IQ-2 [1]-11†; Piloting/TL11 (Contragravity) (A) DX-1 [1]-11; Piloting/TL11 (High-Performance Spacecraft) (A) DX+1 [1]-13‡; Professional Skill (Security) (A) IQ-1 [1]-12; Research/TL11 (A) IQ-1 [1]-12; Running (A) HT [2]-12; Savoir-Faire (High Society) (E) IQ+1 [2]-14; Search (A) Per [2]-14; Shiphandling/TL11 (Starship) (H) IQ-1 [2]-12; Soldier/TL11 (A) IQ-1 [1]-12; Spacer/TL11 (E) IQ+3 [2]-16‡; Sports (Golf) (A) DX+2 [8]-14; Staff (A) DX-5 [0]-7; Stealth (A) DX-1 [1]-11; Streetwise (A) IQ-5 [0]-8; Survival (Arctic, Kegena Prime) (A) Per-1 [1]-13; Tactics (H) IQ-1 [2]-12; Teaching (A) IQ-1 [1]-12; Vacc Suit/TL11 (A) DX+2 [2]-14‡.
Techniques: Aggressive Parry (Karate) (H) [0]-10; Arm Lock (Judo) (A) [2]-16; Attack from Above (Karate) (A) [1]-13; Attack from Above (Knife) (A) [0]-10; Choke Hold (Judo) (H) [0]-12; Close-Quarters Battle/TL11 (Guns (Pistol)) (A) [0]-14; Dangerous Request (Savoir-Faire (High Society)) (H) [0]-11; Disarming (Judo) (H) [0]-14; Elicitation (Diplomacy) (H) [0]-14; Head Butt (Karate) (H) [0]-13; Head Lock (Judo) (H) [0]-11; Hinting (Intimidation) (H) [0]-12; Immediate Action (Guns (Pistol)) (A) [0]-11; Immediate Action (Guns (Rifle)) (A) [0]-10; Jam (Karate) (H) [0]-10; Knee Strike (Karate) (A) [0]-13; Leg Grapple (Judo) (H) [0]-14; Leg Lock (Judo) (A) [0]-14; Neck Snap (Karate) (H) [0]-10; Retain Weapon (Knife) (H) [0]-12; Targeted Attack (Knife Thrust/Neck) (H) [0]-7; Uppercut (Karate) (A) [0]-13.

Footnotes

* Includes +1 from 'Combat Reflexes'.
† Includes +1 from 'Mathematical Ability'.
‡ Includes +2 from 'Born Spacer'.
§ Conditional +1 from 'First Aid Kit'.
¶ Conditional +1 from 'Weapon Bond (Guns (Pistol))'.
** Conditional +1 from 'Weapon Bond (Guns (Rifle))'.

Background

  • (113-)1090

Born. An only child, raised on Regina/Regina by his lower-class Vilani father, a farmer, and his Solomani wife. Both still live, at present.

  • 1104-1108: Hitchhiker Period

Left home at 14 to “hitchhike” the sector, usually as working-passage; discovered a love for space & space travel, and astronautical things in general. Took many jobs in and around starships, including: deckhand, dockworker, downport vendor/entrepreneur

  • 1108-1112: Mercenary Period

Recruited into [deep-space merc company]. After training, assigned to a long-term Fleet Security ticket providing shipboard security for at-risk supply vessels serving the Fifth Frontier War; assigned to [Vessel] for much of his contract. Aptitude for cargo management spotted relatively quickly, and so, frequently “loaned out” to the ship’s quartermaster. Ended up performing several different (non-security) jobs over the course of the contract.

  • 1112-1116: University Period

Mustered out of the company on good terms; according to Vilani tradition, changed his second name to Haank, as he was known by his fellow mercs. Kept the beret. Attended Imperial Mora University; started working toward a BA in Business Administration, but after a disagreement with a professor prompted him to drop the class, shifted his studies to Xenolinguistics, for which he earned his degree.

  • 1116-1120: Entrepreneur Period

Entrepreneurial ventures, usually centered around space travel and commerce, came & went; added ProFors instruction, ship engineer, ship captain, ship loadmaster, Lighter pilot/crewman, taxi driver, others, to his résumé. Developed a VR-training habit—constantly learning new skills and taking VR correspondence courses.

  • (117-)1120: Game Time

Working for Neverfail Freight, LLC, on the Titanic VII as Loadmaster, on a regular supply run from Bevy to the Imperial colony on Kegena