Jules Pratchett-Wells

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Name Jules Pratchett-Wells
Age 28
Former EMT
Status PC(Living)
@PCs PC

Concept

Tropes

Details

Jules is a Cody born-and-bred native, although he did take a spin at the University of Wyoming for pre-med. While he didn't go on to become a doctor, he did return to Cody to work as an EMT for the town at the local clinic after realizing that while Laramie may have had more going on, something about the quiet and the family and friends back at Cody drew him to return. Now, just a week after his 28th birthday, he's called upon to assist in the search for a lost child, and be on-hand to provide medical treatment if needed.

Oh, it's a manhunt? Huh, that's odd, things like that don't really happen around here. That's probably the most interesting thing to happen to Cody in a long while... stuff doesn't really happen here, so after today I'm sure everything will get back to the normal peace and quiet...

Traits (150 points)

ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 11 [10].
Damage 1d-2/1d; BL 20 lb; HP 13 [6]; Will 13 [0]; Per 14 [5]; FP 11 [0].
Basic Speed 6.00 [10]; Basic Move 6 [0]; Dodge 9.

Social Background

TL: 8 [0].
CF: Western (Native) [0].
Languages: English (Native) [0].

Templates and Meta-Traits

Nurse - Paramedic/EMT (Bio-Tech; p. BT207) [0].

Advantages

Healer 2 [20]; Photographic Memory [10]; Resistant to Disease (Occasional; +8) [5]; Sensitive [5].

Disadvantages

Code of Honor (Professional) [-5]; Curious (12 or less) [-5]; Easy to Read [-10]; Impulsiveness (12 or less) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Patients; Small Group) [-5]; Workaholic [-5].
Quirks: Adorkable. Apparently.; Believes pancake drawers are a legitimate food container.; Breaks the fourth wall... Somehow...; Captain of the Cody Paintball League Team; Frequent daydreamer. [-5]

Skills

Area Knowledge (Cody) (E) IQ+1 [2]-14; Bicycling (E) DX+1 [2]-12; Biology/TL8 (Biochemistry) (H) IQ-1 [2]-12; Body Language (Human) (A) Per [2]-14; Chemistry/TL8 (H) IQ-1 [2]-12; Diagnosis/TL8 (Human) (H) IQ+3 [8]-16*; Diplomacy (H) IQ [4]-13; Driving/TL8 (Automobile) (A) DX [2]-11; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL8 (Medical) (A) IQ [2]-13; First Aid/TL8 (Human) (E) IQ+4 [4]-17†; Guns (Pistol) Sport (E) DX+2 [4]-13; Hiking (A) HT [2]-11; Judo (H) DX [4]-11; Knife (E) DX+1 [2]-12; Physician/TL8 (Human) (H) IQ+1 [2]-14*; Physiology/TL8 (Human) (H) IQ+1 [2]-14*; Psychology (Human) (H) IQ [1]-13‡; Running (A) HT [2]-11; Search (A) Per [2]-14; Tactics (H) IQ-1 [2]-12.

Footnotes

* Includes +2 from 'Healer'.
† Includes +2 from 'Healer'; Conditional +2 from 'Crash Kit', +2 from 'First Aid Kit'.
‡ Includes +2 from 'Healer'; Conditional +1 from 'Sensitive' when you can converse with subject.

Notes