Rainald North-Hammer

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Banestorm: Book II

Rainald.jpg

Name Rainald
Race Human
Allegiance Malcolm Wallace
(Caithness)
Occupation Mercenary
Religion Christian/Pagan
Status PC (Living)

200px-HouseRainald.png
Banestorm: Book III

Rainald3.jpg

Name Rainald
Race Human
Allegiance Malcolm Wallace
(Caithness)
Occupation Baron
Religion Christian/Pagan
Status NPC (Living)

200px-HouseRainald.png

Sir Rainald Ragnarsson, also called "North-Hammer," Knight of Caithness, Lord of Rainaldsheim

Statistics (372 points)

ST 16* [60]; DX 14 [80]; IQ 10 [0]; HT 12† [20].
Damage 1d+1/2d+2; BL 58 lb; HP 16 [0]; Will 12 [10]; Per 11 [5]; FP 14 [6].
Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10‡.
6'1"; 15 Stn.

Social Background

TL: 3 [0].
CF: Christian [1]; Nomad Lands (Native) [0].
Languages: Anglish (Accented/None) [1]; Huallapan (Broken/None) [1]; Northland (Native/None) [0].

Templates and Meta-Traits

Hammer-and-Shield Fighting (Martial Arts; p. MA199) [0]; Spear Fighting - Viking Spear Fighting (Martial Arts; p. MA197) [0].

Advantages

Combat Reflexes [15]; Fearlessness 2 [4]; Fit [5]; High Pain Threshold [10]; Lifting ST 1 [3]; Outdoorsman 1 [10]; Reputation +1 (War Hero; 10 or less; Large class) [1]; Signature Gear 1 (Martel-de-fer) [1]; Status +2 [10].
Perks: Alcohol Tolerance; Brave; Fearsome Stare; Form Mastery (Spear); Grip Mastery (Hammer); Naval Training; Off-Hand Training (Thrown Weapon (Spear)); Off-Hand Weapon Training (Knife); Penetrating Voice; Reach Mastery (Spear); Shield-Wall Training; Special Exercises (Lifting ST 1); Style Familiarity (Spear Fighting - Viking Spear Fighting); Style Familiarity (Sword-and-Shield Fighting); Suit Familiarity (Layered Armor); Teamwork (The Party); Weapon Bond (Gramjarn). [17]

Disadvantages

Bad Temper (12 or less) [-10]; Code of Honor (Northman's) [-10]; Code of Honor (Soldier's) [-10]; Honesty (12 or less) [-10]; One Eye (Cosmetic Only) [0]; Sense of Duty (Northlanders; Large Group) [-10]; Social Stigma (Barbarian) [-10]; Stubbornness [-5]; Vow (Never refuse a challenge to combat) [-10].
Quirks: Can't stand "unnatural" smells; Converted to Christianity out of convenience; tends to get the stories mixed up; Formerly Low-TL; occasionally a bit confused/mystified by "modern" tech; Involuntarily slips into Northlander when stressed; Obsession: Attain personal Glory(TM); Proud. [-6]

Skills

Animal Handling (Dragons) (A) IQ-1 [1]-9; Animal Handling (Equines) (A) IQ+1 [4]-11; Area Knowledge (Caithness) (E) IQ [1]-10; Area Knowledge (Great Desert) (E) IQ [1]-10; Area Knowledge (North Sea) (E) IQ [0]-10; Armoury/TL3 (Body Armor) (A) IQ [2]-10; Armoury/TL3 (Melee Weapons) (A) IQ [2]-10; Axe/Mace (A) DX+4 [47]-18§; Boating/TL3 (Sailboat) (A) DX [2]-14; Boating/TL3 (Unpowered) (A) DX-1 [1]-13; Bow (A) DX-1 [1]-13; Brawling (E) DX+1 [2]-15; Broadsword (A) DX-1 [1]-13; Carousing (E) HT+2 [4]-14; Climbing (A) DX-1 [1]-13; Current Affairs/TL3 (Maritime) (E) IQ [1]-10; Fast-Draw (Knife) (E) DX+1 [1]-15‡; Fishing (E) Per+1 [1]-12¶; Forced Entry (E) DX [1]-14; Freight Handling/TL3 (A) IQ-1 [1]-9; Gesture (E) IQ-4 [0]-6; Hiking (A) HT [2]-12; Intimidation (A) Will+1 [4]-13**; Knife (E) DX+2 [6]-16; Knot-Tying (E) DX [1]-14; Navigation/TL3 (Land) (A) IQ [1]-10¶; Navigation/TL3 (Sea) (A) IQ [1]-10¶; Occultism (A) IQ-5 [0]-5; Parry Missile Weapons (H) DX+1 [12]-15; Polearm (A) DX [0]-14; Riding (Equines) (A) DX-1 [1]-13††; Savoir-Faire (High Society) (E) IQ [1]-10; Seamanship/TL3 (E) IQ+2 [4]-12; Shield (Buckler) (E) DX+2 [7]-16; Soldier/TL3 (A) IQ+1 [4]-11; Spear (A) DX+4 [44]-18; Staff (A) DX+2 [0]-16; Stealth (A) DX-1 [1]-13; Sumo Wrestling (A) DX+2 [15]-16; Survival (Desert) (A) Per+1 [2]-12¶; Survival (Mountain) (A) Per [1]-11¶; Survival (Plains) (A) Per-2 [0]-9¶; Survival (Woodlands) (A) Per+1 [2]-12¶; Swimming (E) HT [1]-12; Tactics (H) IQ [4]-10; Thrown Weapon (Spear) (E) DX+2 [4]-16; Tracking (A) Per+1 [2]-12¶.
Techniques: Armed Grapple (Axe/Mace) (H) [0]-16; Armed Grapple (Shield (Buckler)) (H) [0]-14; Armed Grapple (Spear) (H) [0]-16; Counterattack (Axe/Mace) (H) [6]-18; Counterattack (Spear) (H) [6]-18; Disarming (Spear) (H) [0]-18; Dual-Weapon Attack (Axe/Mace) (H) [0]-14; Dual-Weapon Attack (Shield (Buckler)) (H) [0]-12; Dual-Weapon Attack (Spear) (H) [0]-14; Feint (Axe/Mace) (H) [2]-19; Feint (Shield (Buckler)) (H) [3]-18; Feint (Spear) (H) [2]-19; Ground Fighting (Axe/Mace) (H) [2]-15; Ground Fighting (Sumo Wrestling) (H) [3]-14; Hand Catch (Parry Missile Weapons) (H) [4]-11; Hand Catch (Sumo Wrestling) (H) [4]-12; Hook (Axe/Mace) (H) [3]-15; Low Fighting (Axe/Mace) (H) [0]-16; Neck Snap (ST) (H) [0]-12; Retain Weapon (Spear) (H) [0]-18; Reverse Grip (Knife) (A) [1]-11; Reverse Grip (Spear) (A) [3]-15; Spinning Strike (Axe/Mace) (H) [0]-16; Spinning Strike (Shield (Buckler)) (H) [0]-14; Spinning Strike (Spear) (H) [2]-17; Stamp Kick (Brawling) (H) [0]-12; Sweep (Axe/Mace) (H) [4]-18; Sweep (Spear) (H) [0]-15; Targeted Attack (Axe/Mace Deceptive² Swing/Torso) (H) [0]-14; Targeted Attack (Axe/Mace Swing/Face) (H) [4]-16; Targeted Attack (Shield (Buckler) Feint/NA) (H) [0]-18; Targeted Attack (Shield (Buckler) Shove/Torso) (H) [0]-16; Targeted Attack (Spear Thrust/Face) (H) [2]-14; Targeted Attack (Spear Thrust/Neck) (H) [0]-13; Targeted Attack (Spear Thrust/Vitals) (H) [2]-16; Toe-Flip (Spear) (A) [1]-10.
Combinations: Combination (Axe/Mace Deceptive² Swing/Torso + Shield (Buckler) Shove/Torso) [5]-12+14; Combination (Shield (Buckler) Feint/NA + Axe/Mace Deceptive² Swing/Torso) [5]-16+12; Combination (Shield (Buckler) Feint/NA + Spear Thrust/Vitals) [6]-17+15.

Footnotes

* Conditional +1 from 'Lifting ST'.
† Conditional +1 from 'Fit'.
‡ Includes +1 from 'Combat Reflexes'.
§ Conditional +1 from 'Weapon Bond (Gramjarn)'.
¶ Includes +1 from 'Outdoorsman'.
** Conditional -1 from 'Reputation (War Hero)' when your reputation works against you.
†† Conditional +1 from 'Stirrups' when controlling animal.

Background

1980
Born in Grimswick, a fishing village on the SW coast of the Nomad Lands, son of a sailor/fisherman.
1992 (12)
Father & brother killed in great raid on Kethalos. Left to find his uncle, believed to be in mercenary service in Caithness.
1993 (13)
Joined his uncle in Caithness; already a “big kid,” accepted as his uncle’s shield-bearer. Learned about mercenary work, and developed a taste for the local brew.
1994 (14)
Followed uncle into battle against Deneral of Mershall. Picked up warhammer from fallen foe & put to good use, protecting his wounded uncle from rebel forces. Later named it “Gramjarn” (Wrath-Iron).
1995 (15)
Uncle’s injury never healed well enough to allow him to continue his mercenary career, so he and Rainald returned home and attempted to revive the family fishing (& raiding) business.
2000 (20)
Finally made a move on the village hottie, Gertruð, who confessed that, Björn, the eldest son of a jarl and heralded warrior, had preceded him. She explained that she had told Björn that she would answer his proposal upon his return from his father’s foreign trade mission, in five years, and that if “word reached her ears” of Rainald’s Glory™ before Björn’s return, she would marry him instead. Rainald decided to wander South, and take up mercenary work.
2001 (21)
Captured by Saurians at the fall of Blythe, on his birthday; escaped before being eaten/executed, aggressively-recovered Gramjarn, and fled north.
2003 (23)
Ended up in Wallace, doing occasional work escorting gold-miners and such. Called “North-Hammer” by fellow mercs.
2005 (25)
Book I. Pretty much given up all hope for Gertruð. Took job to escort scholar into the Great Desert, with Brother Mendel and Talon Dunbar.
2006 (26)
The Huallapan Crusade
2008 (28)
Returned from the Crusade; knighted and granted holdings in Wallace (on the border of the Great Desert). Returned home to Grimswick to finally get closure with Gertruð, and ended up marrying Hildra instead (A Hard Þing: Rainald’s Seven Years).
2009 (31)
Declared outlaw, fled to the mountains with Hildra
2010 (30)
First son, Ragnar born
2012 (32)
Second son, Arn born
2014 (34)
Book II. Returned to his holdings in Wallace with family. Recruited for mission to find the missing Lord Wallace.
Lost right eye in fight with strange adventurers on the unnamed island in Keyhole Bay; restored by Brother Mendel, but due to a quirk of the spell, visibly still damaged
2021 (43)
Allowed to "retire" from Lord Wallace's service to his holdings in the country
2027 (49)
Eyesight faded quickly to practically nothing—he says that the gods granted him sight in his lost eye by taking away years of sight at the end from his good eye
2035 (57)
Book III.