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	<updated>2026-04-23T02:10:34Z</updated>
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	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Tina_%22Tiny%22_Crankshaft&amp;diff=6209</id>
		<title>Tina &quot;Tiny&quot; Crankshaft</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Tina_%22Tiny%22_Crankshaft&amp;diff=6209"/>
		<updated>2023-07-02T00:05:46Z</updated>

		<summary type="html">&lt;p&gt;Mel: /* Background Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vanguard PC&lt;br /&gt;
| Image = pc_Tina_Crankshaft.jpg&lt;br /&gt;
| Species = [https://starwars.fandom.com/wiki/Human/Legends Human]&lt;br /&gt;
| Homeworld = ???&lt;br /&gt;
| Specialty = Engineer&lt;br /&gt;
| Status = Living&lt;br /&gt;
| Dossier = Tinacrankshaft-Dossier-s.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Ship&amp;#039;s mechanic and net Troll.&lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
Tina Crankshaft has a knack with mechanical things...ships, droids, weapons, you name it. At a young age, apprenticed for a small mechanic shop on the only planet she had ever known and made quite a name for herself at being able to keep engines in even the worst shape somehow running. Maybe sometimes not running well, but in that corner of the galaxy, no one really cared so long as they would last long enough to get their ship to the next planet over. Tina had a relatively comfortable and care-free life. However one day, Imperial soldiers showed up on a tip that there was a Jedi hiding out on the planet. Her mother, Dania, wasn&amp;#039;t even the target, but got caught in cross-fire and was terminally wounded. In her last breaths, she told Tina of the Force, being a Padawan and the &amp;quot;One Eyed Clone&amp;quot; who spared her life a long time ago on Phantine when the rest of the Jedi perished. She begged Tina to seek him out for help and pressed a bag containing her long-broken training saber into Tina&amp;#039;s hands. Tina disappeared the next day, stowing away on a ship heading anywhere else, in search of the man who spared her mother&amp;#039;s life so long ago.&lt;br /&gt;
&lt;br /&gt;
Tina has now made her way to Phantine, where it all began. As fate would have it, so had the One-Eyed clone. Through her skill, she managed to acquire a spot on his team. She doesn&amp;#039;t trust him fully...he is a clone, after all. But she is keeping an eye on him, and may someday tell him of her mother.&lt;br /&gt;
&lt;br /&gt;
===Background Characters===&lt;br /&gt;
Dania: Mother (deceased)&lt;br /&gt;
&lt;br /&gt;
=Traits (180)=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ST&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &amp;#039;&amp;#039;&amp;#039;DX&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;12 [40]&amp;lt;/nowiki&amp;gt;; &amp;#039;&amp;#039;&amp;#039;IQ&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;13* [60]&amp;lt;/nowiki&amp;gt;; &amp;#039;&amp;#039;&amp;#039;HT&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Social Background&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;#039;&amp;#039;TL:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;CF:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Languages:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;Galactic Basic (Native; Native Language, -6) [0]; Kashyyyk (Broken|Semi-Literate) [2]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Advantages&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Absolute Direction (3D Spatial Sense; Force, -10%) [9]&lt;br /&gt;
Acute Hearing 1 (Force, -10%) [2]&lt;br /&gt;
Ally (75% of starting points; Droid; Constantly, *4) [12]&lt;br /&gt;
Fit [5]&lt;br /&gt;
Force Sensitive [5]&lt;br /&gt;
Intuition (Force, -10%) [14]&lt;br /&gt;
Luck (Defensive, -20%) [12]&lt;br /&gt;
Signature Gear ($37,500; Mother&amp;#039;s Training Saber (broken)) [1]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Perks:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;Acceleration Tolerance [1]&lt;br /&gt;
Disarming Smile [1]&lt;br /&gt;
Honest Face [1]&lt;br /&gt;
Standard Operating Procedure (Full Tank) [1]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Disadvantages&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Curious (12 or less, *1) [-5]&lt;br /&gt;
Enemy (Equal in power to the PC; Mother&amp;#039;s murderer; 6 or less, *1/2) [-5]&lt;br /&gt;
Nightmares (12 or less, *1) [-5]&lt;br /&gt;
Pacifism (Cannot Harm Innocents) [-10]&lt;br /&gt;
Post-Combat Shakes (12 or less, *1) [-5]&lt;br /&gt;
Secret (Imprisonment or Exile; Force User vs. Empire/Sith) [-20]&lt;br /&gt;
Weirdness Magnet [-15]&lt;br /&gt;
Workaholic [-5]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Quirks:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;Alcohol Intolerance [-1]&lt;br /&gt;
Attentive [-1]&lt;br /&gt;
Distinctive Feature (Bright pink hair) [-1]&lt;br /&gt;
Flirt (Male/Attractive) [-1]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Skills&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Acrobatics (H) DX-2 [1]-10&lt;br /&gt;
Acting (A) IQ-1 [1]-12&lt;br /&gt;
Armoury/TL11 (Melee Weapons) (A) IQ [2]-13&lt;br /&gt;
Armoury/TL11 (Small Arms) (A) IQ [2]-13&lt;br /&gt;
Artist (Body Art) (H) IQ-2 [1]-11&lt;br /&gt;
Axe/Mace (A) DX-1 [1]-11&lt;br /&gt;
Beam Weapons/TL11 (Pistol) (E) DX [1]-12&lt;br /&gt;
Body Language (A) Per-1 [1]-12&lt;br /&gt;
Carousing (E) HT [1]-11&lt;br /&gt;
Climbing (A) DX-1 [1]-11&lt;br /&gt;
Computer Hacking/TL11 (VH) IQ-2 [2]-11&lt;br /&gt;
Computer Operation/TL11 (E) IQ [1]-13&lt;br /&gt;
Computer Programming/TL11 (H) IQ-2 [1]-11&lt;br /&gt;
Current Affairs/TL11 (Popular Culture) (E) IQ [1]-13&lt;br /&gt;
Current Affairs/TL11 (Science &amp;amp; Technology) (E) IQ+1 [2]-14&lt;br /&gt;
Driving/TL11 (Hovercraft) (A) DX [2]-12&lt;br /&gt;
Electronics Operation/TL11 (Communications) (A) IQ-1 [1]-12&lt;br /&gt;
Electronics Operation/TL11 (Force Shields) (A) IQ [2]-13&lt;br /&gt;
Electronics Repair/TL11 (Communications) (A) IQ-1 [1]-12&lt;br /&gt;
Electronics Repair/TL11 (Computers) (A) IQ-1 [1]-12&lt;br /&gt;
Electronics Repair/TL11 (Electronic Warfare) (A) IQ-1 [1]-12&lt;br /&gt;
Electronics Repair/TL11 (Force Shields) (A) IQ [2]-13&lt;br /&gt;
Electronics Repair/TL11 (Security) (A) IQ-1 [1]-12&lt;br /&gt;
Electronics Repair/TL11 (Sensors) (A) IQ [2]-13&lt;br /&gt;
Engineer/TL11 (Electronics) (H) IQ-2 [1]-11&lt;br /&gt;
Engineer/TL11 (Hyperdrive) (H) IQ-1 [2]-12&lt;br /&gt;
Fast-Draw (Mace) (E) DX [1]-12&lt;br /&gt;
Fast-Draw (Pistol) (E) DX [1]-12&lt;br /&gt;
Fast-Talk (A) IQ-1 [1]-12&lt;br /&gt;
First Aid/TL11 (E) IQ [1]-13&lt;br /&gt;
Freight Handling/TL11 (A) IQ-1 [1]-12&lt;br /&gt;
Gunner/TL11 (Beams) (E) DX [1]-12&lt;br /&gt;
Machinist/TL11 (A) IQ [2]-13&lt;br /&gt;
Mathematics/TL11 (Applied) (H) IQ-2 [1]-11&lt;br /&gt;
Mechanic/TL11 (contragrav) (A) IQ [2]-13&lt;br /&gt;
Mechanic/TL11 (Droids) (A) IQ-1 [1]-12&lt;br /&gt;
Mechanic/TL11 (Hyperdrive) (A) IQ [2]-13&lt;br /&gt;
Mechanic/TL11 (Maneuver Engine) (A) IQ [2]-13&lt;br /&gt;
Mechanic/TL11 (Starship) (A) IQ [2]-13&lt;br /&gt;
Merchant (A) IQ-1 [1]-12&lt;br /&gt;
Navigation/TL11 (Hyperspace) (A) IQ+1 [1]-14&lt;br /&gt;
	Includes: +2 from &amp;#039;Absolute Direction (3D Spatial Sense; Force, -10%)&amp;#039;&lt;br /&gt;
Navigation/TL11 (Space) (A) IQ+1 [1]-14&lt;br /&gt;
	Includes: +2 from &amp;#039;Absolute Direction (3D Spatial Sense; Force, -10%)&amp;#039;&lt;br /&gt;
Running (A) HT-1 [1]-10&lt;br /&gt;
Scrounging (E) Per [1]-13&lt;br /&gt;
Spacer/TL11 (E) IQ [1]-13&lt;br /&gt;
Stealth (A) DX [2]-12&lt;br /&gt;
Streetwise (A) IQ-1 [1]-12&lt;br /&gt;
Urban Survival (A) Per-1 [1]-12&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Footnotes&amp;#039;&amp;#039; ====&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
[[Category:Vanguard]] [[Category:Personalities (Vanguard)]] [[Category:PCs (Vanguard)]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Tina_%22Tiny%22_Crankshaft&amp;diff=6208</id>
		<title>Tina &quot;Tiny&quot; Crankshaft</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Tina_%22Tiny%22_Crankshaft&amp;diff=6208"/>
		<updated>2023-07-02T00:05:17Z</updated>

		<summary type="html">&lt;p&gt;Mel: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vanguard PC&lt;br /&gt;
| Image = pc_Tina_Crankshaft.jpg&lt;br /&gt;
| Species = [https://starwars.fandom.com/wiki/Human/Legends Human]&lt;br /&gt;
| Homeworld = ???&lt;br /&gt;
| Specialty = Engineer&lt;br /&gt;
| Status = Living&lt;br /&gt;
| Dossier = Tinacrankshaft-Dossier-s.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Ship&amp;#039;s mechanic and net Troll.&lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
Tina Crankshaft has a knack with mechanical things...ships, droids, weapons, you name it. At a young age, apprenticed for a small mechanic shop on the only planet she had ever known and made quite a name for herself at being able to keep engines in even the worst shape somehow running. Maybe sometimes not running well, but in that corner of the galaxy, no one really cared so long as they would last long enough to get their ship to the next planet over. Tina had a relatively comfortable and care-free life. However one day, Imperial soldiers showed up on a tip that there was a Jedi hiding out on the planet. Her mother, Dania, wasn&amp;#039;t even the target, but got caught in cross-fire and was terminally wounded. In her last breaths, she told Tina of the Force, being a Padawan and the &amp;quot;One Eyed Clone&amp;quot; who spared her life a long time ago on Phantine when the rest of the Jedi perished. She begged Tina to seek him out for help and pressed a bag containing her long-broken training saber into Tina&amp;#039;s hands. Tina disappeared the next day, stowing away on a ship heading anywhere else, in search of the man who spared her mother&amp;#039;s life so long ago.&lt;br /&gt;
&lt;br /&gt;
Tina has now made her way to Phantine, where it all began. As fate would have it, so had the One-Eyed clone. Through her skill, she managed to acquire a spot on his team. She doesn&amp;#039;t trust him fully...he is a clone, after all. But she is keeping an eye on him, and may someday tell him of her mother.&lt;br /&gt;
&lt;br /&gt;
===Background Characters===&lt;br /&gt;
&lt;br /&gt;
=Traits (180)=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ST&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &amp;#039;&amp;#039;&amp;#039;DX&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;12 [40]&amp;lt;/nowiki&amp;gt;; &amp;#039;&amp;#039;&amp;#039;IQ&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;13* [60]&amp;lt;/nowiki&amp;gt;; &amp;#039;&amp;#039;&amp;#039;HT&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Social Background&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;#039;&amp;#039;TL:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;CF:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Languages:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;Galactic Basic (Native; Native Language, -6) [0]; Kashyyyk (Broken|Semi-Literate) [2]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Advantages&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Absolute Direction (3D Spatial Sense; Force, -10%) [9]&lt;br /&gt;
Acute Hearing 1 (Force, -10%) [2]&lt;br /&gt;
Ally (75% of starting points; Droid; Constantly, *4) [12]&lt;br /&gt;
Fit [5]&lt;br /&gt;
Force Sensitive [5]&lt;br /&gt;
Intuition (Force, -10%) [14]&lt;br /&gt;
Luck (Defensive, -20%) [12]&lt;br /&gt;
Signature Gear ($37,500; Mother&amp;#039;s Training Saber (broken)) [1]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Perks:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;Acceleration Tolerance [1]&lt;br /&gt;
Disarming Smile [1]&lt;br /&gt;
Honest Face [1]&lt;br /&gt;
Standard Operating Procedure (Full Tank) [1]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Disadvantages&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Curious (12 or less, *1) [-5]&lt;br /&gt;
Enemy (Equal in power to the PC; Mother&amp;#039;s murderer; 6 or less, *1/2) [-5]&lt;br /&gt;
Nightmares (12 or less, *1) [-5]&lt;br /&gt;
Pacifism (Cannot Harm Innocents) [-10]&lt;br /&gt;
Post-Combat Shakes (12 or less, *1) [-5]&lt;br /&gt;
Secret (Imprisonment or Exile; Force User vs. Empire/Sith) [-20]&lt;br /&gt;
Weirdness Magnet [-15]&lt;br /&gt;
Workaholic [-5]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Quirks:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;Alcohol Intolerance [-1]&lt;br /&gt;
Attentive [-1]&lt;br /&gt;
Distinctive Feature (Bright pink hair) [-1]&lt;br /&gt;
Flirt (Male/Attractive) [-1]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Skills&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Acrobatics (H) DX-2 [1]-10&lt;br /&gt;
Acting (A) IQ-1 [1]-12&lt;br /&gt;
Armoury/TL11 (Melee Weapons) (A) IQ [2]-13&lt;br /&gt;
Armoury/TL11 (Small Arms) (A) IQ [2]-13&lt;br /&gt;
Artist (Body Art) (H) IQ-2 [1]-11&lt;br /&gt;
Axe/Mace (A) DX-1 [1]-11&lt;br /&gt;
Beam Weapons/TL11 (Pistol) (E) DX [1]-12&lt;br /&gt;
Body Language (A) Per-1 [1]-12&lt;br /&gt;
Carousing (E) HT [1]-11&lt;br /&gt;
Climbing (A) DX-1 [1]-11&lt;br /&gt;
Computer Hacking/TL11 (VH) IQ-2 [2]-11&lt;br /&gt;
Computer Operation/TL11 (E) IQ [1]-13&lt;br /&gt;
Computer Programming/TL11 (H) IQ-2 [1]-11&lt;br /&gt;
Current Affairs/TL11 (Popular Culture) (E) IQ [1]-13&lt;br /&gt;
Current Affairs/TL11 (Science &amp;amp; Technology) (E) IQ+1 [2]-14&lt;br /&gt;
Driving/TL11 (Hovercraft) (A) DX [2]-12&lt;br /&gt;
Electronics Operation/TL11 (Communications) (A) IQ-1 [1]-12&lt;br /&gt;
Electronics Operation/TL11 (Force Shields) (A) IQ [2]-13&lt;br /&gt;
Electronics Repair/TL11 (Communications) (A) IQ-1 [1]-12&lt;br /&gt;
Electronics Repair/TL11 (Computers) (A) IQ-1 [1]-12&lt;br /&gt;
Electronics Repair/TL11 (Electronic Warfare) (A) IQ-1 [1]-12&lt;br /&gt;
Electronics Repair/TL11 (Force Shields) (A) IQ [2]-13&lt;br /&gt;
Electronics Repair/TL11 (Security) (A) IQ-1 [1]-12&lt;br /&gt;
Electronics Repair/TL11 (Sensors) (A) IQ [2]-13&lt;br /&gt;
Engineer/TL11 (Electronics) (H) IQ-2 [1]-11&lt;br /&gt;
Engineer/TL11 (Hyperdrive) (H) IQ-1 [2]-12&lt;br /&gt;
Fast-Draw (Mace) (E) DX [1]-12&lt;br /&gt;
Fast-Draw (Pistol) (E) DX [1]-12&lt;br /&gt;
Fast-Talk (A) IQ-1 [1]-12&lt;br /&gt;
First Aid/TL11 (E) IQ [1]-13&lt;br /&gt;
Freight Handling/TL11 (A) IQ-1 [1]-12&lt;br /&gt;
Gunner/TL11 (Beams) (E) DX [1]-12&lt;br /&gt;
Machinist/TL11 (A) IQ [2]-13&lt;br /&gt;
Mathematics/TL11 (Applied) (H) IQ-2 [1]-11&lt;br /&gt;
Mechanic/TL11 (contragrav) (A) IQ [2]-13&lt;br /&gt;
Mechanic/TL11 (Droids) (A) IQ-1 [1]-12&lt;br /&gt;
Mechanic/TL11 (Hyperdrive) (A) IQ [2]-13&lt;br /&gt;
Mechanic/TL11 (Maneuver Engine) (A) IQ [2]-13&lt;br /&gt;
Mechanic/TL11 (Starship) (A) IQ [2]-13&lt;br /&gt;
Merchant (A) IQ-1 [1]-12&lt;br /&gt;
Navigation/TL11 (Hyperspace) (A) IQ+1 [1]-14&lt;br /&gt;
	Includes: +2 from &amp;#039;Absolute Direction (3D Spatial Sense; Force, -10%)&amp;#039;&lt;br /&gt;
Navigation/TL11 (Space) (A) IQ+1 [1]-14&lt;br /&gt;
	Includes: +2 from &amp;#039;Absolute Direction (3D Spatial Sense; Force, -10%)&amp;#039;&lt;br /&gt;
Running (A) HT-1 [1]-10&lt;br /&gt;
Scrounging (E) Per [1]-13&lt;br /&gt;
Spacer/TL11 (E) IQ [1]-13&lt;br /&gt;
Stealth (A) DX [2]-12&lt;br /&gt;
Streetwise (A) IQ-1 [1]-12&lt;br /&gt;
Urban Survival (A) Per-1 [1]-12&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Footnotes&amp;#039;&amp;#039; ====&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
[[Category:Vanguard]] [[Category:Personalities (Vanguard)]] [[Category:PCs (Vanguard)]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Tina_%22Tiny%22_Crankshaft&amp;diff=6207</id>
		<title>Tina &quot;Tiny&quot; Crankshaft</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Tina_%22Tiny%22_Crankshaft&amp;diff=6207"/>
		<updated>2023-07-02T00:04:30Z</updated>

		<summary type="html">&lt;p&gt;Mel: /* Traits (180) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vanguard PC&lt;br /&gt;
| Image = pc_Tina_Crankshaft.jpg&lt;br /&gt;
| Species = [https://starwars.fandom.com/wiki/Human/Legends Human]&lt;br /&gt;
| Homeworld = ???&lt;br /&gt;
| Specialty = Engineer&lt;br /&gt;
| Status = Living&lt;br /&gt;
| Dossier = Tinacrankshaft-Dossier-s.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Ship&amp;#039;s mechanic and net Troll.&lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Background Characters===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traits (180)=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ST&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &amp;#039;&amp;#039;&amp;#039;DX&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;12 [40]&amp;lt;/nowiki&amp;gt;; &amp;#039;&amp;#039;&amp;#039;IQ&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;13* [60]&amp;lt;/nowiki&amp;gt;; &amp;#039;&amp;#039;&amp;#039;HT&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Social Background&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;#039;&amp;#039;TL:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;CF:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Languages:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;Galactic Basic (Native; Native Language, -6) [0]; Kashyyyk (Broken|Semi-Literate) [2]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Advantages&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Absolute Direction (3D Spatial Sense; Force, -10%) [9]&lt;br /&gt;
Acute Hearing 1 (Force, -10%) [2]&lt;br /&gt;
Ally (75% of starting points; Droid; Constantly, *4) [12]&lt;br /&gt;
Fit [5]&lt;br /&gt;
Force Sensitive [5]&lt;br /&gt;
Intuition (Force, -10%) [14]&lt;br /&gt;
Luck (Defensive, -20%) [12]&lt;br /&gt;
Signature Gear ($37,500; Mother&amp;#039;s Training Saber (broken)) [1]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Perks:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;Acceleration Tolerance [1]&lt;br /&gt;
Disarming Smile [1]&lt;br /&gt;
Honest Face [1]&lt;br /&gt;
Standard Operating Procedure (Full Tank) [1]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Disadvantages&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Curious (12 or less, *1) [-5]&lt;br /&gt;
Enemy (Equal in power to the PC; Mother&amp;#039;s murderer; 6 or less, *1/2) [-5]&lt;br /&gt;
Nightmares (12 or less, *1) [-5]&lt;br /&gt;
Pacifism (Cannot Harm Innocents) [-10]&lt;br /&gt;
Post-Combat Shakes (12 or less, *1) [-5]&lt;br /&gt;
Secret (Imprisonment or Exile; Force User vs. Empire/Sith) [-20]&lt;br /&gt;
Weirdness Magnet [-15]&lt;br /&gt;
Workaholic [-5]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Quirks:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;Alcohol Intolerance [-1]&lt;br /&gt;
Attentive [-1]&lt;br /&gt;
Distinctive Feature (Bright pink hair) [-1]&lt;br /&gt;
Flirt (Male/Attractive) [-1]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Skills&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Acrobatics (H) DX-2 [1]-10&lt;br /&gt;
Acting (A) IQ-1 [1]-12&lt;br /&gt;
Armoury/TL11 (Melee Weapons) (A) IQ [2]-13&lt;br /&gt;
Armoury/TL11 (Small Arms) (A) IQ [2]-13&lt;br /&gt;
Artist (Body Art) (H) IQ-2 [1]-11&lt;br /&gt;
Axe/Mace (A) DX-1 [1]-11&lt;br /&gt;
Beam Weapons/TL11 (Pistol) (E) DX [1]-12&lt;br /&gt;
Body Language (A) Per-1 [1]-12&lt;br /&gt;
Carousing (E) HT [1]-11&lt;br /&gt;
Climbing (A) DX-1 [1]-11&lt;br /&gt;
Computer Hacking/TL11 (VH) IQ-2 [2]-11&lt;br /&gt;
Computer Operation/TL11 (E) IQ [1]-13&lt;br /&gt;
Computer Programming/TL11 (H) IQ-2 [1]-11&lt;br /&gt;
Current Affairs/TL11 (Popular Culture) (E) IQ [1]-13&lt;br /&gt;
Current Affairs/TL11 (Science &amp;amp; Technology) (E) IQ+1 [2]-14&lt;br /&gt;
Driving/TL11 (Hovercraft) (A) DX [2]-12&lt;br /&gt;
Electronics Operation/TL11 (Communications) (A) IQ-1 [1]-12&lt;br /&gt;
Electronics Operation/TL11 (Force Shields) (A) IQ [2]-13&lt;br /&gt;
Electronics Repair/TL11 (Communications) (A) IQ-1 [1]-12&lt;br /&gt;
Electronics Repair/TL11 (Computers) (A) IQ-1 [1]-12&lt;br /&gt;
Electronics Repair/TL11 (Electronic Warfare) (A) IQ-1 [1]-12&lt;br /&gt;
Electronics Repair/TL11 (Force Shields) (A) IQ [2]-13&lt;br /&gt;
Electronics Repair/TL11 (Security) (A) IQ-1 [1]-12&lt;br /&gt;
Electronics Repair/TL11 (Sensors) (A) IQ [2]-13&lt;br /&gt;
Engineer/TL11 (Electronics) (H) IQ-2 [1]-11&lt;br /&gt;
Engineer/TL11 (Hyperdrive) (H) IQ-1 [2]-12&lt;br /&gt;
Fast-Draw (Mace) (E) DX [1]-12&lt;br /&gt;
Fast-Draw (Pistol) (E) DX [1]-12&lt;br /&gt;
Fast-Talk (A) IQ-1 [1]-12&lt;br /&gt;
First Aid/TL11 (E) IQ [1]-13&lt;br /&gt;
Freight Handling/TL11 (A) IQ-1 [1]-12&lt;br /&gt;
Gunner/TL11 (Beams) (E) DX [1]-12&lt;br /&gt;
Machinist/TL11 (A) IQ [2]-13&lt;br /&gt;
Mathematics/TL11 (Applied) (H) IQ-2 [1]-11&lt;br /&gt;
Mechanic/TL11 (contragrav) (A) IQ [2]-13&lt;br /&gt;
Mechanic/TL11 (Droids) (A) IQ-1 [1]-12&lt;br /&gt;
Mechanic/TL11 (Hyperdrive) (A) IQ [2]-13&lt;br /&gt;
Mechanic/TL11 (Maneuver Engine) (A) IQ [2]-13&lt;br /&gt;
Mechanic/TL11 (Starship) (A) IQ [2]-13&lt;br /&gt;
Merchant (A) IQ-1 [1]-12&lt;br /&gt;
Navigation/TL11 (Hyperspace) (A) IQ+1 [1]-14&lt;br /&gt;
	Includes: +2 from &amp;#039;Absolute Direction (3D Spatial Sense; Force, -10%)&amp;#039;&lt;br /&gt;
Navigation/TL11 (Space) (A) IQ+1 [1]-14&lt;br /&gt;
	Includes: +2 from &amp;#039;Absolute Direction (3D Spatial Sense; Force, -10%)&amp;#039;&lt;br /&gt;
Running (A) HT-1 [1]-10&lt;br /&gt;
Scrounging (E) Per [1]-13&lt;br /&gt;
Spacer/TL11 (E) IQ [1]-13&lt;br /&gt;
Stealth (A) DX [2]-12&lt;br /&gt;
Streetwise (A) IQ-1 [1]-12&lt;br /&gt;
Urban Survival (A) Per-1 [1]-12&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Footnotes&amp;#039;&amp;#039; ====&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
[[Category:Vanguard]] [[Category:Personalities (Vanguard)]] [[Category:PCs (Vanguard)]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Tina_%22Tiny%22_Crankshaft&amp;diff=6206</id>
		<title>Tina &quot;Tiny&quot; Crankshaft</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Tina_%22Tiny%22_Crankshaft&amp;diff=6206"/>
		<updated>2023-07-01T23:59:36Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vanguard PC&lt;br /&gt;
| Image = pc_Tina_Crankshaft.jpg&lt;br /&gt;
| Species = [https://starwars.fandom.com/wiki/Human/Legends Human]&lt;br /&gt;
| Homeworld = ???&lt;br /&gt;
| Specialty = Engineer&lt;br /&gt;
| Status = Living&lt;br /&gt;
| Dossier = Tinacrankshaft-Dossier-s.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Ship&amp;#039;s mechanic and net Troll.&lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Background Characters===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traits (180)=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ST&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &amp;#039;&amp;#039;&amp;#039;DX&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;14 [80]&amp;lt;/nowiki&amp;gt;; &amp;#039;&amp;#039;&amp;#039;IQ&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;11* [20]&amp;lt;/nowiki&amp;gt;; &amp;#039;&amp;#039;&amp;#039;HT&amp;#039;&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-2/1d; BL 20&amp;amp;nbsp;lb; HP 10 [0]; Will 10 [-5]; Per 11 [0]; FP 12 [3].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 7 [5]; Dodge 9.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Social Background&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;#039;&amp;#039;TL:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;CF:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Languages:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Advantages&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Perks:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Disadvantages&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Quirks:&amp;#039;&amp;#039; &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Skills&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Footnotes&amp;#039;&amp;#039; ====&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
[[Category:Vanguard]] [[Category:Personalities (Vanguard)]] [[Category:PCs (Vanguard)]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Merasiel&amp;diff=607</id>
		<title>Merasiel</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Merasiel&amp;diff=607"/>
		<updated>2014-07-21T19:47:57Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character infobox&lt;br /&gt;
|Image           = [[File:Merasiel2.jpg|200px]]&lt;br /&gt;
|Name            = Merasiel&lt;br /&gt;
|Race            = [[Elf]]&lt;br /&gt;
|Allegiance      = [[Malcolm Wallace]]&amp;lt;br /&amp;gt;([[Caithness]])&lt;br /&gt;
|Occupation      = Assassin&lt;br /&gt;
|Religion        = None/The Eternal&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Knife-throwing she-elf from the past...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;728ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel Alethmeist born to Tenethil and Merasa Alethmist in Estrelere.  Her parents are scouts and are rarely home. Merasiel is primarily raised by the community at large, with her permanent living arrangements being with the Elder Oronthil and his wife, who happen to have a son named Beleguin, who is about Merasiel&amp;#039;s age. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;748ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel falls from the upper balcony of the Elder&amp;#039;s Apartments while practicing balancing on the railings.  She suffers very little injury, even though those nearby swore that she landed on her neck at a bad angle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;900ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel&amp;#039;s parents are killed in an orcish raid.  Merasiel takes their place as a scout for the elves and is frequently away from home.  More and more of the time she has in Estrelere is spent with Belaguin.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1050ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel and Belaguin declare their affection for each other.  Groundwork is laid for a wedding, however plans are put on hold due to another orcish incursion into the area.  Merasiel is once again sent on frequent patrols into the forest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1054ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Events of [http://blog.olympusrpg.org/?p=1609 Banestorm: Time Lost] occur.  Merasiel and Mendelel travel to Mortuturesihad and are frozen in time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2005ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel and Mendelel awoken via the actions of the party.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2005ce through 2008ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Out of a sense of gratitude from freeing them from their time prison, Merasiel and Mendelel agree to aid the group in the Huallapan Crusades before returning home.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2008ce&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Merasiel considers her debt repaid  through service and leaves for home with Mendelel.  They pass through Harkwood and marvel at all of the elves they see in town and spend the winter there before striking out for Estrelere.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel and Mendelel arrive home in late April only to find what&amp;#039;s left of Estrelere a ruin.  Best they can tell, it was destroyed not too long after they were frozen.  A great sadness comes over Mendelel.  Alternatively, rage overtakes Merasiel over all that she lost in the years they were locked away and that she wasn&amp;#039;t there to protect her people.  They both return to Harkwood.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce (Midsummer)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
While in Harkwood, Mendelel locates survivors of Estrelere&amp;#039;s destruction when he meets Mira, daughter of a pair of the displaced elves, Belaguin and his wife, Erianil.  They are living in a small settlement a day&amp;#039;s journey outside the city towards the west, called Estrelerîn.  He breaks the news to Merasiel, who seems to take this in stride. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce (Fall)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel departs Harkwood without warning just before winter sets in.  She leaves no indication of where she is going, although when questioned, a guard reports a cloaked figure departing the city just before daybreak and striking out to the east.  Mendelel settles with the remainder of his relocated kin.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2010ce through 2011ce&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Merasiel travels gradually eastward through the city of Donlis, then by river towards Keyhole Bay. Just before the city of Raphael, she is thrown off the boat when she slaughters two of the men who try to pin her down in her bunk and rape her. Disgusted with humanity, mourning the loss of her home and love and angry over the hand fate has dealt her, she decides to make her own fate and vows to cleanse as much scum from Yrth as she can before she dies. She takes her first assassination assignment when she arrives in Raphael. She decides that she enjoys meting out justice and begins actively seeking jobs in the towns where she spends any significant length of time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2012ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel appears in  Hyrnan.  Later that year, an uproar is caused in one of the noble houses when the patriarch goes missing.  Rumors circulate that he had made a foolish move against one of his rival houses.  Events of [http://blog.olympusrpg.org/?p=1586 Banestorm: Mercy (first part)] occur.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel last job in Hyrnan is completed, but in a messier fashion than expected.  She is paid with her life and freedom, but is encouraged to leave town while she can.  This time she departs for the west.  Events of Banestorm: Remembrance [http://blog.olympusrpg.org/?p=1675 Part I], [http://blog.olympusrpg.org/?p=1713 Part II] and [http://blog.olympusrpg.org/?p=1742 Part III] occur.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel stops in Craine looking for work.  Events of [http://blog.olympusrpg.org/?p=1586 Banestorm: Mercy (second part)] occur.  She reunites with the fab five (now six) and once again finds herself in their debt.  She stays with them, initially thinking to only stay until her debt towards them has once again been repaid.  However, she eventually realizes that it&amp;#039;s good to be able to trust again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Banestorm]][[Category:Banestorm_PCs]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Merasiel&amp;diff=606</id>
		<title>Merasiel</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Merasiel&amp;diff=606"/>
		<updated>2014-07-21T19:34:53Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character infobox&lt;br /&gt;
|Image           = [[File:Merasiel2.jpg|200px]]&lt;br /&gt;
|Name            = Merasiel&lt;br /&gt;
|Race            = [[Elf]]&lt;br /&gt;
|Allegiance      = [[Malcolm Wallace]]&amp;lt;br /&amp;gt;([[Caithness]])&lt;br /&gt;
|Occupation      = Assassin&lt;br /&gt;
|Religion        = None/The Eternal&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Knife-throwing she-elf from the past...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;728ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel Alethmeist born to Tenethil and Merasa Alethmist in Estrelere.  Her parents are scouts and are rarely home. Merasiel is primarily raised by the community at large, with her permanent living arrangements being with the Elder Oronthil and his wife, who happen to have a son named Beleguin, who is about Merasiel&amp;#039;s age. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;748ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel falls from the upper balcony of the Elder&amp;#039;s Apartments while practicing balancing on the railings.  She suffers very little injury, even though those nearby swore that she landed on her neck at a bad angle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;900ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel&amp;#039;s parents are killed in an orcish raid.  Merasiel takes their place as a scout for the elves and is frequently away from home.  More and more of the time she has in Estrelere is spent with Belaguin.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1050ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel and Belaguin declare their affection for each other.  Groundwork is laid for a wedding, however plans are put on hold due to another orcish incursion into the area.  Merasiel is once again sent on frequent patrols into the forest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1054ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Events of Banestorm: Time Lost[http://blog.olympusrpg.org/?p=1609] occur.  Merasiel and Mendelel travel to Mortuturesihad and are frozen in time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2005ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel and Mendelel awoken via the actions of the party.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2005ce through 2008ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Out of a sense of gratitude from freeing them from their time prison, Merasiel and Mendelel agree to aid the group in the Huallapan Crusades before returning home.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2008ce&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Merasiel considers her debt repaid  through service and leaves for home with Mendelel.  They pass through Harkwood and marvel at all of the elves they see in town and spend the winter there before striking out for Estrelere.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel and Mendelel arrive home in late April only to find what&amp;#039;s left of Estrelere a ruin.  Best they can tell, it was destroyed not too long after they were frozen.  A great sadness comes over Mendelel.  Alternatively, rage overtakes Merasiel over all that she lost in the years they were locked away and that she wasn&amp;#039;t there to protect her people.  They both return to Harkwood.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce (Midsummer)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
While in Harkwood, Mendelel locates survivors of Estrelere&amp;#039;s destruction when he meets Mira, daughter of a pair of the displaced elves, Belaguin and his wife, Erianil.  They are living in a small settlement a day&amp;#039;s journey outside the city towards the west, called Estrelerîn.  He breaks the news to Merasiel, who seems to take this in stride. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce (Fall)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel departs Harkwood without warning just before winter sets in.  She leaves no indication of where she is going, although when questioned, a guard reports a cloaked figure departing the city just before daybreak and striking out to the east.  Mendelel settles with the remainder of his relocated kin.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2010ce through 2011ce&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Merasiel travels gradually eastward through the city of Donlis, then by river towards Keyhole Bay. Just before the city of Raphael, she is thrown off the boat when she slaughters two of the men who try to pin her down in her bunk and rape her. Disgusted with humanity, mourning the loss of her home and love and angry over the hand fate has dealt her, she decides to make her own fate and vows to cleanse as much scum from Yrth as she can before she dies. She takes her first assassination assignment when she arrives in Raphael. She decides that she enjoys meting out justice and begins actively seeking jobs in the towns where she spends any significant length of time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2012ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel appears in  Hyrnan.  Later that year, an uproar is caused in one of the noble houses when the patriarch goes missing.  Rumors circulate that he had made a foolish move against one of his rival houses.  Events of Banestorm: Mercy (first part)[http://blog.olympusrpg.org/?p=1586] occur.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel last job in Hyrnan is completed, but in a messier fashion than expected.  She is paid with her life and freedom, but is encouraged to leave town while she can.  This time she departs for the west.  Events of Banestorm: Remembrance Parts I[http://blog.olympusrpg.org/?p=1675], II[http://blog.olympusrpg.org/?p=1713] and III[http://blog.olympusrpg.org/?p=1742] occur.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel stops in Craine looking for work.  Events of Banestorm: Mercy (second part)[http://blog.olympusrpg.org/?p=1586] occur.  She reunites with the fab five (now six) and once again finds herself in their debt.  She stays with them, initially thinking to only stay until her debt towards them has once again been repaid.  However, she eventually realizes that it&amp;#039;s good to be able to trust again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Banestorm]][[Category:Banestorm_PCs]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Merasiel&amp;diff=577</id>
		<title>Merasiel</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Merasiel&amp;diff=577"/>
		<updated>2014-06-22T15:32:39Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character infobox&lt;br /&gt;
|Image           = [[File:Merasiel.png|200px]]&lt;br /&gt;
|Name            = Merasiel&lt;br /&gt;
|Race            = [[Elf]]&lt;br /&gt;
|Allegiance      = [[Malcolm Wallace]]&amp;lt;br /&amp;gt;([[Caithness]])&lt;br /&gt;
|Occupation      = Assassin&lt;br /&gt;
|Religion        = None/The Eternal&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Knife-throwing she-elf from the past...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;728ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel Alethmeist born to Tenethil and Merasa Alethmist in Estrelere.  Her parents are scouts and are rarely home. Merasiel is primarily raised by the community at large, with her permanent living arrangements being with the Elder Oronthil and his wife, who happen to have a son named Beleguin, who is about Merasiel&amp;#039;s age. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;748ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel falls from the upper balcony of the Elder&amp;#039;s Apartments while practicing balancing on the railings.  She suffers very little injury, even though those nearby swore that she landed on her neck at a bad angle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;900ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel&amp;#039;s parents are killed in an orcish raid.  Merasiel takes their place as a scout for the elves and is frequently away from home.  More and more of the time she has in Estrelere is spent with Belaguin.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1050ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel and Belaguin declare their affection for each other.  Groundwork is laid for a wedding, however plans are put on hold due to another orcish incursion into the area.  Merasiel is once again sent on frequent patrols into the forest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1054ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Events of Banestorm: Time Lost[http://blog.olympusrpg.org/?p=1609] occur.  Merasiel and Mendelel travel to Mortuturesihad and are frozen in time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2005ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel and Mendelel awoken via the actions of the party.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2005ce through 2008ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Out of a sense of gratitude from freeing them from their time prison, Merasiel and Mendelel agree to aid the group in the Huallapan Crusades before returning home.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2008ce&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Merasiel considers her debt repaid  through service and leaves for home with Mendelel.  They pass through Harkwood and marvel at all of the elves they see in town and spend the winter there before striking out for Estrelere.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel and Mendelel arrive home in late April only to find what&amp;#039;s left of Estrelere a ruin.  Best they can tell, it was destroyed not too long after they were frozen.  A great sadness comes over Mendelel.  Alternatively, rage overtakes Merasiel over all that she lost in the years they were locked away and that she wasn&amp;#039;t there to protect her people.  They both return to Harkwood.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce (Midsummer)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
While in Harkwood, Mendelel locates survivors of Estrelere&amp;#039;s destruction when he meets Mira, daughter of a pair of the displaced elves, Belaguin and his wife, Erianil.  They are living in a small settlement a day&amp;#039;s journey outside the city towards the west, called Estrelerîn.  He breaks the news to Merasiel, who seems to take this in stride. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce (Fall)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel departs Harkwood without warning just before winter sets in.  She leaves no indication of where she is going, although when questioned, a guard reports a cloaked figure departing the city just before daybreak and striking out to the east.  Mendelel settles with the remainder of his relocated kin.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2010ce through 2011ce&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Merasiel travels gradually eastward through the city of Donlis, then by river towards Keyhole Bay. Just before the city of Raphael, she is thrown off the boat when she slaughters two of the men who try to pin her down in her bunk and rape her. Disgusted with humanity, mourning the loss of her home and love and angry over the hand fate has dealt her, she decides to make her own fate and vows to cleanse as much scum from Yrth as she can before she dies. She takes her first assassination assignment when she arrives in Raphael. She decides that she enjoys meting out justice and begins actively seeking jobs in the towns where she spends any significant length of time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2012ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel appears in  Hyrnan.  Later that year, an uproar is caused in one of the noble houses when the patriarch goes missing.  Rumors circulate that he had made a foolish move against one of his rival houses.  Events of Banestorm: Mercy (first part)[http://blog.olympusrpg.org/?p=1586] occur.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel is nearly caught during one of her jobs and has to complete it in a more messy fashion than her client requested.  She is paid, but she sees the writing on the wall and decides to leave town before she is hunted down.  This time she departs for the west.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel stops in Craine looking for work.  Events of Banestorm: Mercy (second part)[http://blog.olympusrpg.org/?p=1586] occur.  She reunites with the fab five (now six) and once again finds herself in their debt.  She stays with them, initially thinking to only stay until her debt towards them has once again been repaid.  However, she eventually realizes that it&amp;#039;s good to be able to trust again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Banestorm]][[Category:Banestorm_PCs]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Merasiel&amp;diff=576</id>
		<title>Merasiel</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Merasiel&amp;diff=576"/>
		<updated>2014-06-22T15:22:29Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character infobox&lt;br /&gt;
|Image           = [[File:Merasiel.png|200px]]&lt;br /&gt;
|Name            = Merasiel&lt;br /&gt;
|Race            = [[Elf]]&lt;br /&gt;
|Allegiance      = [[Malcolm Wallace]]&amp;lt;br /&amp;gt;([[Caithness]])&lt;br /&gt;
|Occupation      = Assassin&lt;br /&gt;
|Religion        = None/The Eternal&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Knife-throwing she-elf from the past...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;728ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel Alethmeist born to Tenethil and Merasa Alethmist in Estrelere.  Her parents are scouts and are rarely home. Merasiel is primarily raised by the community at large, with her permanent living arrangements being with the Elder Oronthil and his wife, who happen to have a son named Beleguin, who is about Merasiel&amp;#039;s age. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;748ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel falls from the upper balcony of the Elder&amp;#039;s Apartments while practicing balancing on the railings.  She suffers very little injury, even though those nearby swore that she landed on her neck at a bad angle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;900ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel&amp;#039;s parents are killed in an orcish raid.  Merasiel takes their place as a scout for the elves and is frequently away from home.  More and more of the time she has in Estrelere is spent with Belaguin.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1050ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel and Belaguin declare their affection for each other.  Groundwork is laid for a wedding, however plans are put on hold due to another orcish incursion into the area.  Merasiel is once again sent on frequent patrols into the forest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1054ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Events of Banestorm: Time Lost[http://blog.olympusrpg.org/?p=1609] occur.  Merasiel and Mendelel travel to Mortuturesihad and are frozen in time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2005ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel and Mendelel awoken via the actions of the party.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2005ce through 2008ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Out of a sense of gratitude from freeing them from their time prison, Merasiel and Mendelel agree to aid the group in the Huallapan Crusades before returning home.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2008ce&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Merasiel considers her debt repaid  through service and leaves for home with Mendelel.  They pass through Harkwood and marvel at all of the elves they see in town and spend the winter there before striking out for Estrelere.  Small concern that no one they speak to in town seems to know anything of Estrelere.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel and Mendelel arrive home in late April only to find what&amp;#039;s left of Estrelere a ruin.  Best they can tell, it was destroyed not too long after they were frozen.  A great sadness comes over Mendelel.  Alternatively, rage overtakes Merasiel over all that she lost in the years they were locked away and that she wasn&amp;#039;t there to protect her people.  They both return to Harkwood.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce (Midsummer)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
While in Harkwood, Mendelel locates survivors of Estrelere&amp;#039;s destruction when he meets Mira, daughter of a pair of the displaced elves, Belaguin and his wife, Erianil.  They are living in a small settlement a half day&amp;#039;s journey outside the city towards the west.  He breaks the news to Merasiel, who seems to take this in stride. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce (Fall)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel departs Harkwood without warning just before winter sets in.  She leaves no indication of where she is going, although when questioned, a guard reports a cloaked figure departing the city and striking out to the east.  Mendelel settles with the remainder of his relocated kin.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2010ce through 2011ce&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Merasiel travels gradually eastward through the city of Donlis, then by river towards Keyhole Bay.  Just before the city of Raphael, she is thrown off the boat when she slaughters two of the men who try to pin her down in her bunk and rape her.  Disgusted with humanity, mourning the loss of her home and love and angry over the hand fate has dealt her, she decides that it&amp;#039;s time to make her own destiny.  She takes her first assassination assignment when she arrives in Raphael.  She decides that she enjoys meting out justice and begins actively seeking jobs in the towns where she spends any significant length of time. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2012ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel appears in  Hyrnan.  Later that year, an uproar is caused in one of the noble houses when the patriarch goes missing.  Rumors circulate that he had made a foolish move against one of his rival houses.  Events of Banestorm: Mercy (first part)[http://blog.olympusrpg.org/?p=1586] occur.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel is nearly caught during one of her jobs and has to complete it in a more messy fashion than her client requested.  She is paid, but she sees the writing on the wall and decides to leave town before she is hunted down.  This time she departs for the west.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel stops in Craine looking for work.  Events of Banestorm: Mercy (second part)[http://blog.olympusrpg.org/?p=1586] occur.  She reunites with the fab five (now six) and once again finds herself in their debt.  She stays with them, initially thinking to only stay until her debt towards them has once again been repaid.  However, she eventually realizes that it&amp;#039;s good to be able to trust again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Banestorm]][[Category:Banestorm_PCs]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Merasiel&amp;diff=575</id>
		<title>Merasiel</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Merasiel&amp;diff=575"/>
		<updated>2014-06-22T15:19:17Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character infobox&lt;br /&gt;
|Image           = [[File:Merasiel.png|200px]]&lt;br /&gt;
|Name            = Merasiel&lt;br /&gt;
|Race            = [[Elf]]&lt;br /&gt;
|Allegiance      = [[Malcolm Wallace]]&amp;lt;br /&amp;gt;([[Caithness]])&lt;br /&gt;
|Occupation      = Assassin&lt;br /&gt;
|Religion        = None/The Eternal&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Knife-throwing she-elf from the past...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;728ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel Alethmeist born to Tenethil and Merasa Alethmist in Estrelere.  Her parents are scouts and are rarely home. Merasiel is primarily raised by the community at large, with her permanent living arrangements being with the Elder Oronthil and his wife, who happen to have a son named Beleguin, who is about Merasiel&amp;#039;s age. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;748ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel falls from the upper balcony of the Elder&amp;#039;s Apartments while practicing balancing on the railings.  She suffers very little injury, even though those nearby swore that she landed on her neck at a bad angle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;900ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel&amp;#039;s parents are killed in an orcish raid.  Merasiel takes their place as a scout for the elves and is frequently away from home.  More and more of the time she has in Estrelere is spent with Belaguin.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1050ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel and Belaguin declare their affection for each other.  Groundwork is laid for a wedding, however plans are put on hold due to another orcish incursion into the area.  Merasiel is once again sent on frequent patrols into the forest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1054ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Events of Banestorm: Time Lost occur.  Merasiel and Mendelel travel to Mortuturesihad and are frozen in time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2005ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel and Mendelel awoken via the actions of the party.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2005ce through 2008ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Out of a sense of gratitude from freeing them from their time prison, Merasiel and Mendelel agree to aid the group in the Huallapan Crusades before returning home.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2008ce&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Merasiel considers her debt repaid  through service and leaves for home with Mendelel.  They pass through Harkwood and marvel at all of the elves they see in town and spend the winter there before striking out for Estrelere.  Small concern that no one they speak to in town seems to know anything of Estrelere.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel and Mendelel arrive home in late April only to find what&amp;#039;s left of Estrelere a ruin.  Best they can tell, it was destroyed not too long after they were frozen.  A great sadness comes over Mendelel.  Alternatively, rage overtakes Merasiel over all that she lost in the years they were locked away and that she wasn&amp;#039;t there to protect her people.  They both return to Harkwood.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce (Midsummer)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
While in Harkwood, Mendelel locates survivors of Estrelere&amp;#039;s destruction when he meets Mira, daughter of a pair of the displaced elves, Belaguin and his wife, Erianil.  They are living in a small settlement a half day&amp;#039;s journey outside the city towards the west.  He breaks the news to Merasiel, who seems to take this in stride. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce (Fall)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel departs Harkwood without warning just before winter sets in.  She leaves no indication of where she is going, although when questioned, a guard reports a cloaked figure departing the city and striking out to the east.  Mendelel settles with the remainder of his relocated kin.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2010ce through 2011ce&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Merasiel travels gradually eastward through the city of Donlis, then by river towards Keyhole Bay.  Just before the city of Raphael, she is thrown off the boat when she slaughters two of the men who try to pin her down in her bunk and rape her.  Disgusted with humanity, mourning the loss of her home and love and angry over the hand fate has dealt her, she decides that it&amp;#039;s time to make her own destiny.  She takes her first assassination assignment when she arrives in Raphael.  She decides that she enjoys meting out justice and begins actively seeking jobs in the towns where she spends any significant length of time. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2012ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel appears in  Hyrnan.  Later that year, an uproar is caused in one of the noble houses when the patriarch goes missing.  Rumors circulate that he had made a foolish move against one of his rival houses.  Events of Banestorm: Mercy (first part) occur.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel is nearly caught during one of her jobs and has to complete it in a more messy fashion than her client requested.  She is paid, but she sees the writing on the wall and decides to leave town before she is hunted down.  This time she departs for the west.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Merasiel stops in Craine looking for work.  Events of Banestorm: Mercy (second part) occur.  She reunites with the fab five (now six) and once again finds herself in their debt.  She stays with them, initially thinking to only stay until her debt towards them has once again been repaid.  However, she eventually realizes that it&amp;#039;s good to be able to trust again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Banestorm]][[Category:Banestorm_PCs]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Merasiel&amp;diff=574</id>
		<title>Merasiel</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Merasiel&amp;diff=574"/>
		<updated>2014-06-22T15:18:03Z</updated>

		<summary type="html">&lt;p&gt;Mel: Adding timeline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character infobox&lt;br /&gt;
|Image           = [[File:Merasiel.png|200px]]&lt;br /&gt;
|Name            = Merasiel&lt;br /&gt;
|Race            = [[Elf]]&lt;br /&gt;
|Allegiance      = [[Malcolm Wallace]]&amp;lt;br /&amp;gt;([[Caithness]])&lt;br /&gt;
|Occupation      = Assassin&lt;br /&gt;
|Religion        = None/The Eternal&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Knife-throwing she-elf from the past...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;728ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Merasiel Alethmeist born to Tenethil and Merasa Alethmist in Estrelere.  Her parents are scouts and are rarely home. Merasiel is primarily raised by the community at large, with her permanent living arrangements being with the Elder Oronthil and his wife, who happen to have a son named Beleguin, who is about Merasiel&amp;#039;s age. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;748ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Merasiel falls from the upper balcony of the Elder&amp;#039;s Apartments while practicing balancing on the railings.  She suffers very little injury, even though those nearby swore that she landed on her neck at a bad angle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;900ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Merasiel&amp;#039;s parents are killed in an orcish raid.  Merasiel takes their place as a scout for the elves and is frequently away from home.  More and more of the time she has in Estrelere is spent with Belaguin.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1050ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Merasiel and Belaguin declare their affection for each other.  Groundwork is laid for a wedding, however plans are put on hold due to another orcish incursion into the area.  Merasiel is once again sent on frequent patrols into the forest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1054ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Events of Banestorm: Time Lost occur.  Merasiel and Mendelel travel to Mortuturesihad and are frozen in time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2005ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Merasiel and Mendelel awoken via the actions of the party.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2005ce through 2008ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Out of a sense of gratitude from freeing them from their time prison, Merasiel and Mendelel agree to aid the group in the Huallapan Crusades before returning home.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2008ce&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Merasiel considers her debt repaid  through service and leaves for home with Mendelel.  They pass through Harkwood and marvel at all of the elves they see in town and spend the winter there before striking out for Estrelere.  Small concern that no one they speak to in town seems to know anything of Estrelere.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Merasiel and Mendelel arrive home in late April only to find what&amp;#039;s left of Estrelere a ruin.  Best they can tell, it was destroyed not too long after they were frozen.  A great sadness comes over Mendelel.  Alternatively, rage overtakes Merasiel over all that she lost in the years they were locked away and that she wasn&amp;#039;t there to protect her people.  They both return to Harkwood.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce (Midsummer)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
While in Harkwood, Mendelel locates survivors of Estrelere&amp;#039;s destruction when he meets Mira, daughter of a pair of the displaced elves, Belaguin and his wife, Erianil.  They are living in a small settlement a half day&amp;#039;s journey outside the city towards the west.  He breaks the news to Merasiel, who seems to take this in stride. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009ce (Fall)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Merasiel departs Harkwood without warning just before winter sets in.  She leaves no indication of where she is going, although when questioned, a guard reports a cloaked figure departing the city and striking out to the east.  Mendelel settles with the remainder of his relocated kin.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2010ce through 2011ce&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Merasiel travels gradually eastward through the city of Donlis, then by river towards Keyhole Bay.  Just before the city of Raphael, she is thrown off the boat when she slaughters two of the men who try to pin her down in her bunk and rape her.  Disgusted with humanity, mourning the loss of her home and love and angry over the hand fate has dealt her, she decides that it&amp;#039;s time to make her own destiny.  She takes her first assassination assignment when she arrives in Raphael.  She decides that she enjoys meting out justice and begins actively seeking jobs in the towns where she spends any significant length of time. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2012ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Merasiel appears in  Hyrnan.  Later that year, an uproar is caused in one of the noble houses when the patriarch goes missing.  Rumors circulate that he had made a foolish move against one of his rival houses.  Events of Banestorm: Mercy (first part) occur.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Merasiel is nearly caught during one of her jobs and has to complete it in a more messy fashion than her client requested.  She is paid, but she sees the writing on the wall and decides to leave town before she is hunted down.  This time she departs for the west.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014ce&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Merasiel stops in Craine looking for work.  Events of Banestorm: Mercy (second part) occur.  She reunites with the fab five (now six) and once again finds herself in their debt.  She stays with them, initially thinking to only stay until her debt towards them has once again been repaid.  However, she eventually realizes that it&amp;#039;s good to be able to trust again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Banestorm]][[Category:Banestorm_PCs]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
		
	</entry>
</feed>