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	<updated>2026-07-26T09:35:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Vrael&amp;diff=10760</id>
		<title>Pelervar/Vrael</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Vrael&amp;diff=10760"/>
		<updated>2026-06-23T15:35:30Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Vrael}}&lt;br /&gt;
{{DEFAULTSORT:Vrael}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Vrael&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| God of the Free Cities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Unseen Ledger; The Honest Weight&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Secrets · Oaths · Consequence&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A closed eye with a single tear falling from the lash&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Quiet Ledger|The Quiet Ledger]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Vrael&#039;&#039;&#039; does not punish lies. He simply ensures they surface — always at the worst possible moment, in the manner most true to what was hidden. Merchants pray to him before signing contracts; spies pray to him before going silent; the guilty pray to him most of all.&lt;br /&gt;
&lt;br /&gt;
He has no morality, only accounting. He does not care whether a secret is virtuous or wicked, only that it exists and will one day be known. His clerics are the most uncomfortable people in any room — not because they are cruel, but because they are honest in a world that prefers otherwise.&lt;br /&gt;
&lt;br /&gt;
== The Quiet Ledger ==&lt;br /&gt;
&#039;&#039;Loosely organised; Vrael is often paired with [[Pelervar/Ossara|Ossara]] by followers.&#039;&#039; The faith has no temples, only &#039;&#039;&#039;[[Pelervar/Glossary#Registry|registries]]&#039;&#039;&#039;: buildings resembling notary offices, staffed by clerics who record oaths, witness contracts, and keep sealed archives of voluntary confessions. An archive is never opened in the lifetime of the person who submitted it — but after death it is read aloud at the funeral, by law, before the family. The chief act of worship is the &#039;&#039;&#039;Ledger Confession&#039;&#039;&#039;, a single secret written, sealed, and submitted each year; the faithful also swear the &#039;&#039;&#039;Opened Eye&#039;&#039;&#039;, a personal oath never to deny the truth of something they witnessed. Clerics dress as ordinary citizens — no robes, no rites, no ceremony.&lt;br /&gt;
&lt;br /&gt;
There is a quiet mutual respect between Quiet Ledger registrars and the dwarven debt-keepers of [[Pelervar/Durroch|Durroch]], and the Ledger&#039;s registrars witness the oaths of the [[Pelervar/The Iron Scales Assembly|Iron Scales Assembly]] and the [[Pelervar/The Watchers Guild|Watchers Guild]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Thren&amp;diff=10759</id>
		<title>Pelervar/Thren</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Thren&amp;diff=10759"/>
		<updated>2026-06-23T15:35:11Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Thren}}&lt;br /&gt;
{{DEFAULTSORT:Thren}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Thren&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| God of the Free Cities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Unmoored; The God of Getting There&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Travel · Fortune · Survival&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A knotted rope, open at both ends&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Open Road|The Open Road]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Thren&#039;&#039;&#039; is the god of roads, luck, and the stubborn insistence on reaching the next town alive — worshipped by anyone who spends time in places where no one would find the body. He is reckoned the most approachable of the gods, not because he is kind but because he asks so little beyond the willingness to keep moving. He does not answer prayers for safety. He answers prayers for one more chance.&lt;br /&gt;
&lt;br /&gt;
A curiosity surrounds his shrines: the rope-knots tied there as offerings bear a noted resemblance to the knotwork found on equipment taken from the western raiders of the [[Pelervar/Western Marches|Western Marches]]. A scholar in Stillwater once wrote a pamphlet about it; the pamphlet was never widely read, and the scholar has since moved away.&lt;br /&gt;
&lt;br /&gt;
== The Open Road ==&lt;br /&gt;
&#039;&#039;Pantheistic tolerance; followers routinely worship other gods alongside Thren.&#039;&#039; No temples, no clergy, no hierarchy of any kind. The faith lives entirely in roadside shrines — small cairns, knotted rope on a post or branch, a coin at a crossroads. Anyone may add to a shrine; anyone may take from one in genuine need, by custom leaving something in return. A travelling company will sometimes name a rotating &#039;&#039;&#039;Knot-Keeper&#039;&#039;&#039; for the journey. Followers tie a knot at the start of a journey and cut it at the end, and hold to the &#039;&#039;&#039;Spoken Debt&#039;&#039;&#039;: if Thren&#039;s luck saves your life, you owe one act of true assistance to a stranger before the next crossroads.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Sul%C3%A9&amp;diff=10758</id>
		<title>Pelervar/Sulé</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Sul%C3%A9&amp;diff=10758"/>
		<updated>2026-06-23T15:34:47Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Sulé}}&lt;br /&gt;
{{DEFAULTSORT:Sulé}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Sulé&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| God of the Free Cities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Unfinished; The Tongue Before Language&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Knowledge · Creation · Forbidden Craft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| An open hand, palm up, with an unfinished line across it&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Unfinished Hand|The Unfinished Hand]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sulé&#039;&#039;&#039; is the goddess of knowledge, making, and the hunger to understand things that resist understanding. She is not evil — she is indifferent to consequence, which in a mortal is a flaw and in a god is something a good deal more dangerous. Scholars, artificers, and arcanists worship her, and so does everyone who has ever done a thing they knew was unwise because they had to know what would happen.&lt;br /&gt;
&lt;br /&gt;
She does not intervene in mortal affairs; she watches, now and then leaves a book open to the right page, and treats the consequences of knowledge as a problem belonging to whoever acquired it. Her clergy are over-represented among those who have done terrible things for excellent reasons.&lt;br /&gt;
&lt;br /&gt;
== The Unfinished Hand ==&lt;br /&gt;
&#039;&#039;Syncretic polytheism; Sulé worshipped alongside any god whose domain touches inquiry.&#039;&#039; The faith is organised around &#039;&#039;&#039;Collegiums&#039;&#039;&#039; — institutions that serve at once as library, laboratory, and archive. Every Collegium keeps a &#039;&#039;&#039;Darkroom&#039;&#039;&#039;: a sealed reading room open only to members of sufficient standing, holding texts judged too dangerous to circulate yet too valuable to destroy. Membership comes by demonstrated intellectual contribution — one is recognised, not admitted. Each member maintains an &#039;&#039;&#039;Unfinished Work&#039;&#039;&#039;, a question too large to answer in a lifetime. In greeting, scholars offer the &#039;&#039;&#039;Open Palm&#039;&#039;&#039;. Sulé&#039;s followers hold secrets to be a kind of theft, which sets them in permanent tension with the followers of [[Pelervar/Vrael|Vrael]].&lt;br /&gt;
&lt;br /&gt;
{{{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; &#039;&#039;&#039;The Unfinished Hand&#039;&#039;&#039; (the religious order of Sulé) with [[Pelervar/The Grey Order|The Grey Order]] (a secular arcane institution shaped by Sulé&#039;s philosophy).}}}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Solverath&amp;diff=10757</id>
		<title>Pelervar/Solverath</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Solverath&amp;diff=10757"/>
		<updated>2026-06-23T15:34:31Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Solverath}}&lt;br /&gt;
{{DEFAULTSORT:Solverath}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Solverath&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| God of the Free Cities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Pale Flame; The Rememberer&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Light · Memory · Banishment&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A white candle with a pale gold flame, on a field of blue&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/Order of the Pale Flame|Order of the Pale Flame]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Solverath&#039;&#039;&#039; is the god of light, remembrance, and the driving out of dark things — and the most widely loved faith in the [[Pelervar/Council of the Free Cities|Free Cities]]. Come into any town at dusk and you will find a pale flame already lit against the dark. His doctrine is simple: he does not destroy darkness, he banishes it and keeps its record, for what is forgotten returns with greater power.&lt;br /&gt;
&lt;br /&gt;
Common people cherish his clergy for the healing and shelter they give freely. Yet the faith is quietly complicated at its heights by the weight of three centuries of difficult decisions made in his name. Solverath&#039;s patience is not the same as forgiveness; it is said his silence on the things done in his name is not approval. Whether he condones or merely endures what his Order has become is a question even his clergy cannot answer.&lt;br /&gt;
&lt;br /&gt;
== Order of the Pale Flame ==&lt;br /&gt;
&#039;&#039;Institutional monotheism; exclusive devotion expected.&#039;&#039; A formal brotherhood and sisterhood of clerics, scholars, and holy warriors, governed by a &#039;&#039;&#039;High Prelate&#039;&#039;&#039; and an inner &#039;&#039;&#039;[[Pelervar/Glossary#The Conclave|Conclave]]&#039;&#039;&#039;. The Order keeps waystation shrines on every major road, offers healing freely to travellers, and maintains the most comprehensive historical records in the region. Members light a pale flame each dawn and recite the &#039;&#039;&#039;Names of the Gone&#039;&#039;&#039;, a prayer for the remembered dead, and wear white robes whenever acting in the Order&#039;s name. Followers are discouraged from worshipping other gods, though [[Pelervar/Thren|Thren]]&#039;s roadside blessings are quietly tolerated for those who travel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ossara&amp;diff=10756</id>
		<title>Pelervar/Ossara</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ossara&amp;diff=10756"/>
		<updated>2026-06-23T15:34:16Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ossara}}&lt;br /&gt;
{{DEFAULTSORT:Ossara}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ossara&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| God of the Free Cities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Still Shore; The First Crossing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Death · Passage · Rest&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A grey river stone with a single white line across it&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Shore-Walkers|The Shore-Walkers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Ossara&#039;&#039;&#039; is the goddess of the dead and the proper crossing between life and what follows. She is not grim; she is patient, steady, and quietly heartbroken by undeath — not because the undead offend her, but because they cannot reach her. To Ossara, the undead are not monsters but the lost, every one a soul that could not find its way to her shore.&lt;br /&gt;
&lt;br /&gt;
She and [[Pelervar/Solverath|Solverath]] are allied against undeath but divided on method: she would have the dead dissolved and brought to rest, while he would have them remembered and contained. Her followers also carry an old, unhealed quarrel with [[Pelervar/Mordaveth|Mordaveth]] over the fate of the violently slain.&lt;br /&gt;
&lt;br /&gt;
== The Shore-Walkers ==&lt;br /&gt;
&#039;&#039;Duotheism; Ossara and [[Pelervar/Mordaveth|Mordaveth]] jointly acknowledged, with friction.&#039;&#039; The most widespread funerary clergy in the [[Pelervar/Council of the Free Cities|Free Cities]], working from small riverside chapels called &#039;&#039;&#039;[[Pelervar/Glossary#Crossing|Crossings]]&#039;&#039;&#039; — every settlement of any size has one. They conduct death rites, sit with the dying, and practise &#039;&#039;&#039;Stone-Setting&#039;&#039;&#039;, laying a river stone on the chest of the newly dead so that Ossara may find them. They carry two stones always: one for themselves, one to give to someone dying. Once a week they keep the &#039;&#039;&#039;Still Breath&#039;&#039;&#039;, sitting in silence beside still water. The Shore-Walkers never perform exorcisms; they perform &#039;&#039;&#039;retrievals&#039;&#039;&#039; — rituals meant not to destroy an undead soul but to complete its interrupted passage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Mordaveth&amp;diff=10755</id>
		<title>Pelervar/Mordaveth</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Mordaveth&amp;diff=10755"/>
		<updated>2026-06-23T15:34:02Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Mordaveth}}&lt;br /&gt;
{{DEFAULTSORT:Mordaveth}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Mordaveth&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| God of the Free Cities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Red Claimant; The War That Doesn&#039;t End&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| War · Ambition · Contested Death&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A broken sword hilt, no blade&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Broken Blade|The Broken Blade]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Mordaveth&#039;&#039;&#039; is the god of war, violent ambition, and the deaths that are taken rather than received. He does not wait for worship — he claims the souls of those who die fighting, whether they prayed to him or not. His quarrel with [[Pelervar/Ossara|Ossara]] is old and unhealed: she holds that all the dead are hers by right of passage, he that the violently slain are his by right of conquest, and the dead caught between them do not rest.&lt;br /&gt;
&lt;br /&gt;
He is not evil in his own theology. He is the god of those who choose the hard path and die for it, and his followers are as often defenders and liberators as conquerors. But he keeps what he claims, and what he claims does not always wish to be kept.&lt;br /&gt;
&lt;br /&gt;
== The Broken Blade ==&lt;br /&gt;
&#039;&#039;Exclusive devotion; Mordaveth does not share his faithful.&#039;&#039; A martial faith with no civilian congregation, practised within armies, mercenary companies, and warrior traditions. Its clergy are the &#039;&#039;&#039;Hilt-Priests&#039;&#039;&#039; — battlefield chaplains, combat medics, and givers of the mercy-kill. Before battle comes the &#039;&#039;&#039;Claim Rite&#039;&#039;&#039;: a small cut on the palm pressed to the broken-hilt symbol, with no prayer spoken aloud, for the deed is held to be the prayer. Soldiers reckon it very bad luck to refuse the rite. Afterward, for the dying, comes the rite of &#039;&#039;&#039;Final Words&#039;&#039;&#039;. Followers of Mordaveth do not attend Shore-Walker rites; the two clergies do not speak at funerals, and now and then they come to blows. A contract sworn before the [[Pelervar/The Dawnbreakers Brotherhood|Dawnbreakers Brotherhood]] is treated as a contract sworn before Mordaveth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Calleth&amp;diff=10754</id>
		<title>Pelervar/Calleth</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Calleth&amp;diff=10754"/>
		<updated>2026-06-23T15:33:49Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Calleth}}&lt;br /&gt;
{{DEFAULTSORT:Calleth}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Calleth&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| God of the Free Cities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Root-Speaker; The Long Growing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Harvest · Seasons · Endurance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A bare branch with a single green bud&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Tended Field|The Tended Field]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Calleth&#039;&#039;&#039; is the god of seasons, slow patience, and the deep time of the earth, worshipped above all by farmers, fisherfolk, and the rural poor. His doctrine holds that everything, suffering and injustice and winter alike, is a season, and will pass if endured. It makes his clergy a comfort in hard times and, to some, dangerously slow to act when action is wanted.&lt;br /&gt;
&lt;br /&gt;
His priests carry a long, unresolved argument with the [[Pelervar/Solverath|Order of the Pale Flame]] over what it means to honour the dead. The Order builds archives and keeps the names of the gone; Calleth&#039;s priests say this kindness becomes a cage — that a community which cannot stop grieving cannot plant. Calleth&#039;s answer never changes: plant something. The season will not hold.&lt;br /&gt;
&lt;br /&gt;
== The Tended Field ==&lt;br /&gt;
&#039;&#039;Soft polytheism; Calleth primary, others honoured at seasonal turnings.&#039;&#039; The faith keeps no dedicated buildings; every priest keeps a garden, and the garden is the temple. Seasonal gatherings called &#039;&#039;&#039;Turnings&#039;&#039;&#039; fall at the solstices and equinoxes, with other gods acknowledged at the fitting season — [[Pelervar/Ossara|Ossara]] at the winter solstice, [[Pelervar/Solverath|Solverath]] at midsummer. The most experienced gardener-priest of a region is called the &#039;&#039;&#039;Deep Root&#039;&#039;&#039;, and is consulted rather than obeyed. New followers undertake the &#039;&#039;&#039;First Planting&#039;&#039;&#039; and keep the &#039;&#039;&#039;Long Watch&#039;&#039;&#039; — sitting with something that is dying, without intervention, as an act of witness. They bury their dead in untreated ground.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Ageleia&amp;diff=10753</id>
		<title>Ageleia</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Ageleia&amp;diff=10753"/>
		<updated>2026-06-23T15:33:35Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ageleia}}&lt;br /&gt;
{{DEFAULTSORT:Ageleia}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ageleia&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| Goddess of the Crown Lands&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Defender; The Silent Protectress&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Justice · Defense · Law&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A white owl on a field of blue&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Silent Protectors|The Silent Protectors]]&lt;br /&gt;
|}&lt;br /&gt;
Little known outside the Crown Lands, &#039;&#039;&#039;Ageleia&#039;&#039;&#039; is a minor goddess worshipped almost exclusively by the peasantry and openly mocked by the more corrupt members of the nobility. She is the goddess of Justice, of Defense, and oddly for a &amp;quot;peasant&#039;s god&amp;quot;, of Law. It is said of her that was borne of the blood shed by Mordaveth in a great war of the gods now long forgotten, and is oft times his enemy, though there are just as many myths that state that she is his ally and spouse.&lt;br /&gt;
&lt;br /&gt;
In the Crown Lands where her worship is most strong, it is also banned and must be done in secret. The nobility insist that she is little more than a myth spun by malcontents who wish to upset the status quo. Worshippers have been hanged for preaching their Lady&#039;s call for Justice, but despite this, her hold upon the peasantry remains strong. She is known only by few in the Free Cities, and by none at all farther afield.&lt;br /&gt;
&lt;br /&gt;
== The Silent Protectors ==&lt;br /&gt;
&#039;&#039;Soft polytheism; Ageleia primary, most commonly worshipped alongside [[Pelervar/Calleth|Calleth]] and [[Pelervar/Mordaveth|Mordaveth]].&#039;&#039; The faith has no temples or buildings of any kind due to the oppression of the nobility in the Crown Lands. As a result, they meet in secret, in small groups, and in hidden places; utilization of barns is quite common. Curiously, those who serve as priests are always women and must memorize the &#039;&#039;&#039;Way of the Defender&#039;&#039;&#039; from an Elder because they dare not keep written texts lest the oppressive nobles find them. Actual worship is also curious: following a recitation of a passage from the Way, attendants break up into groups to train with weapons so as to be prepared to resist the nobility. It is for this reason alone that so many nobles fear the cult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Faith&amp;diff=10752</id>
		<title>Category:Pelervar/Faith</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Faith&amp;diff=10752"/>
		<updated>2026-06-23T15:33:01Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Faith}}&lt;br /&gt;
{{DEFAULTSORT:Faith}}&lt;br /&gt;
Gods, elder powers, and the religious orders that serve them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar]]&lt;br /&gt;
[[Category:Pelervar/Free_Cities_Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Ageleia&amp;diff=10666</id>
		<title>Ageleia</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Ageleia&amp;diff=10666"/>
		<updated>2026-06-22T03:33:23Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ageleia}}&lt;br /&gt;
{{DEFAULTSORT:Ageleia}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ageleia&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| Goddess of the Crown Lands&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Defender; The Silent Protectress&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Justice · Defense · Law&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A white owl on a field of blue&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Silent Protectors|The Silent Protectors]]&lt;br /&gt;
|}&lt;br /&gt;
Little known outside the Crown Lands, &#039;&#039;&#039;Ageleia&#039;&#039;&#039; is a minor goddess worshipped almost exclusively by the peasantry and openly mocked by the more corrupt members of the nobility. She is the goddess of Justice, of Defense, and oddly for a &amp;quot;peasant&#039;s god&amp;quot;, of Law. It is said of her that was borne of the blood shed by Mordaveth in a great war of the gods now long forgotten, and is oft times his enemy, though there are just as many myths that state that she is his ally and spouse.&lt;br /&gt;
&lt;br /&gt;
In the Crown Lands where her worship is most strong, it is also banned and must be done in secret. The nobility insist that she is little more than a myth spun by malcontents who wish to upset the status quo. Worshippers have been hanged for preaching their Lady&#039;s call for Justice, but despite this, her hold upon the peasantry remains strong. She is known only by few in the Free Cities, and by none at all farther afield.&lt;br /&gt;
&lt;br /&gt;
== The Silent Protectors ==&lt;br /&gt;
&#039;&#039;Soft polytheism; Ageleia primary, most commonly worshipped alongside [[Pelervar/Calleth|Calleth]] and [[Pelervar/Mordaveth|Mordaveth]].&#039;&#039; The faith has no temples or buildings of any kind due to the oppression of the nobility in the Crown Lands. As a result, they meet in secret, in small groups, and in hidden places; utilization of barns is quite common. Curiously, those who serve as priests are always women and must memorize the &#039;&#039;&#039;Way of the Defender&#039;&#039;&#039; from an Elder because they dare not keep written texts lest the oppressive nobles find them. Actual worship is also curious: following a recitation of a passage from the Way, attendants break up into groups to train with weapons so as to be prepared to resist the nobility. It is for this reason alone that so many nobles fear the cult.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Pale Flames Burden]]&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Ageleia&amp;diff=10665</id>
		<title>Ageleia</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Ageleia&amp;diff=10665"/>
		<updated>2026-06-21T02:14:36Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: Created page with &amp;quot;{{DISPLAYTITLE:Ageleia}} {{DEFAULTSORT:Ageleia}} {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot; |+ Ageleia |- ! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type | Goddess of the Crown Lands |- ! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles | The Defender; The Silent Protectress |- ! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains | Justice · Defense · Law |- ! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ageleia}}&lt;br /&gt;
{{DEFAULTSORT:Ageleia}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ageleia&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| Goddess of the Crown Lands&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Defender; The Silent Protectress&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Justice · Defense · Law&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A white owl on a field of blue&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Silent Protectors|The Silent Protectors]]&lt;br /&gt;
|}&lt;br /&gt;
Little known outside the Crown Lands, &#039;&#039;&#039;Ageleia&#039;&#039;&#039; is a minor godfrdd worshipped almost exclusively by the peasantry and openly mocked by the more corrupt members of the nobility. She is the goddess of Justice, of Defense, and oddly for a &amp;quot;peasant&#039;s god&amp;quot;, of Law. It is said of her that was borne of the blood shed by Mordaveth in a great war of the gods now long forgotten, and is oft times his enemy, though there are just as many myths that state that she is his ally and spouse.&lt;br /&gt;
&lt;br /&gt;
In the Crown Lands where her worship is most strong, it is also banned and must be done in secret. The nobility insist that she is little more than a myth spun by malcontents who wish to upset the status quo. Worshippers have been hanged for preaching their Lady&#039;s call for Justice, but despite this, her hold upon the peasantry remains strong. She is known only by few in the Free Cities, and by none at all farther afield.&lt;br /&gt;
&lt;br /&gt;
== The Silent Protectors ==&lt;br /&gt;
&#039;&#039;Soft polytheism; Ageleia primary, most commonly worshipped alongside [[Pelervar/Calleth|Calleth]] and [[Pelervar/Mordaveth|Mordaveth]].&#039;&#039; The faith has no temples or buildings of any kind due to the oppression of the nobility in the Crown Lands. As a result, they meet in secret, in small groups, and in hidden places; utilization of barns is quite common. Curiously, those who serve as priests are always women and must memorize the &#039;&#039;&#039;Way of the Defender&#039;&#039;&#039; from an Elder because they dare not keep written texts lest the oppressive nobles find them. Actual worship is also curious: following a recitation of a passage from the Way, attendants break up into groups to train with weapons so as to be prepared to resist the nobility. It is for this reason alone that so many nobles fear the cult.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Pale Flames Burden]]&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Vrael&amp;diff=10664</id>
		<title>Pelervar/Vrael</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Vrael&amp;diff=10664"/>
		<updated>2026-06-21T02:07:59Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Vrael}}&lt;br /&gt;
{{DEFAULTSORT:Vrael}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Vrael&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| God of the Free Cities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Unseen Ledger; The Honest Weight&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Secrets · Oaths · Consequence&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A closed eye with a single tear falling from the lash&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Quiet Ledger|The Quiet Ledger]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Vrael&#039;&#039;&#039; does not punish lies. He simply ensures they surface — always at the worst possible moment, in the manner most true to what was hidden. Merchants pray to him before signing contracts; spies pray to him before going silent; the guilty pray to him most of all.&lt;br /&gt;
&lt;br /&gt;
He has no morality, only accounting. He does not care whether a secret is virtuous or wicked, only that it exists and will one day be known. His clerics are the most uncomfortable people in any room — not because they are cruel, but because they are honest in a world that prefers otherwise.&lt;br /&gt;
&lt;br /&gt;
== The Quiet Ledger ==&lt;br /&gt;
&#039;&#039;Loosely organised; Vrael is often paired with [[Pelervar/Ossara|Ossara]] by followers.&#039;&#039; The faith has no temples, only &#039;&#039;&#039;[[Pelervar/Glossary#Registry|registries]]&#039;&#039;&#039;: buildings resembling notary offices, staffed by clerics who record oaths, witness contracts, and keep sealed archives of voluntary confessions. An archive is never opened in the lifetime of the person who submitted it — but after death it is read aloud at the funeral, by law, before the family. The chief act of worship is the &#039;&#039;&#039;Ledger Confession&#039;&#039;&#039;, a single secret written, sealed, and submitted each year; the faithful also swear the &#039;&#039;&#039;Opened Eye&#039;&#039;&#039;, a personal oath never to deny the truth of something they witnessed. Clerics dress as ordinary citizens — no robes, no rites, no ceremony.&lt;br /&gt;
&lt;br /&gt;
There is a quiet mutual respect between Quiet Ledger registrars and the dwarven debt-keepers of [[Pelervar/Durroch|Durroch]], and the Ledger&#039;s registrars witness the oaths of the [[Pelervar/The Iron Scales Assembly|Iron Scales Assembly]] and the [[Pelervar/The Watchers Guild|Watchers Guild]].&lt;br /&gt;
&lt;br /&gt;
[[Category:The Pale Flames Burden]]&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Thren&amp;diff=10663</id>
		<title>Pelervar/Thren</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Thren&amp;diff=10663"/>
		<updated>2026-06-21T02:07:45Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Thren}}&lt;br /&gt;
{{DEFAULTSORT:Thren}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Thren&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| God of the Free Cities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Unmoored; The God of Getting There&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Travel · Fortune · Survival&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A knotted rope, open at both ends&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Open Road|The Open Road]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Thren&#039;&#039;&#039; is the god of roads, luck, and the stubborn insistence on reaching the next town alive — worshipped by anyone who spends time in places where no one would find the body. He is reckoned the most approachable of the gods, not because he is kind but because he asks so little beyond the willingness to keep moving. He does not answer prayers for safety. He answers prayers for one more chance.&lt;br /&gt;
&lt;br /&gt;
A curiosity surrounds his shrines: the rope-knots tied there as offerings bear a noted resemblance to the knotwork found on equipment taken from the western raiders of the [[Pelervar/Western Marches|Western Marches]]. A scholar in Stillwater once wrote a pamphlet about it; the pamphlet was never widely read, and the scholar has since moved away.&lt;br /&gt;
&lt;br /&gt;
== The Open Road ==&lt;br /&gt;
&#039;&#039;Pantheistic tolerance; followers routinely worship other gods alongside Thren.&#039;&#039; No temples, no clergy, no hierarchy of any kind. The faith lives entirely in roadside shrines — small cairns, knotted rope on a post or branch, a coin at a crossroads. Anyone may add to a shrine; anyone may take from one in genuine need, by custom leaving something in return. A travelling company will sometimes name a rotating &#039;&#039;&#039;Knot-Keeper&#039;&#039;&#039; for the journey. Followers tie a knot at the start of a journey and cut it at the end, and hold to the &#039;&#039;&#039;Spoken Debt&#039;&#039;&#039;: if Thren&#039;s luck saves your life, you owe one act of true assistance to a stranger before the next crossroads.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Pale Flames Burden]]&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Sul%C3%A9&amp;diff=10662</id>
		<title>Pelervar/Sulé</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Sul%C3%A9&amp;diff=10662"/>
		<updated>2026-06-21T02:07:31Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Sulé}}&lt;br /&gt;
{{DEFAULTSORT:Sulé}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Sulé&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| God of the Free Cities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Unfinished; The Tongue Before Language&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Knowledge · Creation · Forbidden Craft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| An open hand, palm up, with an unfinished line across it&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Unfinished Hand|The Unfinished Hand]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sulé&#039;&#039;&#039; is the goddess of knowledge, making, and the hunger to understand things that resist understanding. She is not evil — she is indifferent to consequence, which in a mortal is a flaw and in a god is something a good deal more dangerous. Scholars, artificers, and arcanists worship her, and so does everyone who has ever done a thing they knew was unwise because they had to know what would happen.&lt;br /&gt;
&lt;br /&gt;
She does not intervene in mortal affairs; she watches, now and then leaves a book open to the right page, and treats the consequences of knowledge as a problem belonging to whoever acquired it. Her clergy are over-represented among those who have done terrible things for excellent reasons.&lt;br /&gt;
&lt;br /&gt;
== The Unfinished Hand ==&lt;br /&gt;
&#039;&#039;Syncretic polytheism; Sulé worshipped alongside any god whose domain touches inquiry.&#039;&#039; The faith is organised around &#039;&#039;&#039;Collegiums&#039;&#039;&#039; — institutions that serve at once as library, laboratory, and archive. Every Collegium keeps a &#039;&#039;&#039;Darkroom&#039;&#039;&#039;: a sealed reading room open only to members of sufficient standing, holding texts judged too dangerous to circulate yet too valuable to destroy. Membership comes by demonstrated intellectual contribution — one is recognised, not admitted. Each member maintains an &#039;&#039;&#039;Unfinished Work&#039;&#039;&#039;, a question too large to answer in a lifetime. In greeting, scholars offer the &#039;&#039;&#039;Open Palm&#039;&#039;&#039;. Sulé&#039;s followers hold secrets to be a kind of theft, which sets them in permanent tension with the followers of [[Pelervar/Vrael|Vrael]].&lt;br /&gt;
&lt;br /&gt;
{{{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; &#039;&#039;&#039;The Unfinished Hand&#039;&#039;&#039; (the religious order of Sulé) with [[Pelervar/The Grey Order|The Grey Order]] (a secular arcane institution shaped by Sulé&#039;s philosophy).}}}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Pale Flames Burden]]&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Solverath&amp;diff=10661</id>
		<title>Pelervar/Solverath</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Solverath&amp;diff=10661"/>
		<updated>2026-06-21T02:07:15Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Solverath}}&lt;br /&gt;
{{DEFAULTSORT:Solverath}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Solverath&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| God of the Free Cities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Pale Flame; The Rememberer&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Light · Memory · Banishment&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A white candle with a pale gold flame, on a field of blue&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/Order of the Pale Flame|Order of the Pale Flame]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Solverath&#039;&#039;&#039; is the god of light, remembrance, and the driving out of dark things — and the most widely loved faith in the [[Pelervar/Council of the Free Cities|Free Cities]]. Come into any town at dusk and you will find a pale flame already lit against the dark. His doctrine is simple: he does not destroy darkness, he banishes it and keeps its record, for what is forgotten returns with greater power.&lt;br /&gt;
&lt;br /&gt;
Common people cherish his clergy for the healing and shelter they give freely. Yet the faith is quietly complicated at its heights by the weight of three centuries of difficult decisions made in his name. Solverath&#039;s patience is not the same as forgiveness; it is said his silence on the things done in his name is not approval. Whether he condones or merely endures what his Order has become is a question even his clergy cannot answer.&lt;br /&gt;
&lt;br /&gt;
== Order of the Pale Flame ==&lt;br /&gt;
&#039;&#039;Institutional monotheism; exclusive devotion expected.&#039;&#039; A formal brotherhood and sisterhood of clerics, scholars, and holy warriors, governed by a &#039;&#039;&#039;High Prelate&#039;&#039;&#039; and an inner &#039;&#039;&#039;[[Pelervar/Glossary#The Conclave|Conclave]]&#039;&#039;&#039;. The Order keeps waystation shrines on every major road, offers healing freely to travellers, and maintains the most comprehensive historical records in the region. Members light a pale flame each dawn and recite the &#039;&#039;&#039;Names of the Gone&#039;&#039;&#039;, a prayer for the remembered dead, and wear white robes whenever acting in the Order&#039;s name. Followers are discouraged from worshipping other gods, though [[Pelervar/Thren|Thren]]&#039;s roadside blessings are quietly tolerated for those who travel.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Pale Flames Burden]]&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ossara&amp;diff=10660</id>
		<title>Pelervar/Ossara</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ossara&amp;diff=10660"/>
		<updated>2026-06-21T02:07:01Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ossara}}&lt;br /&gt;
{{DEFAULTSORT:Ossara}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ossara&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| God of the Free Cities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Still Shore; The First Crossing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Death · Passage · Rest&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A grey river stone with a single white line across it&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Shore-Walkers|The Shore-Walkers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Ossara&#039;&#039;&#039; is the goddess of the dead and the proper crossing between life and what follows. She is not grim; she is patient, steady, and quietly heartbroken by undeath — not because the undead offend her, but because they cannot reach her. To Ossara, the undead are not monsters but the lost, every one a soul that could not find its way to her shore.&lt;br /&gt;
&lt;br /&gt;
She and [[Pelervar/Solverath|Solverath]] are allied against undeath but divided on method: she would have the dead dissolved and brought to rest, while he would have them remembered and contained. Her followers also carry an old, unhealed quarrel with [[Pelervar/Mordaveth|Mordaveth]] over the fate of the violently slain.&lt;br /&gt;
&lt;br /&gt;
== The Shore-Walkers ==&lt;br /&gt;
&#039;&#039;Duotheism; Ossara and [[Pelervar/Mordaveth|Mordaveth]] jointly acknowledged, with friction.&#039;&#039; The most widespread funerary clergy in the [[Pelervar/Council of the Free Cities|Free Cities]], working from small riverside chapels called &#039;&#039;&#039;[[Pelervar/Glossary#Crossing|Crossings]]&#039;&#039;&#039; — every settlement of any size has one. They conduct death rites, sit with the dying, and practise &#039;&#039;&#039;Stone-Setting&#039;&#039;&#039;, laying a river stone on the chest of the newly dead so that Ossara may find them. They carry two stones always: one for themselves, one to give to someone dying. Once a week they keep the &#039;&#039;&#039;Still Breath&#039;&#039;&#039;, sitting in silence beside still water. The Shore-Walkers never perform exorcisms; they perform &#039;&#039;&#039;retrievals&#039;&#039;&#039; — rituals meant not to destroy an undead soul but to complete its interrupted passage.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Pale Flames Burden]]&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Mordaveth&amp;diff=10659</id>
		<title>Pelervar/Mordaveth</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Mordaveth&amp;diff=10659"/>
		<updated>2026-06-21T02:06:47Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Mordaveth}}&lt;br /&gt;
{{DEFAULTSORT:Mordaveth}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Mordaveth&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| God of the Free Cities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Red Claimant; The War That Doesn&#039;t End&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| War · Ambition · Contested Death&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A broken sword hilt, no blade&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Broken Blade|The Broken Blade]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Mordaveth&#039;&#039;&#039; is the god of war, violent ambition, and the deaths that are taken rather than received. He does not wait for worship — he claims the souls of those who die fighting, whether they prayed to him or not. His quarrel with [[Pelervar/Ossara|Ossara]] is old and unhealed: she holds that all the dead are hers by right of passage, he that the violently slain are his by right of conquest, and the dead caught between them do not rest.&lt;br /&gt;
&lt;br /&gt;
He is not evil in his own theology. He is the god of those who choose the hard path and die for it, and his followers are as often defenders and liberators as conquerors. But he keeps what he claims, and what he claims does not always wish to be kept.&lt;br /&gt;
&lt;br /&gt;
== The Broken Blade ==&lt;br /&gt;
&#039;&#039;Exclusive devotion; Mordaveth does not share his faithful.&#039;&#039; A martial faith with no civilian congregation, practised within armies, mercenary companies, and warrior traditions. Its clergy are the &#039;&#039;&#039;Hilt-Priests&#039;&#039;&#039; — battlefield chaplains, combat medics, and givers of the mercy-kill. Before battle comes the &#039;&#039;&#039;Claim Rite&#039;&#039;&#039;: a small cut on the palm pressed to the broken-hilt symbol, with no prayer spoken aloud, for the deed is held to be the prayer. Soldiers reckon it very bad luck to refuse the rite. Afterward, for the dying, comes the rite of &#039;&#039;&#039;Final Words&#039;&#039;&#039;. Followers of Mordaveth do not attend Shore-Walker rites; the two clergies do not speak at funerals, and now and then they come to blows. A contract sworn before the [[Pelervar/The Dawnbreakers Brotherhood|Dawnbreakers Brotherhood]] is treated as a contract sworn before Mordaveth.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Pale Flames Burden]]&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Calleth&amp;diff=10658</id>
		<title>Pelervar/Calleth</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Calleth&amp;diff=10658"/>
		<updated>2026-06-21T02:06:29Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Calleth}}&lt;br /&gt;
{{DEFAULTSORT:Calleth}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Calleth&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| God of the Free Cities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Root-Speaker; The Long Growing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Harvest · Seasons · Endurance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A bare branch with a single green bud&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Tended Field|The Tended Field]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Calleth&#039;&#039;&#039; is the god of seasons, slow patience, and the deep time of the earth, worshipped above all by farmers, fisherfolk, and the rural poor. His doctrine holds that everything, suffering and injustice and winter alike, is a season, and will pass if endured. It makes his clergy a comfort in hard times and, to some, dangerously slow to act when action is wanted.&lt;br /&gt;
&lt;br /&gt;
His priests carry a long, unresolved argument with the [[Pelervar/Solverath|Order of the Pale Flame]] over what it means to honour the dead. The Order builds archives and keeps the names of the gone; Calleth&#039;s priests say this kindness becomes a cage — that a community which cannot stop grieving cannot plant. Calleth&#039;s answer never changes: plant something. The season will not hold.&lt;br /&gt;
&lt;br /&gt;
== The Tended Field ==&lt;br /&gt;
&#039;&#039;Soft polytheism; Calleth primary, others honoured at seasonal turnings.&#039;&#039; The faith keeps no dedicated buildings; every priest keeps a garden, and the garden is the temple. Seasonal gatherings called &#039;&#039;&#039;Turnings&#039;&#039;&#039; fall at the solstices and equinoxes, with other gods acknowledged at the fitting season — [[Pelervar/Ossara|Ossara]] at the winter solstice, [[Pelervar/Solverath|Solverath]] at midsummer. The most experienced gardener-priest of a region is called the &#039;&#039;&#039;Deep Root&#039;&#039;&#039;, and is consulted rather than obeyed. New followers undertake the &#039;&#039;&#039;First Planting&#039;&#039;&#039; and keep the &#039;&#039;&#039;Long Watch&#039;&#039;&#039; — sitting with something that is dying, without intervention, as an act of witness. They bury their dead in untreated ground.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Pale Flames Burden]]&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Faith&amp;diff=10657</id>
		<title>Category:Pelervar/Faith</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Faith&amp;diff=10657"/>
		<updated>2026-06-21T02:06:02Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Faith}}&lt;br /&gt;
{{DEFAULTSORT:Faith}}&lt;br /&gt;
Gods, elder powers, and the religious orders that serve them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar]]&lt;br /&gt;
[[Category:Pelervar/Free_Cities_Region]]&lt;br /&gt;
[[Category:The Pale Flames Burden]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar&amp;diff=10656</id>
		<title>Category:Pelervar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar&amp;diff=10656"/>
		<updated>2026-06-21T02:05:48Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Pelervar}}&lt;br /&gt;
{{DEFAULTSORT:Pelervar}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Pelervar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| World / continent&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Featured region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|The Free Cities Region]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Principal sea-lane&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Northern sea&lt;br /&gt;
| [[Pelervar/Inner Sea|Inner Sea]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Pelervar&#039;&#039;&#039; is the world in which this setting takes place. This wiki concerns one corner of it: the [[Pelervar/The Free Cities Region|Free Cities Region]], gathered around the trade-sea called the [[Pelervar/Zahari Passage|Zahari Passage]].&lt;br /&gt;
&lt;br /&gt;
The wider world stretches well beyond the regional map most travellers carry. To the north lie the [[Pelervar/Northern Kingdoms|Northern Kingdoms]]; across the water to the south-east lies the [[Pelervar/The Crown Lands|Crown Lands]], a true monarchy of the kind the [[Pelervar/Council of the Free Cities|Free Cities]] have spent their whole history defining themselves against. What lies further still is, for now, beyond the edge of the map.&lt;br /&gt;
[[Category:The Pale Flames Burden]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:The_Pale_Flames_Burden&amp;diff=10655</id>
		<title>Category:The Pale Flames Burden</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:The_Pale_Flames_Burden&amp;diff=10655"/>
		<updated>2026-06-21T02:05:11Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:The Pale Flame&#039;s Burden}}&lt;br /&gt;
{{DEFAULTSORT:The Pale Flame&#039;s Burden}}&lt;br /&gt;
&lt;br /&gt;
[[File:GURPS-DF-TPFB-1600.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
=Setting Information=&lt;br /&gt;
The campaign takes place in the [[:Category:Pelervar/Free Cities Region|The Free Cities Region]] in the continent of [[:Category:Pelervar|Pelervar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:The Pale Flames Burden]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=File:Npc_Hobbs_Vidul.jpg&amp;diff=8559</id>
		<title>File:Npc Hobbs Vidul.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=File:Npc_Hobbs_Vidul.jpg&amp;diff=8559"/>
		<updated>2026-05-05T01:36:33Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Hobbs_Vidul&amp;diff=8558</id>
		<title>Hobbs Vidul</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Hobbs_Vidul&amp;diff=8558"/>
		<updated>2026-05-05T01:36:11Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: Created page with &amp;quot;{{Vanguard NPC | Image = npc_Hobbs_Vidul.jpg | Status = Living }}  Category:Vanguard Category:Personalities (Vanguard)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vanguard NPC&lt;br /&gt;
| Image = npc_Hobbs_Vidul.jpg&lt;br /&gt;
| Status = Living&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vanguard]] [[Category:Personalities (Vanguard)]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=File:Pc_Corr_Adan.jpg&amp;diff=8557</id>
		<title>File:Pc Corr Adan.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=File:Pc_Corr_Adan.jpg&amp;diff=8557"/>
		<updated>2026-05-05T01:34:27Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Corr_Adan&amp;diff=8556</id>
		<title>Corr Adan</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Corr_Adan&amp;diff=8556"/>
		<updated>2026-05-05T01:34:17Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: Created page with &amp;quot;{{Vanguard PC | Image = pc_Corr_Adan.jpg | Species = [https://starwars.fandom.com/wiki/Human/Legends Human] | Homeworld = Unknown | Specialty = Former ISB Supervisor | Status...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vanguard PC&lt;br /&gt;
| Image = pc_Corr_Adan.jpg&lt;br /&gt;
| Species = [https://starwars.fandom.com/wiki/Human/Legends Human]&lt;br /&gt;
| Homeworld = Unknown&lt;br /&gt;
| Specialty = Former ISB Supervisor&lt;br /&gt;
| Status = Living&lt;br /&gt;
| Dossier = Star-Wars-Rebel-Emblem.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Vanguard]] [[Category:Personalities (Vanguard)]] [[Category:PCs (Vanguard)]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=File:Pc_ErnoSprakk.jpg&amp;diff=8555</id>
		<title>File:Pc ErnoSprakk.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=File:Pc_ErnoSprakk.jpg&amp;diff=8555"/>
		<updated>2026-05-05T01:33:10Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Erno_Sprakk&amp;diff=8554</id>
		<title>Erno Sprakk</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Erno_Sprakk&amp;diff=8554"/>
		<updated>2026-05-05T01:32:57Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: Created page with &amp;quot;{{Vanguard PC | Image = pc_ErnoSprakk.jpg | Species = [https://starwars.fandom.com/wiki/Human/Legends Human] | Homeworld = Phantine | Specialty = Explosives Expert | Status =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vanguard PC&lt;br /&gt;
| Image = pc_ErnoSprakk.jpg&lt;br /&gt;
| Species = [https://starwars.fandom.com/wiki/Human/Legends Human]&lt;br /&gt;
| Homeworld = Phantine&lt;br /&gt;
| Specialty = Explosives Expert&lt;br /&gt;
| Status = Deceased&lt;br /&gt;
| Dossier = Star-Wars-Rebel-Emblem.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Vanguard]] [[Category:Personalities (Vanguard)]] [[Category:PCs (Vanguard)]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=D%27arial_Vandergraff&amp;diff=8553</id>
		<title>D&#039;arial Vandergraff</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=D%27arial_Vandergraff&amp;diff=8553"/>
		<updated>2026-05-05T01:31:31Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vanguard NPC&lt;br /&gt;
| Image = npc_Darial_Vandergraff.jpg&lt;br /&gt;
| Status = Living&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;D&#039;arial Vandergraff&#039;&#039;&#039; is a seasoned officer of the Imperial Army, holding the rank of Major and overseeing the military operations on the planet Phantine. With a reputation for tactical brilliance and unwavering loyalty to the Empire, Vandergraff is a formidable presence on the battlefield.&lt;br /&gt;
&lt;br /&gt;
== Personality Traits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disciplined:&#039;&#039;&#039; Vandergraff maintains a strict adherence to military protocols and expects the same from those under her command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthless:&#039;&#039;&#039; She is known for her unwavering determination to achieve victory, even if it means making difficult choices or sacrificing lives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategic Thinker:&#039;&#039;&#039; Vandergraff possesses a keen tactical mind, analyzing situations and devising effective battle plans to overcome any opposition.&lt;br /&gt;
&lt;br /&gt;
== Influence and Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Authority:&#039;&#039;&#039; As the Imperial Army Major, Vandergraff holds significant control over the deployment of troops, weapons, and strategies on Phantine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force of Order:&#039;&#039;&#039; She enforces the Empire&#039;s rule through military might, ensuring the suppression of resistance or dissident movements and maintaining control over the planet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vanguard]] [[Category:Personalities (Vanguard)]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=File:Npc_Darial_Vandergraff.jpg&amp;diff=8552</id>
		<title>File:Npc Darial Vandergraff.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=File:Npc_Darial_Vandergraff.jpg&amp;diff=8552"/>
		<updated>2026-05-05T01:30:24Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: Rigil Kent uploaded a new version of File:Npc Darial Vandergraff.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Nathaniel_Hawthorne&amp;diff=7934</id>
		<title>Nathaniel Hawthorne</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Nathaniel_Hawthorne&amp;diff=7934"/>
		<updated>2025-09-03T21:17:14Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SupersNCChar1&lt;br /&gt;
|Image           = [[File:Nc-hawthorne.jpg|200px]]&lt;br /&gt;
|Name            = Nathaniel Hawthorne&lt;br /&gt;
|Age		 = 270 (ish)&lt;br /&gt;
|Affiliation	 = [[Jamal Washington]]&lt;br /&gt;
|Job		 = Detective&lt;br /&gt;
|Status		 = Living&lt;br /&gt;
|@PCs		 = Patron ([[Jamal Washington|Wash]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;Actor: [https://www.imdb.com/name/nm0195439/?ref_=tt_cst_t_4 James D&#039;Arcy]&amp;lt;/p&amp;gt;&lt;br /&gt;
=Concept=&lt;br /&gt;
Revolutionary War Era Immortal, now turned Police Detective&lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Born in 1755 to wealthy landowners in Virginia, Nathaniel attended Harvard University in 1771 and quickly fell in with the Sons of Liberty, participating in what would later be called the &#039;Bean Towne Tea Party&#039; during 1773. A year later, against his father&#039;s explicit instructions, he joined the Massachusetts militia and would later be voted in as Lieutenant after a popular election among the men. &lt;br /&gt;
&lt;br /&gt;
He fought in many of the battles of the American Revolution, but &amp;quot;died&amp;quot; in 1776 at the Battle of Long Island. Awakening in a pile of corpses, he faced off against his first Immortal in the form of a dangerously drunk Hessian soldier. Nathaniel would spend the rest of the war baffled over his strange condition and terribly afraid that he had been cursed somehow. He gained a reputation for heroism and a complete lack of fear, but somehow managed to keep his secret. It was during this time that he briefly met Solomon, son of Goeffrey, another, much older (and far more capable) Immortal, who offered to teach him, though this would not actually happen until after the war as Solomon was then serving the British. This mentorship would lead to a several centuries-long friendship.&lt;br /&gt;
&lt;br /&gt;
Following the war and Solomon&#039;s training, Nathaniel returned to Bean Towne where he reunited with an old friend from the Sons of Liberty who had not joined the militia, Walter Rankins, and Rankins offered him a job as a law clerk in his thriving business. More importantly, this was when Nathaniel met Walter&#039;s new wife, Rebecca, and fell immediately in love with her. Nothing could come of this, though, and he buried himself in the work. Barely two years later, though, Rankins&#039; health began to deteriorate rapidly and, on his death bed, he begged Nathaniel to look after Rebecca (who reciprocated Hawthorne&#039;s affections). The two married barely a month later when Rebecca realized she was carrying Walter&#039;s child.&lt;br /&gt;
&lt;br /&gt;
Rankins&#039; younger brother accused Nathaniel and Rebecca of murdering his brother, and forced a duel between them; both men should have died from the bullets, but Nathaniel (naturally) recovered, and mere days later, he would encounter Walter, now a full Vampire and enraged over the death of his brother. They fought but it was a draw and they had to abandon the fight upon the approach of others. Taking Rebecca, Nathaniel fled Bean Towne, but the enmity between he and Rankins would last for centuries...&lt;br /&gt;
&lt;br /&gt;
As a mortal, Rebecca would eventually pass in 1799, but her son had a great many children who all bore the Hawthorne name if none of Nathaniel&#039;s actual blood. Over the centuries, he would keep an eye on his wife&#039;s descendants, sometimes coming to their aid when the supernatural began to encroach. Following her death, he would travel the growing United States as well as other parts of the world, occasionally meet up with his friend and mentor, Solomon, and encounter strange creatures. By the end of the twentieth century, he had participated in both world wars (although he mostly just rode a desk, translating German, for the second one), had trained a pair of new Immortals, and tried desperately to kill the vampire wearing Walter Rankins&#039; face a half dozen times.&lt;br /&gt;
&lt;br /&gt;
===Recent Activities===&lt;br /&gt;
Around six years ago, he was drawn to Motor City and eventually young [[Jamal Washington]]. This was not the first newly birthed Immortal that he had tutored, but the previous two ended up poorly and when Jamal insisted on learning how to find vampires, Nathaniel feared his third student would end badly as well. Still, he gave the boy a saber that he taken from a French Immortal during the 1850s and taught him as well and as harshly as he could.&lt;br /&gt;
&lt;br /&gt;
Reports of a serial killer in Bean Towne who dressed up his victims in Revolutionary War garb soon drew Nathaniel&#039;s attention, particularly when he discovered that the dead were descended from his brother&#039;s line. Returning to Bean Towne for the first time in forty years, Nathaniel arranged for the police commissioner (whom he had rescued from a feral beast of fur and tooth and claw the last time he was here) to instate him as an outside expert on the investigation, and he very quickly determined that Walter Rankins was ultimately behind it. Possibly even more curious was the female detective he was partnered with: not only is she an exact physical duplicate of his later wife, she even bears her pre-marriage name, Rebecca Hoffman.&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
He&#039;s an Immortal. He has inside of him the blood of kings. He has no rival. No man can be his equal.&lt;br /&gt;
&lt;br /&gt;
Plus, he&#039;s at least 600 points in GURPS terms. Maybe as much as 750. As a result, he&#039;s probably spectacularly good as an investigator.&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Hawthorne was originally created for a 3e GURPS game that Gigermann was going to run with our face-to-face group that was heavily influenced by &amp;quot;The League of Extraordinary Gentlemen&amp;quot; (the comic, not the crappy movie). Unfortunately, that game fell through due to the group changing and various other reasons, so I initially planned on reusing him for this game. Unfortunately, we quickly determined that 400 points would be pretty hard to fit this character in - the above background barely covers the stuff he lives through, though, like Conor MacLeod in the first Highlander movie, by the time we get to &amp;quot;modern day,&amp;quot; he was just existing but not really &amp;quot;living.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once I determined to play a new student of his, this frees Hawthorne up to be a patron (per RAW, at least 150% of starting points, so 600 points or more). I&#039;d also discovered the one-season &amp;quot;Forever&amp;quot; show staring Ioan Gruffud and it amused to envision Hawthorne stuck in a television cop procedure that had a slice of urban fantasy in it. To the other cops, he&#039;s a weirdo with a strange accent - the American accent of the Thirteen Colonies was quite different from today - but thanks to his Quickening abilities, he&#039;s an excellent investigator. Throw in a recurring arc villain in the form of his one-time friend now turned vampire, and a female detective partner who looks identical to the woman that both the vampire and then the Immortal married, and shenanigans ensue!&lt;br /&gt;
&lt;br /&gt;
[[Category:Nightcrawlers]][[Category:Personalities (Nightcrawlers)]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Nathaniel_Hawthorne&amp;diff=7933</id>
		<title>Nathaniel Hawthorne</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Nathaniel_Hawthorne&amp;diff=7933"/>
		<updated>2025-09-03T17:28:43Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SupersNCChar1&lt;br /&gt;
|Image           = [[File:Nc-hawthorne.jpg|200px]]&lt;br /&gt;
|Name            = Nathaniel Hawthorne&lt;br /&gt;
|Age		 = 270 (ish)&lt;br /&gt;
|Affiliation	 = [[Jamal Washington]]&lt;br /&gt;
|Job		 = Detective&lt;br /&gt;
|Status		 = Living&lt;br /&gt;
|@PCs		 = Patron ([[Jamal Washington|Wash]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;Actor: [https://www.imdb.com/name/nm0195439/?ref_=tt_cst_t_4 James D&#039;Arcy]&amp;lt;/p&amp;gt;&lt;br /&gt;
=Concept=&lt;br /&gt;
Revolutionary War Era Immortal, now turned Police Detective&lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Born in 1755 to wealthy landowners in Virginia, Nathaniel attended Harvard University in 1771 and quickly fell in with the Sons of Liberty, participating in what would later be called the &#039;Bean Towne Tea Party&#039; during 1773. A year later, against his father&#039;s explicit instructions, he joined the Massachusetts militia and would later be voted in as Lieutenant after a popular election among the men. &lt;br /&gt;
&lt;br /&gt;
He fought in many of the battles of the American Revolution, but &amp;quot;died&amp;quot; in 1776 at the Battle of Long Island. Awakening in a pile of corpses, he faced off against his first Immortal in the form of a dangerously drunk Hessian soldier. Nathaniel would spend the rest of the war baffled over his strange condition and terribly afraid that he had been cursed somehow. He gained a reputation for heroism and a complete lack of fear, but somehow managed to keep his secret. It was during this time that he briefly met Solomon, son of Goeffrey, another, much older (and far more capable) Immortal, who offered to teach him, though this would not actually happen until after the war as Solomon was then serving the British. This mentorship would lead to a several centuries-long friendship.&lt;br /&gt;
&lt;br /&gt;
Following the war and Solomon&#039;s training, Nathaniel returned to Bean Towne where he reunited with an old friend from the Sons of Liberty who had not joined the militia, Walter Rankins, and Rankins offered him a job as a law clerk in his thriving business. More importantly, this was when Nathaniel met Walter&#039;s new wife, Rebecca, and fell immediately in love with her. Nothing could come of this, though, and he buried himself in the work. Barely two years later, though, Rankins&#039; health began to deteriorate rapidly and, on his death bed, he begged Nathaniel to look after Rebecca (who reciprocated Hawthorne&#039;s affections). The two married barely a month later when Rebecca realized she was carrying Walter&#039;s child.&lt;br /&gt;
&lt;br /&gt;
Rankins&#039; younger brother accused Nathaniel and Rebecca of murdering his brother, and forced a duel between them; both men should have died from the bullets, but Nathaniel (naturally) recovered, and mere days later, he would encounter Walter, now a full Vampire and enraged over the death of his brother. They fought but it was a draw and they had to abandon the fight upon the approach of others. Taking Rebecca, Nathaniel fled Bean Towne, but the enmity between he and Rankins would last for centuries...&lt;br /&gt;
&lt;br /&gt;
As a mortal, Rebecca would eventually pass in 1799, but her son had a great many children who all bore the Hawthorne name if none of Nathaniel&#039;s actual blood. Over the centuries, he would keep an eye on his wife&#039;s descendants, sometimes coming to their aid when the supernatural began to encroach. Following her death, he would travel the growing United States as well as other parts of the world, occasionally meet up with his friend and mentor, Solomon, and encounter strange creatures. By the end of the twentieth century, he had participated in both world wars (although he mostly just rode a desk, translating German, for the second one), had trained a pair of new Immortals, and tried desperately to kill the vampire wearing Walter Rankins&#039; face a half dozen times.&lt;br /&gt;
&lt;br /&gt;
===Recent Activities===&lt;br /&gt;
Around six years ago, he was drawn to Motor City and eventually young Jamal Washington. This was not the first newly birthed Immortal that he had tutored, but the previous two ended up poorly and when Jamal insisted on learning how to find vampires, Nathaniel feared his third student would end badly as well. Still, he gave the boy a saber that he taken from a French Immortal during the 1850s and taught him as well and as harshly as he could.&lt;br /&gt;
&lt;br /&gt;
Reports of a serial killer in Bean Towne who dressed up his victims in Revolutionary War garb soon drew Nathaniel&#039;s attention, particularly when he discovered that the dead were descended from his brother&#039;s line. Returning to Bean Towne for the first time in forty years, Nathaniel arranged for the police commissioner (whom he had rescued from a feral beast of fur and tooth and claw the last time he was here) to instate him as an outside expert on the investigation, and he very quickly determined that Walter Rankins was ultimately behind it. Possibly even more curious was the female detective he was partnered with: not only is she an exact physical duplicate of his later wife, she even bears her pre-marriage name, Rebecca Hoffman.&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
He&#039;s an Immortal. He has inside of him the blood of kings. He has no rival. No man can be his equal.&lt;br /&gt;
&lt;br /&gt;
Plus, he&#039;s at least 600 points in GURPS terms. Maybe as much as 750. As a result, he&#039;s probably spectacularly good as an investigator.&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Hawthorne was originally created for a 3e GURPS game that Gigermann was going to run with our face-to-face group that was heavily influenced by &amp;quot;The League of Extraordinary Gentlemen&amp;quot; (the comic, not the crappy movie). Unfortunately, that game fell through due to the group changing and various other reasons, so I initially planned on reusing him for this game. Unfortunately, we quickly determined that 400 points would be pretty hard to fit this character in - the above background barely covers the stuff he lives through, though, like Conor MacLeod in the first Highlander movie, by the time we get to &amp;quot;modern day,&amp;quot; he was just existing but not really &amp;quot;living.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once I determined to play a new student of his, this frees Hawthorne up to be a patron (per RAW, at least 150% of starting points, so 600 points or more). I&#039;d also discovered the one-season &amp;quot;Forever&amp;quot; show staring Ioan Gruffud and it amused to envision Hawthorne stuck in a television cop procedure that had a slice of urban fantasy in it. To the other cops, he&#039;s a weirdo with a strange accent - the American accent of the Thirteen Colonies was quite different from today - but thanks to his Quickening abilities, he&#039;s an excellent investigator. Throw in a recurring arc villain in the form of his one-time friend now turned vampire, and a female detective partner who looks identical to the woman that both the vampire and then the Immortal married, and shenanigans ensue!&lt;br /&gt;
&lt;br /&gt;
[[Category:Nightcrawlers]][[Category:Personalities (Nightcrawlers)]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Jamal_Washington&amp;diff=7932</id>
		<title>Jamal Washington</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Jamal_Washington&amp;diff=7932"/>
		<updated>2025-09-03T17:21:42Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SupersNCChar1&lt;br /&gt;
|Image           = [[File:Nc--pc-wash.jpg|200px]]&lt;br /&gt;
|Name            = Jamal &amp;quot;Wash&amp;quot; Washington&lt;br /&gt;
|Age		 = 22 (App 16)&lt;br /&gt;
|Affiliation	 = Nightcrawlers&lt;br /&gt;
|Job		 = ??&lt;br /&gt;
|Status		 = Living&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Actor: [https://www.imdb.com/name/nm10649711/?ref_=ttfc_fcr_3_9 Jay Lycurgo]&lt;br /&gt;
=Concept=&lt;br /&gt;
Street Punk turned Young Immortal swordsman&lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Born in Motor City to a single mom, Jamal grew up in a very poor household in an equally crappy neighborhood. He already had three sisters when he was born and, like so many other young boys without a father figure in his life, he ended up in a small gang that pulled the kinds of petty crime that Motor City is notorious for. With several fledgling hackers (Jamal was one of them), his gang began leaning into small-time cybercrimes. As a lark, they hacked into what they thought was a legit bloodbank and, armed with that information, stole several thousand dollars. Jamal thought they covered their tracks. He was wrong.&lt;br /&gt;
&lt;br /&gt;
The vampires visited his family first and then, when they were done there, came for the gang. In the chaos of their onslaught, Jamal tried to flee but something shattered his back. His last memory was of a young white dude wearing an old timey suit getting out of an equally old car, looking at him before drawing an honest to God sword...&lt;br /&gt;
&lt;br /&gt;
When he woke up, he was somewhere else. All of his injuries had mysteriously healed and the white dude was there. This guy introduced himself as [[Nathaniel Hawthorne]] and revealed that both of them were Immortal. They had inside of them the blood of kings. They had no rivals. No man could be their equals.&lt;br /&gt;
&lt;br /&gt;
It has been more five years since that day. Nathaniel - he never went by Nate or Nathan; always Nathaniel - trained Jamal hard, both to use his sword and to harness the Quickening. And now Jamal is back in Motor City. He knows vampires are real. They&#039;re real and they killed his mom and his sisters and his friends. So, he&#039;s going to kill them. All of them.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
===Starting===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;font-size:1.2em;&amp;quot;&amp;gt;400 points&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [40]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d+1/2d+1; BL 29&amp;amp;nbsp;lb; HP 15 [6]; Will 13 [0]; Per 13 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 7.00 [20]; Basic Move 7 [0]; Dodge 11.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;8 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;English (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Ambidexterity [5]; Combat Reflexes [15]; Contact (Hacker Bro; Effective Skill 16; 6 or less; Somewhat Reliable) [1]; Damage Resistance 5 (Limited (Melee Attacks), -20%; Quickening, -10%; Tough Skin, -40%) [8]; Enhanced Parry 1 (Saber, Quickening, -10%) [5]; Luck (Combat, Aspected) [12]; Mind Shield 1 (Quickening, -10%) [4]; Patron (Nathaniel Hawthorne, Modest Budget, Light Influence, 9 or less) [5]; Recovery (Quickening, -10%) [9]; Regeneration (Very Fast: 1HP/Sec; Not vs Aggravated Damage, -10%; Quickening, -10%) [80]; Signature Gear ($10,000; the Saber that my Mentor gave me) [1]; Striking ST 3 (Accesssibility: only when using bladed weapons +3, -30%; Nuisance Effect: visible &amp;quot;electrical&amp;quot; effect when used, -5%; Quickening, -10%) [9]; Unkillable 2 (Achilles&#039; Heel (Beheading, Rare), -10%; Quickening, -10%) [80]; Weapon Master (One specific weapon: Saber) [20]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Perks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Grip Mastery (Saber) [1]; Unaging [1]; Weapon Bond (Saber) [1]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Charitable (12 or less) [-15]; Code of Honor (Immortal: There can be only one; secrecy; one-on-one combat between Immortals; no fighting on Holy Ground; Mentorship; fair play) [-5]; Curious (6 or less); Obsession (Rid the world of vampires, 9 or less) [-15]; Secret (Imprisonment or Exile: I am Immortal. I have inside me the blood of kings. I have no rival. No man can be my equal.) [-20]; Sense of Duty (Small group: my comrades in arms) [-5]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Believes strongly in &amp;quot;An Eye for an Eye&amp;quot; (Quirk-level Bloodlust, only against vampires); Disciplined (Quirk-level Pacifism; he won&#039;t _start_ a fight); Distinctive Speech (he grew up on the steets and it shows); Is already getting tired of the jokes about looking younger than he is; Is becoming something of a firebug since vampires burn so nicely (Quirk-level Pyromania, triggers only on 17-18). [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Features&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Blood provides no nourishment to vampires; Cannot be Turned by a vampire; Detect Quickening; Sterile&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Area Knowledge (Motor City) (E) IQ [1]-13; Brawling (E) DX+1 [2]-13; Computer Operation/TL8 (E) IQ [1]-13; Counterattack (Saber) (Tech/H) Saber+0 [6]-16; Diplomacy (H) IQ-1 [2]-12; Driving/TL8 (Motorcycle) (A) DX-1 [1]-11; Fast-Draw (Sword) (E) DX [1]-13; Fast-Talk (A) IQ-1 [1]-12; Feint (Saber) (Tech/H) Saber+3 [4]-19; First Aid/TL8 (Human) (E) IQ [1]-15; Hidden Lore (Vampires) (A) IQ+0 [2]-13; Intelligence Analysis/TL8 (H) IQ-1 [2]-12; Lockpicking/TL8 (A) IQ-1 [1]-12; Low Fighting (Saber) (Tech/H) Saber+0 [3]-16; Occultism (A) IQ-1 [1]-12; Saber (A) DX+4 [16]-16; Streetwise (A) IQ-1 [1]-12; Targeted Attack (Saber Swing/Neck) (Tech/H) Saber-2 [4]-14; Wrestling (A) DX+0 [2[-12&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Saber (Hilt Punch +0; Signature Gear +0; Weapon Master Damage Bonus, +0; Weapon Bond; Balanced, +4CF; Composition: Silver-edged, +1400; Holy, +4CF)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 14 (Saber).  Block: 8 (DX).  Dodge: 11.  DR: 5 (vs Melee attacks only).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Saber &amp;amp;bull; Swing (18): 2d+4 cut.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Saber &amp;amp;bull; Thrust (18): 1d+4 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Hilt Punch &amp;amp;bull; (18): 1d+4 imp.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;font-size:1.2em;&amp;quot;&amp;gt;400 points&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TBD&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
[[Category:Nightcrawlers]][[Category:Personalities (Nightcrawlers)]][[Category:PCs (Nightcrawlers)]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Nathaniel_Hawthorne&amp;diff=7931</id>
		<title>Nathaniel Hawthorne</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Nathaniel_Hawthorne&amp;diff=7931"/>
		<updated>2025-09-03T17:21:05Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SupersNCChar1&lt;br /&gt;
|Image           = [[File:Nc-hawthorne.jpg|200px]]&lt;br /&gt;
|Name            = Nathaniel Hawthorne&lt;br /&gt;
|Age		 = 270 (ish)&lt;br /&gt;
|Affiliation	 = [[Jamal Washington]]&lt;br /&gt;
|Job		 = Detective&lt;br /&gt;
|Status		 = Living&lt;br /&gt;
|@PCs		 = Patron ([[Jamal Washington|Wash]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;Actor: [https://www.imdb.com/name/nm0195439/?ref_=tt_cst_t_4 James D&#039;Arcy]&amp;lt;/p&amp;gt;&lt;br /&gt;
=Concept=&lt;br /&gt;
Revolutionary War Era Immortal, now turned Police Detective&lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Born in 1755 to wealthy landowners in Virginia, Nathaniel attended Harvard University in 1771 and quickly fell in with the Sons of Liberty, participating in what would later be called the &#039;Bean Towne Tea Party&#039; during 1773. A year later, against his father&#039;s explicit instructions, he joined the Massachusetts militia and would later be voted in as Lieutenant after a popular election among the men. &lt;br /&gt;
&lt;br /&gt;
He fought in many of the battles of the American Revolution, but &amp;quot;died&amp;quot; in 1776 at the Battle of Long Island. Awakening in a pile of corpses, he faced off against his first Immortal in the form of a dangerously drunk Hessian soldier. Nathaniel would spend the rest of the war baffled over his strange condition and terribly afraid that he had been cursed somehow. He gained a reputation for heroism and a complete lack of fear, but somehow managed to keep his secret. It was during this time that he briefly met Solomon, son of Goeffrey, another, much older (and far more capable) Immortal, who offered to teach him, though this would not actually happen until after the war as Solomon was then serving the British. This mentorship would lead to a several centuries-long friendship.&lt;br /&gt;
&lt;br /&gt;
Following the war and Solomon&#039;s training, Nathaniel returned to Bean Towne where he reunited with an old friend from the Sons of Liberty who had not joined the militia, Walter Rankins, and Rankins offered him a job as a law clerk in his thriving business. More importantly, this was when Nathaniel met Walter&#039;s new wife, Rebecca, and fell immediately in love with her. Nothing could come of this, though, and he buried himself in the work. Barely two years later, though, Rankins&#039; health began to deteriorate rapidly and, on his death bed, he begged Nathaniel to look after Rebecca (who reciprocated Hawthorne&#039;s affections). The two married barely a month later when Rebecca realized she was carrying Walter&#039;s child.&lt;br /&gt;
&lt;br /&gt;
Rankins&#039; younger brother accused Nathaniel and Rebecca of murdering his brother, and forced a duel between them; both men should have died from the bullets, but Nathaniel (naturally) recovered, and mere days later, he would encounter Walter, now a full Vampire and enraged over the death of his brother. They fought but it was a draw and they had to abandon the fight upon the approach of others. Taking Rebecca, Nathaniel fled Bean Towne, but the enmity between he and Rankins would last for centuries...&lt;br /&gt;
===Recent Activities===&lt;br /&gt;
Around six years ago, he was drawn to Motor City and eventually young Jamal Washington. This was not the first newly birthed Immortal that he had tutored, but the previous two ended up poorly and when Jamal insisted on learning how to find vampires, Nathaniel feared his third student would end badly as well. Still, he gave the boy a saber that he taken from a French Immortal during the 1850s and taught him as well and as harshly as he could.&lt;br /&gt;
&lt;br /&gt;
Reports of a serial killer in Bean Towne who dressed up his victims in Revolutionary War garb soon drew Nathaniel&#039;s attention, particularly when he discovered that the dead were descended from his brother&#039;s line. Returning to Bean Towne for the first time in forty years, Nathaniel arranged for the police commissioner (whom he had rescued from a feral beast of fur and tooth and claw the last time he was here) to instate him as an outside expert on the investigation, and he very quickly determined that Walter Rankins was ultimately behind it. Possibly even more curious was the female detective he was partnered with: not only is she an exact physical duplicate of his later wife, she even bears her pre-marriage name, Rebecca Hoffman.&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
He&#039;s an Immortal. He has inside of him the blood of kings. He has no rival. No man can be his equal.&lt;br /&gt;
&lt;br /&gt;
Plus, he&#039;s at least 600 points in GURPS terms. Maybe as much as 750. As a result, he&#039;s probably spectacularly good as an investigator.&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Hawthorne was originally created for a 3e GURPS game that Gigermann was going to run with our face-to-face group that was heavily influenced by &amp;quot;The League of Extraordinary Gentlemen&amp;quot; (the comic, not the crappy movie). Unfortunately, that game fell through due to the group changing and various other reasons, so I initially planned on reusing him for this game. Unfortunately, we quickly determined that 400 points would be pretty hard to fit this character in - the above background barely covers the stuff he lives through, though, like Conor MacLeod in the first Highlander movie, by the time we get to &amp;quot;modern day,&amp;quot; he was just existing but not really &amp;quot;living.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once I determined to play a new student of his, this frees Hawthorne up to be a patron (per RAW, at least 150% of starting points, so 600 points or more). I&#039;d also discovered the one-season &amp;quot;Forever&amp;quot; show staring Ioan Gruffud and it amused to envision Hawthorne stuck in a television cop procedure that had a slice of urban fantasy in it. To the other cops, he&#039;s a weirdo with a strange accent - the American accent of the Thirteen Colonies was quite different from today - but thanks to his Quickening abilities, he&#039;s an excellent investigator. Throw in a recurring arc villain in the form of his one-time friend now turned vampire, and a female detective partner who looks identical to the woman that both the vampire and then the Immortal married, and shenanigans ensue!&lt;br /&gt;
&lt;br /&gt;
[[Category:Nightcrawlers]][[Category:Personalities (Nightcrawlers)]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Jamal_Washington&amp;diff=7930</id>
		<title>Jamal Washington</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Jamal_Washington&amp;diff=7930"/>
		<updated>2025-09-03T16:01:46Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SupersNCChar1&lt;br /&gt;
|Image           = [[File:Nc--pc-wash.jpg|200px]]&lt;br /&gt;
|Name            = Jamal &amp;quot;Wash&amp;quot; Washington&lt;br /&gt;
|Age		 = 22 (App 16)&lt;br /&gt;
|Affiliation	 = Nightcrawlers&lt;br /&gt;
|Job		 = ??&lt;br /&gt;
|Status		 = Living&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Actor: [https://www.imdb.com/name/nm10649711/?ref_=ttfc_fcr_3_9 Jay Lycurgo]&lt;br /&gt;
=Concept=&lt;br /&gt;
Street Punk turned Young Immortal swordsman&lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Born in Motor City to a single mom, Jamal grew up in a very poor household in an equally crappy neighborhood. He already had three sisters when he was born and, like so many other young boys without a father figure in his life, he ended up in a small gang that pulled the kinds of petty crime that Motor City is notorious for. With several fledgling hackers (Jamal was one of them), his gang began leaning into small-time cybercrimes. As a lark, they hacked into what they thought was a legit bloodbank and, armed with that information, stole several thousand dollars. Jamal thought they covered their tracks. He was wrong.&lt;br /&gt;
&lt;br /&gt;
The vampires visited his family first and then, when they were done there, came for the gang. In the chaos of their onslaught, Jamal tried to flee but something shattered his back. His last memory was of a young white dude wearing an old timey suit getting out of an equally old car, looking at him before drawing an honest to God sword...&lt;br /&gt;
&lt;br /&gt;
When he woke up, he was somewhere else. All of his injuries had mysteriously healed and the white dude was there. This guy introduced himself as Nathaniel Hawthorne and revealed that both of them were Immortal. They had inside of them the blood of kings. They had no rivals. No man could be their equals.&lt;br /&gt;
&lt;br /&gt;
It has been more five years since that day. Nathaniel - he never went by Nate or Nathan; always Nathaniel - trained Jamal hard, both to use his sword and to harness the Quickening. And now Jamal is back in Motor City. He knows vampires are real. They&#039;re real and they killed his mom and his sisters and his friends. So, he&#039;s going to kill them. All of them.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
===Starting===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;font-size:1.2em;&amp;quot;&amp;gt;400 points&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [40]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d+1/2d+1; BL 29&amp;amp;nbsp;lb; HP 15 [6]; Will 13 [0]; Per 13 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 7.00 [20]; Basic Move 7 [0]; Dodge 11.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;8 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;English (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Ambidexterity [5]; Combat Reflexes [15]; Contact (Hacker Bro; Effective Skill 16; 6 or less; Somewhat Reliable) [1]; Damage Resistance 5 (Limited (Melee Attacks), -20%; Quickening, -10%; Tough Skin, -40%) [8]; Enhanced Parry 1 (Saber, Quickening, -10%) [5]; Luck (Combat, Aspected) [12]; Mind Shield 1 (Quickening, -10%) [4]; Patron (Nathaniel Hawthorne, Modest Budget, Light Influence, 9 or less) [5]; Recovery (Quickening, -10%) [9]; Regeneration (Very Fast: 1HP/Sec; Not vs Aggravated Damage, -10%; Quickening, -10%) [80]; Signature Gear ($10,000; the Saber that my Mentor gave me) [1]; Striking ST 3 (Accesssibility: only when using bladed weapons +3, -30%; Nuisance Effect: visible &amp;quot;electrical&amp;quot; effect when used, -5%; Quickening, -10%) [9]; Unkillable 2 (Achilles&#039; Heel (Beheading, Rare), -10%; Quickening, -10%) [80]; Weapon Master (One specific weapon: Saber) [20]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Perks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Grip Mastery (Saber) [1]; Unaging [1]; Weapon Bond (Saber) [1]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Charitable (12 or less) [-15]; Code of Honor (Immortal: There can be only one; secrecy; one-on-one combat between Immortals; no fighting on Holy Ground; Mentorship; fair play) [-5]; Curious (6 or less); Obsession (Rid the world of vampires, 9 or less) [-15]; Secret (Imprisonment or Exile: I am Immortal. I have inside me the blood of kings. I have no rival. No man can be my equal.) [-20]; Sense of Duty (Small group: my comrades in arms) [-5]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Believes strongly in &amp;quot;An Eye for an Eye&amp;quot; (Quirk-level Bloodlust, only against vampires); Disciplined (Quirk-level Pacifism; he won&#039;t _start_ a fight); Distinctive Speech (he grew up on the steets and it shows); Is already getting tired of the jokes about looking younger than he is; Is becoming something of a firebug since vampires burn so nicely (Quirk-level Pyromania, triggers only on 17-18). [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Features&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Blood provides no nourishment to vampires; Cannot be Turned by a vampire; Detect Quickening; Sterile&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Area Knowledge (Motor City) (E) IQ [1]-13; Brawling (E) DX+1 [2]-13; Computer Operation/TL8 (E) IQ [1]-13; Counterattack (Saber) (Tech/H) Saber+0 [6]-16; Diplomacy (H) IQ-1 [2]-12; Driving/TL8 (Motorcycle) (A) DX-1 [1]-11; Fast-Draw (Sword) (E) DX [1]-13; Fast-Talk (A) IQ-1 [1]-12; Feint (Saber) (Tech/H) Saber+3 [4]-19; First Aid/TL8 (Human) (E) IQ [1]-15; Hidden Lore (Vampires) (A) IQ+0 [2]-13; Intelligence Analysis/TL8 (H) IQ-1 [2]-12; Lockpicking/TL8 (A) IQ-1 [1]-12; Low Fighting (Saber) (Tech/H) Saber+0 [3]-16; Occultism (A) IQ-1 [1]-12; Saber (A) DX+4 [16]-16; Streetwise (A) IQ-1 [1]-12; Targeted Attack (Saber Swing/Neck) (Tech/H) Saber-2 [4]-14; Wrestling (A) DX+0 [2[-12&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Saber (Hilt Punch +0; Signature Gear +0; Weapon Master Damage Bonus, +0; Weapon Bond; Balanced, +4CF; Composition: Silver-edged, +1400; Holy, +4CF)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 14 (Saber).  Block: 8 (DX).  Dodge: 11.  DR: 5 (vs Melee attacks only).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Saber &amp;amp;bull; Swing (18): 2d+4 cut.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Saber &amp;amp;bull; Thrust (18): 1d+4 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Hilt Punch &amp;amp;bull; (18): 1d+4 imp.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;font-size:1.2em;&amp;quot;&amp;gt;400 points&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TBD&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
[[Category:Nightcrawlers]][[Category:Personalities (Nightcrawlers)]][[Category:PCs (Nightcrawlers)]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Jamal_Washington&amp;diff=7929</id>
		<title>Jamal Washington</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Jamal_Washington&amp;diff=7929"/>
		<updated>2025-09-03T16:01:27Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SupersNCChar1&lt;br /&gt;
|Image           = [[File:Nc--pc-wash.jpg|200px]]&lt;br /&gt;
|Name            = Jamal &amp;quot;Wash&amp;quot; Washington&lt;br /&gt;
|Age		 = 22 (App 16)&lt;br /&gt;
|Affiliation	 = Nightcrawlers&lt;br /&gt;
|Job		 = ??&lt;br /&gt;
|Status		 = Living&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Actor: [https://www.imdb.com/name/nm10649711/?ref_=ttfc_fcr_3_9 Jay Lycurgo]&lt;br /&gt;
=Concept=&lt;br /&gt;
Street Punk turned Young Immortal swordsman&lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Born in Motor City to a single mom, Jamal grew up in a very poor household in an equally crappy neighborhood. He already had three sisters when he was born and, like so many other young boys without a father figure in his life, he ended up in a small gang that pulled the kinds of petty crime that Motor City is notorious for. With several fledgling hackers (Jamal was one of them), his gang began leaning into small-time cybercrimes. As a lark, they hacked into what they thought was a legit bloodbank and, armed with that information, stole several thousand dollars. Jamal thought they covered their tracks. He was wrong.&lt;br /&gt;
&lt;br /&gt;
The vampires visited his family first and then, when they were done there, came for the gang. In the chaos of their onslaught, Jamal tried to flee but something shattered his back. His last memory was of a young white dude wearing an old timey suit getting out of an equally old car, looking at him before drawing an honest to God sword...&lt;br /&gt;
&lt;br /&gt;
When he woke up, he was somewhere else. All of his injuries had mysteriously healed and the white dude was there. This guy introduced himself as Nathaniel Hawthorne and revealed that both of them were Immortal. They had inside of them the blood of kings. They had no rivals. No man could be their equals.&lt;br /&gt;
&lt;br /&gt;
It has been more five years since that day. Nathaniel - he never went by Nate or Nathan; always Nathaniel - trained Jamal hard, both to use his sword and to harness the Quickening. And now Jamal is back in Motor City. He knows vampires are real. They&#039;re real and they killed his mom and his sisters and his friends. So, he&#039;s going to kill them. All of them.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
===Starting===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;font-size:1.2em;&amp;quot;&amp;gt;400 points&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [40]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d+1/2d+1; BL 29&amp;amp;nbsp;lb; HP 15 [6]; Will 13 [0]; Per 13 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 7.00 [20]; Basic Move 7 [0]; Dodge 11.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;8 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;English (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Ambidexterity [5]; Combat Reflexes [15]; Contact (Hacker Bro; Effective Skill 16; 6 or less; Somewhat Reliable) [1]; Damage Resistance 5 (Limited (Melee Attacks), -20%; Quickening, -10%; Tough Skin, -40%) [8]; Enhanced Parry 1 (Saber, Quickening, -10%) [5]; Luck (Combat, Aspected) [12]; Mind Shield 1 (Quickening, -10%) [4]; Patron (Nathaniel Hawthorne, Modest Budget, Light Influence, 9 or less) [5]; Recovery (Quickening, -10%) [9]; Regeneration (Very Fast: 1HP/Sec; Not vs Aggravated Damage, -10%; Quickening, -10%) [80]; Signature Gear ($10,000; the Saber that my Mentor gave me) [1]; Striking ST 3 (Accesssibility: only when using bladed weapons +3, -30%; Nuisance Effect: visible &amp;quot;electrical&amp;quot; effect when used, -5%; Quickening, -10%) [9]; Unkillable 2 (Achilles&#039; Heel (Beheading, Rare), -10%; Quickening, -10%) [80]; Weapon Master (One specific weapon: Saber) [20]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Perks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Grip Mastery (Saber) [1]; Unaging [1]; Weapon Bond (Saber) [1]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Charitable (12 or less) [-15]; Code of Honor (Immortal: There can be only one; secrecy; one-on-one combat between Immortals; no fighting on Holy Ground; Mentorship; fair play) [-5]; Curious (6 or less); Obsession (Rid the world of vampires, 9 or less) [-15]; Secret (Imprisonment or Exile: I am Immortal. I have inside me the blood of kings. I have no rival. No man can be my equal.) [-20]; Sense of Duty (Small group: my comrades in arms) [-5]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Believes strongly in &amp;quot;An Eye for an Eye&amp;quot; (Quirk-level Bloodlust, only against vampires); Disciplined (Quirk-level Pacifism; he won&#039;t _start_ a fight); Distinctive Speech (he grew up on the steets and it shows); Is already getting tired of the jokes about looking younger than he is; Is becoming something of a firebug since vampires burn so nicely (Quirk-level Pyromania, triggers only on 17-18). [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Features&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Blood provides no nourishment to vampires; Cannot be Turned by a vampire; Detect Quickening; Sterile&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Area Knowledge (Motor City) (E) IQ [1]-13; Brawling (E) DX+1 [2]-13; Computer Operation/TL8 (E) IQ [1]-13; Counterattack (Saber) (Tech/H) Saber+0 [6]-16; Diplomacy (H) IQ-1 [2]-12; Driving/TL8 (Motorcycle) (A) DX-1 [1]-11; Fast-Draw (Sword) (E) DX [1]-13; Fast-Talk (A) IQ-1 [1]-12; Feint (Saber) (Tech/H) Saber+3 [4]-19; First Aid/TL8 (Human) (E) IQ [1]-15; Hidden Lore (Vampires) (A) IQ+0 [2]-13; Intelligence Analysist/TL8 (H) IQ-1 [2]-12; Lockpicking/TL8 (A) IQ-1 [1]-12; Low Fighting (Saber) (Tech/H) Saber+0 [3]-16; Occultism (A) IQ-1 [1]-12; Saber (A) DX+4 [16]-16; Streetwise (A) IQ-1 [1]-12; Targeted Attack (Saber Swing/Neck) (Tech/H) Saber-2 [4]-14; Wrestling (A) DX+0 [2[-12&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Saber (Hilt Punch +0; Signature Gear +0; Weapon Master Damage Bonus, +0; Weapon Bond; Balanced, +4CF; Composition: Silver-edged, +1400; Holy, +4CF)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 14 (Saber).  Block: 8 (DX).  Dodge: 11.  DR: 5 (vs Melee attacks only).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Saber &amp;amp;bull; Swing (18): 2d+4 cut.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Saber &amp;amp;bull; Thrust (18): 1d+4 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Hilt Punch &amp;amp;bull; (18): 1d+4 imp.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;font-size:1.2em;&amp;quot;&amp;gt;400 points&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TBD&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
[[Category:Nightcrawlers]][[Category:Personalities (Nightcrawlers)]][[Category:PCs (Nightcrawlers)]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Jamal_Washington&amp;diff=7928</id>
		<title>Jamal Washington</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Jamal_Washington&amp;diff=7928"/>
		<updated>2025-09-03T16:00:06Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SupersNCChar1&lt;br /&gt;
|Image           = [[File:Nc--pc-wash.jpg|200px]]&lt;br /&gt;
|Name            = Jamal &amp;quot;Wash&amp;quot; Washington&lt;br /&gt;
|Age		 = 22 (App 16)&lt;br /&gt;
|Affiliation	 = Nightcrawlers&lt;br /&gt;
|Job		 = ??&lt;br /&gt;
|Status		 = Living&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Actor: [https://www.imdb.com/name/nm10649711/?ref_=ttfc_fcr_3_9 Jay Lycurgo]&lt;br /&gt;
=Concept=&lt;br /&gt;
Street Punk turned Young Immortal swordsman&lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Born in Motor City to a single mom, Jamal grew up in a very poor household in an equally crappy neighborhood. He already had three sisters when he was born and, like so many other young boys without a father figure in his life, he ended up in a small gang that pulled the kinds of petty crime that Motor City is notorious for. With several fledgling hackers (Jamal was one of them), his gang began leaning into small-time cybercrimes. As a lark, they hacked into what they thought was a legit bloodbank and, armed with that information, stole several thousand dollars. Jamal thought they covered their tracks. He was wrong.&lt;br /&gt;
&lt;br /&gt;
The vampires visited his family first and then, when they were done there, came for the gang. In the chaos of their onslaught, Jamal tried to flee but something shattered his back. His last memory was of a young white dude wearing an old timey suit getting out of an equally old car, looking at him before drawing an honest to God sword...&lt;br /&gt;
&lt;br /&gt;
When he woke up, he was somewhere else. All of his injuries had mysteriously healed and the white dude was there. This guy introduced himself as Nathaniel Hawthorne and revealed that both of them were Immortal. They had inside of them the blood of kings. They had no rivals. No man could be their equals.&lt;br /&gt;
&lt;br /&gt;
It has been more five years since that day. Nathaniel - he never went by Nate or Nathan; always Nathaniel - trained Jamal hard, both to use his sword and to harness the Quickening. And now Jamal is back in Motor City. He knows vampires are real. They&#039;re real and they killed his mom and his sisters and his friends. So, he&#039;s going to kill them. All of them.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
===Starting===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;font-size:1.2em;&amp;quot;&amp;gt;400 points&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [40]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d+1/2d+1; BL 29&amp;amp;nbsp;lb; HP 15 [6]; Will 13 [0]; Per 13 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 7.00 [20]; Basic Move 7 [0]; Dodge 11.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;8 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;English (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Ambidexterity [5]; Combat Reflexes [15]; Contact (Hacker Bro; Effective Skill 16; 6 or less; Somewhat Reliable) [1]; Damage Resistance 5 (Limited (Melee Attacks), -20%; Quickening, -10%; Tough Skin, -40%) [8]; Enhanced Parry 1 (Saber, Quickening, -10%) [5]; Luck (Combat, Aspected) [12]; Mind Shield 1 (Quickening, -10%) [4]; Patron (Nathaniel Hawthorne, Modest Budget, Light Influence, 9 or less) [5]; Recovery (Quickening, -10%) [9]; Regeneration (Very Fast: 1HP/Sec; Not vs Aggravated Damage, -10%; Quickening, -10%) [80]; Signature Gear ($10,000; the Saber that my Mentor gave me) [1]; Striking ST 3 (Accesssibility: only when using bladed weapons +3, -30%; Nuisance Effect: visible &amp;quot;electrical&amp;quot; effect when used, -5%; Quickening, -10%) [9]; Unkillable 2 (Achilles&#039; Heel (Beheading, Rare), -10%; Quickening, -10%) [80]; Weapon Master (One specific weapon: Saber) [20]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Perks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Grip Mastery (Saber) [1]; Unaging [1]; Weapon Bond (Saber) [1]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Charitable (12 or less) [-15]; Code of Honor (Immortal: There can be only one; secrecy; one-on-one combat between Immortals; no fighting on Holy Ground; Mentorship; fair play) [-5]; Curious (6 or less); Obsession (Rid the world of vampires, 9 or less) [-15]; Secret (Imprisonment or Exile: I am Immortal. I have inside me the blood of kings. I have no rival. No man can be my equal.) [-20]; Sense of Duty (Small group: my comrades in arms) [-5]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Believes strongly in &amp;quot;An Eye for an Eye&amp;quot; (Quirk-level Bloodlust, only against vampires); Disciplined (Quirk-level Pacifism; he won&#039;t _start_ a fight); Distinctive Speech (he grew up on the steets and it shows); Is already getting tired of the jokes about looking younger than he is; Is becoming something of a firebug since vampires burn so nicely (Quirk-level Pyromania, triggers only on 17-18). [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Features&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Blood provides no nourishment to vampires; Cannot be Turned by a vampire; Detect Quickening; Sterile&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Area Knowled (Motor City) (E) IQ [1]-13; Brawling (E) DX+1 [2]-13; Computer Operation/TL8 (E) IQ [1]-13; Counterattack (Saber) (Tech/H) Saber+0 [6]-16; Diplomacy (H) IQ-1 [2]-12; Driving/TL8 (Motorcycle) (A) DX-1 [1]-11; Fast-Draw (Sword) (E) DX [1]-13; Fast-Talk (A) IQ-1 [1]-12; Feint (Saber) (Tech/H) Saber+3 [4]-19; First Aid/TL8 (Human) (E) IQ [1]-15; Hidden Lore (Vampires) (A) IQ+0 [2]-13; Intelligence Analysist/TL8 (H) IQ-1 [2]-12; Lockpicking/TL8 (A) IQ-1 [1]-12; Low Fighting (Saber) (Tech/H) Saber+0 [3]-16; Occultism (A) IQ-1 [1]-12; Saber (A) DX+4 [16]-16; Streetwise (A) IQ-1 [1]-12; Targeted Attack (Saber Swing/Neck) (Tech/H) Saber-2 [4]-14; Wrestling (A) DX+0 [2[-12&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Saber (Hilt Punch +0; Signature Gear +0; Weapon Master Damage Bonus, +0; Weapon Bond; Balanced, +4CF; Composition: Silver-edged, +1400; Holy, +4CF)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 14 (Saber).  Block: 8 (DX).  Dodge: 11.  DR: 5 (vs Melee attacks only).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Saber &amp;amp;bull; Swing (18): 2d+4 cut.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Saber &amp;amp;bull; Thrust (18): 1d+4 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Hilt Punch &amp;amp;bull; (18): 1d+4 imp.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;font-size:1.2em;&amp;quot;&amp;gt;400 points&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TBD&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
[[Category:Nightcrawlers]][[Category:Personalities (Nightcrawlers)]][[Category:PCs (Nightcrawlers)]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Tobias_Flynn&amp;diff=7561</id>
		<title>Tobias Flynn</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Tobias_Flynn&amp;diff=7561"/>
		<updated>2025-05-11T17:07:24Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Traveller_Character&lt;br /&gt;
|Image           = [[File:Tobias_Flynn.png|200px]]&lt;br /&gt;
|Name            = Tobias Flynn&lt;br /&gt;
|Race            = Solomani&lt;br /&gt;
|Homeworld       = [https://wiki.travellerrpg.com/Drinax_(world) Drinax]&lt;br /&gt;
|Occupation      = Command&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
}}&amp;lt;p&amp;gt;2nd Mate and 3rd Shift OIC aboard &#039;&#039;[[Olympus XV]]&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Actor: [https://www.imdb.com/name/nm0827170/ Toby Stephens], Ref: &#039;&#039;Black Sails&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
=Concept=&lt;br /&gt;
Aloof commander with a temper, a goal, and a secret.&lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThePlan The Plan]; [https://tvtropes.org/pmwiki/pmwiki.php/Main/VillainProtagonist Villain Protagonist] (He&#039;s kind of an asshole)&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
&amp;lt;p&amp;gt;Born on [https://wiki.travellerrpg.com/Drinax_(world) Drinax] to the minor noble House Flynn, Tobias was pressured to entering the military academy to follow the family tradition of serving within the Star Guard. He graduated squarely in the middle of his class, though all of his professors suspected he did not apply himself fully.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Commissioned into the Star Guard as a sub-officer, he was swiftly promoted to sublieutenant within his first year of service due to heroism following a skirmish with pirate forces. He would continue to excel over the next eight years, earning multiple commendations and several addition promotions while displaying an innate understanding of space combat and operations.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Three years ago, however, he was serving as the executive officer aboard a Star Guard system defense boat in the [https://wiki.travellerrpg.com/Asim_(TR_2123)_(world) Asim] system when a large raiding party of Aslan entered. The official story varies significantly from Flynn&#039;s recollection: according to the Star Guard, the Commander Triam Crays ordered a full assault and the system defence boat was heavily mauled, resulting in numerous casualties. Subcomannder Flynn assumed command when his superior was incapacitated and managed to keep the SDB in the fight, though in truth, it was now mostly combat ineffective and thus could not prevent the Aslan from conducting multiple bombing runs. Only the arrival of additional Star Guard ships caused the raiders to withdraw.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Recognizing the political danger he was in, the SDB commander formulated a false narrative about Flynn seizing command and being ultimately responsible for the deaths on Asim. The surviving SDB crew knew this was false, but testified otherwise out of fear of retaliation from the politically connected Commander Crays, though many would do so in such a manner that left questions about the validity of it all. As the various ship recording mysteriously failed, Subcommander Flynn was unable to prove his innocence, but neither was he found guilty. He was ejected from the Star Guard and, thanks to the political machinations of Commander Crays, forced to flee Drinax space where he had been labeled the &#039;Traitor of Asim.&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Or so the story goes. There is a bit more to it, of course, but he keeps the part about Princess Rao of Drinax personally stepping in to prevent him from being sentenced to a gulag on Asim&#039;s ravaged surface and instead recruiting him to covertly conduct a study of the space lanes for another upcoming special mission she has in mind. To that end, he reached out to various contacts and was ultimately recruited into [[:Category:Olympus_Enterprises,_LLC|Olympus Enterprises, LLC]] as a bridge officer.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Licenses and Certifications===&lt;br /&gt;
*TBD&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
===Starting===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;font-size:1.2em;&amp;quot;&amp;gt;155 points&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/1d-2; BL 20&amp;amp;nbsp;lb; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6 [10]; Basic Move 6 [0]; Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m&amp;amp;quot;;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Social Background&#039;&#039; ====&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Solomani (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Galanglic (Native) [0]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Templates and Meta-Traits&#039;&#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Commander (p.&amp;amp;nbsp;SC4) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Advantages&#039;&#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Born Spacer 2 [10]; Charisma 1 (Same Race Only) [4]; Intuitive Admiral 3 [30]; Merchant Rank 2 (Free) [0]; Status 2 (with +1 Rank bonus) [5].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Permit TAS CCW; Weapon Bond (Force Sword); Weapon Bond (Gyroc Pistol). [3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Disadvantages&#039;&#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Bad Temper (15 or less) [-5); Code of Honor (Pirates) (-5); Enemy (more powerful than PC (First Mate of Olympus XV); Rival; 9 or less) [-10]; Impulsiveness (15 or less) [-5); Intolerance (Aslan) [-5); Obsession (Long-term goal; return to Drinax as a Hero; 12 or less) [-10]; Reputation 4 (The Traitor of Asim; 7 or less; small class (Drinaxi citizens) [-2]; Secret (Utter rejection; Still secretly in the employ of Princess Rao of Drinax) [-10]; Selfish (12 or less) [-5]; Sense of Duty (Individual; Princess Rao of Drinax) [-2]; Stubbornnes [-5]; Workaholic [-5]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Aloof (quirk-level Loner; only triggers on 17 or 18); Can be utterly ruthless in the pursuit of his goals; Doesn&#039;t &amp;lt;em&amp;gt;actually care about his crew, but has learned the benefit of pretending otherwise; Indifferent toward money, though he recognizes its necessity; Preferred looks: Dark-haired and dark-eyed women (he tries not to reflect on how Princess Rao fits this criteria perfectly.) [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Skills&#039;&#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Acting (A) IQ-1 [1]-12; Administration (A) IQ+0 [2]-13; Area Knowledge (Trojan Reach sub-sector) (E) IQ+0 [1]-13; Armoury/TL11 (Melee Weapons) (A) IQ-1 [1]-12; Armoury/TL11 (Body Armor) (A) IQ-1 [1]-12; Body Language (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-12; Computer Operation/TL11 (E) IQ+0 [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-1 [2]-12; Electronic Operation/TL11 (Communications) (A) IQ+0 [2]-13; Electronic Operation/TL11 (Medical) (A) IQ-1 [1]-12; Electronic Operation/TL11 (Sensors) (A) IQ+0 [2]-13; Fast-Draw (Force Sword) (E) DX+1 [2]-12; First Aid/TL11 (E) IQ+0 [1]-13; Force Sword (A) DX+1 [4]-12; Free Fall (A) DX+3 [4]-14; Gunner/TL11 (Beams) (E) DX [2]-12; Gunner/TL11 (Sandcasters) (E) DX [2]-12; Guns/TL11 (Gyroc) (E) DX+2 [4]-13; Intelligence Analysis/TL11 (H) IQ+1 [1]-14; Intimidation (A) Will+0 [2]-13; Leadership (A) IQ+4 [2]-17; Musical Instrument (Baliset) (H) IQ-1 [2]-12; Navigation/TL11 (Jumpspace) (A) IQ+0 [2]-13; Navigation/TL11 (Space) (A) IQ+2 [2]-15; Piloting/TL11 (Contragrav) (A) DX-1 [2]-12; Piloting/TL11 (High-Performance Spacecraft) (A) DX+2 [1]-13; Savoir-Faire (High Society) (E) IQ [1]-13; Savoir-Faire (Military) (E) IQ+3 [1]-16; Shiphandling/TL11 (Starship) (H) IQ+3 [4]-16; Soldier/TL11 (A) IQ-1 [1]-12; Spacer/TL11 (E) IQ+5 [1]-18; Strategy (Space) (H) IQ+2 [2]-15; Tactics (H) IQ-1 [2]-12; Vacc Suit/TL11 (A) DX+3 [4]-14; Wrestling (A) DX-1 [1]-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;font-size:1.2em;&amp;quot;&amp;gt;155 points&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TBD&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
[[Category:TravellerPOD]][[Category:Olympus_Enterprises,_LLC]][[Category:TravellerPOD PCs]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Tobias_Flynn&amp;diff=7560</id>
		<title>Tobias Flynn</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Tobias_Flynn&amp;diff=7560"/>
		<updated>2025-05-11T17:06:44Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: Created page with &amp;quot;{{Traveller_Character |Image           = 200px |Name            = Tobias Flynn |Race            = Solomani |Homeworld       = [https://wiki.traveller...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Traveller_Character&lt;br /&gt;
|Image           = [[File:Tobias_Flynn.png|200px]]&lt;br /&gt;
|Name            = Tobias Flynn&lt;br /&gt;
|Race            = Solomani&lt;br /&gt;
|Homeworld       = [https://wiki.travellerrpg.com/Drinax_(world) Drinax]&lt;br /&gt;
|Occupation      = Command&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
}}&amp;lt;p&amp;gt;2nd Mate and 3rd Shift OIC aboard &#039;&#039;[[Olympus XV]]&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Actor: [https://www.imdb.com/name/nm0827170/ Toby Stephens], Ref: &#039;&#039;Black Sails&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
=Concept=&lt;br /&gt;
Aloof commander with a temper, a goal, and a secret.&lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThePlan The Plan]; [https://tvtropes.org/pmwiki/pmwiki.php/Main/VillainProtagonist Villain Protagonist] (He&#039;s kind of an asshole)&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
&amp;lt;p&amp;gt;Born on [https://wiki.travellerrpg.com/Drinax_(world) Drinax] to the minor noble House Flynn, Tobias was pressured to entering the military academy to follow the family tradition of serving within the Star Guard. He graduated squarely in the middle of his class, though all of his professors suspected he did not apply himself fully.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Commissioned into the Star Guard as a sub-officer, he was swiftly promoted to sublieutenant within his first year of service due to heroism following a skirmish with pirate forces. He would continue to excel over the next eight years, earning multiple commendations and several addition promotions while displaying an innate understanding of space combat and operations.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Three years ago, however, he was serving as the executive officer aboard a Star Guard system defense boat in the [https://wiki.travellerrpg.com/Asim_(TR_2123)_(world) Asim] system when a large raiding party of Aslan entered. The official story varies significantly from Flynn&#039;s recollection: according to the Star Guard, the Commander Triam Crays ordered a full assault and the system defence boat was heavily mauled, resulting in numerous casualties. Subcomannder Flynn assumed command when his superior was incapacitated and managed to keep the SDB in the fight, though in truth, it was now mostly combat ineffective and thus could not prevent the Aslan from conducting multiple bombing runs. Only the arrival of additional Star Guard ships caused the raiders to withdraw.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Recognizing the political danger he was in, the SDB commander formulated a false narrative about Flynn seizing command and being ultimately responsible for the deaths on Asim. The surviving SDB crew knew this was false, but testified otherwise out of fear of retaliation from the politically connected Commander Crays, though many would do so in such a manner that left questions about the validity of it all. As the various ship recording mysteriously failed, Subcommander Flynn was unable to prove his innocence, but neither was he found guilty. He was ejected from the Star Guard and, thanks to the political machinations of Commander Crays, forced to flee Drinax space where he had been labeled the &#039;Traitor of Asim.&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Or so the story goes. There is a bit more to it, of course, but he keeps the part about Princess Rao of Drinax personally stepping in to prevent him from being sentenced to a gulag on Asim&#039;s ravaged surface and instead recruiting him to covertly conduct a study of the space lanes for another upcoming special mission she has in mind. To that end, he reached out to various contacts and was ultimately recruited into [[:Category:Olympus_Enterprises,_LLC|Olympus Enterprises, LLC]] as a bridge officer.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Licenses and Certifications===&lt;br /&gt;
*TBD&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
===Starting===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;font-size:1.2em;&amp;quot;&amp;gt;155 points&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/1d-2; BL 20&amp;amp;nbsp;lb; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6 [10]; Basic Move 6 [0]; Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m&amp;amp;quot;;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Social Background&#039;&#039; ====&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Solomani (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Galanglic (Native) [0]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Templates and Meta-Traits&#039;&#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Commander (p.&amp;amp;nbsp;SC4) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Advantages&#039;&#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Born Spacer 2 [10]; Charisma 1 (Same Race Only) [4]; Intuitive Admiral 3 [30]; Merchant Rank 2 (Free) [0]; Status 2 (with +1 Rank bonus) [5].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Permit TAS CCW; Weapon Bond (Force Sword); Weapon Bond (Gyroc Pistol). [3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Disadvantages&#039;&#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Bad Temper (15 or less) [-5); Code of Honor (Pirates) (-5); Enemy (more powerful than PC (First Mate of Olympus XV); Rival; 9 or less) [-10]; Impulsiveness (15 or less) [-5); Intolerance (Aslan) [-5); Obsession (Long-term goal; return to Drinax as a Hero; 12 or less) [-10]; Reputation 4 (The Traitor of Asim; 7 or less; small class (Drinaxi citizens) [-2]; Secret (Utter rejection; Still secretly in the employ of Princess Rao of Drinax) [-10]; Selfish (12 or less) [-5]; Sense of Duty (Individual; Princess Rao of Drinax) [-2]; Stubbornnes [-5]; Workaholic [-5]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Aloof (quirk-level Loner; only triggers on 17 or 18); Can be utterly ruthless in the pursuit of his goals; Doesn&#039;t &amp;lt;em&amp;gt;actually care about his crew, but has learned the benefit of pretending otherwise; Indifferent toward money, though he recognizes its necessity; Preferred looks: Dark-haired and dark-eyed women (he tries not to reflect on how Princess Rao fits this criteria perfectly.) [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Skills&#039;&#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Acting (A) IQ-1 [1]-12; Administration (A) IQ+0 [2]-13; Area Knowledge (Trojan Reach sub-sector) (E) IQ+0 [1]-13; Armoury/TL11 (Melee Weapons) (A) IQ-1 [1]-12; Armoury/TL11 (Body Armor) (A) IQ-1 [1]-12; Body Language (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-12; Computer Operation/TL11 (E) IQ+0 [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-1 [2]-12; Electronic Operation/TL11 (Communications) (A) IQ+0 [2]-13; Electronic Operation/TL11 (Medical) (A) IQ-1 [1]-12; Electronic Operation/TL11 (Sensors) (A) IQ+0 [2]-13; Fast-Draw (Force Sword) (E) DX+1 [2]-12; First Aid/TL11 (E) IQ+0 [1]-13; Force Sword (A) DX+1 [4]-12; Free Fall (A) DX+3 [4]-14; Gunner/TL11 (Beams) (E) DX [2]-12; Gunner/TL11 (Sandcasters) (E) DX [2]-12; Guns/TL11 (Gyroc) (E) DX+2 [4]-13; Intelligence Analysis/TL11 (H) IQ+1 [1]-14; Intimidation (A) Will+0 [2]-13; Leadership (A) IQ+4 [2]-17; Musical Instrument (Baliset) (H) IQ-1 [2]-12; Navigation/TL11 (Jumpspace) (A) IQ+0 [2]-13; Navigation/TL11 (Space) (A) IQ+2 [2]-15; Piloting/TL11 (Contragrav) (A) DX-1 [2]-12; Piloting/TL11 (High-Performance Spacecraft) (A) DX+2 [1]-13; Savoir-Faire (High Society) (E) IQ [1]-13; Savoir-Faire (Military) (E) IQ+3 [1]-16; Shiphandling/TL11 (Starship) (H) IQ+3 [4]-16; Soldier/TL11 (A) IQ-1 [1]-12; Spacer/TL11 (E) IQ+5 [1]-18; Strategy (Space) (H) IQ+2 [2]-15; Tactics (H) IQ-1 [2]-12; Vacc Suit/TL11 (A) DX+3 [4]-14; Wrestling (A) DX-1 [1]-10&lt;br /&gt;
&lt;br /&gt;
===Current===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;font-size:1.2em;&amp;quot;&amp;gt;155 points&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TBD&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
[[Category:TravellerPOD]][[Category:Olympus_Enterprises,_LLC]][[Category:TravellerPOD PCs]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=File:Tobias_Flynn.png&amp;diff=7559</id>
		<title>File:Tobias Flynn.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=File:Tobias_Flynn.png&amp;diff=7559"/>
		<updated>2025-05-11T17:04:33Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Ulysses_Murphy&amp;diff=7489</id>
		<title>Ulysses Murphy</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Ulysses_Murphy&amp;diff=7489"/>
		<updated>2025-01-05T23:28:38Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: /* Starting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:OWTD Character&lt;br /&gt;
|Image           = [[File:Owtd-pc-umurphy.jpg|200px]]&lt;br /&gt;
|Name            = Ulysses Murphy&lt;br /&gt;
|Born            = 1835 (42)&lt;br /&gt;
|Role            = Ranch Hand&lt;br /&gt;
|Group           = [[:Category:PCs (OWTD)|PCs]]&lt;br /&gt;
|Status          = PC (Active)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;Actor: [https://www.imdb.com/name/nm0000190/?ref_=fn_al_nm_1 Matthew McConaughey]&amp;lt;/p&amp;gt;&lt;br /&gt;
=Concept=&lt;br /&gt;
War-Weary Veteran&lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ReturningWarVet Returning War Vet]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===&#039;&#039;Causa Vitæ&#039;&#039;===&lt;br /&gt;
To finally reveal his true identity to the girl he believes to be his daughter&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
:&#039;&#039;&#039;1835:&#039;&#039;&#039; Born in Texas, though it is still part of Mexico when he&#039;s born. (Texas Revolution begins.)&lt;br /&gt;
:&#039;&#039;&#039;1836:&#039;&#039;&#039; The Republic of Texas is officially formed. Ulysses&#039; father presumably dies at the Alamo since he answered the call and never came back. Ulysses&#039; mother will die later in the year of consumption, so he will be mostly raised by his uncle, a businessman with interests in both Mexico and Texas.&lt;br /&gt;
:&#039;&#039;&#039;1845:&#039;&#039;&#039; The Republic of Texas is annexed by the United States.&lt;br /&gt;
:&#039;&#039;&#039;1852:&#039;&#039;&#039; At 17, Ulysses marries Juanita, the daughter of one of his uncle&#039;s many Mexican business associates. Strangers at first, the two quickly fall in love.&lt;br /&gt;
:&#039;&#039;&#039;1853:&#039;&#039;&#039; Ulysses&#039; (18) first daughter, Ana, is born. She is born deaf.&lt;br /&gt;
:&#039;&#039;&#039;1854:&#039;&#039;&#039; Ulysses&#039; (19) second daughter, María, is born.&lt;br /&gt;
:&#039;&#039;&#039;1855:&#039;&#039;&#039; Ulysses (20) departs the family hacienda along with both his uncle and his wife&#039;s father to travel to Mexico City as they are seeking business opportunities and also wish to participate in the reform government that has just overthrown the dictatorship of Antonio López de Santa Anna. It will be twenty years before he sets eyes on his wife again.&lt;br /&gt;
:&#039;&#039;&#039;1857:&#039;&#039;&#039; After having spent two years traveling all over Mexico and Texas (but not home, dammit!) at the behest of his uncle, Ulysses (22) gets swept up in the &#039;War of Reform&#039; which is effectively a Mexican civil war. He will be fighting on the side of the liberal government, and both his father-in-law and his uncle will be executed by the other side.&lt;br /&gt;
:&#039;&#039;&#039;1861:&#039;&#039;&#039; Even though the &#039;War of Reform&#039; ends, the French intervention technically begins. Ulysses will get swept up in this war as well.&lt;br /&gt;
:&#039;&#039;&#039;1862:&#039;&#039;&#039; Ulysses fights in the Battle of Puebla on May 5 and is grievously wounded.&lt;br /&gt;
:&#039;&#039;&#039;1867:&#039;&#039;&#039; The French intervention ends and the short-lived Second Mexican Empire that the French were propping up collapses. Ulysses, looking forward to going home, instead is arrested thanks to the machinations of a rival he made during the war. He will spend the next eight years being bounced from one prison to another to minimize his opportunities to get real justice ... that is, when he&#039;s not being used as semi-slave labor on railroad construction throughout Mexico.&lt;br /&gt;
:&#039;&#039;&#039;1873:&#039;&#039;&#039; The initial segment of rail line between Veracruz and Mexico City is inaugurated, and Ulysses uses the celebrations over this to escape from custody. He will spend the next two years evading capture and surviving however he can.&lt;br /&gt;
:&#039;&#039;&#039;1875:&#039;&#039;&#039; Twenty years to the day, Ulysses returns home to his family hacienda only to discover that his rival has stolen it and his wife, all the while claiming that he died badly in the war. Both of his daughters are said to be dead, either of illness or during childbirth, and his wife is murdered in front of him when she rejects her &#039;new&#039; husband. In retaliation, Ulysses kills his rival, the man&#039;s cronies, and burns the entire hacienda down. He buries his wife and seriously considers eating a bullet. Instead, he leaves.&lt;br /&gt;
:&#039;&#039;&#039;Oct 1876:&#039;&#039;&#039; Ulysses reaches [[:Category:Babylon|Babylon, CO]] and gets a job on a [[Kimble Ranch|local ranch]]. The owner&#039;s wife, [[Ana Kimble|Ana]], is of Mexican descent, deaf, and in her early 20s ... but Uly is suffering from the &amp;quot;soldier&#039;s heart&amp;quot; and can&#039;t inquire if she is who he thinks and hopes she is...&lt;br /&gt;
:&#039;&#039;&#039;1877:&#039;&#039;&#039; Campaign start.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
===Starting===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;font-size:1.2em;&amp;quot;&amp;gt;205 points&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;14 [80]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 11 [0]; Per 12 [5]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10*.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Social Background&#039;&#039; ====&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;5 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;English (Native) [0]; French (Accented) [4]; Mexican Sign Language (Native/None) [3]; Spanish (Native) [6].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Templates and Meta-Traits&#039;&#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Military Background (Action; p.&amp;amp;nbsp;A1:5) [0]; Shooter (Action; p.&amp;amp;nbsp;A1:14) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Advantages&#039;&#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Born Soldier 2 [10]; Combat Reflexes [15]; Luck [15].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Disadvantages&#039;&#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Addiction (Tobacco; Cheap; Highly addictive; Legal) [-5]; Chronic Pain (Mild, 9 or less, 2 hours) [-5]; Code of Honor (Soldier&#039;s) [-10]; Fanaticism (Liberty and freedom) [-15]; Flashbacks (Mild) [-5]; Obsession (Ensuring his daughter lives a good life; Long-Term Goal; 12 or less) [-10]; Phobia (Claustrophobia: Enclosed Spaces; 12 or less) [-15].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Devout Catholic (and convinced he&#039;s Hellbound.); Doesn&#039;t Like to talk about what he did during &amp;amp;quot;The War&amp;amp;quot;; Terrified of being rejected by his daughter; Token: His late wife&#039;s crucifix; Very soft-spoken. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Skills&#039;&#039; ====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Animal Handling (Bovines) (A) IQ [2]-11; Animal Handling (Equines) (A) IQ+1 [4]-12; Armoury/TL5 (Small Arms) (A) IQ+1 [4]-12; Artillery/TL5 (Cannon) (A) IQ [2]-11; Brawling (E) DX+1 [2]-15; Climbing (A) DX-1 [1]-13; Engineer/TL5 (Civil) (H) IQ-1 [2]-10; Engineer/TL5 (Combat) (H) IQ-1 [2]-10; Fast-Draw (Long Arm) (E) DX+1 [1]-15*; Fast-Draw (Pistol) (E) DX+1 [1]-15*; Fast-Draw/TL5 (Ammo) (E) DX+1 [1]-15*; First Aid/TL5 (Human) (E) IQ+1 [2]-12; Forced Entry (E) DX [1]-14; Gesture (E) IQ+1 [2]-12; Gunner/TL5 (Cannon) (E) DX [1]-14; Gunner/TL5 (Machine Gun) (E) DX [1]-14; Guns/TL5 (Pistol) (E) DX+2 [4]-16; Guns/TL5 (Rifle) (E) DX+2 [3]-16; Guns/TL5 (Shotgun) (E) DX+1 [1]-15; Hiking (A) HT [2]-12; Intimidation (A) Will+1 [4]-12&amp;amp;dagger;; Jumping (E) DX [1]-14; Knife (E) DX [1]-14; Knot-Tying (E) DX [1]-14; Lasso (A) DX-1 [1]-13; Leadership (A) IQ+1 [1]-12&amp;amp;Dagger;; Observation (A) Per [2]-12; Professional Skill (Rancher) (A) IQ-1 [2]-11; Riding (Equines) (A) DX+1 [4]-15; Running (A) HT [2]-12; Saber (A) DX-1 [1]-13; Savoir-Faire (Military) (E) IQ+3 [2]-14&amp;amp;Dagger;; Stealth (A) DX-1 [1]-13; Survival (Desert) (A) Per-1 [1]-11; Survival (Mountain) (A) Per-1 [1]-11; Swimming (E) HT [1]-12; Tactics (H) IQ+1 [2]-12&amp;amp;Dagger;; Teamster (Equines) (A) IQ+2 [1]-13; Throwing (A) DX-1 [1]-13; Tracking (A) Per-1 [1]-11; Veterinary/TL5 (Bovines) (H) IQ-1 [2]-10; Veterinary/TL5 (Equines) (H) IQ-1 [2]-10; Wrestling (A) DX-1 [1]-13.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Combat Riding (Riding (Equines)) (H) [2]-16; Fanning/TL5 (Guns (Pistol)) (H) [2]-13; Mounted Shooting (Guns (Pistol)/Equines) (H) [5]-16; Quick Mount (Riding (Equines)) (A) [3]-15.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Footnotes&#039;&#039; ====&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Conditional +1 from &#039;Callous&#039; when you use threats or torture.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born Soldier&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;font-size:1.2em;&amp;quot;&amp;gt;205 points&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TBD&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Ulysses&#039; background is an homage to his namesake in Homer&#039;s &#039;&#039;Odyssey&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Old West-The Debt]][[Category:Personalities (OWTD)]][[Category:Babylon]][[Category:PCs (OWTD)]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Ulysses_Murphy&amp;diff=6824</id>
		<title>Ulysses Murphy</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Ulysses_Murphy&amp;diff=6824"/>
		<updated>2024-10-06T00:40:24Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:OWTD Character&lt;br /&gt;
|Image           = [[File:Owtd-pc-umurphy.jpg|200px]]&lt;br /&gt;
|Name            = Ulysses Murphy&lt;br /&gt;
|Origin          = &lt;br /&gt;
|Role            = Ranch Hand&lt;br /&gt;
|Group           = [[:Category:PCs (OWTD)|PCs]]&lt;br /&gt;
|Status          = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;Actor: [https://www.imdb.com/name/nm0000190/?ref_=fn_al_nm_1 Matthew McConaughey]&amp;lt;/p&amp;gt;&lt;br /&gt;
=Concept=&lt;br /&gt;
War-Weary Veteran&lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===&#039;&#039;Causa Vitæ&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
:&#039;&#039;&#039;1835:&#039;&#039;&#039; Born in Texas, though it is still part of Mexico when he&#039;s born. (Texas Revolution begins.)&lt;br /&gt;
:&#039;&#039;&#039;1836:&#039;&#039;&#039; The Republic of Texas is officially formed. Ulysses&#039; father presumably dies at the Alamo since he answered the call and never came back. Ulysses&#039; mother will die later in the year of consumption, so he will be mostly raised by his uncle, a businessman with interests in both Mexico and Texas.&lt;br /&gt;
:&#039;&#039;&#039;1845:&#039;&#039;&#039; The Republic of Texas is annexed by the United States.&lt;br /&gt;
:&#039;&#039;&#039;1852:&#039;&#039;&#039; At 17, Ulysses marries Juanita, the daughter of one of his uncle&#039;s many Mexican business associates. Strangers at first, the two quickly fall in love.&lt;br /&gt;
:&#039;&#039;&#039;1853:&#039;&#039;&#039; Ulysses&#039; (18) first daughter, Ana, is born. She is born deaf.&lt;br /&gt;
:&#039;&#039;&#039;1854:&#039;&#039;&#039; Ulysses&#039; (19) second daughter, María, is born.&lt;br /&gt;
:&#039;&#039;&#039;1855:&#039;&#039;&#039; Ulysses (20) departs the family hacienda along with both his uncle and his wife&#039;s father to travel to Mexico City as they are seeking business opportunities and also wish to participate in the reform government that has just overthrown the dictatorship of Antonio López de Santa Anna. It will be twenty years before he sets eyes on his wife again.&lt;br /&gt;
:&#039;&#039;&#039;1857:&#039;&#039;&#039; After having spent two years traveling all over Mexico and Texas (but not home, dammit!) at the behest of his uncle, Ulysses (22) gets swept up in the &#039;War of Reform&#039; which is effectively a Mexican civil war. He will be fighting on the side of the liberal government, and both his father-in-law and his uncle will be executed by the other side.&lt;br /&gt;
:&#039;&#039;&#039;1861:&#039;&#039;&#039; Even though the &#039;War of Reform&#039; ends, the French intervention technically begins. Ulysses will get swept up in this war as well.&lt;br /&gt;
:&#039;&#039;&#039;1862:&#039;&#039;&#039; Ulysses fights in the Battle of Puebla on May 5 and is grievously wounded.&lt;br /&gt;
:&#039;&#039;&#039;1867:&#039;&#039;&#039; The French intervention ends and the short-lived Second Mexican Empire that the French were propping up collapses. Ulysses, looking forward to going home, instead is arrested thanks to the machinations of a rival he made during the war. He will spend the next eight years being bounced from one prison to another to minimize his opportunities to get real justice ... that is, when he&#039;s not being used as semi-slave labor on railroad construction throughout Mexico.&lt;br /&gt;
:&#039;&#039;&#039;1873:&#039;&#039;&#039; The initial segment of rail line between Veracruz and Mexico City is inaugurated, and Ulysses uses the celebrations over this to escape from custody. He will spend the next two years evading capture and surviving however he can.&lt;br /&gt;
:&#039;&#039;&#039;1875:&#039;&#039;&#039; Twenty years to the day, Ulysses returns home to his family hacienda only to discover that his rival has stolen it and his wife, all the while claiming that he died badly in the war. Both of his daughters are said to be dead, either of illness or during childbirth, and his wife is murdered in front of him when she rejects her &#039;new&#039; husband. In retaliation, Ulysses kills his rival, the man&#039;s cronies, and burns the entire hacienda down. He buries his wife and seriously considers eating a bullet. Instead, he leaves.&lt;br /&gt;
:&#039;&#039;&#039;1876:&#039;&#039;&#039; Ulysses reaches [[:Category:Babylon|Babylon, CO]] and gets a job on a local ranch. The owner&#039;s wife, [[Ana Kimble|Ana]], is of Mexican descent, deaf, and in her early 20s ... but Uly is suffering from the &amp;quot;soldier&#039;s heart&amp;quot; and can&#039;t inquire if she is who he thinks and hopes she is...&lt;br /&gt;
:&#039;&#039;&#039;1877:&#039;&#039;&#039; Now.&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
[[Category:Old West-The Debt]][[Category:Personalities (OWTD)]][[Category:PCs (OWTD)]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=File:GURPS-Hammer-1600.jpg&amp;diff=6425</id>
		<title>File:GURPS-Hammer-1600.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=File:GURPS-Hammer-1600.jpg&amp;diff=6425"/>
		<updated>2024-05-14T14:39:00Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: Rigil Kent uploaded a new version of File:GURPS-Hammer-1600.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Campaign_Rules_(GURPSHammer)&amp;diff=6418</id>
		<title>Campaign Rules (GURPSHammer)</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Campaign_Rules_(GURPSHammer)&amp;diff=6418"/>
		<updated>2024-01-25T20:13:00Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: /* Starting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Characters =&lt;br /&gt;
&lt;br /&gt;
=== Starting ===&lt;br /&gt;
*Starting CPs: 150/-50/-5; This may change depending upon how the previous character died.&lt;br /&gt;
**Human characters must have a [[Dooming]] - this ritual happens at or around ten years of age and involves a Priest of [[Morr]] who foretells your death. You can use one of your quirks for your Dooming as appropriate. More information will be found on the [[Dooming]] page.&lt;br /&gt;
**Players are encouraged (but not &#039;&#039;required&#039;&#039;) to randomly determine their original profession using the WFRP random character creation, and then build their new character to ensure that&#039;s covered.&lt;br /&gt;
*Starting Money: This is handled special.&lt;br /&gt;
*Tech Level: TL4.&lt;br /&gt;
**Functional black-powder weapons are available to all characters, though they are more common with Dwarfs and Humans.&lt;br /&gt;
*&#039;&#039;&#039;Setting-Specific:&#039;&#039;&#039;&lt;br /&gt;
**Reference Language: Reikspiel; see [[:Category:Campaign Information#Campaign Languages|Campaign Information]] for others.&lt;br /&gt;
**Reference Culture: Imperial; see [[:Category:Campaign Information#Campaign Cultures|Campaign Information]] for others.&lt;br /&gt;
**Reference Area: [[Reikland|Reikland]]&lt;br /&gt;
&lt;br /&gt;
=== In Play ===&lt;br /&gt;
*Forthcoming&lt;br /&gt;
&lt;br /&gt;
= Advancement =&lt;br /&gt;
*1 point per session&lt;br /&gt;
*Maximum of 1 point per session, between sessions, for &amp;quot;helping to tell the story&amp;quot; via the blog (or similar means)&lt;br /&gt;
&lt;br /&gt;
= New &amp;amp; Modified Rules =&lt;br /&gt;
== Official Options In Effect ==&lt;br /&gt;
*Forthcoming&lt;br /&gt;
&lt;br /&gt;
== House Rules In Effect ==&lt;br /&gt;
*Forthcoming&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Rulings===&lt;br /&gt;
*Fortchoming&lt;br /&gt;
&lt;br /&gt;
=== New Maneuvers ===&lt;br /&gt;
*New Maneuver: Move &amp;amp; Ready; DX-2 to avoid tossing the readied item; subject to other conditions; [http://forums.sjgames.com/showthread.php?p=653635&amp;amp;highlight=ready+move+step Reference]&lt;br /&gt;
*New Maneuver: All-Out Ready; Standard AoA rules, no DX check req.; [http://forums.sjgames.com/showthread.php?p=653635&amp;amp;highlight=ready+move+step Reference]&lt;br /&gt;
&lt;br /&gt;
== Setting-Specific Mechanics ==&lt;br /&gt;
*Prestige Ratings grant a modifier to Area Knowledge, Heraldry, etc. as follows: Very High/Extreme: no roll req); High: +4; Above Average: +2; Average: +0; Below Average: -2; Low: -4; Very Low: -6. May also affect Frequency of Recognition checks?&lt;br /&gt;
*Magic: &#039;&#039;See [[The Aethyr]]&#039;&#039;&lt;br /&gt;
== Rank and Status ==&lt;br /&gt;
&amp;lt;p&amp;gt;Feudal and Religious Rank replaces Status, per &#039;&#039;Social Engineering&#039;&#039; p. 13; cost for either is 10/Level. In all ways, improving your Rank/Status requires GM approval as the Empire is a very stratified society.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Feudal Rank/Status of Secular Officials===&lt;br /&gt;
:8&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emperor/Empress&lt;br /&gt;
:7&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Grand Duke/Duchess&lt;br /&gt;
:6&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elector/Electress, Archduke/Archduchess&lt;br /&gt;
:5&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Duke/Duchess, Prince(ss)&lt;br /&gt;
:4&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Margrave/Margravine, Landgrave/Landgravine&lt;br /&gt;
:3&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Count(ess) of the Empire, Count(ess) Palatine, Altgrave/Altgravine&lt;br /&gt;
:2&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Burgrave/Burgravine, Baron(ess)&lt;br /&gt;
:1&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Knight, Captain, Craftsman/Merchant&lt;br /&gt;
:0&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Villein/Townsman&lt;br /&gt;
:-1&amp;amp;nbsp;&amp;amp;nbsp;Serf, Rogue&lt;br /&gt;
:-2&amp;amp;nbsp;&amp;amp;nbsp;Beggar&lt;br /&gt;
&lt;br /&gt;
===Chivalric or Templar Orders===&lt;br /&gt;
Prerequisite Advantage: None&lt;br /&gt;
Prerequisite Skill: Riding (Equine), Theology (Templar Orders only), and one weapon skill.&lt;br /&gt;
&lt;br /&gt;
:4&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Grand Master (Not suitable for PCs)&lt;br /&gt;
:3&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Inner Circle Preceptor (Not suitable for PCs)&lt;br /&gt;
:2&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Inner Circle Knight (Requires Status 3+)&lt;br /&gt;
:1&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Preceptor (Requirest Status 2+)&lt;br /&gt;
:0&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Knight&lt;br /&gt;
&lt;br /&gt;
===Religious Rank of Clerical Officials===&lt;br /&gt;
Prerequisite Advantage: Warp Empathy (Magery)&lt;br /&gt;
Prerequisite Skill: Theology &amp;amp; Religious Ritual&lt;br /&gt;
&lt;br /&gt;
:4&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Patriarch, High Theogonist, etc. (Not suitable for PCs)&lt;br /&gt;
:3&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;High Priest (Requires Status 3+)&lt;br /&gt;
:2&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Annointed Priest (Requires Status 2)&lt;br /&gt;
:1&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Priests (Requirest Status 1)&lt;br /&gt;
:0&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Initiate&lt;br /&gt;
&lt;br /&gt;
===Military Rank (By Type)===&lt;br /&gt;
Each Imperial City-State and Province is a semi-autonomous region, governed by an Elector or Burgomeister. The E are descended from the original tribal warlords appointed by Sigmar to govern the regions of his realm. Each Imperial province or City-State maintains a state regiment with its own rank and distinctive livery. Choices are: Middenheim, Hochland, Norland, Talabheim, Stirland, Reikland, Talabecland, Nuln, Ostland, Averland, Altdorf, Wissenland, Ostermark, and Middenland.&lt;br /&gt;
&lt;br /&gt;
Prerequisite Advantage: Legal Enforcement Powers&lt;br /&gt;
Prerequisite Skill: Law &amp;amp; Any single Weapon Skill&lt;br /&gt;
&lt;br /&gt;
:8&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The Emperor (Not suitable for PCs)&lt;br /&gt;
:7&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Reiksmarshall (Not suitable for PCs)&lt;br /&gt;
:6&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elector (Not suitable for PCs)&lt;br /&gt;
:5&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;General (Requires Status 4+)&lt;br /&gt;
:4&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Commander (Requires Status 3)&lt;br /&gt;
:3&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Captain (Requires Status 2)&lt;br /&gt;
:2&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Petty Captain (Requires Status 1)&lt;br /&gt;
:1&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sergeant (Requires Status 0)&lt;br /&gt;
:0&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Soldier (Requires Status 0)&lt;br /&gt;
&lt;br /&gt;
===Status of Household Members===&lt;br /&gt;
*-0 Spouse&lt;br /&gt;
*-1 Dowager&lt;br /&gt;
*-1 Children&lt;br /&gt;
*-½ Bastard&lt;br /&gt;
*Min &amp;quot;household officer&amp;quot; Status 0 for Status 1 Household, 1 for 2-3, 2 for 4+&lt;br /&gt;
Use Status instead of Feudal Rank for family members unless they have a position of authority beyond the household itself, or a courtesy title&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*Ranks and forms of address in a [[Feudal_System#Ranks_and_forms_of_address|Feudal Region]]&lt;br /&gt;
*Ranks and forms of address in a [[Free_City#Ranks_and_forms_of_address|Free City]]&lt;br /&gt;
*Ranks and forms of address in a [[:Category:Guilds#Ranks_and_forms_of_address|Guild]]&lt;br /&gt;
*Ranks and forms of address in the [[:Category:Heroes&#039;_Guild_of_Imperia#Ranks_and_forms_of_address|Heroes&#039; Guild]]&lt;br /&gt;
*Ranks and forms of address in the [[:Category:Imperial_Church_of_the_Pantheon#Ranks_and_Forms_of_Address|Imperial Church]]&lt;br /&gt;
*Ranks and forms of address in the [[:Category:Wizards&#039;_Guild_of_Imperia#Ranks_and_Forms_of_Address|Wizards&#039; Guild]]&lt;br /&gt;
&lt;br /&gt;
[[Category:GURPSHammer]][[Category:Campaign Information]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Campaign_Information&amp;diff=6417</id>
		<title>Campaign Information</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Campaign_Information&amp;diff=6417"/>
		<updated>2024-01-25T20:11:36Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: Rigil Kent moved page Campaign Information to Category:Campaign Information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Campaign Information]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Campaign_Information&amp;diff=6416</id>
		<title>Category:Campaign Information</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Campaign_Information&amp;diff=6416"/>
		<updated>2024-01-25T20:11:36Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: Rigil Kent moved page Campaign Information to Category:Campaign Information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WFRP-EmpireOfMan.JPG|500px|thumb]]&lt;br /&gt;
= Setting =&lt;br /&gt;
==Theme==&lt;br /&gt;
&amp;lt;strong&amp;gt;The Enemy Within:&amp;lt;/strong&amp;gt; The Enemy Within wears a human face, and walks among the everyday folk. While all eyes are on the enemy without, the enemy within walks freely, exchanging cheery greetings with friends and neighbours even as it plots the destruction of the world. Using the distraction of the enemy without to their advantage — the vast and twisted hordes of Chaos that lurk beyond the Empire and Kislev to the north, ready to pour across the border and into the Old World without warning — the enemy within is closer and arguably much more dangerous. The society of the Empire is riddled with Chaos cults, great and small. Some, like the Purple Hand, are widespread, their plans vast and unguessable; others are small and local, and may not even know that they serve the Ruinous Powers. As the Characters progress through the campaign, they become more and more aware that anyone they meet could be an agent of Chaos in disguise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Human Frailty:&amp;lt;/strong&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Choices of Evils:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Grim Fantasy:&amp;lt;/strong&amp;gt; The Enemy Within is a low, dark fantasy; or ‘grubby fantasy’ as we used to call it before such terms were coined. WFRP Characters are often not especially heroic compared to their lethal counterparts in other fantasy games. Instead of gleaming towers of enchanted stone, the buildings of the Empire are half-timbered, huddled tight like the cities of medieval Europe. Magic is known in the world, but it is not widespread, and it’s dangerous to use. Monsters are known to live in the wildernesses between the islands of civilisation, but the most dangerous enemies are often close neighbours, most of whom are all too human.&lt;br /&gt;
&lt;br /&gt;
==Style==&lt;br /&gt;
Grimdark medieval fantasy with slices of dark humor.&lt;br /&gt;
&lt;br /&gt;
==Central Tension==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
===Inciting Incident===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Expectations==&lt;br /&gt;
*Expect social interactions with both lowborn and nobility/royalty&lt;br /&gt;
*Expect brutal combat; anyone can die&lt;br /&gt;
*Expect to get caught up in political intrigues well above your pay-grade&lt;br /&gt;
*Expect to stay mostly within Reikland borders (for now)&lt;br /&gt;
&lt;br /&gt;
==Intended Features==&lt;br /&gt;
*TBD&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*Reference Language: Reikspiel&lt;br /&gt;
*Reference Culture: Imperial&lt;br /&gt;
&lt;br /&gt;
= Campaign Languages  =&lt;br /&gt;
&lt;br /&gt;
Nearly all realms that fall within the Imperia region are diglossic: speaking the common tongue for official purposes, or for foreigners, and their local tongue for casual or private conversation (and sometimes when cursing). In the realms of the non-human races, the population tends to speak its own language for all purposes, but are usually capable of also speaking Generic to foreigners. Non-human languages also tend to be more homogenous.&lt;br /&gt;
*Reikspiel (aka &amp;quot;Common&amp;quot; for this campaign)&lt;br /&gt;
*Bretonnian (think French)&lt;br /&gt;
*Classical (think Latin)&lt;br /&gt;
*Elthárin (Elf tongue)&lt;br /&gt;
*Estalian (think Spanish)&lt;br /&gt;
*Khazalid (Dwarf tongue; is &amp;lt;em&amp;gt;taught&amp;lt;/em&amp;gt; to no-Dwarfs)&lt;br /&gt;
*Magick (required for all spellcasters)&lt;br /&gt;
*Tilean (think Italian)&lt;br /&gt;
&lt;br /&gt;
= Campaign Cultures =&lt;br /&gt;
*Imperial (covers the citizens of the Empire)&lt;br /&gt;
*Bretonnian (covers ... Bretonnia)&lt;br /&gt;
*Non-human (Elvish, Dwarfish, Halfling, etc.)&lt;br /&gt;
&lt;br /&gt;
= Common Measurements  =&lt;br /&gt;
== Time ==&lt;br /&gt;
;Hours&lt;br /&gt;
Sunrise Bell (~06); Midmorning Bell (~09); Noon Bell (~12); Midafternoon Bell (~15); Sunset Bell (~18); Midevening Bell (~21); Midnight Bell (~00); Last Bell (~03)&lt;br /&gt;
&lt;br /&gt;
;Days of the Week&lt;br /&gt;
:Angestag (Startweek); Festag (Holyday); Wellentag (Workday); Aubentag (Levyday); Bezahltag (Taxday); Konistag (Kingday)&lt;br /&gt;
&lt;br /&gt;
;Months&lt;br /&gt;
&#039;&#039;The dating system splits the 400-day year into twelve months of 32 or 33 days, and includes six important festival days, each of which lie between the months.&#039;&#039;&lt;br /&gt;
:The twelve months of the year are: Nachexen (After-Witching), Jahrdrung (Year-Turn), Pflugzeit (Ploughtide), Sigmarzeit (Sigmartide), Sommerzeit (Summertide), Vorgeheim (Fore-Mystery), Nachgeheim (After-Mystery), Erntezeit (Harvest-tide), Brauzeit (Brew month), Kaldezeit (Chill month), Ulriczeit (Ulric-tide), and Vorhexen (Fore-Witching).&lt;br /&gt;
:The six extra days in the year are: Hexenstag (Witching Day – New Year&#039;s Day), Mitterfruhl (Start Growth – Spring Equinox), Sonnstill (Sun Still – Summer Solstice), Geheimnistag (Day of Mystery), Mittherbst (Less Growth – Autumn Equinox), and Mondstille (World Still – Winter Solstice).&lt;br /&gt;
&lt;br /&gt;
;Years&lt;br /&gt;
:The Imperial Calendar is dated from the year of Sigmar&#039;s coronation as the first emperor, which serves as the year 1 Imperial Calendar (I.C.); the current year is 2512 I.C.&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
*Fortnight (2-weeks)&lt;br /&gt;
&lt;br /&gt;
== Distance ==&lt;br /&gt;
;Rod&lt;br /&gt;
:The rod is a historical unit of length equal to 5½ yards. It may have originated from the typical length of a mediaeval ox-goad.&lt;br /&gt;
;Chain&lt;br /&gt;
:4 rods (66 feet or 22 yards).&lt;br /&gt;
;Furlong&lt;br /&gt;
:(meaning furrow length) the distance a team of oxen could plough without resting. This was standardised to be exactly 40 rods or 10 chains.&lt;br /&gt;
;Acre&lt;br /&gt;
:four by 40 rods. An acre was the amount of land tillable by one man behind one ox in one day. Traditional acres were long and narrow due to the difficulty in turning the plough and the value of river front access.&lt;br /&gt;
;Mile&lt;br /&gt;
:8 furlongs&lt;br /&gt;
;League&lt;br /&gt;
:the distance a person could walk in an hour, most commonly defined as three miles.&lt;br /&gt;
&lt;br /&gt;
= Currency =&lt;br /&gt;
*Brass Penny (d) = $1 ($62.50/lb.)&lt;br /&gt;
*Silver Shilling (/) = $12 ($1,000/lb.)&lt;br /&gt;
*Gold Crown (GC) = $240 ($20,000/lb.)&lt;br /&gt;
Notes:&lt;br /&gt;
*1 gold crown (1GC) = 20 silver shillings (20/-) = 240 brass pennies (240d)&lt;br /&gt;
*1 silver shilling (1/-) = 12 brass pennies (12d)&lt;br /&gt;
*Abbreviated to 1GC = 20/- = 240d&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous  =&lt;br /&gt;
&lt;br /&gt;
*Renaissance era tech, including guns&lt;br /&gt;
&lt;br /&gt;
[[Category:GURPSHammer]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Campaign_Rules_(GURPSHammer)&amp;diff=6415</id>
		<title>Campaign Rules (GURPSHammer)</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Campaign_Rules_(GURPSHammer)&amp;diff=6415"/>
		<updated>2024-01-25T20:10:08Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: Created page with &amp;quot;= Characters =  === Starting === *Starting CPs: 150/-50/-5; This may change depending upon how the previous character died. **Human characters must have a Dooming - this r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Characters =&lt;br /&gt;
&lt;br /&gt;
=== Starting ===&lt;br /&gt;
*Starting CPs: 150/-50/-5; This may change depending upon how the previous character died.&lt;br /&gt;
**Human characters must have a [[Dooming]] - this ritual happens at or around ten years of age and involves a Priest of [[Morr]] who foretells your death. You can use one of your quirks for your Dooming as appropriate. More information will be found on the [[Dooming]] page.&lt;br /&gt;
**Players are encouraged (but not &#039;&#039;required&#039;&#039;) to randomly determine their original profession using the WFRP random character creation, and then build their new character to ensure that&#039;s covered.&lt;br /&gt;
*Starting Money: This is handled special.&lt;br /&gt;
*Tech Level: TL4.&lt;br /&gt;
**Functional black-powder weapons are available to all characters, though they are more common with Dwarfs and Humans.&lt;br /&gt;
*&#039;&#039;&#039;Setting-Specific:&#039;&#039;&#039;&lt;br /&gt;
**Reference Language: Reikspiel; see [[:Category:Campaign Information#Campaign Languages|Campaign Information]] for others.&lt;br /&gt;
**Reference Culture: Imperial; see [[:Category:Campaign Information#Campaign Cultures|Campaign Information]] for others.&lt;br /&gt;
**Reference Area: [[:Category:Reikland|Reikland]]&lt;br /&gt;
&lt;br /&gt;
=== In Play ===&lt;br /&gt;
*Forthcoming&lt;br /&gt;
&lt;br /&gt;
= Advancement =&lt;br /&gt;
*1 point per session&lt;br /&gt;
*Maximum of 1 point per session, between sessions, for &amp;quot;helping to tell the story&amp;quot; via the blog (or similar means)&lt;br /&gt;
&lt;br /&gt;
= New &amp;amp; Modified Rules =&lt;br /&gt;
== Official Options In Effect ==&lt;br /&gt;
*Forthcoming&lt;br /&gt;
&lt;br /&gt;
== House Rules In Effect ==&lt;br /&gt;
*Forthcoming&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Rulings===&lt;br /&gt;
*Fortchoming&lt;br /&gt;
&lt;br /&gt;
=== New Maneuvers ===&lt;br /&gt;
*New Maneuver: Move &amp;amp; Ready; DX-2 to avoid tossing the readied item; subject to other conditions; [http://forums.sjgames.com/showthread.php?p=653635&amp;amp;highlight=ready+move+step Reference]&lt;br /&gt;
*New Maneuver: All-Out Ready; Standard AoA rules, no DX check req.; [http://forums.sjgames.com/showthread.php?p=653635&amp;amp;highlight=ready+move+step Reference]&lt;br /&gt;
&lt;br /&gt;
== Setting-Specific Mechanics ==&lt;br /&gt;
*Prestige Ratings grant a modifier to Area Knowledge, Heraldry, etc. as follows: Very High/Extreme: no roll req); High: +4; Above Average: +2; Average: +0; Below Average: -2; Low: -4; Very Low: -6. May also affect Frequency of Recognition checks?&lt;br /&gt;
*Magic: &#039;&#039;See [[The Aethyr]]&#039;&#039;&lt;br /&gt;
== Rank and Status ==&lt;br /&gt;
&amp;lt;p&amp;gt;Feudal and Religious Rank replaces Status, per &#039;&#039;Social Engineering&#039;&#039; p. 13; cost for either is 10/Level. In all ways, improving your Rank/Status requires GM approval as the Empire is a very stratified society.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Feudal Rank/Status of Secular Officials===&lt;br /&gt;
:8&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Emperor/Empress&lt;br /&gt;
:7&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Grand Duke/Duchess&lt;br /&gt;
:6&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elector/Electress, Archduke/Archduchess&lt;br /&gt;
:5&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Duke/Duchess, Prince(ss)&lt;br /&gt;
:4&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Margrave/Margravine, Landgrave/Landgravine&lt;br /&gt;
:3&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Count(ess) of the Empire, Count(ess) Palatine, Altgrave/Altgravine&lt;br /&gt;
:2&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Burgrave/Burgravine, Baron(ess)&lt;br /&gt;
:1&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Knight, Captain, Craftsman/Merchant&lt;br /&gt;
:0&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Villein/Townsman&lt;br /&gt;
:-1&amp;amp;nbsp;&amp;amp;nbsp;Serf, Rogue&lt;br /&gt;
:-2&amp;amp;nbsp;&amp;amp;nbsp;Beggar&lt;br /&gt;
&lt;br /&gt;
===Chivalric or Templar Orders===&lt;br /&gt;
Prerequisite Advantage: None&lt;br /&gt;
Prerequisite Skill: Riding (Equine), Theology (Templar Orders only), and one weapon skill.&lt;br /&gt;
&lt;br /&gt;
:4&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Grand Master (Not suitable for PCs)&lt;br /&gt;
:3&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Inner Circle Preceptor (Not suitable for PCs)&lt;br /&gt;
:2&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Inner Circle Knight (Requires Status 3+)&lt;br /&gt;
:1&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Preceptor (Requirest Status 2+)&lt;br /&gt;
:0&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Knight&lt;br /&gt;
&lt;br /&gt;
===Religious Rank of Clerical Officials===&lt;br /&gt;
Prerequisite Advantage: Warp Empathy (Magery)&lt;br /&gt;
Prerequisite Skill: Theology &amp;amp; Religious Ritual&lt;br /&gt;
&lt;br /&gt;
:4&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Patriarch, High Theogonist, etc. (Not suitable for PCs)&lt;br /&gt;
:3&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;High Priest (Requires Status 3+)&lt;br /&gt;
:2&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Annointed Priest (Requires Status 2)&lt;br /&gt;
:1&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Priests (Requirest Status 1)&lt;br /&gt;
:0&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Initiate&lt;br /&gt;
&lt;br /&gt;
===Military Rank (By Type)===&lt;br /&gt;
Each Imperial City-State and Province is a semi-autonomous region, governed by an Elector or Burgomeister. The E are descended from the original tribal warlords appointed by Sigmar to govern the regions of his realm. Each Imperial province or City-State maintains a state regiment with its own rank and distinctive livery. Choices are: Middenheim, Hochland, Norland, Talabheim, Stirland, Reikland, Talabecland, Nuln, Ostland, Averland, Altdorf, Wissenland, Ostermark, and Middenland.&lt;br /&gt;
&lt;br /&gt;
Prerequisite Advantage: Legal Enforcement Powers&lt;br /&gt;
Prerequisite Skill: Law &amp;amp; Any single Weapon Skill&lt;br /&gt;
&lt;br /&gt;
:8&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The Emperor (Not suitable for PCs)&lt;br /&gt;
:7&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Reiksmarshall (Not suitable for PCs)&lt;br /&gt;
:6&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elector (Not suitable for PCs)&lt;br /&gt;
:5&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;General (Requires Status 4+)&lt;br /&gt;
:4&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Commander (Requires Status 3)&lt;br /&gt;
:3&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Captain (Requires Status 2)&lt;br /&gt;
:2&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Petty Captain (Requires Status 1)&lt;br /&gt;
:1&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sergeant (Requires Status 0)&lt;br /&gt;
:0&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Soldier (Requires Status 0)&lt;br /&gt;
&lt;br /&gt;
===Status of Household Members===&lt;br /&gt;
*-0 Spouse&lt;br /&gt;
*-1 Dowager&lt;br /&gt;
*-1 Children&lt;br /&gt;
*-½ Bastard&lt;br /&gt;
*Min &amp;quot;household officer&amp;quot; Status 0 for Status 1 Household, 1 for 2-3, 2 for 4+&lt;br /&gt;
Use Status instead of Feudal Rank for family members unless they have a position of authority beyond the household itself, or a courtesy title&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*Ranks and forms of address in a [[Feudal_System#Ranks_and_forms_of_address|Feudal Region]]&lt;br /&gt;
*Ranks and forms of address in a [[Free_City#Ranks_and_forms_of_address|Free City]]&lt;br /&gt;
*Ranks and forms of address in a [[:Category:Guilds#Ranks_and_forms_of_address|Guild]]&lt;br /&gt;
*Ranks and forms of address in the [[:Category:Heroes&#039;_Guild_of_Imperia#Ranks_and_forms_of_address|Heroes&#039; Guild]]&lt;br /&gt;
*Ranks and forms of address in the [[:Category:Imperial_Church_of_the_Pantheon#Ranks_and_Forms_of_Address|Imperial Church]]&lt;br /&gt;
*Ranks and forms of address in the [[:Category:Wizards&#039;_Guild_of_Imperia#Ranks_and_Forms_of_Address|Wizards&#039; Guild]]&lt;br /&gt;
&lt;br /&gt;
[[Category:GURPSHammer]][[Category:Campaign Information]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Campaign_Information&amp;diff=6414</id>
		<title>Category:Campaign Information</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Campaign_Information&amp;diff=6414"/>
		<updated>2024-01-25T17:44:34Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: Created page with &amp;quot;thumb = Setting = ==Theme== &amp;lt;strong&amp;gt;The Enemy Within:&amp;lt;/strong&amp;gt; The Enemy Within wears a human face, and walks among the everyday folk. Whi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WFRP-EmpireOfMan.JPG|500px|thumb]]&lt;br /&gt;
= Setting =&lt;br /&gt;
==Theme==&lt;br /&gt;
&amp;lt;strong&amp;gt;The Enemy Within:&amp;lt;/strong&amp;gt; The Enemy Within wears a human face, and walks among the everyday folk. While all eyes are on the enemy without, the enemy within walks freely, exchanging cheery greetings with friends and neighbours even as it plots the destruction of the world. Using the distraction of the enemy without to their advantage — the vast and twisted hordes of Chaos that lurk beyond the Empire and Kislev to the north, ready to pour across the border and into the Old World without warning — the enemy within is closer and arguably much more dangerous. The society of the Empire is riddled with Chaos cults, great and small. Some, like the Purple Hand, are widespread, their plans vast and unguessable; others are small and local, and may not even know that they serve the Ruinous Powers. As the Characters progress through the campaign, they become more and more aware that anyone they meet could be an agent of Chaos in disguise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Human Frailty:&amp;lt;/strong&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Choices of Evils:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Grim Fantasy:&amp;lt;/strong&amp;gt; The Enemy Within is a low, dark fantasy; or ‘grubby fantasy’ as we used to call it before such terms were coined. WFRP Characters are often not especially heroic compared to their lethal counterparts in other fantasy games. Instead of gleaming towers of enchanted stone, the buildings of the Empire are half-timbered, huddled tight like the cities of medieval Europe. Magic is known in the world, but it is not widespread, and it’s dangerous to use. Monsters are known to live in the wildernesses between the islands of civilisation, but the most dangerous enemies are often close neighbours, most of whom are all too human.&lt;br /&gt;
&lt;br /&gt;
==Style==&lt;br /&gt;
Grimdark medieval fantasy with slices of dark humor.&lt;br /&gt;
&lt;br /&gt;
==Central Tension==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
===Inciting Incident===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Expectations==&lt;br /&gt;
*Expect social interactions with both lowborn and nobility/royalty&lt;br /&gt;
*Expect brutal combat; anyone can die&lt;br /&gt;
*Expect to get caught up in political intrigues well above your pay-grade&lt;br /&gt;
*Expect to stay mostly within Reikland borders (for now)&lt;br /&gt;
&lt;br /&gt;
==Intended Features==&lt;br /&gt;
*TBD&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*Reference Language: Reikspiel&lt;br /&gt;
*Reference Culture: Imperial&lt;br /&gt;
&lt;br /&gt;
= Campaign Languages  =&lt;br /&gt;
&lt;br /&gt;
Nearly all realms that fall within the Imperia region are diglossic: speaking the common tongue for official purposes, or for foreigners, and their local tongue for casual or private conversation (and sometimes when cursing). In the realms of the non-human races, the population tends to speak its own language for all purposes, but are usually capable of also speaking Generic to foreigners. Non-human languages also tend to be more homogenous.&lt;br /&gt;
*Reikspiel (aka &amp;quot;Common&amp;quot; for this campaign)&lt;br /&gt;
*Bretonnian (think French)&lt;br /&gt;
*Classical (think Latin)&lt;br /&gt;
*Elthárin (Elf tongue)&lt;br /&gt;
*Estalian (think Spanish)&lt;br /&gt;
*Khazalid (Dwarf tongue; is &amp;lt;em&amp;gt;taught&amp;lt;/em&amp;gt; to no-Dwarfs)&lt;br /&gt;
*Magick (required for all spellcasters)&lt;br /&gt;
*Tilean (think Italian)&lt;br /&gt;
&lt;br /&gt;
= Campaign Cultures =&lt;br /&gt;
*Imperial (covers the citizens of the Empire)&lt;br /&gt;
*Bretonnian (covers ... Bretonnia)&lt;br /&gt;
*Non-human (Elvish, Dwarfish, Halfling, etc.)&lt;br /&gt;
&lt;br /&gt;
= Common Measurements  =&lt;br /&gt;
== Time ==&lt;br /&gt;
;Hours&lt;br /&gt;
Sunrise Bell (~06); Midmorning Bell (~09); Noon Bell (~12); Midafternoon Bell (~15); Sunset Bell (~18); Midevening Bell (~21); Midnight Bell (~00); Last Bell (~03)&lt;br /&gt;
&lt;br /&gt;
;Days of the Week&lt;br /&gt;
:Angestag (Startweek); Festag (Holyday); Wellentag (Workday); Aubentag (Levyday); Bezahltag (Taxday); Konistag (Kingday)&lt;br /&gt;
&lt;br /&gt;
;Months&lt;br /&gt;
&#039;&#039;The dating system splits the 400-day year into twelve months of 32 or 33 days, and includes six important festival days, each of which lie between the months.&#039;&#039;&lt;br /&gt;
:The twelve months of the year are: Nachexen (After-Witching), Jahrdrung (Year-Turn), Pflugzeit (Ploughtide), Sigmarzeit (Sigmartide), Sommerzeit (Summertide), Vorgeheim (Fore-Mystery), Nachgeheim (After-Mystery), Erntezeit (Harvest-tide), Brauzeit (Brew month), Kaldezeit (Chill month), Ulriczeit (Ulric-tide), and Vorhexen (Fore-Witching).&lt;br /&gt;
:The six extra days in the year are: Hexenstag (Witching Day – New Year&#039;s Day), Mitterfruhl (Start Growth – Spring Equinox), Sonnstill (Sun Still – Summer Solstice), Geheimnistag (Day of Mystery), Mittherbst (Less Growth – Autumn Equinox), and Mondstille (World Still – Winter Solstice).&lt;br /&gt;
&lt;br /&gt;
;Years&lt;br /&gt;
:The Imperial Calendar is dated from the year of Sigmar&#039;s coronation as the first emperor, which serves as the year 1 Imperial Calendar (I.C.); the current year is 2512 I.C.&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
*Fortnight (2-weeks)&lt;br /&gt;
&lt;br /&gt;
== Distance ==&lt;br /&gt;
;Rod&lt;br /&gt;
:The rod is a historical unit of length equal to 5½ yards. It may have originated from the typical length of a mediaeval ox-goad.&lt;br /&gt;
;Chain&lt;br /&gt;
:4 rods (66 feet or 22 yards).&lt;br /&gt;
;Furlong&lt;br /&gt;
:(meaning furrow length) the distance a team of oxen could plough without resting. This was standardised to be exactly 40 rods or 10 chains.&lt;br /&gt;
;Acre&lt;br /&gt;
:four by 40 rods. An acre was the amount of land tillable by one man behind one ox in one day. Traditional acres were long and narrow due to the difficulty in turning the plough and the value of river front access.&lt;br /&gt;
;Mile&lt;br /&gt;
:8 furlongs&lt;br /&gt;
;League&lt;br /&gt;
:the distance a person could walk in an hour, most commonly defined as three miles.&lt;br /&gt;
&lt;br /&gt;
= Currency =&lt;br /&gt;
*Brass Penny (d) = $1 ($62.50/lb.)&lt;br /&gt;
*Silver Shilling (/) = $12 ($1,000/lb.)&lt;br /&gt;
*Gold Crown (GC) = $240 ($20,000/lb.)&lt;br /&gt;
Notes:&lt;br /&gt;
*1 gold crown (1GC) = 20 silver shillings (20/-) = 240 brass pennies (240d)&lt;br /&gt;
*1 silver shilling (1/-) = 12 brass pennies (12d)&lt;br /&gt;
*Abbreviated to 1GC = 20/- = 240d&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous  =&lt;br /&gt;
&lt;br /&gt;
*Renaissance era tech, including guns&lt;br /&gt;
&lt;br /&gt;
[[Category:GURPSHammer]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Sigmar&amp;diff=6413</id>
		<title>Sigmar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Sigmar&amp;diff=6413"/>
		<updated>2024-01-18T22:21:59Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sigmar.PNG|200px|thumb]]&lt;br /&gt;
Sigmar, also called Sigmar Heldenhammer, meaning &amp;quot;Hammer of the Goblins&amp;quot; in Old Reikspiel, born as Sigmar Unberogen, sometimes called the &amp;quot;God-King&amp;quot; and who reigned as the first Emperor of Man, is a former mortal man who has become an ascended god of the Old World Pantheon, embodying the spread of civilisation and its protection. He is the founder of the Empire of Man, its first emperor and its current patron deity. Sigmar is the object of devotion for the state religion of the Cult of Sigmar, the most powerful religious institution of the Empire.&lt;br /&gt;
&lt;br /&gt;
Born over 2500 years ago to the Unberogen tribe, his coming having been heralded by the Twin-Tailed Comet, Sigmar, alone of the kings among the 12 barbaric tribes of Men who founded the Empire, was possessed of a singular drive to put an end to the bloody tribal conflict that had riven his people apart. Through words and deeds, Sigmar brought the tribes of Men together while casting aside those who defied him and then, with warhammer and fury, drove the enemies of Mankind from his homeland. After Sigmar had completed the unification, he was coronated as the first Emperor of Man by the Ar-Ulric himself, having been a deeply devout Ulrican in mortal life. For fifty years did Sigmar reign over the Empire -- it was a golden age that was just, fair and prosperous.&lt;br /&gt;
&lt;br /&gt;
Yet despite that, many challenges to the Empire&#039;s stability were faced and overcome by Sigmar&#039;s daring and leadership: the invasions of the Chaos-corrupted Norsii barbarians, and even the march of the Lord of the Undead, the Great Necromancer Nagash himself, whom Sigmar defeated in single-combat at the gates of his capital of Reikdorf. In the last year of his rule, and the anniversary of his coronation by the Ar-Ulric, Sigmar rose up from his throne and left the the lands of the Empire, heading eastwards towards the Worlds Edge Mountains. He was accompanied by a great wolf on one flank and a massive boar on the other, his visage a mask of grim determination. His destination and purpose were known only to himself.&lt;br /&gt;
&lt;br /&gt;
Whatever the truth of these legends, the simple fact remained that the Father of the Empire had gone. Within a generation of his passing, the people of his Empire clamoured around a wild-eyed Ulrican friar named Johann Helstrum who proclaimed that he had borne witness to a vision of [[Ulric]] himself, the god of war, winter, and wolves, placing the divine crown of godhood upon Sigmar&#039;s brow and elevating him to join the company of the deities of the Old World Pantheon. Thus was born the [[Cult of Sigmar]] -- the Men of the Empire claiming that their greatest lord had not fallen in the east, but had ascended boldly to rule the heavens. A new, ascended God-King, one born of mortal origins, but destined to protect his people so long as his Empire stood.&lt;br /&gt;
&lt;br /&gt;
Over millennia later, the [[Cult of Sigmar]] has become the most widespread and most powerful faith in all the Empire -- rivalled only by the ancient Cult of Ulric, and even then only in the northern provinces. Sigmar is said to constantly battle the Dark Gods, working to stem their malignant influence from infecting the realm of Men. The souls of all his worshippers martyred in a battle against the Northmen or other forces of Chaos make their way to his side, to aid him in his holy struggle.&lt;br /&gt;
&lt;br /&gt;
In Sigmar&#039;s divine, all-seeing wisdom, he sees the need for strength from his followers -- not only of sinew, but of will and of faith. Unholy threats assail his favoured nation, both from within and from without, and thus he channels his might into his mortal champions -- the mighty Warrior-Priests of Sigmar and the Witch Hunter Templars.&lt;br /&gt;
&lt;br /&gt;
Above all, however, it is faith that serves as the chief weapon of the Empire. Unwavering in their devotion, the warriors of the Empire stand strong against such horrors that would make lesser men go mad with fear. They need only hear the recitation of the verses of the sacred Sigmarite prayer known as the Deus Sigmar to drive them to commit unparalleled acts of heroism.&lt;br /&gt;
&lt;br /&gt;
[[Category:GURPSHammer]] [[Category:Religion and Belief]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Ranald&amp;diff=6412</id>
		<title>Ranald</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Ranald&amp;diff=6412"/>
		<updated>2024-01-18T18:08:39Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: Created page with &amp;quot;thumb Ranald, also called &amp;quot;Smiling Ranald,&amp;quot; the &amp;quot;God of Tricksters&amp;quot; and the &amp;quot;Trickster God,&amp;quot; is the god of luck, fortune, mischief, tricksters, fre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rainald.PNG|200px|thumb]]&lt;br /&gt;
Ranald, also called &amp;quot;Smiling Ranald,&amp;quot; the &amp;quot;God of Tricksters&amp;quot; and the &amp;quot;Trickster God,&amp;quot; is the god of luck, fortune, mischief, tricksters, freedom, rogues, and thieves in the Old World Pantheon. Some scholars claim he is one of the Classical Gods who were introduced to the early Empire of Man by the nations of the south, while some Ranaldian factions vehemently argue that he was once a mortal. Ranald is the representative of many different aspects of life among the Men of the Old World, both positive and negative. Most commonly he is recognised as the divine patron of thieves and rogues, but aside from them his cult attracts gamblers and merchants, liars and tricksters, and the poor and downtrodden.&lt;br /&gt;
&lt;br /&gt;
The nature of Ranald is to never be what he seems. Fittingly, his cult is a curious one that, to many, barely seems like a religious cult at all. It lacks the trappings, the pomp and majesty, even the structure of other Human religious cults. His temples are the gaming halls, the brothels, the taverns, and other dens of iniquity, not the gilt structures of gold and marble. Prayers to invoke him often take the form of riddling, questioning, and considering conundrums and enigmas. Fittingly, Ranald&#039;s priests are thieves, tricksters, and gamblers, rather than the educated, effete elite so favoured by other deities. Indeed, Ranald and his priests are unlike any others found among Men -- a fact that is both distressing and delightful. Ranald may even see fit to reveal the great joke of life to his priests, inspiring irreverent laughter in his own devoted in the face of the unsettling, intimidating, and terrifying.&lt;br /&gt;
&lt;br /&gt;
The [[Cult of Ranald]] is, by general perception, a disorganised rabble of charlatans, thieves, and ne&#039;er-do-wells. Authority figures loathe the worship of Ranald and do not embrace its clergy as they do those of other cults of the Old World, despising him as a god of thieves and scoundrels. Even the Empire&#039;s middle-class, who try to honour most of the gods equally to insure every aspect of their lives against calamity, dislike him, specifically the law-abiding folk.[6c] He is spoken of by the orthodox leaders of other cults as the wicked trickster god, a patron of &amp;quot;base personages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
However, Ranald is a far more popular god than one could determine by counting temples in the street. His cult is more co-ordinated than it appears, popular throughout the Empire and the Old World among a broad swath of people. He is popular among the urban poor, is a hero to the masses, and is beloved by all those whose daily tasks revolve around money. Those who dislike him still ensure the proper coins are slipped to the right people so that he will turn his eye from their businesses, and because he so loves to see the mighty fall, powerful merchants who got where they are by prayer to Ranald are sure to donate a great deal of their wealth to his cult.&lt;br /&gt;
&lt;br /&gt;
Ranald blends truth and lies as if there were no difference. His priests are tricksters by nature, and those who call upon him often find themselves obsessed with change. Furthermore, Ranald may have some influence over the Winds of Magic, and a pact with him can prevent wizards from suffering the Curse of [[Tzeentch]]. And yet, as much as many in authority would like to see his cult dissipated, Ranald is in fact an official god of the Empire, and his cult permitted representation in the Grand Conclave of major Imperial religions. It even has Warrior Priests, typically master thieves, nimble rascals and military agents, who act on behalf of the Emperor.&lt;br /&gt;
&lt;br /&gt;
What sets Ranald apart from darker gods, or even just the likes of [[Khaine]], is that he is not evil or malicious. He is more a cheerful trickster than outright criminal, said to have a love of deflating pride with clever tricks and ruses, and ruled largely by his irrepressible sense of humour. His interest in larceny stems from his joy in the discomfiture of the pompous and self-important, rather than from avarice,[11a] and he considers anything that makes the authorities look like fools a job well done. Theft, cheating, lying, and skullduggery are all acceptable in his eyes,[1d] but he abhors violence of all kinds and prohibits it except as a last resort in self-defence and sometimes in cases of dishonor.&lt;br /&gt;
&lt;br /&gt;
According to myth, Ranald was once mortal, a gentle bandit who robbed from the rich and gave to the poor. This so charmed [[Shallya]] that the goddess fell in love. One fateful day, she found Ranald dying, fatally touched by the plagues of the [[Nurgle | Fly Lord]]. Unable to accept this, she let Ranald drink from her holy chalice, granting the rogue eternal life. But it was all a trick — Ranald&lt;br /&gt;
had faked it all — and, laughing, the new god gleefully danced into the heavens. &lt;br /&gt;
&lt;br /&gt;
[[Category:GURPSHammer]] [[Category:Religion and Belief]]&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=File:Rainald.PNG&amp;diff=6411</id>
		<title>File:Rainald.PNG</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=File:Rainald.PNG&amp;diff=6411"/>
		<updated>2024-01-18T18:00:00Z</updated>

		<summary type="html">&lt;p&gt;Rigil Kent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rigil Kent</name></author>
	</entry>
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