<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.olympusrpg.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ronnke</id>
	<title>OlympusRPG Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.olympusrpg.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ronnke"/>
	<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Special:Contributions/Ronnke"/>
	<updated>2026-07-26T11:24:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Calendar&amp;diff=10930</id>
		<title>Category:Pelervar/Calendar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Calendar&amp;diff=10930"/>
		<updated>2026-07-20T06:38:22Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: /* The 24-hour day */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Calendar}}&lt;br /&gt;
{{DEFAULTSORT:Calendar}}&lt;br /&gt;
&lt;br /&gt;
== The Calendar of the Four Turnings ==&lt;br /&gt;
&#039;&#039;Standard civil calendar of Pelervar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Four hundred days turn through spring, summer, autumn, and winter. Twelve days of Rest close the year before the cycle begins again.&lt;br /&gt;
&lt;br /&gt;
=== Calendar at a Glance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Month or Season&lt;br /&gt;
!Common Season&lt;br /&gt;
!Days&lt;br /&gt;
!Role in the Year&lt;br /&gt;
|-&lt;br /&gt;
|Dawnrise&lt;br /&gt;
|Spring&lt;br /&gt;
|100&lt;br /&gt;
|Growth, planting, reopened roads, and beginnings&lt;br /&gt;
|-&lt;br /&gt;
|Suncrest&lt;br /&gt;
|Summer&lt;br /&gt;
|100&lt;br /&gt;
|Heat, sailing, travel, construction, and public life&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|Autumn&lt;br /&gt;
|100&lt;br /&gt;
|Harvest, accounting, preparation, and gathering in&lt;br /&gt;
|-&lt;br /&gt;
|Deepstill&lt;br /&gt;
|Winter&lt;br /&gt;
|100&lt;br /&gt;
|Cold, repair, study, endurance, and closure&lt;br /&gt;
|-&lt;br /&gt;
|Rest&lt;br /&gt;
|Year-end interlude&lt;br /&gt;
|12&lt;br /&gt;
|A holiday season outside the four months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The complete year ===&lt;br /&gt;
Four 100-day months make 400 ordinary days. Each month contains ten Tendays, producing forty Tendays across the ordinary year. Rest adds one exceptional twelve-day week, producing a 412-day year. Every day contains 24 hours. The calendar requires no leap days or corrective years.&lt;br /&gt;
&lt;br /&gt;
=== Structure of the Year ===&lt;br /&gt;
The calendar year begins at midnight before Dawnrise 1 and ends at midnight after Rest 12. Each of the four principal months is also a season, so the words &#039;&#039;month&#039;&#039; and &#039;&#039;season&#039;&#039; are often interchangeable in ordinary speech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawnrise → Suncrest → Sunfall → Deepstill → Rest → Dawnrise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rest belongs to the year but to none of the months. It falls after winter and before spring. In colder lands it often coincides with thawing ground, swollen streams, bare trees, and the first subtle signs that Dawnrise is approaching.&lt;br /&gt;
&lt;br /&gt;
== The Four Months ==&lt;br /&gt;
&lt;br /&gt;
=== Dawnrise | Spring · Days 1–100 ===&lt;br /&gt;
Dawnrise opens the year. Temperatures begin to rise, new growth appears, rivers swell, roads reopen, and farms return to active work. It is the favoured month for beginnings: planting, apprenticeships, new contracts, household moves, and the first long journeys after winter.&lt;br /&gt;
&lt;br /&gt;
==== First Turning ====&lt;br /&gt;
On Dawnrise 1, rural households traditionally plant something before midday. The act may be as grand as sowing a field or as small as placing one seed beside a doorway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Growth and renewal&lt;br /&gt;
* Planting and preparation&lt;br /&gt;
* New contracts and apprenticeships&lt;br /&gt;
* Reopened roads and renewed travel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;A Dawnrise promise is hopeful, but not yet tested.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Suncrest | Summer · Days 1–100 ===&lt;br /&gt;
Suncrest is the brightest and most active month of the year. It brings the longest settled weather, the busiest sea traffic, major markets, public festivals, and the height of construction. Armies and mercenary companies also favour it for campaigning, giving rise to the soldiers&#039; name &amp;quot;the Marching Hundred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== High Turning ====&lt;br /&gt;
At the boundary between Dawnrise and Suncrest, lamps, harbour lights, and civic beacons are commonly allowed to burn late into the night.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sailing and commerce&lt;br /&gt;
* Travel and campaigning&lt;br /&gt;
* Construction and public works&lt;br /&gt;
* Courtship, festivals, and civic gatherings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;Suncrest work is urgent, public, and carried out at full effort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sunfall | Autumn · Days 1–100 ===&lt;br /&gt;
Sunfall is the month of harvest, reckoning, and preparation. Fields and orchards are gathered in, livestock is brought closer to shelter, preserved food fills markets, and merchant houses settle seasonal accounts. As the month advances, temperatures fall and storms become more frequent over the Zahari Passage.&lt;br /&gt;
&lt;br /&gt;
==== Full Turning ====&lt;br /&gt;
At the opening of Sunfall, it is customary to set aside the first portion of a harvest, profit, or completed work for those who helped produce it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Harvest and preservation&lt;br /&gt;
* Accounting and collected debts&lt;br /&gt;
* Homecoming and shared labour&lt;br /&gt;
* Storm preparation and winter stores&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;Count it in Sunfall means that success is real only when the result can be measured.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Deepstill | Winter · Days 1–100 ===&lt;br /&gt;
Deepstill closes the four-month cycle. In colder regions it brings frost and snow; along the coasts it brings dangerous seas, heavy rain, and long periods when ships remain in harbour. Deepstill is not considered idle. It is the month of mending tools, recaulking ships, inspecting walls, copying records, preserving stores, and making deliberate decisions.&lt;br /&gt;
&lt;br /&gt;
==== Last Turning ====&lt;br /&gt;
The opening of Deepstill marks the point at which communities turn inward. Councils begin their longest deliberations, workshops shift from production to repair, and households take stock of what must last until the year closes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Endurance and careful rationing&lt;br /&gt;
* Repair, maintenance, and inspection&lt;br /&gt;
* Study, record-keeping, and deliberation&lt;br /&gt;
* Family obligations and preparation for Rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;Deepstill patience is the ability to endure without becoming idle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rest: The Twelve Days Outside the Months ==&lt;br /&gt;
Rest is a short season of twelve days placed between Deepstill and Dawnrise. It is part of the 412-day year but belongs to none of the four months. It is treated as a single exceptional twelve-day week rather than a Tenday, and its dates are written simply as Rest 1 through Rest 12.&lt;br /&gt;
&lt;br /&gt;
Most ordinary labour slows or ceases during Rest. Markets keep reduced hours, courts hear only urgent matters, and many guild halls close their public doors. Harbour watches, healers, funerary workers, guards, and other essential services continue, commonly with additional pay or compensatory leave.&lt;br /&gt;
&lt;br /&gt;
=== Customary protections during Rest ===&lt;br /&gt;
&lt;br /&gt;
* Debts are not collected during Rest.&lt;br /&gt;
* Contracts do not expire during Rest.&lt;br /&gt;
* Evictions and property seizures are suspended.&lt;br /&gt;
* A deadline falling during Rest moves to Dawnrise 1.&lt;br /&gt;
* No new military campaign should formally begin during Rest.&lt;br /&gt;
&lt;br /&gt;
These customs are not enforced identically in every realm or city, but violating them is widely regarded as greedy, dishonourable, or ominous.&lt;br /&gt;
&lt;br /&gt;
=== The three observances of Rest ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Observance&lt;br /&gt;
!Days&lt;br /&gt;
!Purpose&lt;br /&gt;
|-&lt;br /&gt;
|The Letting&lt;br /&gt;
|1–4&lt;br /&gt;
|Burdens of the old year are released. Borrowed tools are returned, old notices are removed, broken objects are repaired or discarded, and disputes that can end without judgement are settled.&lt;br /&gt;
|-&lt;br /&gt;
|The Keeping&lt;br /&gt;
|5–8&lt;br /&gt;
|Households, friends, and communities gather. Practical gifts are exchanged, communal meals are held, and absent or deceased companions may be remembered. Rest 7 is traditionally the quietest day of the year.&lt;br /&gt;
|-&lt;br /&gt;
|The Waking&lt;br /&gt;
|9–12&lt;br /&gt;
|Attention turns toward the year ahead. Games, races, masked performances, and public feasts become common. On Rest 12, lamps are briefly extinguished at midnight and relit to welcome Dawnrise.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restborn ===&lt;br /&gt;
People born during the twelve-day holiday are sometimes called Restborn. Their birthdays are observed on their numbered Rest day rather than moved into one of the four months.&lt;br /&gt;
&lt;br /&gt;
== Tendays, Days, and Watches ==&lt;br /&gt;
&lt;br /&gt;
=== The Tenday ===&lt;br /&gt;
A Tenday is the standard civil unit of ten consecutive days. Each 100-day month contains exactly ten Tendays, giving the four ordinary months forty Tendays in total. The word &#039;&#039;week&#039;&#039; is rarely used for ordinary dates; in most of Pelervar, people simply say &#039;&#039;Tenday&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The ten named days repeat in the same order throughout every month. Because each month contains a whole number of Tendays, Dawnrise, Suncrest, Sunfall, and Deepstill always begin on Firstday and end on Lastday. A date may be spoken as &amp;quot;Dawnrise 36&amp;quot; or more formally as &amp;quot;Highday of the Fourth Tenday of Dawnrise.&amp;quot; Legal, mercantile, and historical records usually favour the numbered form.&lt;br /&gt;
&lt;br /&gt;
=== The ten named days ===&lt;br /&gt;
The day names are inherited calendar terms rather than instructions for work or worship. Their associations vary by culture, profession, and faith, and none is a universal holy day.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order&lt;br /&gt;
!Day&lt;br /&gt;
!Common associations&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Firstday&lt;br /&gt;
|The opening day of every Tenday.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Moonday&lt;br /&gt;
|Associated with the moon, night, tides, and old folk traditions.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Loreday&lt;br /&gt;
|Associated with learning, memory, stories, and recorded knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Wayday&lt;br /&gt;
|Associated with roads, journeys, fortune, and safe passage.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Shoreday&lt;br /&gt;
|Associated with coasts, rivers, crossings, and the meeting of land and water.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Highday&lt;br /&gt;
|Traditionally regarded as the high point of the Tenday; the name&#039;s older origin is disputed.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Ashday&lt;br /&gt;
|Associated with fire, memory, destruction, mourning, and renewal.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Hollowday&lt;br /&gt;
|Associated with silence, hidden places, absence, and things unseen.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Starday&lt;br /&gt;
|Associated with the night sky, navigation, distant places, and omens.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Lastday&lt;br /&gt;
|The closing day of every Tenday.&lt;br /&gt;
|}&lt;br /&gt;
The sequence is: &#039;&#039;&#039;Firstday · Moonday · Loreday · Wayday · Shoreday · Highday · Ashday · Hollowday · Starday · Lastday&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rest and the weekly cycle ===&lt;br /&gt;
Rest is one exceptional twelve-day week rather than a Tenday. Its days are numbered Rest 1 through Rest 12 and do not carry the ordinary Tenday day names. The Tenday cycle ends on Lastday, Deepstill 100, and begins anew on Firstday, Dawnrise 1; Rest therefore causes no weekday drift from one year to the next.&lt;br /&gt;
&lt;br /&gt;
== The 24-hour day ==&lt;br /&gt;
Every day contains 24 hours. Civic clocks number the hours in the usual manner, while guards, sailors, and travellers often divide the day into eight watches of three hours each.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Watch (Hour)&lt;br /&gt;
!Name&lt;br /&gt;
!Watch (Hour)&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|1, (00:00 H)&lt;br /&gt;
|Deep Dark&lt;br /&gt;
|5, (12:00 H)&lt;br /&gt;
|High Sun&lt;br /&gt;
|-&lt;br /&gt;
|2, (03:00 H)&lt;br /&gt;
|Beforelight&lt;br /&gt;
|6, (15:00 H)&lt;br /&gt;
|Falling&lt;br /&gt;
|-&lt;br /&gt;
|3, (06:00 H)&lt;br /&gt;
|Dawning&lt;br /&gt;
|7, (18:00 H)&lt;br /&gt;
|Evening&lt;br /&gt;
|-&lt;br /&gt;
|4, (09:00 H)&lt;br /&gt;
|Morning&lt;br /&gt;
|8, (21:00 H)&lt;br /&gt;
|First Dark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Writing and Speaking Dates ==&lt;br /&gt;
The standard Free Cities form places the day before the month when written formally. In casual speech, either order may be heard.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Example&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|43 Sunfall, Year 286&lt;br /&gt;
|A formal date during an ordinary month.&lt;br /&gt;
|-&lt;br /&gt;
|Rest 8, Year 286&lt;br /&gt;
|A formal date during the year-end holiday.&lt;br /&gt;
|-&lt;br /&gt;
|12 Deepstill&lt;br /&gt;
|A shortened date when the year is understood.&lt;br /&gt;
|-&lt;br /&gt;
|Fourth Tenday of Suncrest&lt;br /&gt;
|A broad period rather than a precise day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural and Religious Use ==&lt;br /&gt;
The Calendar of the Four Turnings is a civil calendar rather than the property of a single faith. Merchants, courts, guilds, armies, farmers, and sailors use the same structure, although local customs differ.&lt;br /&gt;
&lt;br /&gt;
Followers of Calleth give special religious importance to the boundaries between the four months, observing them as seasonal Turnings. Other faiths place their own holy days within the calendar without controlling its month names or structure. The midnight relighting at the end of Rest is likewise a civic tradition, even though individual temples interpret it according to their own teachings.&lt;br /&gt;
&lt;br /&gt;
== Common Calendar Expressions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Expression&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|A Dawnrise promise&lt;br /&gt;
|A hopeful undertaking whose difficulty has not yet been tested.&lt;br /&gt;
|-&lt;br /&gt;
|Suncrest work&lt;br /&gt;
|Labour performed quickly, publicly, or under intense pressure.&lt;br /&gt;
|-&lt;br /&gt;
|Count it in Sunfall&lt;br /&gt;
|Do not claim success until the result can be measured.&lt;br /&gt;
|-&lt;br /&gt;
|Deepstill patience&lt;br /&gt;
|The ability to endure without becoming idle.&lt;br /&gt;
|-&lt;br /&gt;
|It can wait for Rest&lt;br /&gt;
|The matter should be set aside rather than allowed to become a lasting quarrel.&lt;br /&gt;
|-&lt;br /&gt;
|Rest ends all excuses&lt;br /&gt;
|Once Dawnrise begins, delayed obligations must be faced again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
=== Annual cycle ===&lt;br /&gt;
Dawnrise (Spring, 100 days / 10 Tendays) → Suncrest (Summer, 100 days / 10 Tendays) → Sunfall (Autumn, 100 days / 10 Tendays) → Deepstill (Winter, 100 days / 10 Tendays) → Rest (one exceptional 12-day week).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total: 412 days.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Day-of-year ranges ===&lt;br /&gt;
For record-keepers who number every day of the year consecutively, the months occupy the following ranges.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Month or Season&lt;br /&gt;
!Calendar Days&lt;br /&gt;
!Days of the Year&lt;br /&gt;
|-&lt;br /&gt;
|Dawnrise&lt;br /&gt;
|1–100&lt;br /&gt;
|1–100&lt;br /&gt;
|-&lt;br /&gt;
|Suncrest&lt;br /&gt;
|1–100&lt;br /&gt;
|101–200&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|1–100&lt;br /&gt;
|201–300&lt;br /&gt;
|-&lt;br /&gt;
|Deepstill&lt;br /&gt;
|1–100&lt;br /&gt;
|301–400&lt;br /&gt;
|-&lt;br /&gt;
|Rest&lt;br /&gt;
|1–12&lt;br /&gt;
|401–412&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=Category:Pelervar]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Calendar&amp;diff=10929</id>
		<title>Category:Pelervar/Calendar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Calendar&amp;diff=10929"/>
		<updated>2026-07-20T06:24:42Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: /* The 24-hour day */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Calendar}}&lt;br /&gt;
{{DEFAULTSORT:Calendar}}&lt;br /&gt;
&lt;br /&gt;
== The Calendar of the Four Turnings ==&lt;br /&gt;
&#039;&#039;Standard civil calendar of Pelervar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Four hundred days turn through spring, summer, autumn, and winter. Twelve days of Rest close the year before the cycle begins again.&lt;br /&gt;
&lt;br /&gt;
=== Calendar at a Glance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Month or Season&lt;br /&gt;
!Common Season&lt;br /&gt;
!Days&lt;br /&gt;
!Role in the Year&lt;br /&gt;
|-&lt;br /&gt;
|Dawnrise&lt;br /&gt;
|Spring&lt;br /&gt;
|100&lt;br /&gt;
|Growth, planting, reopened roads, and beginnings&lt;br /&gt;
|-&lt;br /&gt;
|Suncrest&lt;br /&gt;
|Summer&lt;br /&gt;
|100&lt;br /&gt;
|Heat, sailing, travel, construction, and public life&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|Autumn&lt;br /&gt;
|100&lt;br /&gt;
|Harvest, accounting, preparation, and gathering in&lt;br /&gt;
|-&lt;br /&gt;
|Deepstill&lt;br /&gt;
|Winter&lt;br /&gt;
|100&lt;br /&gt;
|Cold, repair, study, endurance, and closure&lt;br /&gt;
|-&lt;br /&gt;
|Rest&lt;br /&gt;
|Year-end interlude&lt;br /&gt;
|12&lt;br /&gt;
|A holiday season outside the four months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The complete year ===&lt;br /&gt;
Four 100-day months make 400 ordinary days. Each month contains ten Tendays, producing forty Tendays across the ordinary year. Rest adds one exceptional twelve-day week, producing a 412-day year. Every day contains 24 hours. The calendar requires no leap days or corrective years.&lt;br /&gt;
&lt;br /&gt;
=== Structure of the Year ===&lt;br /&gt;
The calendar year begins at midnight before Dawnrise 1 and ends at midnight after Rest 12. Each of the four principal months is also a season, so the words &#039;&#039;month&#039;&#039; and &#039;&#039;season&#039;&#039; are often interchangeable in ordinary speech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawnrise → Suncrest → Sunfall → Deepstill → Rest → Dawnrise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rest belongs to the year but to none of the months. It falls after winter and before spring. In colder lands it often coincides with thawing ground, swollen streams, bare trees, and the first subtle signs that Dawnrise is approaching.&lt;br /&gt;
&lt;br /&gt;
== The Four Months ==&lt;br /&gt;
&lt;br /&gt;
=== Dawnrise | Spring · Days 1–100 ===&lt;br /&gt;
Dawnrise opens the year. Temperatures begin to rise, new growth appears, rivers swell, roads reopen, and farms return to active work. It is the favoured month for beginnings: planting, apprenticeships, new contracts, household moves, and the first long journeys after winter.&lt;br /&gt;
&lt;br /&gt;
==== First Turning ====&lt;br /&gt;
On Dawnrise 1, rural households traditionally plant something before midday. The act may be as grand as sowing a field or as small as placing one seed beside a doorway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Growth and renewal&lt;br /&gt;
* Planting and preparation&lt;br /&gt;
* New contracts and apprenticeships&lt;br /&gt;
* Reopened roads and renewed travel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;A Dawnrise promise is hopeful, but not yet tested.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Suncrest | Summer · Days 1–100 ===&lt;br /&gt;
Suncrest is the brightest and most active month of the year. It brings the longest settled weather, the busiest sea traffic, major markets, public festivals, and the height of construction. Armies and mercenary companies also favour it for campaigning, giving rise to the soldiers&#039; name &amp;quot;the Marching Hundred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== High Turning ====&lt;br /&gt;
At the boundary between Dawnrise and Suncrest, lamps, harbour lights, and civic beacons are commonly allowed to burn late into the night.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sailing and commerce&lt;br /&gt;
* Travel and campaigning&lt;br /&gt;
* Construction and public works&lt;br /&gt;
* Courtship, festivals, and civic gatherings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;Suncrest work is urgent, public, and carried out at full effort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sunfall | Autumn · Days 1–100 ===&lt;br /&gt;
Sunfall is the month of harvest, reckoning, and preparation. Fields and orchards are gathered in, livestock is brought closer to shelter, preserved food fills markets, and merchant houses settle seasonal accounts. As the month advances, temperatures fall and storms become more frequent over the Zahari Passage.&lt;br /&gt;
&lt;br /&gt;
==== Full Turning ====&lt;br /&gt;
At the opening of Sunfall, it is customary to set aside the first portion of a harvest, profit, or completed work for those who helped produce it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Harvest and preservation&lt;br /&gt;
* Accounting and collected debts&lt;br /&gt;
* Homecoming and shared labour&lt;br /&gt;
* Storm preparation and winter stores&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;Count it in Sunfall means that success is real only when the result can be measured.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Deepstill | Winter · Days 1–100 ===&lt;br /&gt;
Deepstill closes the four-month cycle. In colder regions it brings frost and snow; along the coasts it brings dangerous seas, heavy rain, and long periods when ships remain in harbour. Deepstill is not considered idle. It is the month of mending tools, recaulking ships, inspecting walls, copying records, preserving stores, and making deliberate decisions.&lt;br /&gt;
&lt;br /&gt;
==== Last Turning ====&lt;br /&gt;
The opening of Deepstill marks the point at which communities turn inward. Councils begin their longest deliberations, workshops shift from production to repair, and households take stock of what must last until the year closes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Endurance and careful rationing&lt;br /&gt;
* Repair, maintenance, and inspection&lt;br /&gt;
* Study, record-keeping, and deliberation&lt;br /&gt;
* Family obligations and preparation for Rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;Deepstill patience is the ability to endure without becoming idle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rest: The Twelve Days Outside the Months ==&lt;br /&gt;
Rest is a short season of twelve days placed between Deepstill and Dawnrise. It is part of the 412-day year but belongs to none of the four months. It is treated as a single exceptional twelve-day week rather than a Tenday, and its dates are written simply as Rest 1 through Rest 12.&lt;br /&gt;
&lt;br /&gt;
Most ordinary labour slows or ceases during Rest. Markets keep reduced hours, courts hear only urgent matters, and many guild halls close their public doors. Harbour watches, healers, funerary workers, guards, and other essential services continue, commonly with additional pay or compensatory leave.&lt;br /&gt;
&lt;br /&gt;
=== Customary protections during Rest ===&lt;br /&gt;
&lt;br /&gt;
* Debts are not collected during Rest.&lt;br /&gt;
* Contracts do not expire during Rest.&lt;br /&gt;
* Evictions and property seizures are suspended.&lt;br /&gt;
* A deadline falling during Rest moves to Dawnrise 1.&lt;br /&gt;
* No new military campaign should formally begin during Rest.&lt;br /&gt;
&lt;br /&gt;
These customs are not enforced identically in every realm or city, but violating them is widely regarded as greedy, dishonourable, or ominous.&lt;br /&gt;
&lt;br /&gt;
=== The three observances of Rest ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Observance&lt;br /&gt;
!Days&lt;br /&gt;
!Purpose&lt;br /&gt;
|-&lt;br /&gt;
|The Letting&lt;br /&gt;
|1–4&lt;br /&gt;
|Burdens of the old year are released. Borrowed tools are returned, old notices are removed, broken objects are repaired or discarded, and disputes that can end without judgement are settled.&lt;br /&gt;
|-&lt;br /&gt;
|The Keeping&lt;br /&gt;
|5–8&lt;br /&gt;
|Households, friends, and communities gather. Practical gifts are exchanged, communal meals are held, and absent or deceased companions may be remembered. Rest 7 is traditionally the quietest day of the year.&lt;br /&gt;
|-&lt;br /&gt;
|The Waking&lt;br /&gt;
|9–12&lt;br /&gt;
|Attention turns toward the year ahead. Games, races, masked performances, and public feasts become common. On Rest 12, lamps are briefly extinguished at midnight and relit to welcome Dawnrise.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restborn ===&lt;br /&gt;
People born during the twelve-day holiday are sometimes called Restborn. Their birthdays are observed on their numbered Rest day rather than moved into one of the four months.&lt;br /&gt;
&lt;br /&gt;
== Tendays, Days, and Watches ==&lt;br /&gt;
&lt;br /&gt;
=== The Tenday ===&lt;br /&gt;
A Tenday is the standard civil unit of ten consecutive days. Each 100-day month contains exactly ten Tendays, giving the four ordinary months forty Tendays in total. The word &#039;&#039;week&#039;&#039; is rarely used for ordinary dates; in most of Pelervar, people simply say &#039;&#039;Tenday&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The ten named days repeat in the same order throughout every month. Because each month contains a whole number of Tendays, Dawnrise, Suncrest, Sunfall, and Deepstill always begin on Firstday and end on Lastday. A date may be spoken as &amp;quot;Dawnrise 36&amp;quot; or more formally as &amp;quot;Highday of the Fourth Tenday of Dawnrise.&amp;quot; Legal, mercantile, and historical records usually favour the numbered form.&lt;br /&gt;
&lt;br /&gt;
=== The ten named days ===&lt;br /&gt;
The day names are inherited calendar terms rather than instructions for work or worship. Their associations vary by culture, profession, and faith, and none is a universal holy day.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order&lt;br /&gt;
!Day&lt;br /&gt;
!Common associations&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Firstday&lt;br /&gt;
|The opening day of every Tenday.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Moonday&lt;br /&gt;
|Associated with the moon, night, tides, and old folk traditions.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Loreday&lt;br /&gt;
|Associated with learning, memory, stories, and recorded knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Wayday&lt;br /&gt;
|Associated with roads, journeys, fortune, and safe passage.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Shoreday&lt;br /&gt;
|Associated with coasts, rivers, crossings, and the meeting of land and water.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Highday&lt;br /&gt;
|Traditionally regarded as the high point of the Tenday; the name&#039;s older origin is disputed.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Ashday&lt;br /&gt;
|Associated with fire, memory, destruction, mourning, and renewal.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Hollowday&lt;br /&gt;
|Associated with silence, hidden places, absence, and things unseen.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Starday&lt;br /&gt;
|Associated with the night sky, navigation, distant places, and omens.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Lastday&lt;br /&gt;
|The closing day of every Tenday.&lt;br /&gt;
|}&lt;br /&gt;
The sequence is: &#039;&#039;&#039;Firstday · Moonday · Loreday · Wayday · Shoreday · Highday · Ashday · Hollowday · Starday · Lastday&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rest and the weekly cycle ===&lt;br /&gt;
Rest is one exceptional twelve-day week rather than a Tenday. Its days are numbered Rest 1 through Rest 12 and do not carry the ordinary Tenday day names. The Tenday cycle ends on Lastday, Deepstill 100, and begins anew on Firstday, Dawnrise 1; Rest therefore causes no weekday drift from one year to the next.&lt;br /&gt;
&lt;br /&gt;
== The 24-hour day ==&lt;br /&gt;
Every day contains 24 hours. Civic clocks number the hours in the usual manner, while guards, sailors, and travellers often divide the day into eight watches of three hours each.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Watch&lt;br /&gt;
!Name&lt;br /&gt;
!Watch&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|00:00 H&lt;br /&gt;
|Deep Dark&lt;br /&gt;
|12:00 H&lt;br /&gt;
|High Sun&lt;br /&gt;
|-&lt;br /&gt;
|03:00 H&lt;br /&gt;
|Beforelight&lt;br /&gt;
|15:00 H&lt;br /&gt;
|Falling&lt;br /&gt;
|-&lt;br /&gt;
|06:00 H&lt;br /&gt;
|Dawning&lt;br /&gt;
|18:00 H&lt;br /&gt;
|Evening&lt;br /&gt;
|-&lt;br /&gt;
|09:00 H&lt;br /&gt;
|Morning&lt;br /&gt;
|21:00 H&lt;br /&gt;
|First Dark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Writing and Speaking Dates ==&lt;br /&gt;
The standard Free Cities form places the day before the month when written formally. In casual speech, either order may be heard.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Example&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|43 Sunfall, Year 286&lt;br /&gt;
|A formal date during an ordinary month.&lt;br /&gt;
|-&lt;br /&gt;
|Rest 8, Year 286&lt;br /&gt;
|A formal date during the year-end holiday.&lt;br /&gt;
|-&lt;br /&gt;
|12 Deepstill&lt;br /&gt;
|A shortened date when the year is understood.&lt;br /&gt;
|-&lt;br /&gt;
|Fourth Tenday of Suncrest&lt;br /&gt;
|A broad period rather than a precise day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural and Religious Use ==&lt;br /&gt;
The Calendar of the Four Turnings is a civil calendar rather than the property of a single faith. Merchants, courts, guilds, armies, farmers, and sailors use the same structure, although local customs differ.&lt;br /&gt;
&lt;br /&gt;
Followers of Calleth give special religious importance to the boundaries between the four months, observing them as seasonal Turnings. Other faiths place their own holy days within the calendar without controlling its month names or structure. The midnight relighting at the end of Rest is likewise a civic tradition, even though individual temples interpret it according to their own teachings.&lt;br /&gt;
&lt;br /&gt;
== Common Calendar Expressions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Expression&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|A Dawnrise promise&lt;br /&gt;
|A hopeful undertaking whose difficulty has not yet been tested.&lt;br /&gt;
|-&lt;br /&gt;
|Suncrest work&lt;br /&gt;
|Labour performed quickly, publicly, or under intense pressure.&lt;br /&gt;
|-&lt;br /&gt;
|Count it in Sunfall&lt;br /&gt;
|Do not claim success until the result can be measured.&lt;br /&gt;
|-&lt;br /&gt;
|Deepstill patience&lt;br /&gt;
|The ability to endure without becoming idle.&lt;br /&gt;
|-&lt;br /&gt;
|It can wait for Rest&lt;br /&gt;
|The matter should be set aside rather than allowed to become a lasting quarrel.&lt;br /&gt;
|-&lt;br /&gt;
|Rest ends all excuses&lt;br /&gt;
|Once Dawnrise begins, delayed obligations must be faced again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
=== Annual cycle ===&lt;br /&gt;
Dawnrise (Spring, 100 days / 10 Tendays) → Suncrest (Summer, 100 days / 10 Tendays) → Sunfall (Autumn, 100 days / 10 Tendays) → Deepstill (Winter, 100 days / 10 Tendays) → Rest (one exceptional 12-day week).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total: 412 days.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Day-of-year ranges ===&lt;br /&gt;
For record-keepers who number every day of the year consecutively, the months occupy the following ranges.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Month or Season&lt;br /&gt;
!Calendar Days&lt;br /&gt;
!Days of the Year&lt;br /&gt;
|-&lt;br /&gt;
|Dawnrise&lt;br /&gt;
|1–100&lt;br /&gt;
|1–100&lt;br /&gt;
|-&lt;br /&gt;
|Suncrest&lt;br /&gt;
|1–100&lt;br /&gt;
|101–200&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|1–100&lt;br /&gt;
|201–300&lt;br /&gt;
|-&lt;br /&gt;
|Deepstill&lt;br /&gt;
|1–100&lt;br /&gt;
|301–400&lt;br /&gt;
|-&lt;br /&gt;
|Rest&lt;br /&gt;
|1–12&lt;br /&gt;
|401–412&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Calendar&amp;diff=10928</id>
		<title>Category:Pelervar/Calendar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Calendar&amp;diff=10928"/>
		<updated>2026-07-18T12:34:37Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Calendar}}&lt;br /&gt;
{{DEFAULTSORT:Calendar}}&lt;br /&gt;
&lt;br /&gt;
== The Calendar of the Four Turnings ==&lt;br /&gt;
&#039;&#039;Standard civil calendar of Pelervar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Four hundred days turn through spring, summer, autumn, and winter. Twelve days of Rest close the year before the cycle begins again.&lt;br /&gt;
&lt;br /&gt;
=== Calendar at a Glance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Month or Season&lt;br /&gt;
!Common Season&lt;br /&gt;
!Days&lt;br /&gt;
!Role in the Year&lt;br /&gt;
|-&lt;br /&gt;
|Dawnrise&lt;br /&gt;
|Spring&lt;br /&gt;
|100&lt;br /&gt;
|Growth, planting, reopened roads, and beginnings&lt;br /&gt;
|-&lt;br /&gt;
|Suncrest&lt;br /&gt;
|Summer&lt;br /&gt;
|100&lt;br /&gt;
|Heat, sailing, travel, construction, and public life&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|Autumn&lt;br /&gt;
|100&lt;br /&gt;
|Harvest, accounting, preparation, and gathering in&lt;br /&gt;
|-&lt;br /&gt;
|Deepstill&lt;br /&gt;
|Winter&lt;br /&gt;
|100&lt;br /&gt;
|Cold, repair, study, endurance, and closure&lt;br /&gt;
|-&lt;br /&gt;
|Rest&lt;br /&gt;
|Year-end interlude&lt;br /&gt;
|12&lt;br /&gt;
|A holiday season outside the four months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The complete year ===&lt;br /&gt;
Four 100-day months make 400 ordinary days. Each month contains ten Tendays, producing forty Tendays across the ordinary year. Rest adds one exceptional twelve-day week, producing a 412-day year. Every day contains 24 hours. The calendar requires no leap days or corrective years.&lt;br /&gt;
&lt;br /&gt;
=== Structure of the Year ===&lt;br /&gt;
The calendar year begins at midnight before Dawnrise 1 and ends at midnight after Rest 12. Each of the four principal months is also a season, so the words &#039;&#039;month&#039;&#039; and &#039;&#039;season&#039;&#039; are often interchangeable in ordinary speech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawnrise → Suncrest → Sunfall → Deepstill → Rest → Dawnrise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rest belongs to the year but to none of the months. It falls after winter and before spring. In colder lands it often coincides with thawing ground, swollen streams, bare trees, and the first subtle signs that Dawnrise is approaching.&lt;br /&gt;
&lt;br /&gt;
== The Four Months ==&lt;br /&gt;
&lt;br /&gt;
=== Dawnrise | Spring · Days 1–100 ===&lt;br /&gt;
Dawnrise opens the year. Temperatures begin to rise, new growth appears, rivers swell, roads reopen, and farms return to active work. It is the favoured month for beginnings: planting, apprenticeships, new contracts, household moves, and the first long journeys after winter.&lt;br /&gt;
&lt;br /&gt;
==== First Turning ====&lt;br /&gt;
On Dawnrise 1, rural households traditionally plant something before midday. The act may be as grand as sowing a field or as small as placing one seed beside a doorway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Growth and renewal&lt;br /&gt;
* Planting and preparation&lt;br /&gt;
* New contracts and apprenticeships&lt;br /&gt;
* Reopened roads and renewed travel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;A Dawnrise promise is hopeful, but not yet tested.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Suncrest | Summer · Days 1–100 ===&lt;br /&gt;
Suncrest is the brightest and most active month of the year. It brings the longest settled weather, the busiest sea traffic, major markets, public festivals, and the height of construction. Armies and mercenary companies also favour it for campaigning, giving rise to the soldiers&#039; name &amp;quot;the Marching Hundred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== High Turning ====&lt;br /&gt;
At the boundary between Dawnrise and Suncrest, lamps, harbour lights, and civic beacons are commonly allowed to burn late into the night.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sailing and commerce&lt;br /&gt;
* Travel and campaigning&lt;br /&gt;
* Construction and public works&lt;br /&gt;
* Courtship, festivals, and civic gatherings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;Suncrest work is urgent, public, and carried out at full effort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sunfall | Autumn · Days 1–100 ===&lt;br /&gt;
Sunfall is the month of harvest, reckoning, and preparation. Fields and orchards are gathered in, livestock is brought closer to shelter, preserved food fills markets, and merchant houses settle seasonal accounts. As the month advances, temperatures fall and storms become more frequent over the Zahari Passage.&lt;br /&gt;
&lt;br /&gt;
==== Full Turning ====&lt;br /&gt;
At the opening of Sunfall, it is customary to set aside the first portion of a harvest, profit, or completed work for those who helped produce it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Harvest and preservation&lt;br /&gt;
* Accounting and collected debts&lt;br /&gt;
* Homecoming and shared labour&lt;br /&gt;
* Storm preparation and winter stores&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;Count it in Sunfall means that success is real only when the result can be measured.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Deepstill | Winter · Days 1–100 ===&lt;br /&gt;
Deepstill closes the four-month cycle. In colder regions it brings frost and snow; along the coasts it brings dangerous seas, heavy rain, and long periods when ships remain in harbour. Deepstill is not considered idle. It is the month of mending tools, recaulking ships, inspecting walls, copying records, preserving stores, and making deliberate decisions.&lt;br /&gt;
&lt;br /&gt;
==== Last Turning ====&lt;br /&gt;
The opening of Deepstill marks the point at which communities turn inward. Councils begin their longest deliberations, workshops shift from production to repair, and households take stock of what must last until the year closes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Endurance and careful rationing&lt;br /&gt;
* Repair, maintenance, and inspection&lt;br /&gt;
* Study, record-keeping, and deliberation&lt;br /&gt;
* Family obligations and preparation for Rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;Deepstill patience is the ability to endure without becoming idle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rest: The Twelve Days Outside the Months ==&lt;br /&gt;
Rest is a short season of twelve days placed between Deepstill and Dawnrise. It is part of the 412-day year but belongs to none of the four months. It is treated as a single exceptional twelve-day week rather than a Tenday, and its dates are written simply as Rest 1 through Rest 12.&lt;br /&gt;
&lt;br /&gt;
Most ordinary labour slows or ceases during Rest. Markets keep reduced hours, courts hear only urgent matters, and many guild halls close their public doors. Harbour watches, healers, funerary workers, guards, and other essential services continue, commonly with additional pay or compensatory leave.&lt;br /&gt;
&lt;br /&gt;
=== Customary protections during Rest ===&lt;br /&gt;
&lt;br /&gt;
* Debts are not collected during Rest.&lt;br /&gt;
* Contracts do not expire during Rest.&lt;br /&gt;
* Evictions and property seizures are suspended.&lt;br /&gt;
* A deadline falling during Rest moves to Dawnrise 1.&lt;br /&gt;
* No new military campaign should formally begin during Rest.&lt;br /&gt;
&lt;br /&gt;
These customs are not enforced identically in every realm or city, but violating them is widely regarded as greedy, dishonourable, or ominous.&lt;br /&gt;
&lt;br /&gt;
=== The three observances of Rest ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Observance&lt;br /&gt;
!Days&lt;br /&gt;
!Purpose&lt;br /&gt;
|-&lt;br /&gt;
|The Letting&lt;br /&gt;
|1–4&lt;br /&gt;
|Burdens of the old year are released. Borrowed tools are returned, old notices are removed, broken objects are repaired or discarded, and disputes that can end without judgement are settled.&lt;br /&gt;
|-&lt;br /&gt;
|The Keeping&lt;br /&gt;
|5–8&lt;br /&gt;
|Households, friends, and communities gather. Practical gifts are exchanged, communal meals are held, and absent or deceased companions may be remembered. Rest 7 is traditionally the quietest day of the year.&lt;br /&gt;
|-&lt;br /&gt;
|The Waking&lt;br /&gt;
|9–12&lt;br /&gt;
|Attention turns toward the year ahead. Games, races, masked performances, and public feasts become common. On Rest 12, lamps are briefly extinguished at midnight and relit to welcome Dawnrise.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restborn ===&lt;br /&gt;
People born during the twelve-day holiday are sometimes called Restborn. Their birthdays are observed on their numbered Rest day rather than moved into one of the four months.&lt;br /&gt;
&lt;br /&gt;
== Tendays, Days, and Watches ==&lt;br /&gt;
&lt;br /&gt;
=== The Tenday ===&lt;br /&gt;
A Tenday is the standard civil unit of ten consecutive days. Each 100-day month contains exactly ten Tendays, giving the four ordinary months forty Tendays in total. The word &#039;&#039;week&#039;&#039; is rarely used for ordinary dates; in most of Pelervar, people simply say &#039;&#039;Tenday&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The ten named days repeat in the same order throughout every month. Because each month contains a whole number of Tendays, Dawnrise, Suncrest, Sunfall, and Deepstill always begin on Firstday and end on Lastday. A date may be spoken as &amp;quot;Dawnrise 36&amp;quot; or more formally as &amp;quot;Highday of the Fourth Tenday of Dawnrise.&amp;quot; Legal, mercantile, and historical records usually favour the numbered form.&lt;br /&gt;
&lt;br /&gt;
=== The ten named days ===&lt;br /&gt;
The day names are inherited calendar terms rather than instructions for work or worship. Their associations vary by culture, profession, and faith, and none is a universal holy day.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order&lt;br /&gt;
!Day&lt;br /&gt;
!Common associations&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Firstday&lt;br /&gt;
|The opening day of every Tenday.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Moonday&lt;br /&gt;
|Associated with the moon, night, tides, and old folk traditions.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Loreday&lt;br /&gt;
|Associated with learning, memory, stories, and recorded knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Wayday&lt;br /&gt;
|Associated with roads, journeys, fortune, and safe passage.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Shoreday&lt;br /&gt;
|Associated with coasts, rivers, crossings, and the meeting of land and water.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Highday&lt;br /&gt;
|Traditionally regarded as the high point of the Tenday; the name&#039;s older origin is disputed.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Ashday&lt;br /&gt;
|Associated with fire, memory, destruction, mourning, and renewal.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Hollowday&lt;br /&gt;
|Associated with silence, hidden places, absence, and things unseen.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Starday&lt;br /&gt;
|Associated with the night sky, navigation, distant places, and omens.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Lastday&lt;br /&gt;
|The closing day of every Tenday.&lt;br /&gt;
|}&lt;br /&gt;
The sequence is: &#039;&#039;&#039;Firstday · Moonday · Loreday · Wayday · Shoreday · Highday · Ashday · Hollowday · Starday · Lastday&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rest and the weekly cycle ===&lt;br /&gt;
Rest is one exceptional twelve-day week rather than a Tenday. Its days are numbered Rest 1 through Rest 12 and do not carry the ordinary Tenday day names. The Tenday cycle ends on Lastday, Deepstill 100, and begins anew on Firstday, Dawnrise 1; Rest therefore causes no weekday drift from one year to the next.&lt;br /&gt;
&lt;br /&gt;
== The 24-hour day ==&lt;br /&gt;
Every day contains 24 hours. Civic clocks number the hours in the usual manner, while guards, sailors, and travellers often divide the day into eight watches of three hours each.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Watch&lt;br /&gt;
!Name&lt;br /&gt;
!Watch&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Beforelight&lt;br /&gt;
|5&lt;br /&gt;
|Falling&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Dawning&lt;br /&gt;
|6&lt;br /&gt;
|Evening&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Morning&lt;br /&gt;
|7&lt;br /&gt;
|First Dark&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|High Sun&lt;br /&gt;
|8&lt;br /&gt;
|Deep Dark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Writing and Speaking Dates ==&lt;br /&gt;
The standard Free Cities form places the day before the month when written formally. In casual speech, either order may be heard.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Example&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|43 Sunfall, Year 286&lt;br /&gt;
|A formal date during an ordinary month.&lt;br /&gt;
|-&lt;br /&gt;
|Rest 8, Year 286&lt;br /&gt;
|A formal date during the year-end holiday.&lt;br /&gt;
|-&lt;br /&gt;
|12 Deepstill&lt;br /&gt;
|A shortened date when the year is understood.&lt;br /&gt;
|-&lt;br /&gt;
|Fourth Tenday of Suncrest&lt;br /&gt;
|A broad period rather than a precise day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural and Religious Use ==&lt;br /&gt;
The Calendar of the Four Turnings is a civil calendar rather than the property of a single faith. Merchants, courts, guilds, armies, farmers, and sailors use the same structure, although local customs differ.&lt;br /&gt;
&lt;br /&gt;
Followers of Calleth give special religious importance to the boundaries between the four months, observing them as seasonal Turnings. Other faiths place their own holy days within the calendar without controlling its month names or structure. The midnight relighting at the end of Rest is likewise a civic tradition, even though individual temples interpret it according to their own teachings.&lt;br /&gt;
&lt;br /&gt;
== Common Calendar Expressions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Expression&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|A Dawnrise promise&lt;br /&gt;
|A hopeful undertaking whose difficulty has not yet been tested.&lt;br /&gt;
|-&lt;br /&gt;
|Suncrest work&lt;br /&gt;
|Labour performed quickly, publicly, or under intense pressure.&lt;br /&gt;
|-&lt;br /&gt;
|Count it in Sunfall&lt;br /&gt;
|Do not claim success until the result can be measured.&lt;br /&gt;
|-&lt;br /&gt;
|Deepstill patience&lt;br /&gt;
|The ability to endure without becoming idle.&lt;br /&gt;
|-&lt;br /&gt;
|It can wait for Rest&lt;br /&gt;
|The matter should be set aside rather than allowed to become a lasting quarrel.&lt;br /&gt;
|-&lt;br /&gt;
|Rest ends all excuses&lt;br /&gt;
|Once Dawnrise begins, delayed obligations must be faced again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
=== Annual cycle ===&lt;br /&gt;
Dawnrise (Spring, 100 days / 10 Tendays) → Suncrest (Summer, 100 days / 10 Tendays) → Sunfall (Autumn, 100 days / 10 Tendays) → Deepstill (Winter, 100 days / 10 Tendays) → Rest (one exceptional 12-day week).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total: 412 days.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Day-of-year ranges ===&lt;br /&gt;
For record-keepers who number every day of the year consecutively, the months occupy the following ranges.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Month or Season&lt;br /&gt;
!Calendar Days&lt;br /&gt;
!Days of the Year&lt;br /&gt;
|-&lt;br /&gt;
|Dawnrise&lt;br /&gt;
|1–100&lt;br /&gt;
|1–100&lt;br /&gt;
|-&lt;br /&gt;
|Suncrest&lt;br /&gt;
|1–100&lt;br /&gt;
|101–200&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|1–100&lt;br /&gt;
|201–300&lt;br /&gt;
|-&lt;br /&gt;
|Deepstill&lt;br /&gt;
|1–100&lt;br /&gt;
|301–400&lt;br /&gt;
|-&lt;br /&gt;
|Rest&lt;br /&gt;
|1–12&lt;br /&gt;
|401–412&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Calendar&amp;diff=10927</id>
		<title>Category:Pelervar/Calendar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Calendar&amp;diff=10927"/>
		<updated>2026-07-18T12:32:51Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pelervar World Reference | Calendar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Calendar of the Four Turnings ==&lt;br /&gt;
&#039;&#039;Standard civil calendar of Pelervar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Four hundred days turn through spring, summer, autumn, and winter. Twelve days of Rest close the year before the cycle begins again.&lt;br /&gt;
&lt;br /&gt;
=== Calendar at a Glance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Month or Season&lt;br /&gt;
!Common Season&lt;br /&gt;
!Days&lt;br /&gt;
!Role in the Year&lt;br /&gt;
|-&lt;br /&gt;
|Dawnrise&lt;br /&gt;
|Spring&lt;br /&gt;
|100&lt;br /&gt;
|Growth, planting, reopened roads, and beginnings&lt;br /&gt;
|-&lt;br /&gt;
|Suncrest&lt;br /&gt;
|Summer&lt;br /&gt;
|100&lt;br /&gt;
|Heat, sailing, travel, construction, and public life&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|Autumn&lt;br /&gt;
|100&lt;br /&gt;
|Harvest, accounting, preparation, and gathering in&lt;br /&gt;
|-&lt;br /&gt;
|Deepstill&lt;br /&gt;
|Winter&lt;br /&gt;
|100&lt;br /&gt;
|Cold, repair, study, endurance, and closure&lt;br /&gt;
|-&lt;br /&gt;
|Rest&lt;br /&gt;
|Year-end interlude&lt;br /&gt;
|12&lt;br /&gt;
|A holiday season outside the four months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The complete year ===&lt;br /&gt;
Four 100-day months make 400 ordinary days. Each month contains ten Tendays, producing forty Tendays across the ordinary year. Rest adds one exceptional twelve-day week, producing a 412-day year. Every day contains 24 hours. The calendar requires no leap days or corrective years.&lt;br /&gt;
&lt;br /&gt;
=== Structure of the Year ===&lt;br /&gt;
The calendar year begins at midnight before Dawnrise 1 and ends at midnight after Rest 12. Each of the four principal months is also a season, so the words &#039;&#039;month&#039;&#039; and &#039;&#039;season&#039;&#039; are often interchangeable in ordinary speech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawnrise → Suncrest → Sunfall → Deepstill → Rest → Dawnrise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rest belongs to the year but to none of the months. It falls after winter and before spring. In colder lands it often coincides with thawing ground, swollen streams, bare trees, and the first subtle signs that Dawnrise is approaching.&lt;br /&gt;
&lt;br /&gt;
== The Four Months ==&lt;br /&gt;
&lt;br /&gt;
=== Dawnrise | Spring · Days 1–100 ===&lt;br /&gt;
Dawnrise opens the year. Temperatures begin to rise, new growth appears, rivers swell, roads reopen, and farms return to active work. It is the favoured month for beginnings: planting, apprenticeships, new contracts, household moves, and the first long journeys after winter.&lt;br /&gt;
&lt;br /&gt;
==== First Turning ====&lt;br /&gt;
On Dawnrise 1, rural households traditionally plant something before midday. The act may be as grand as sowing a field or as small as placing one seed beside a doorway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Growth and renewal&lt;br /&gt;
* Planting and preparation&lt;br /&gt;
* New contracts and apprenticeships&lt;br /&gt;
* Reopened roads and renewed travel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;A Dawnrise promise is hopeful, but not yet tested.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Suncrest | Summer · Days 1–100 ===&lt;br /&gt;
Suncrest is the brightest and most active month of the year. It brings the longest settled weather, the busiest sea traffic, major markets, public festivals, and the height of construction. Armies and mercenary companies also favour it for campaigning, giving rise to the soldiers&#039; name &amp;quot;the Marching Hundred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== High Turning ====&lt;br /&gt;
At the boundary between Dawnrise and Suncrest, lamps, harbour lights, and civic beacons are commonly allowed to burn late into the night.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sailing and commerce&lt;br /&gt;
* Travel and campaigning&lt;br /&gt;
* Construction and public works&lt;br /&gt;
* Courtship, festivals, and civic gatherings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;Suncrest work is urgent, public, and carried out at full effort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sunfall | Autumn · Days 1–100 ===&lt;br /&gt;
Sunfall is the month of harvest, reckoning, and preparation. Fields and orchards are gathered in, livestock is brought closer to shelter, preserved food fills markets, and merchant houses settle seasonal accounts. As the month advances, temperatures fall and storms become more frequent over the Zahari Passage.&lt;br /&gt;
&lt;br /&gt;
==== Full Turning ====&lt;br /&gt;
At the opening of Sunfall, it is customary to set aside the first portion of a harvest, profit, or completed work for those who helped produce it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Harvest and preservation&lt;br /&gt;
* Accounting and collected debts&lt;br /&gt;
* Homecoming and shared labour&lt;br /&gt;
* Storm preparation and winter stores&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;Count it in Sunfall means that success is real only when the result can be measured.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Deepstill | Winter · Days 1–100 ===&lt;br /&gt;
Deepstill closes the four-month cycle. In colder regions it brings frost and snow; along the coasts it brings dangerous seas, heavy rain, and long periods when ships remain in harbour. Deepstill is not considered idle. It is the month of mending tools, recaulking ships, inspecting walls, copying records, preserving stores, and making deliberate decisions.&lt;br /&gt;
&lt;br /&gt;
==== Last Turning ====&lt;br /&gt;
The opening of Deepstill marks the point at which communities turn inward. Councils begin their longest deliberations, workshops shift from production to repair, and households take stock of what must last until the year closes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Endurance and careful rationing&lt;br /&gt;
* Repair, maintenance, and inspection&lt;br /&gt;
* Study, record-keeping, and deliberation&lt;br /&gt;
* Family obligations and preparation for Rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;Deepstill patience is the ability to endure without becoming idle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rest: The Twelve Days Outside the Months ==&lt;br /&gt;
Rest is a short season of twelve days placed between Deepstill and Dawnrise. It is part of the 412-day year but belongs to none of the four months. It is treated as a single exceptional twelve-day week rather than a Tenday, and its dates are written simply as Rest 1 through Rest 12.&lt;br /&gt;
&lt;br /&gt;
Most ordinary labour slows or ceases during Rest. Markets keep reduced hours, courts hear only urgent matters, and many guild halls close their public doors. Harbour watches, healers, funerary workers, guards, and other essential services continue, commonly with additional pay or compensatory leave.&lt;br /&gt;
&lt;br /&gt;
=== Customary protections during Rest ===&lt;br /&gt;
&lt;br /&gt;
* Debts are not collected during Rest.&lt;br /&gt;
* Contracts do not expire during Rest.&lt;br /&gt;
* Evictions and property seizures are suspended.&lt;br /&gt;
* A deadline falling during Rest moves to Dawnrise 1.&lt;br /&gt;
* No new military campaign should formally begin during Rest.&lt;br /&gt;
&lt;br /&gt;
These customs are not enforced identically in every realm or city, but violating them is widely regarded as greedy, dishonourable, or ominous.&lt;br /&gt;
&lt;br /&gt;
=== The three observances of Rest ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Observance&lt;br /&gt;
!Days&lt;br /&gt;
!Purpose&lt;br /&gt;
|-&lt;br /&gt;
|The Letting&lt;br /&gt;
|1–4&lt;br /&gt;
|Burdens of the old year are released. Borrowed tools are returned, old notices are removed, broken objects are repaired or discarded, and disputes that can end without judgement are settled.&lt;br /&gt;
|-&lt;br /&gt;
|The Keeping&lt;br /&gt;
|5–8&lt;br /&gt;
|Households, friends, and communities gather. Practical gifts are exchanged, communal meals are held, and absent or deceased companions may be remembered. Rest 7 is traditionally the quietest day of the year.&lt;br /&gt;
|-&lt;br /&gt;
|The Waking&lt;br /&gt;
|9–12&lt;br /&gt;
|Attention turns toward the year ahead. Games, races, masked performances, and public feasts become common. On Rest 12, lamps are briefly extinguished at midnight and relit to welcome Dawnrise.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restborn ===&lt;br /&gt;
People born during the twelve-day holiday are sometimes called Restborn. Their birthdays are observed on their numbered Rest day rather than moved into one of the four months.&lt;br /&gt;
&lt;br /&gt;
== Tendays, Days, and Watches ==&lt;br /&gt;
&lt;br /&gt;
=== The Tenday ===&lt;br /&gt;
A Tenday is the standard civil unit of ten consecutive days. Each 100-day month contains exactly ten Tendays, giving the four ordinary months forty Tendays in total. The word &#039;&#039;week&#039;&#039; is rarely used for ordinary dates; in most of Pelervar, people simply say &#039;&#039;Tenday&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The ten named days repeat in the same order throughout every month. Because each month contains a whole number of Tendays, Dawnrise, Suncrest, Sunfall, and Deepstill always begin on Firstday and end on Lastday. A date may be spoken as &amp;quot;Dawnrise 36&amp;quot; or more formally as &amp;quot;Highday of the Fourth Tenday of Dawnrise.&amp;quot; Legal, mercantile, and historical records usually favour the numbered form.&lt;br /&gt;
&lt;br /&gt;
=== The ten named days ===&lt;br /&gt;
The day names are inherited calendar terms rather than instructions for work or worship. Their associations vary by culture, profession, and faith, and none is a universal holy day.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order&lt;br /&gt;
!Day&lt;br /&gt;
!Common associations&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Firstday&lt;br /&gt;
|The opening day of every Tenday.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Moonday&lt;br /&gt;
|Associated with the moon, night, tides, and old folk traditions.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Loreday&lt;br /&gt;
|Associated with learning, memory, stories, and recorded knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Wayday&lt;br /&gt;
|Associated with roads, journeys, fortune, and safe passage.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Shoreday&lt;br /&gt;
|Associated with coasts, rivers, crossings, and the meeting of land and water.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Highday&lt;br /&gt;
|Traditionally regarded as the high point of the Tenday; the name&#039;s older origin is disputed.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Ashday&lt;br /&gt;
|Associated with fire, memory, destruction, mourning, and renewal.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Hollowday&lt;br /&gt;
|Associated with silence, hidden places, absence, and things unseen.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Starday&lt;br /&gt;
|Associated with the night sky, navigation, distant places, and omens.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Lastday&lt;br /&gt;
|The closing day of every Tenday.&lt;br /&gt;
|}&lt;br /&gt;
The sequence is: &#039;&#039;&#039;Firstday · Moonday · Loreday · Wayday · Shoreday · Highday · Ashday · Hollowday · Starday · Lastday&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rest and the weekly cycle ===&lt;br /&gt;
Rest is one exceptional twelve-day week rather than a Tenday. Its days are numbered Rest 1 through Rest 12 and do not carry the ordinary Tenday day names. The Tenday cycle ends on Lastday, Deepstill 100, and begins anew on Firstday, Dawnrise 1; Rest therefore causes no weekday drift from one year to the next.&lt;br /&gt;
&lt;br /&gt;
== The 24-hour day ==&lt;br /&gt;
Every day contains 24 hours. Civic clocks number the hours in the usual manner, while guards, sailors, and travellers often divide the day into eight watches of three hours each.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Watch&lt;br /&gt;
!Name&lt;br /&gt;
!Watch&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Beforelight&lt;br /&gt;
|5&lt;br /&gt;
|Falling&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Dawning&lt;br /&gt;
|6&lt;br /&gt;
|Evening&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Morning&lt;br /&gt;
|7&lt;br /&gt;
|First Dark&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|High Sun&lt;br /&gt;
|8&lt;br /&gt;
|Deep Dark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Writing and Speaking Dates ==&lt;br /&gt;
The standard Free Cities form places the day before the month when written formally. In casual speech, either order may be heard.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Example&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|43 Sunfall, Year 286&lt;br /&gt;
|A formal date during an ordinary month.&lt;br /&gt;
|-&lt;br /&gt;
|Rest 8, Year 286&lt;br /&gt;
|A formal date during the year-end holiday.&lt;br /&gt;
|-&lt;br /&gt;
|12 Deepstill&lt;br /&gt;
|A shortened date when the year is understood.&lt;br /&gt;
|-&lt;br /&gt;
|Fourth Tenday of Suncrest&lt;br /&gt;
|A broad period rather than a precise day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural and Religious Use ==&lt;br /&gt;
The Calendar of the Four Turnings is a civil calendar rather than the property of a single faith. Merchants, courts, guilds, armies, farmers, and sailors use the same structure, although local customs differ.&lt;br /&gt;
&lt;br /&gt;
Followers of Calleth give special religious importance to the boundaries between the four months, observing them as seasonal Turnings. Other faiths place their own holy days within the calendar without controlling its month names or structure. The midnight relighting at the end of Rest is likewise a civic tradition, even though individual temples interpret it according to their own teachings.&lt;br /&gt;
&lt;br /&gt;
== Common Calendar Expressions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Expression&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|A Dawnrise promise&lt;br /&gt;
|A hopeful undertaking whose difficulty has not yet been tested.&lt;br /&gt;
|-&lt;br /&gt;
|Suncrest work&lt;br /&gt;
|Labour performed quickly, publicly, or under intense pressure.&lt;br /&gt;
|-&lt;br /&gt;
|Count it in Sunfall&lt;br /&gt;
|Do not claim success until the result can be measured.&lt;br /&gt;
|-&lt;br /&gt;
|Deepstill patience&lt;br /&gt;
|The ability to endure without becoming idle.&lt;br /&gt;
|-&lt;br /&gt;
|It can wait for Rest&lt;br /&gt;
|The matter should be set aside rather than allowed to become a lasting quarrel.&lt;br /&gt;
|-&lt;br /&gt;
|Rest ends all excuses&lt;br /&gt;
|Once Dawnrise begins, delayed obligations must be faced again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
=== Annual cycle ===&lt;br /&gt;
Dawnrise (Spring, 100 days / 10 Tendays) → Suncrest (Summer, 100 days / 10 Tendays) → Sunfall (Autumn, 100 days / 10 Tendays) → Deepstill (Winter, 100 days / 10 Tendays) → Rest (one exceptional 12-day week).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total: 412 days.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Day-of-year ranges ===&lt;br /&gt;
For record-keepers who number every day of the year consecutively, the months occupy the following ranges.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Month or Season&lt;br /&gt;
!Calendar Days&lt;br /&gt;
!Days of the Year&lt;br /&gt;
|-&lt;br /&gt;
|Dawnrise&lt;br /&gt;
|1–100&lt;br /&gt;
|1–100&lt;br /&gt;
|-&lt;br /&gt;
|Suncrest&lt;br /&gt;
|1–100&lt;br /&gt;
|101–200&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|1–100&lt;br /&gt;
|201–300&lt;br /&gt;
|-&lt;br /&gt;
|Deepstill&lt;br /&gt;
|1–100&lt;br /&gt;
|301–400&lt;br /&gt;
|-&lt;br /&gt;
|Rest&lt;br /&gt;
|1–12&lt;br /&gt;
|401–412&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Calendar&amp;diff=10926</id>
		<title>Category:Pelervar/Calendar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Calendar&amp;diff=10926"/>
		<updated>2026-07-18T12:30:57Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Pelervar World Reference | Calendar&amp;#039;&amp;#039;&amp;#039;  == The Calendar of the Four Turnings == &amp;#039;&amp;#039;Standard civil calendar of Pelervar&amp;#039;&amp;#039;  Four hundred days turn through spring, summer, autumn, and winter. Twelve days of Rest close the year before the cycle begins again.  === Calendar at a Glance === {| class=&amp;quot;wikitable&amp;quot; !Month or Season !Common Season !Days !Role in the Year |- |Dawnrise |Spring |100 |Growth, planting, reopened roads, and beginnings |- |Suncrest |Summer |100 |Heat, sa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pelervar World Reference | Calendar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Calendar of the Four Turnings ==&lt;br /&gt;
&#039;&#039;Standard civil calendar of Pelervar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Four hundred days turn through spring, summer, autumn, and winter. Twelve days of Rest close the year before the cycle begins again.&lt;br /&gt;
&lt;br /&gt;
=== Calendar at a Glance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Month or Season&lt;br /&gt;
!Common Season&lt;br /&gt;
!Days&lt;br /&gt;
!Role in the Year&lt;br /&gt;
|-&lt;br /&gt;
|Dawnrise&lt;br /&gt;
|Spring&lt;br /&gt;
|100&lt;br /&gt;
|Growth, planting, reopened roads, and beginnings&lt;br /&gt;
|-&lt;br /&gt;
|Suncrest&lt;br /&gt;
|Summer&lt;br /&gt;
|100&lt;br /&gt;
|Heat, sailing, travel, construction, and public life&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|Autumn&lt;br /&gt;
|100&lt;br /&gt;
|Harvest, accounting, preparation, and gathering in&lt;br /&gt;
|-&lt;br /&gt;
|Deepstill&lt;br /&gt;
|Winter&lt;br /&gt;
|100&lt;br /&gt;
|Cold, repair, study, endurance, and closure&lt;br /&gt;
|-&lt;br /&gt;
|Rest&lt;br /&gt;
|Year-end interlude&lt;br /&gt;
|12&lt;br /&gt;
|A holiday season outside the four months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The complete year ===&lt;br /&gt;
Four 100-day months make 400 ordinary days. Each month contains ten Tendays, producing forty Tendays across the ordinary year. Rest adds one exceptional twelve-day week, producing a 412-day year. Every day contains 24 hours. The calendar requires no leap days or corrective years.&lt;br /&gt;
&lt;br /&gt;
=== Structure of the Year ===&lt;br /&gt;
The calendar year begins at midnight before Dawnrise 1 and ends at midnight after Rest 12. Each of the four principal months is also a season, so the words &#039;&#039;month&#039;&#039; and &#039;&#039;season&#039;&#039; are often interchangeable in ordinary speech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawnrise → Suncrest → Sunfall → Deepstill → Rest → Dawnrise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rest belongs to the year but to none of the months. It falls after winter and before spring. In colder lands it often coincides with thawing ground, swollen streams, bare trees, and the first subtle signs that Dawnrise is approaching.&lt;br /&gt;
&lt;br /&gt;
== The Four Months ==&lt;br /&gt;
&lt;br /&gt;
=== Dawnrise | Spring · Days 1–100 ===&lt;br /&gt;
Dawnrise opens the year. Temperatures begin to rise, new growth appears, rivers swell, roads reopen, and farms return to active work. It is the favoured month for beginnings: planting, apprenticeships, new contracts, household moves, and the first long journeys after winter.&lt;br /&gt;
&lt;br /&gt;
==== First Turning ====&lt;br /&gt;
On Dawnrise 1, rural households traditionally plant something before midday. The act may be as grand as sowing a field or as small as placing one seed beside a doorway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Growth and renewal&lt;br /&gt;
* Planting and preparation&lt;br /&gt;
* New contracts and apprenticeships&lt;br /&gt;
* Reopened roads and renewed travel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;A Dawnrise promise is hopeful, but not yet tested.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Suncrest | Summer · Days 1–100 ===&lt;br /&gt;
Suncrest is the brightest and most active month of the year. It brings the longest settled weather, the busiest sea traffic, major markets, public festivals, and the height of construction. Armies and mercenary companies also favour it for campaigning, giving rise to the soldiers&#039; name &amp;quot;the Marching Hundred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== High Turning ====&lt;br /&gt;
At the boundary between Dawnrise and Suncrest, lamps, harbour lights, and civic beacons are commonly allowed to burn late into the night.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sailing and commerce&lt;br /&gt;
* Travel and campaigning&lt;br /&gt;
* Construction and public works&lt;br /&gt;
* Courtship, festivals, and civic gatherings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;Suncrest work is urgent, public, and carried out at full effort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sunfall | Autumn · Days 1–100 ===&lt;br /&gt;
Sunfall is the month of harvest, reckoning, and preparation. Fields and orchards are gathered in, livestock is brought closer to shelter, preserved food fills markets, and merchant houses settle seasonal accounts. As the month advances, temperatures fall and storms become more frequent over the Zahari Passage.&lt;br /&gt;
&lt;br /&gt;
==== Full Turning ====&lt;br /&gt;
At the opening of Sunfall, it is customary to set aside the first portion of a harvest, profit, or completed work for those who helped produce it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Harvest and preservation&lt;br /&gt;
* Accounting and collected debts&lt;br /&gt;
* Homecoming and shared labour&lt;br /&gt;
* Storm preparation and winter stores&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;Count it in Sunfall means that success is real only when the result can be measured.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Deepstill | Winter · Days 1–100 ===&lt;br /&gt;
Deepstill closes the four-month cycle. In colder regions it brings frost and snow; along the coasts it brings dangerous seas, heavy rain, and long periods when ships remain in harbour. Deepstill is not considered idle. It is the month of mending tools, recaulking ships, inspecting walls, copying records, preserving stores, and making deliberate decisions.&lt;br /&gt;
&lt;br /&gt;
==== Last Turning ====&lt;br /&gt;
The opening of Deepstill marks the point at which communities turn inward. Councils begin their longest deliberations, workshops shift from production to repair, and households take stock of what must last until the year closes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common associations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Endurance and careful rationing&lt;br /&gt;
* Repair, maintenance, and inspection&lt;br /&gt;
* Study, record-keeping, and deliberation&lt;br /&gt;
* Family obligations and preparation for Rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common saying:&#039;&#039;&#039; &#039;&#039;Deepstill patience is the ability to endure without becoming idle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rest: The Twelve Days Outside the Months ==&lt;br /&gt;
Rest is a short season of twelve days placed between Deepstill and Dawnrise. It is part of the 412-day year but belongs to none of the four months. It is treated as a single exceptional twelve-day week rather than a Tenday, and its dates are written simply as Rest 1 through Rest 12.&lt;br /&gt;
&lt;br /&gt;
Most ordinary labour slows or ceases during Rest. Markets keep reduced hours, courts hear only urgent matters, and many guild halls close their public doors. Harbour watches, healers, funerary workers, guards, and other essential services continue, commonly with additional pay or compensatory leave.&lt;br /&gt;
&lt;br /&gt;
=== Customary protections during Rest ===&lt;br /&gt;
&lt;br /&gt;
* Debts are not collected during Rest.&lt;br /&gt;
* Contracts do not expire during Rest.&lt;br /&gt;
* Evictions and property seizures are suspended.&lt;br /&gt;
* A deadline falling during Rest moves to Dawnrise 1.&lt;br /&gt;
* No new military campaign should formally begin during Rest.&lt;br /&gt;
&lt;br /&gt;
These customs are not enforced identically in every realm or city, but violating them is widely regarded as greedy, dishonourable, or ominous.&lt;br /&gt;
&lt;br /&gt;
=== The three observances of Rest ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Observance&lt;br /&gt;
!Days&lt;br /&gt;
!Purpose&lt;br /&gt;
|-&lt;br /&gt;
|The Letting&lt;br /&gt;
|1–4&lt;br /&gt;
|Burdens of the old year are released. Borrowed tools are returned, old notices are removed, broken objects are repaired or discarded, and disputes that can end without judgement are settled.&lt;br /&gt;
|-&lt;br /&gt;
|The Keeping&lt;br /&gt;
|5–8&lt;br /&gt;
|Households, friends, and communities gather. Practical gifts are exchanged, communal meals are held, and absent or deceased companions may be remembered. Rest 7 is traditionally the quietest day of the year.&lt;br /&gt;
|-&lt;br /&gt;
|The Waking&lt;br /&gt;
|9–12&lt;br /&gt;
|Attention turns toward the year ahead. Games, races, masked performances, and public feasts become common. On Rest 12, lamps are briefly extinguished at midnight and relit to welcome Dawnrise.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restborn ===&lt;br /&gt;
People born during the twelve-day holiday are sometimes called Restborn. Their birthdays are observed on their numbered Rest day rather than moved into one of the four months.&lt;br /&gt;
&lt;br /&gt;
== Tendays, Days, and Watches ==&lt;br /&gt;
&lt;br /&gt;
=== The Tenday ===&lt;br /&gt;
A Tenday is the standard civil unit of ten consecutive days. Each 100-day month contains exactly ten Tendays, giving the four ordinary months forty Tendays in total. The word &#039;&#039;week&#039;&#039; is rarely used for ordinary dates; in most of Pelervar, people simply say &#039;&#039;Tenday&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The ten named days repeat in the same order throughout every month. Because each month contains a whole number of Tendays, Dawnrise, Suncrest, Sunfall, and Deepstill always begin on Firstday and end on Lastday. A date may be spoken as &amp;quot;Dawnrise 36&amp;quot; or more formally as &amp;quot;Highday of the Fourth Tenday of Dawnrise.&amp;quot; Legal, mercantile, and historical records usually favour the numbered form.&lt;br /&gt;
&lt;br /&gt;
=== The ten named days ===&lt;br /&gt;
The day names are inherited calendar terms rather than instructions for work or worship. Their associations vary by culture, profession, and faith, and none is a universal holy day.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order&lt;br /&gt;
!Day&lt;br /&gt;
!Common associations&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Firstday&lt;br /&gt;
|The opening day of every Tenday.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Moonday&lt;br /&gt;
|Associated with the moon, night, tides, and old folk traditions.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Loreday&lt;br /&gt;
|Associated with learning, memory, stories, and recorded knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Wayday&lt;br /&gt;
|Associated with roads, journeys, fortune, and safe passage.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Shoreday&lt;br /&gt;
|Associated with coasts, rivers, crossings, and the meeting of land and water.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Highday&lt;br /&gt;
|Traditionally regarded as the high point of the Tenday; the name&#039;s older origin is disputed.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Ashday&lt;br /&gt;
|Associated with fire, memory, destruction, mourning, and renewal.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Hollowday&lt;br /&gt;
|Associated with silence, hidden places, absence, and things unseen.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Starday&lt;br /&gt;
|Associated with the night sky, navigation, distant places, and omens.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Lastday&lt;br /&gt;
|The closing day of every Tenday.&lt;br /&gt;
|}&lt;br /&gt;
The sequence is: &#039;&#039;&#039;Firstday · Moonday · Loreday · Wayday · Shoreday · Highday · Ashday · Hollowday · Starday · Lastday&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rest and the weekly cycle ===&lt;br /&gt;
Rest is one exceptional twelve-day week rather than a Tenday. Its days are numbered Rest 1 through Rest 12 and do not carry the ordinary Tenday day names. The Tenday cycle ends on Lastday, Deepstill 100, and begins anew on Firstday, Dawnrise 1; Rest therefore causes no weekday drift from one year to the next.&lt;br /&gt;
&lt;br /&gt;
== The 24-hour day ==&lt;br /&gt;
Every day contains 24 hours. Civic clocks number the hours in the usual manner, while guards, sailors, and travellers often divide the day into eight watches of three hours each.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Watch&lt;br /&gt;
!Name&lt;br /&gt;
!Watch&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Beforelight&lt;br /&gt;
|5&lt;br /&gt;
|Falling&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Dawning&lt;br /&gt;
|6&lt;br /&gt;
|Evening&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Morning&lt;br /&gt;
|7&lt;br /&gt;
|First Dark&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|High Sun&lt;br /&gt;
|8&lt;br /&gt;
|Deep Dark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Writing and Speaking Dates ==&lt;br /&gt;
The standard Free Cities form places the day before the month when written formally. In casual speech, either order may be heard.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Example&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|43 Sunfall, Year 286&lt;br /&gt;
|A formal date during an ordinary month.&lt;br /&gt;
|-&lt;br /&gt;
|Rest 8, Year 286&lt;br /&gt;
|A formal date during the year-end holiday.&lt;br /&gt;
|-&lt;br /&gt;
|12 Deepstill&lt;br /&gt;
|A shortened date when the year is understood.&lt;br /&gt;
|-&lt;br /&gt;
|Fourth Tenday of Suncrest&lt;br /&gt;
|A broad period rather than a precise day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural and Religious Use ==&lt;br /&gt;
The Calendar of the Four Turnings is a civil calendar rather than the property of a single faith. Merchants, courts, guilds, armies, farmers, and sailors use the same structure, although local customs differ.&lt;br /&gt;
&lt;br /&gt;
Followers of Calleth give special religious importance to the boundaries between the four months, observing them as seasonal Turnings. Other faiths place their own holy days within the calendar without controlling its month names or structure. The midnight relighting at the end of Rest is likewise a civic tradition, even though individual temples interpret it according to their own teachings.&lt;br /&gt;
&lt;br /&gt;
== Common Calendar Expressions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Expression&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|A Dawnrise promise&lt;br /&gt;
|A hopeful undertaking whose difficulty has not yet been tested.&lt;br /&gt;
|-&lt;br /&gt;
|Suncrest work&lt;br /&gt;
|Labour performed quickly, publicly, or under intense pressure.&lt;br /&gt;
|-&lt;br /&gt;
|Count it in Sunfall&lt;br /&gt;
|Do not claim success until the result can be measured.&lt;br /&gt;
|-&lt;br /&gt;
|Deepstill patience&lt;br /&gt;
|The ability to endure without becoming idle.&lt;br /&gt;
|-&lt;br /&gt;
|It can wait for Rest&lt;br /&gt;
|The matter should be set aside rather than allowed to become a lasting quarrel.&lt;br /&gt;
|-&lt;br /&gt;
|Rest ends all excuses&lt;br /&gt;
|Once Dawnrise begins, delayed obligations must be faced again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
=== Annual cycle ===&lt;br /&gt;
Dawnrise (Spring, 100 days / 10 Tendays) → Suncrest (Summer, 100 days / 10 Tendays) → Sunfall (Autumn, 100 days / 10 Tendays) → Deepstill (Winter, 100 days / 10 Tendays) → Rest (one exceptional 12-day week).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total: 412 days.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Day-of-year ranges ===&lt;br /&gt;
For record-keepers who number every day of the year consecutively, the months occupy the following ranges.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Month or Season&lt;br /&gt;
!Calendar Days&lt;br /&gt;
!Days of the Year&lt;br /&gt;
|-&lt;br /&gt;
|Dawnrise&lt;br /&gt;
|1–100&lt;br /&gt;
|1–100&lt;br /&gt;
|-&lt;br /&gt;
|Suncrest&lt;br /&gt;
|1–100&lt;br /&gt;
|101–200&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|1–100&lt;br /&gt;
|201–300&lt;br /&gt;
|-&lt;br /&gt;
|Deepstill&lt;br /&gt;
|1–100&lt;br /&gt;
|301–400&lt;br /&gt;
|-&lt;br /&gt;
|Rest&lt;br /&gt;
|1–12&lt;br /&gt;
|401–412&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Free_Cities_Region&amp;diff=10898</id>
		<title>Category:Pelervar/Free Cities Region</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Free_Cities_Region&amp;diff=10898"/>
		<updated>2026-07-08T01:41:23Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Free Cities Region}}&lt;br /&gt;
{{DEFAULTSORT:Free Cities Region}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MAP_Pelervar.webp|Pelervar Continent|link=File:MAP_Pelervar.webp&lt;br /&gt;
MAP_Free_Cities_Region.jpg|Free Cities Region|link=File:MAP_Free_Cities_Region.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Regions]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Free_Cities_Region&amp;diff=10897</id>
		<title>Category:Pelervar/Free Cities Region</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Free_Cities_Region&amp;diff=10897"/>
		<updated>2026-07-08T01:39:55Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Free Cities Region}}&lt;br /&gt;
{{DEFAULTSORT:Free Cities Region}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MAP_Pelervar.webp|Pelervar Continent|link=File:MAP_Pelervar.webp&lt;br /&gt;
MAP_Free_Cities_Region.jpg|Free Cities Region|link=File:MAP_Free_Cities_Region.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Pelervar/Regions]]&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar&amp;diff=10896</id>
		<title>Category:Pelervar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar&amp;diff=10896"/>
		<updated>2026-07-08T01:37:41Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Pelervar}}&lt;br /&gt;
{{DEFAULTSORT:Pelervar}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Pelervar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| World / continent&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Featured region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|The Free Cities Region]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Principal sea-lane&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Northern sea&lt;br /&gt;
| [[Pelervar/Inner Sea|Inner Sea]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Pelervar&#039;&#039;&#039; is the continent in which this setting takes place. This wiki concerns one corner of it: the [[Pelervar/The Free Cities Region|Free Cities Region]], gathered around the trade-sea called the [[Pelervar/Zahari Passage|Zahari Passage]].&lt;br /&gt;
&lt;br /&gt;
The wider world stretches well beyond the regional map most travellers carry. To the north lie the [[Pelervar/Northern Kingdoms|Northern Kingdoms]]; across the water to the south-east lies the [[Pelervar/The Crown Lands|Crown Lands]], a true monarchy of the kind the [[Pelervar/Council of the Free Cities|Free Cities]] have spent their whole history defining themselves against. What lies further still is, for now, beyond the edge of the map.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Pale Flames Burden]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar&amp;diff=10895</id>
		<title>Category:Pelervar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar&amp;diff=10895"/>
		<updated>2026-07-08T01:36:02Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Pelervar}}&lt;br /&gt;
{{DEFAULTSORT:Pelervar}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Pelervar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| World / continent&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Featured region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|The Free Cities Region]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Principal sea-lane&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Northern sea&lt;br /&gt;
| [[Pelervar/Inner Sea|Inner Sea]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Pelervar&#039;&#039;&#039; is the continent in which this setting takes place. This wiki concerns one corner of it: the [[Pelervar/The Free Cities Region|Free Cities Region]], gathered around the trade-sea called the [[Pelervar/Zahari Passage|Zahari Passage]].&lt;br /&gt;
&lt;br /&gt;
The wider world stretches well beyond the regional map most travellers carry. To the north lie the [[Pelervar/Northern Kingdoms|Northern Kingdoms]]; across the water to the south-east lies the [[Pelervar/The Crown Lands|Crown Lands]], a true monarchy of the kind the [[Pelervar/Council of the Free Cities|Free Cities]] have spent their whole history defining themselves against. What lies further still is, for now, beyond the edge of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Index.php?title=Category:The Pale Flames Burden|Category:The Pale Flames Burden]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar&amp;diff=10894</id>
		<title>Category:Pelervar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar&amp;diff=10894"/>
		<updated>2026-07-08T01:30:41Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Pelervar}}&lt;br /&gt;
{{DEFAULTSORT:Pelervar}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Pelervar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| World / continent&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Featured region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|The Free Cities Region]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Principal sea-lane&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Northern sea&lt;br /&gt;
| [[Pelervar/Inner Sea|Inner Sea]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Pelervar&#039;&#039;&#039; is the continent in which this setting takes place. This wiki concerns one corner of it: the [[Pelervar/The Free Cities Region|Free Cities Region]], gathered around the trade-sea called the [[Pelervar/Zahari Passage|Zahari Passage]].&lt;br /&gt;
&lt;br /&gt;
The wider world stretches well beyond the regional map most travellers carry. To the north lie the [[Pelervar/Northern Kingdoms|Northern Kingdoms]]; across the water to the south-east lies the [[Pelervar/The Crown Lands|Crown Lands]], a true monarchy of the kind the [[Pelervar/Council of the Free Cities|Free Cities]] have spent their whole history defining themselves against. What lies further still is, for now, beyond the edge of the map.&lt;br /&gt;
[[index.php?title=Category:The Pale Flames Burden]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Free_Cities_Region&amp;diff=10893</id>
		<title>Category:Pelervar/Free Cities Region</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Free_Cities_Region&amp;diff=10893"/>
		<updated>2026-07-08T01:29:21Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Free Cities Region}}&lt;br /&gt;
{{DEFAULTSORT:Free Cities Region}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MAP_Pelervar.webp|Pelervar Continent|link=File:MAP_Pelervar.webp&lt;br /&gt;
MAP_Free_Cities_Region.jpg|Free Cities Region|link=File:MAP_Free_Cities_Region.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;The wiki-wide index category, collecting every page of the [[Pelervar/The Free Cities Region|Free Cities Region]] setting wiki. It sits within the world category &lt;br /&gt;
&lt;br /&gt;
[[:Category:Pelervar|Pelervar]].&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Free_Cities_Region&amp;diff=10892</id>
		<title>Category:Pelervar/Free Cities Region</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Free_Cities_Region&amp;diff=10892"/>
		<updated>2026-07-08T01:26:13Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Free Cities Region}}&lt;br /&gt;
{{DEFAULTSORT:Free Cities Region}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MAP_Pelervar.webp|Pelervar Continent|link=File:MAP_Pelervar.webp&lt;br /&gt;
MAP_Free_Cities_Region.jpg|Free Cities Region|link=File:MAP_Free_Cities_Region.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;The wiki-wide index category, collecting every page of the [[Pelervar/The Free Cities Region|Free Cities Region]] setting wiki. It sits within the world category [[:Category:Pelervar|Pelervar]].&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Free_Cities_Region&amp;diff=10891</id>
		<title>Category:Pelervar/Free Cities Region</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Free_Cities_Region&amp;diff=10891"/>
		<updated>2026-07-08T01:25:08Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Free Cities Region}}&lt;br /&gt;
{{DEFAULTSORT:Free Cities Region}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MAP_Pelervar.webp|Pelervar Continent|link=File:MAP_Pelervar.webp&lt;br /&gt;
MAP_Free_Cities_Region.jpg|Free Cities Region|link=File:MAP_Free_Cities_Region.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;The wiki-wide index category, collecting every page of the [[Pelervar/The Free Cities Region|Free Cities Region]] setting wiki. It sits within the world category [[:Category:Pelervar|Pelervar]].&lt;br /&gt;
[[index.php?title=Category:Pelervar]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Free_Cities_Region&amp;diff=10890</id>
		<title>Category:Pelervar/Free Cities Region</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Category:Pelervar/Free_Cities_Region&amp;diff=10890"/>
		<updated>2026-07-08T01:23:28Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Free Cities Region}}&lt;br /&gt;
{{DEFAULTSORT:Free Cities Region}}&lt;br /&gt;
The wiki-wide index category, collecting every page of the [[Pelervar/The Free Cities Region|Free Cities Region]] setting wiki. It sits within the world category [[:Category:Pelervar|Pelervar]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MAP_Pelervar.webp|Pelervar Continent&lt;br /&gt;
MAP_Free_Cities_Region.jpg|Free Cities Region&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=File:MAP_Pelervar.webp&amp;diff=10889</id>
		<title>File:MAP Pelervar.webp</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=File:MAP_Pelervar.webp&amp;diff=10889"/>
		<updated>2026-07-08T00:51:23Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Vrael&amp;diff=10848</id>
		<title>Pelervar/Vrael</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Vrael&amp;diff=10848"/>
		<updated>2026-07-05T11:36:03Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: Reverted edits by Rigil Kent (talk) to last revision by Ronnke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Vrael}}&lt;br /&gt;
{{DEFAULTSORT:Vrael}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:23em; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Vrael&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Type&lt;br /&gt;
| God of the Free Cities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Titles&lt;br /&gt;
| The Unseen Ledger; The Honest Weight&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Domains&lt;br /&gt;
| Secrets · Oaths · Consequence&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Symbol&lt;br /&gt;
| A closed eye with a single tear falling from the lash&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Order&lt;br /&gt;
| [[Pelervar/The Quiet Ledger|The Quiet Ledger]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Vrael&#039;&#039;&#039; does not punish lies. He simply ensures they surface — always at the worst possible moment, in the manner most true to what was hidden. Merchants pray to him before signing contracts; spies pray to him before going silent; the guilty pray to him most of all.&lt;br /&gt;
&lt;br /&gt;
He has no morality, only accounting. He does not care whether a secret is virtuous or wicked, only that it exists and will one day be known. His clerics are the most uncomfortable people in any room — not because they are cruel, but because they are honest in a world that prefers otherwise.&lt;br /&gt;
&lt;br /&gt;
== The Quiet Ledger ==&lt;br /&gt;
&#039;&#039;Loosely organised; Vrael is often paired with [[Pelervar/Ossara|Ossara]] by followers.&#039;&#039; The faith has no temples, only &#039;&#039;&#039;[[Pelervar/Glossary#Registry|registries]]&#039;&#039;&#039;: buildings resembling notary offices, staffed by clerics who record oaths, witness contracts, and keep sealed archives of voluntary confessions. An archive is never opened in the lifetime of the person who submitted it — but after death it is read aloud at the funeral, by law, before the family. The chief act of worship is the &#039;&#039;&#039;Ledger Confession&#039;&#039;&#039;, a single secret written, sealed, and submitted each year; the faithful also swear the &#039;&#039;&#039;Opened Eye&#039;&#039;&#039;, a personal oath never to deny the truth of something they witnessed. Clerics dress as ordinary citizens — no robes, no rites, no ceremony.&lt;br /&gt;
&lt;br /&gt;
There is a quiet mutual respect between Quiet Ledger registrars and the dwarven debt-keepers of [[Pelervar/Durroch|Durroch]], and the Ledger&#039;s registrars witness the oaths of the [[Pelervar/The Iron Scales Assembly|Iron Scales Assembly]] and the [[Pelervar/The Watchers Guild|Watchers Guild]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Gods]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Campaign_Information_(TPFB)&amp;diff=10847</id>
		<title>Campaign Information (TPFB)</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Campaign_Information_(TPFB)&amp;diff=10847"/>
		<updated>2026-07-05T11:30:50Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Information=&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 150/-75&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Source Material:&#039;&#039;&#039; GURPS Dungeon Fantasy Series&amp;lt;br&amp;gt;&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&#039;&#039;&#039;Profession Talents:&#039;&#039;&#039; These Talents may be increased after character creation to the maximum listed in the Profession Template. &lt;br /&gt;
[[Category:The Pale Flames Burden]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Campaign_Information_(TPFB)&amp;diff=10845</id>
		<title>Campaign Information (TPFB)</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Campaign_Information_(TPFB)&amp;diff=10845"/>
		<updated>2026-06-27T16:37:10Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Information=&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 150/-75&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Source Material:&#039;&#039;&#039; GURPS Dungeon Fantasy Series&amp;lt;br&amp;gt;&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&#039;&#039;&#039;Profession Talents:&#039;&#039;&#039; These Talents may be increased after character creation to the maximum listed in the Profession Template. &lt;br /&gt;
[[index.php?title=Category:The Pale Flames Burden]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10597</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10597"/>
		<updated>2026-06-09T05:06:08Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;width:350px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:350px;margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Merchant Oligarchy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $8.96M&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% human; remainder mixed-race.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10596</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10596"/>
		<updated>2026-06-09T04:58:22Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;width:350px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:350px;margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Merchant Oligarchy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $8.96M&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10595</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10595"/>
		<updated>2026-06-09T04:28:12Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;width:350px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Merchant Oligarchy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $8.96M&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10594</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10594"/>
		<updated>2026-06-09T04:18:57Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;width:350px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Merchant Oligarchy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $8.96M&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10593</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10593"/>
		<updated>2026-06-09T04:14:09Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;width:350px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Merchant Oligarchy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10592</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10592"/>
		<updated>2026-06-09T04:12:17Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;width:350px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Representative Democracy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10591</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10591"/>
		<updated>2026-06-09T04:10:53Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;width:350px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Representative Democracy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10590</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10590"/>
		<updated>2026-06-09T04:10:17Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;width:350px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10589</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10589"/>
		<updated>2026-06-09T04:09:42Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10588</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10588"/>
		<updated>2026-06-09T04:09:13Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10587</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10587"/>
		<updated>2026-06-09T04:07:51Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Representative Democracy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10586</id>
		<title>Template:NotePelervar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10586"/>
		<updated>2026-06-09T04:07:17Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;pelervar-note&amp;quot; style=&amp;quot;display:flow-root;overflow:hidden;border:1px solid #c8ccd1; border-left:4px solid #3366cc; background:#f8f9fa; padding:0.6em 0.9em; margin:0.9em 0; border-radius:2px; line-height:1.5;&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Template:NotePelervar&#039;&#039;&#039; renders an inline callout box, used across the wiki&lt;br /&gt;
for &amp;quot;do not confuse&amp;quot; hatnotes and short asides.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|Your note text here.}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The note text is the first (unnamed) parameter. It accepts ordinary wikitext —&lt;br /&gt;
bold, italics, and [[links]] all work:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; [[Pelervar/Ashford|Ashford]] with [[Pelervar/Eastwatch|Eastwatch]].}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Pipes inside &amp;lt;code&amp;gt;[[...]]&amp;lt;/code&amp;gt; links are safe; the parser protects them.&lt;br /&gt;
* If your text contains an equals sign, pass it explicitly as&lt;br /&gt;
  &amp;lt;code&amp;gt;{{NotePelervar|1=text with = sign}}&amp;lt;/code&amp;gt; so it is not read as a named parameter.&lt;br /&gt;
* The box ships with inline styles so it works on a vanilla install. To restyle&lt;br /&gt;
  site-wide, target the &amp;lt;code&amp;gt;.pelervar-note&amp;lt;/code&amp;gt; class in&lt;br /&gt;
  [[MediaWiki:Common.css]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10585</id>
		<title>Template:NotePelervar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10585"/>
		<updated>2026-06-09T04:06:14Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;pelervar-note&amp;quot; style=&amp;quot;display: flow-root;overflow: hidden;border:1px solid #c8ccd1; border-left:4px solid #3366cc; background:#f8f9fa; padding:0.6em 0.9em; margin:0.9em 0; border-radius:2px; line-height:1.5;&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Template:NotePelervar&#039;&#039;&#039; renders an inline callout box, used across the wiki&lt;br /&gt;
for &amp;quot;do not confuse&amp;quot; hatnotes and short asides.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|Your note text here.}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The note text is the first (unnamed) parameter. It accepts ordinary wikitext —&lt;br /&gt;
bold, italics, and [[links]] all work:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; [[Pelervar/Ashford|Ashford]] with [[Pelervar/Eastwatch|Eastwatch]].}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Pipes inside &amp;lt;code&amp;gt;[[...]]&amp;lt;/code&amp;gt; links are safe; the parser protects them.&lt;br /&gt;
* If your text contains an equals sign, pass it explicitly as&lt;br /&gt;
  &amp;lt;code&amp;gt;{{NotePelervar|1=text with = sign}}&amp;lt;/code&amp;gt; so it is not read as a named parameter.&lt;br /&gt;
* The box ships with inline styles so it works on a vanilla install. To restyle&lt;br /&gt;
  site-wide, target the &amp;lt;code&amp;gt;.pelervar-note&amp;lt;/code&amp;gt; class in&lt;br /&gt;
  [[MediaWiki:Common.css]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10584</id>
		<title>Template:NotePelervar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10584"/>
		<updated>2026-06-09T04:05:16Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;pelervar-note&amp;quot; style=&amp;quot;overflow: hidden;border:1px solid #c8ccd1; border-left:4px solid #3366cc; background:#f8f9fa; padding:0.6em 0.9em; margin:0.9em 0; border-radius:2px; line-height:1.5;&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Template:NotePelervar&#039;&#039;&#039; renders an inline callout box, used across the wiki&lt;br /&gt;
for &amp;quot;do not confuse&amp;quot; hatnotes and short asides.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|Your note text here.}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The note text is the first (unnamed) parameter. It accepts ordinary wikitext —&lt;br /&gt;
bold, italics, and [[links]] all work:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; [[Pelervar/Ashford|Ashford]] with [[Pelervar/Eastwatch|Eastwatch]].}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Pipes inside &amp;lt;code&amp;gt;[[...]]&amp;lt;/code&amp;gt; links are safe; the parser protects them.&lt;br /&gt;
* If your text contains an equals sign, pass it explicitly as&lt;br /&gt;
  &amp;lt;code&amp;gt;{{NotePelervar|1=text with = sign}}&amp;lt;/code&amp;gt; so it is not read as a named parameter.&lt;br /&gt;
* The box ships with inline styles so it works on a vanilla install. To restyle&lt;br /&gt;
  site-wide, target the &amp;lt;code&amp;gt;.pelervar-note&amp;lt;/code&amp;gt; class in&lt;br /&gt;
  [[MediaWiki:Common.css]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10583</id>
		<title>Template:NotePelervar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10583"/>
		<updated>2026-06-09T04:04:53Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;pelervar-note&amp;quot; style=&amp;quot;display: flow-root;overflow: hidden;border:1px solid #c8ccd1; border-left:4px solid #3366cc; background:#f8f9fa; padding:0.6em 0.9em; margin:0.9em 0; border-radius:2px; line-height:1.5;&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Template:NotePelervar&#039;&#039;&#039; renders an inline callout box, used across the wiki&lt;br /&gt;
for &amp;quot;do not confuse&amp;quot; hatnotes and short asides.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|Your note text here.}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The note text is the first (unnamed) parameter. It accepts ordinary wikitext —&lt;br /&gt;
bold, italics, and [[links]] all work:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; [[Pelervar/Ashford|Ashford]] with [[Pelervar/Eastwatch|Eastwatch]].}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Pipes inside &amp;lt;code&amp;gt;[[...]]&amp;lt;/code&amp;gt; links are safe; the parser protects them.&lt;br /&gt;
* If your text contains an equals sign, pass it explicitly as&lt;br /&gt;
  &amp;lt;code&amp;gt;{{NotePelervar|1=text with = sign}}&amp;lt;/code&amp;gt; so it is not read as a named parameter.&lt;br /&gt;
* The box ships with inline styles so it works on a vanilla install. To restyle&lt;br /&gt;
  site-wide, target the &amp;lt;code&amp;gt;.pelervar-note&amp;lt;/code&amp;gt; class in&lt;br /&gt;
  [[MediaWiki:Common.css]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10582</id>
		<title>Template:NotePelervar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10582"/>
		<updated>2026-06-09T04:04:06Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;pelervar-note&amp;quot; style=&amp;quot;display: flow-root;border:1px solid #c8ccd1; border-left:4px solid #3366cc; background:#f8f9fa; padding:0.6em 0.9em; margin:0.9em 0; border-radius:2px; line-height:1.5;&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Template:NotePelervar&#039;&#039;&#039; renders an inline callout box, used across the wiki&lt;br /&gt;
for &amp;quot;do not confuse&amp;quot; hatnotes and short asides.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|Your note text here.}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The note text is the first (unnamed) parameter. It accepts ordinary wikitext —&lt;br /&gt;
bold, italics, and [[links]] all work:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; [[Pelervar/Ashford|Ashford]] with [[Pelervar/Eastwatch|Eastwatch]].}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Pipes inside &amp;lt;code&amp;gt;[[...]]&amp;lt;/code&amp;gt; links are safe; the parser protects them.&lt;br /&gt;
* If your text contains an equals sign, pass it explicitly as&lt;br /&gt;
  &amp;lt;code&amp;gt;{{NotePelervar|1=text with = sign}}&amp;lt;/code&amp;gt; so it is not read as a named parameter.&lt;br /&gt;
* The box ships with inline styles so it works on a vanilla install. To restyle&lt;br /&gt;
  site-wide, target the &amp;lt;code&amp;gt;.pelervar-note&amp;lt;/code&amp;gt; class in&lt;br /&gt;
  [[MediaWiki:Common.css]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10581</id>
		<title>Template:NotePelervar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10581"/>
		<updated>2026-06-09T03:58:53Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;pelervar-note&amp;quot; style=&amp;quot;clear: left;border:1px solid #c8ccd1; border-left:4px solid #3366cc; background:#f8f9fa; padding:0.6em 0.9em; margin:0.9em 0; border-radius:2px; line-height:1.5;&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Template:NotePelervar&#039;&#039;&#039; renders an inline callout box, used across the wiki&lt;br /&gt;
for &amp;quot;do not confuse&amp;quot; hatnotes and short asides.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|Your note text here.}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The note text is the first (unnamed) parameter. It accepts ordinary wikitext —&lt;br /&gt;
bold, italics, and [[links]] all work:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; [[Pelervar/Ashford|Ashford]] with [[Pelervar/Eastwatch|Eastwatch]].}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Pipes inside &amp;lt;code&amp;gt;[[...]]&amp;lt;/code&amp;gt; links are safe; the parser protects them.&lt;br /&gt;
* If your text contains an equals sign, pass it explicitly as&lt;br /&gt;
  &amp;lt;code&amp;gt;{{NotePelervar|1=text with = sign}}&amp;lt;/code&amp;gt; so it is not read as a named parameter.&lt;br /&gt;
* The box ships with inline styles so it works on a vanilla install. To restyle&lt;br /&gt;
  site-wide, target the &amp;lt;code&amp;gt;.pelervar-note&amp;lt;/code&amp;gt; class in&lt;br /&gt;
  [[MediaWiki:Common.css]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10580</id>
		<title>Template:NotePelervar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10580"/>
		<updated>2026-06-09T03:58:30Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;pelervar-note&amp;quot; style=&amp;quot;clear: right;border:1px solid #c8ccd1; border-left:4px solid #3366cc; background:#f8f9fa; padding:0.6em 0.9em; margin:0.9em 0; border-radius:2px; line-height:1.5;&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Template:NotePelervar&#039;&#039;&#039; renders an inline callout box, used across the wiki&lt;br /&gt;
for &amp;quot;do not confuse&amp;quot; hatnotes and short asides.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|Your note text here.}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The note text is the first (unnamed) parameter. It accepts ordinary wikitext —&lt;br /&gt;
bold, italics, and [[links]] all work:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; [[Pelervar/Ashford|Ashford]] with [[Pelervar/Eastwatch|Eastwatch]].}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Pipes inside &amp;lt;code&amp;gt;[[...]]&amp;lt;/code&amp;gt; links are safe; the parser protects them.&lt;br /&gt;
* If your text contains an equals sign, pass it explicitly as&lt;br /&gt;
  &amp;lt;code&amp;gt;{{NotePelervar|1=text with = sign}}&amp;lt;/code&amp;gt; so it is not read as a named parameter.&lt;br /&gt;
* The box ships with inline styles so it works on a vanilla install. To restyle&lt;br /&gt;
  site-wide, target the &amp;lt;code&amp;gt;.pelervar-note&amp;lt;/code&amp;gt; class in&lt;br /&gt;
  [[MediaWiki:Common.css]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10579</id>
		<title>Template:NotePelervar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10579"/>
		<updated>2026-06-09T03:57:21Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;pelervar-note&amp;quot; style=&amp;quot;border:1px solid #c8ccd1; border-left:4px solid #3366cc; background:#f8f9fa; padding:0.6em 0.9em; margin:0.9em 0; border-radius:2px; line-height:1.5;&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Template:NotePelervar&#039;&#039;&#039; renders an inline callout box, used across the wiki&lt;br /&gt;
for &amp;quot;do not confuse&amp;quot; hatnotes and short asides.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|Your note text here.}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The note text is the first (unnamed) parameter. It accepts ordinary wikitext —&lt;br /&gt;
bold, italics, and [[links]] all work:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; [[Pelervar/Ashford|Ashford]] with [[Pelervar/Eastwatch|Eastwatch]].}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Pipes inside &amp;lt;code&amp;gt;[[...]]&amp;lt;/code&amp;gt; links are safe; the parser protects them.&lt;br /&gt;
* If your text contains an equals sign, pass it explicitly as&lt;br /&gt;
  &amp;lt;code&amp;gt;{{NotePelervar|1=text with = sign}}&amp;lt;/code&amp;gt; so it is not read as a named parameter.&lt;br /&gt;
* The box ships with inline styles so it works on a vanilla install. To restyle&lt;br /&gt;
  site-wide, target the &amp;lt;code&amp;gt;.pelervar-note&amp;lt;/code&amp;gt; class in&lt;br /&gt;
  [[MediaWiki:Common.css]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10578</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10578"/>
		<updated>2026-06-09T03:54:05Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Representative Democracy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10577</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10577"/>
		<updated>2026-06-09T03:50:24Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:350px; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Representative Democracy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
== City Stats ==&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10576</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10576"/>
		<updated>2026-06-09T03:49:35Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
Test&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Representative Democracy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
== City Stats ==&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10575</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10575"/>
		<updated>2026-06-09T03:49:09Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:350px; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Representative Democracy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
== City Stats ==&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10574</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10574"/>
		<updated>2026-06-09T03:48:46Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:350px; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Representative Democracy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
== City Stats ==&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10573</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10573"/>
		<updated>2026-06-09T03:48:18Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:350px; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Representative Democracy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
== City Stats ==&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10572</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10572"/>
		<updated>2026-06-09T03:47:49Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:300px; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Representative Democracy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
== City Stats ==&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10571</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10571"/>
		<updated>2026-06-09T03:47:29Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:300px; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Representative Democracy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
== City Stats ==&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10570</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10570"/>
		<updated>2026-06-09T03:46:58Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:300px; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Representative Democracy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
== City Stats ==&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10569</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10569"/>
		<updated>2026-06-09T03:46:27Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:300px; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Representative Democracy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
== City Stats ==&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10568</id>
		<title>Pelervar/Ardaene</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Pelervar/Ardaene&amp;diff=10568"/>
		<updated>2026-06-09T03:45:38Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ardaene}}&lt;br /&gt;
{{DEFAULTSORT:Ardaene}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:300px; margin:0 0 1em 1.5em; font-size:90%;&amp;quot;&lt;br /&gt;
|+ Ardaene&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Tier&lt;br /&gt;
| [[Pelervar/Membership Tiers of the Free Cities|Free City]] · Regional Capital&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Region&lt;br /&gt;
| [[Pelervar/The Free Cities Region|Free Cities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Government&lt;br /&gt;
| Merchant oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Ruling body&lt;br /&gt;
| Council of Trade Princes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Seat of power&lt;br /&gt;
| The High Counting House&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | Population&lt;br /&gt;
| ~70% human, remainder mixed peoples&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap;&amp;quot; | On&lt;br /&gt;
| [[Pelervar/Zahari Passage|Zahari Passage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Template:Pelervar/CityStats&lt;br /&gt;
|city = Ardaene&lt;br /&gt;
|population = 320,000&lt;br /&gt;
|searchmod = +3&lt;br /&gt;
|terrain = Plains&lt;br /&gt;
|appearance = Attractive (+1)&lt;br /&gt;
|hygiene = 0&lt;br /&gt;
|mana = Normal Mana &lt;br /&gt;
|enchantment = Common Enchantment&lt;br /&gt;
|language = Common&lt;br /&gt;
|literacy = Native&lt;br /&gt;
|tl = 3/4&lt;br /&gt;
|wealth = Comfortable (x2)&lt;br /&gt;
|status = -1 to 5&lt;br /&gt;
|government = Representative Democracy, Free City&lt;br /&gt;
|cr = 3&lt;br /&gt;
|corruption = -1&lt;br /&gt;
|military = $&lt;br /&gt;
|defense = +4&lt;br /&gt;
|notes =&lt;br /&gt;
&amp;lt;p&amp;gt;The population of Ardaene is ~70% Human, the remainder mixed races.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardaene&#039;&#039;&#039; is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039;, who govern from the &#039;&#039;&#039;High Counting House&#039;&#039;&#039;, while local magistrates keep the law.&lt;br /&gt;
&lt;br /&gt;
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.&lt;br /&gt;
&lt;br /&gt;
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.&lt;br /&gt;
&lt;br /&gt;
== City Stats ==&lt;br /&gt;
&lt;br /&gt;
{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; Ardaene&#039;s &#039;&#039;&#039;Council of Trade Princes&#039;&#039;&#039; (this city&#039;s own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation&#039;s body). They meet in the same city and share little else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Cities and Settlements]]&lt;br /&gt;
[[Category:Pelervar/Free Cities Region]]&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10567</id>
		<title>Template:NotePelervar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10567"/>
		<updated>2026-06-09T03:44:18Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;pelervar-note&amp;quot; style=&amp;quot;clear: both;border:1px solid #c8ccd1; border-left:4px solid #3366cc; background:#f8f9fa; padding:0.6em 0.9em; margin:0.9em 0; border-radius:2px; line-height:1.5;&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Template:NotePelervar&#039;&#039;&#039; renders an inline callout box, used across the wiki&lt;br /&gt;
for &amp;quot;do not confuse&amp;quot; hatnotes and short asides.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|Your note text here.}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The note text is the first (unnamed) parameter. It accepts ordinary wikitext —&lt;br /&gt;
bold, italics, and [[links]] all work:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; [[Pelervar/Ashford|Ashford]] with [[Pelervar/Eastwatch|Eastwatch]].}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Pipes inside &amp;lt;code&amp;gt;[[...]]&amp;lt;/code&amp;gt; links are safe; the parser protects them.&lt;br /&gt;
* If your text contains an equals sign, pass it explicitly as&lt;br /&gt;
  &amp;lt;code&amp;gt;{{NotePelervar|1=text with = sign}}&amp;lt;/code&amp;gt; so it is not read as a named parameter.&lt;br /&gt;
* The box ships with inline styles so it works on a vanilla install. To restyle&lt;br /&gt;
  site-wide, target the &amp;lt;code&amp;gt;.pelervar-note&amp;lt;/code&amp;gt; class in&lt;br /&gt;
  [[MediaWiki:Common.css]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
	<entry>
		<id>http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10566</id>
		<title>Template:NotePelervar</title>
		<link rel="alternate" type="text/html" href="http://wiki.olympusrpg.org/index.php?title=Template:NotePelervar&amp;diff=10566"/>
		<updated>2026-06-09T03:37:58Z</updated>

		<summary type="html">&lt;p&gt;Ronnke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;pelervar-note&amp;quot; style=&amp;quot;display:block;border:1px solid #c8ccd1; border-left:4px solid #3366cc; background:#f8f9fa; padding:0.6em 0.9em; margin:0.9em 0; border-radius:2px; line-height:1.5;&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Template:NotePelervar&#039;&#039;&#039; renders an inline callout box, used across the wiki&lt;br /&gt;
for &amp;quot;do not confuse&amp;quot; hatnotes and short asides.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|Your note text here.}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The note text is the first (unnamed) parameter. It accepts ordinary wikitext —&lt;br /&gt;
bold, italics, and [[links]] all work:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{NotePelervar|&#039;&#039;&#039;Do not confuse&#039;&#039;&#039; [[Pelervar/Ashford|Ashford]] with [[Pelervar/Eastwatch|Eastwatch]].}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Pipes inside &amp;lt;code&amp;gt;[[...]]&amp;lt;/code&amp;gt; links are safe; the parser protects them.&lt;br /&gt;
* If your text contains an equals sign, pass it explicitly as&lt;br /&gt;
  &amp;lt;code&amp;gt;{{NotePelervar|1=text with = sign}}&amp;lt;/code&amp;gt; so it is not read as a named parameter.&lt;br /&gt;
* The box ships with inline styles so it works on a vanilla install. To restyle&lt;br /&gt;
  site-wide, target the &amp;lt;code&amp;gt;.pelervar-note&amp;lt;/code&amp;gt; class in&lt;br /&gt;
  [[MediaWiki:Common.css]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pelervar/Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ronnke</name></author>
	</entry>
</feed>