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	<title>Random Colonist (Terra Nova) - Revision history</title>
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	<updated>2026-08-14T01:57:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Gigermann: Created page with &quot;{{DISPLAYTITLE:Random Colonist}}{{DEFAULTSORT:Random Colonist}} PLACEHOLDER ===Procedure=== When rolling up a random crewman for whatever reason, roll a [d20] to determine the &quot;Archetype,&quot; and 3d6 (as for a Reaction) for &quot;Quality.&quot; For an archetype result of &quot;Special Case,&quot; some quality levels include suggestions (Spc:). For lower quality levels, as indicated, roll 1d6 to determine the &quot;Bad Egg&quot; archetype, which will supersede or modify the regular one.  ===Archetypes===...&quot;</title>
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		<updated>2026-08-13T15:46:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:Random Colonist}}{{DEFAULTSORT:Random Colonist}} PLACEHOLDER ===Procedure=== When rolling up a random crewman for whatever reason, roll a [d20] to determine the &amp;quot;Archetype,&amp;quot; and 3d6 (as for a Reaction) for &amp;quot;Quality.&amp;quot; For an archetype result of &amp;quot;Special Case,&amp;quot; some quality levels include suggestions (Spc:). For lower quality levels, as indicated, roll 1d6 to determine the &amp;quot;Bad Egg&amp;quot; archetype, which will supersede or modify the regular one.  ===Archetypes===...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Random Colonist}}{{DEFAULTSORT:Random Colonist}}&lt;br /&gt;
PLACEHOLDER&lt;br /&gt;
===Procedure===&lt;br /&gt;
When rolling up a random crewman for whatever reason, roll a [d20] to determine the &amp;quot;Archetype,&amp;quot; and 3d6 (as for a Reaction) for &amp;quot;Quality.&amp;quot; For an archetype result of &amp;quot;Special Case,&amp;quot; some quality levels include suggestions (Spc:). For lower quality levels, as indicated, roll 1d6 to determine the &amp;quot;Bad Egg&amp;quot; archetype, which will supersede or modify the regular one.&lt;br /&gt;
&lt;br /&gt;
===Archetypes===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
#The Big Guy&lt;br /&gt;
#The Little Guy&lt;br /&gt;
#The Family Man&lt;br /&gt;
#The Ladies&amp;#039; Man&lt;br /&gt;
#The Quiet One&lt;br /&gt;
#The Talker&lt;br /&gt;
#The Rookie&lt;br /&gt;
#The Veteran&lt;br /&gt;
#The Joker/Entertainer&lt;br /&gt;
#The Downer/Pessimist&lt;br /&gt;
#The Saint&lt;br /&gt;
#The Scoundrel&lt;br /&gt;
#The Gambler&lt;br /&gt;
#The Salesman&lt;br /&gt;
#The Know-It-All&lt;br /&gt;
#The Sheep-Dog&lt;br /&gt;
#The Outsider&lt;br /&gt;
#The Organizer&lt;br /&gt;
#[Special Case]&lt;br /&gt;
#[Roll Twice]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;background:#999;&amp;quot;|Result&lt;br /&gt;
!style=&amp;quot;text-align:left;background:#999;&amp;quot;|Skill Level&lt;br /&gt;
!style=&amp;quot;text-align:left;background:#999;&amp;quot;|$/Mo&lt;br /&gt;
!style=&amp;quot;text-align:left;background:#999;&amp;quot;|Extra&lt;br /&gt;
|-&lt;br /&gt;
|Excellent&lt;br /&gt;
|SK18+&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Very Good&lt;br /&gt;
|SK16 (Specialist)&lt;br /&gt;
|$700&lt;br /&gt;
|Spc: The [Specialist], The Savant&lt;br /&gt;
|-&lt;br /&gt;
|Good&lt;br /&gt;
|SK14 (Able Seaman)&lt;br /&gt;
|$425&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Neutral&lt;br /&gt;
|SK12 (Ordinary Seaman)&lt;br /&gt;
|$350&lt;br /&gt;
|Spc: The Whoopsie, The Woman-In-Disguise, The Heathen, The Weirdo&lt;br /&gt;
|-&lt;br /&gt;
|Poor&lt;br /&gt;
|Min (Landsman)&lt;br /&gt;
|$275&lt;br /&gt;
|1=The Screw-Up; 2=The Dreamer; 3=The Hothead; 4=The Coward; 5=The Contrarian; 6=The Half-Wit&lt;br /&gt;
|-&lt;br /&gt;
|Bad&lt;br /&gt;
|SK12&lt;br /&gt;
|&lt;br /&gt;
|1=The Asshole; 2=The Addict; 3=The Slacker; 4=The Thief; 5=The Geezer; 6=The Suicide&lt;br /&gt;
|-&lt;br /&gt;
|Very Bad&lt;br /&gt;
|SK14&lt;br /&gt;
|&lt;br /&gt;
|1=The Criminal; 2=The Belligerent; 3=The Madman; 4=The Burke; 5=The Instigator; 6=The Powder-Keg&lt;br /&gt;
|-&lt;br /&gt;
|Disastrous&lt;br /&gt;
|SK16+&lt;br /&gt;
|&lt;br /&gt;
|1=The Mutineer; 2=The Griefer; 3=The Silver; 4=The Plague; 5=The Mole; 6=The Jinx&lt;br /&gt;
|}&lt;br /&gt;
Poor=Annoying, but otherwise harmless. Bad=Could eventually become a problem. Very Bad=Some sort of trouble is more-or-less inevitable. Disastrous=Worst-case scenario.&lt;br /&gt;
*&amp;quot;Burke&amp;quot; is an &amp;#039;&amp;#039;Aliens&amp;#039;&amp;#039; reference. Will be fine while things are going normally, but when things go bad, will screw everyone over to save himself.&lt;br /&gt;
*&amp;quot;Griefer&amp;quot; is meant in the online gaming sense, as someone who kicks over sandcastles for no reason other than they exist, and will likely screw over the crew for no &amp;quot;reason&amp;quot; at all.&lt;br /&gt;
*&amp;quot;Silver&amp;quot; is a reference to Long John Silver from &amp;#039;&amp;#039;Treasure Island,&amp;#039;&amp;#039; that is, one who enters service with a predetermined agenda to take over, for his own aims, as opposed to the &amp;quot;Mutineer,&amp;quot; who takes an immediate dislike to the leadership and decides he would be better suited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terra Nova]][[Category:Campaign Information (Terra Nova)]][[Category:Rules (Terra Nova)]]&lt;/div&gt;</summary>
		<author><name>Gigermann</name></author>
	</entry>
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