Random Colonist (Terra Nova): Revision history


Random Colonist (Terra Nova)
Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

13 August 2026

  • curprev 15:4615:46, 13 August 2026 Gigermann talk contribs 2,682 bytes +2,682 Created page with "{{DISPLAYTITLE:Random Colonist}}{{DEFAULTSORT:Random Colonist}} PLACEHOLDER ===Procedure=== When rolling up a random crewman for whatever reason, roll a [d20] to determine the "Archetype," and 3d6 (as for a Reaction) for "Quality." For an archetype result of "Special Case," some quality levels include suggestions (Spc:). For lower quality levels, as indicated, roll 1d6 to determine the "Bad Egg" archetype, which will supersede or modify the regular one. ===Archetypes===..."