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{{DEFAULTSORT:Ardaene}}
{{DEFAULTSORT:Ardaene}}


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|+ Ardaene
|+ Ardaene
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! style="text-align:left; white-space:nowrap;" | Region
! style="text-align:left; white-space:nowrap;" | Region
| [[Pelervar/The Free Cities Region|Free Cities]]
| [[Pelervar/The Free Cities Region|Free Cities]]
|-
! style="text-align:left; white-space:nowrap;" | Government
| Merchant oligarchy
|-
|-
! style="text-align:left; white-space:nowrap;" | Ruling body
! style="text-align:left; white-space:nowrap;" | Ruling body
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! style="text-align:left; white-space:nowrap;" | Seat of power
! style="text-align:left; white-space:nowrap;" | Seat of power
| The High Counting House
| The High Counting House
|-
! style="text-align:left; white-space:nowrap;" | Population
| ~70% human, remainder mixed peoples
|-
|-
! style="text-align:left; white-space:nowrap;" | On
! style="text-align:left; white-space:nowrap;" | On
| [[Pelervar/Zahari Passage|Zahari Passage]]
| [[Pelervar/Zahari Passage|Zahari Passage]]
|}
|}
 
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'''Ardaene''' is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the '''Council of Trade Princes''', who govern from the '''High Counting House''', while local magistrates keep the law.
{{Template:Pelervar/CityStats
 
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.
 
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.
 
== Dependencies ==
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.
 
{{Template:CityStats
|city = Ardaene
|city = Ardaene
|population = 320,000
|population = 320,000
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|language = Common
|language = Common
|literacy = Native
|literacy = Native
|tl = 3/4
|tl = 3
|wealth = Comfortable (x2)
|wealth = Comfortable (x2)
|status = -1 to 5
|status = -1 to 5
|government = Representative Democracy, Free City
|government = Merchant Oligarchy, Free City
|cr = 3
|cr = 3
|corruption = -1
|corruption = -1
|military = $
|military = $8.96M
|defense = +4
|defense = +4
|notes = <p></p>
|notes =
'''Population'''
<p>The population of Ardaene is ~70% human; remainder mixed-race.</p>
<p>~70% Human</p>
'''Defenses'''
<p></p>
'''Power'''
<p></p>
}}
}}
|}
'''Ardaene''' is the regional capital of the [[Pelervar/Council of the Free Cities|Free Cities]] and the wealthiest and most influential city in the region, set on the [[Pelervar/Zahari Passage|Zahari Passage]] where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the '''Council of Trade Princes''', who govern from the '''High Counting House''', while local magistrates keep the law.
It is also where the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with [[Pelervar/Port Arenhold|Port Arenhold]] — of the fleets that patrol the Passage.
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.
== Dependencies ==
[[Pelervar/Galvorn|Galvorn]] and [[Pelervar/Brindle|Brindle]] are [[Pelervar/Membership Tiers of the Free Cities|dependent towns]] under Ardaene.


{{NotePelervar|'''Do not confuse''' Ardaene's '''Council of Trade Princes''' (this city's own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation's body). They meet in the same city and share little else.}}
{{NotePelervar|'''Do not confuse''' Ardaene's '''Council of Trade Princes''' (this city's own government) with the [[Pelervar/Council of the Free Cities|Council of the Free Cities]] (the confederation's body). They meet in the same city and share little else.}}

Latest revision as of 05:06, 9 June 2026


Ardaene
Tier Free City · Regional Capital
Region Free Cities
Ruling body Council of Trade Princes
Seat of power The High Counting House
On Zahari Passage
Ardaene
Population: 320,000 (Search +3)
Physical and Magical Environment
Terrain: Plains
Appearance: Attractive (+1) Hygiene: 0
Normal Mana (Common Enchantment)
Culture and Economy
Language: Common Literacy: Native
TL: 3
Wealth: Comfortable (x2) Status: -1 to 5
Political Environment
Government: Merchant Oligarchy, Free City
CR: 3 (Corruption -1)
Military Resources: $8.96M Defense Bonus: +4
Notes

The population of Ardaene is ~70% human; remainder mixed-race.


Ardaene is the regional capital of the Free Cities and the wealthiest and most influential city in the region, set on the Zahari Passage where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the Council of Trade Princes, who govern from the High Counting House, while local magistrates keep the law.

It is also where the Council of the Free Cities convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with Port Arenhold — of the fleets that patrol the Passage.

Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.

Dependencies

Galvorn and Brindle are dependent towns under Ardaene.

Do not confuse Ardaene's Council of Trade Princes (this city's own government) with the Council of the Free Cities (the confederation's body). They meet in the same city and share little else.