Difference between revisions of "Edrasii Bkar’hen"

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(Edrasii "Eddy" Bkar'hen (167 points))
 
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|Image          = [[File:Trav2-eddy.jpg|200px]]
 
|Image          = [[File:Trav2-eddy.jpg|200px]]
 
|Name            = Edrasii Bkar’hen
 
|Name            = Edrasii Bkar’hen
|Race            = ?
+
|Race            = Human (Vilani)
|Homeworld      = ?
+
|Homeworld      = Regina
 
|Occupation      = Deckhand
 
|Occupation      = Deckhand
 
|Status          = PC (Living)
 
|Status          = PC (Living)
 
}}
 
}}
 
+
= '''<nowiki>Edrasii &quot;Eddy&quot; Bkar'hen</nowiki>''' (210 points) =
= '''<nowiki>Edrasii &quot;Eddy&quot; Bkar'hen</nowiki>''' (167 points) =
+
<nowiki>Eddy started his spacer life as a recruit in the Imperial Marines on his homeworld of Regina. Recruiters, during his last year of school, convinced him that a life in the marines would be glorious and filled with off world adventure. He soon learned he was not cut out soldiering and on the recommendation of his sergeant, he finished his tour and left the service.</nowiki><br />
<nowiki>Eddy started his spacer life as a recruit in the Imperial Marines on his homeworld of Regina. Recruiters, during his last year of school, convinced him that a life in the marines would be glorious and filled with off world adventure. He soon learned he was not cut out soldiering and on the recommendation of his sergeant, he finished his tour and left the service.</nowiki>
+
<nowiki>Life outside the marines was not easy, it took many years for Eddy to find his niche. Getting there was a crooked road which often ventured to both sides of the law. Eternally positive, Eddy would seize upon any opportunity to present itself. Sometimes this went well, but more often than not, his best laid plans would fall apart around him. Despite the misfortunes, Eddy's &quot;gift&quot; always enabled him to talk his way out the holes he found himself in. One such situation resulted in a crippling debt to Crazy Ivaan, but it stayed a bullet, at least till now.</nowiki><br />
 
 
<nowiki>Life outside the marines was not easy, it took many years for Eddy to find his niche. Getting there was a crooked road which often ventured to both sides of the law. Eternally positive, Eddy would seize upon any opportunity to present itself. Sometimes this went well, but more often than not, his best laid plans would fall apart around him. Despite the misfortunes, Eddy's &quot;gift&quot; always enabled him to talk his way out the holes he found himself in. One such situation resulted in a crippling debt to Crazy Ivaan, but it stayed a bullet, at least till now.</nowiki>
 
 
 
 
<nowiki>Life goes on and Eddy gambles his all on the opportunities which cross his path.</nowiki>
 
<nowiki>Life goes on and Eddy gambles his all on the opportunities which cross his path.</nowiki>
  
== ''Attributes'' ==
+
'''ST''' <nowiki>10 [0]</nowiki>; '''DX''' <nowiki>12 [40]</nowiki>; '''IQ''' <nowiki>13 [60]</nowiki>; '''HT''' <nowiki>10* [0]</nowiki>.<br />
 
 
'''ST''' <nowiki>10 [0]</nowiki>; '''DX''' <nowiki>12 [40]</nowiki>; '''IQ''' <nowiki>13 [60]</nowiki>; '''HT''' <nowiki>10 [0]</nowiki>.<br />
 
 
<nowiki>Damage 1d-2/1d; BL 20&nbsp;lb; HP 10 [0]; Will 13 [0]; Per 14 [5]; FP 10 [0].</nowiki><br />
 
<nowiki>Damage 1d-2/1d; BL 20&nbsp;lb; HP 10 [0]; Will 13 [0]; Per 14 [5]; FP 10 [0].</nowiki><br />
 
<nowiki>Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 8.</nowiki><br />
 
<nowiki>Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 8.</nowiki><br />
Line 25: Line 20:
 
''TL:'' <nowiki>11 [0].</nowiki><br />
 
''TL:'' <nowiki>11 [0].</nowiki><br />
 
''CF:'' <nowiki>Imperium (Native) [0].</nowiki><br />
 
''CF:'' <nowiki>Imperium (Native) [0].</nowiki><br />
''Languages:'' <nowiki>Galanglic (Native) [0].</nowiki>
+
''Languages:'' <nowiki>Galanglic (Native) [0]; Vilani (Accented) [4].</nowiki>
  
 
== ''Advantages'' ==
 
== ''Advantages'' ==
<nowiki>Appearance (Attractive) [4]; Charisma 1 [5]; Fit [5]; Reputation +2 (Escaped &quot;Maq Mountain&quot;; 10 or less, *1/2; Large class, *1/2) [2]; Smooth Operator 3 [45].</nowiki><br />
+
<nowiki>Appearance (Attractive) [4]; Charisma 1 [5]; Fit [5]; Reputation +2 (Escaped &quot;Maq Mountain&quot;; 10 or less; Large class) [2]; Smooth Operator 3 [45]; Street-Smart 2 [10].</nowiki><br />
''Perks:'' <nowiki>Convincing Nod; Honest Face. [2]</nowiki>
+
''Perks:'' <nowiki>Convincing Nod; Disarming Smile; Gangster Swagger; Honest Face; Sexy Pose. [5]</nowiki>
  
 
== ''Disadvantages'' ==
 
== ''Disadvantages'' ==
<nowiki>Compulsive Gambling (12 or less, *1) [-5]; Debt -20 (Loan Shark - Crazy Ivaan) [-20]; Enemy (Maq Mountain; Equal in power to the PC; 6 or less, *1/2; Rival, *1/2) [-2]; Impulsiveness (15 or less, *0.5) [-5]; Overconfidence (12 or less, *1) [-5]; Sense of Duty (Companions; Small Group) [-5]; Stubbornness [-5]; Unluckiness [-10]; Wealth (Poor) [-15].</nowiki><br />
+
<nowiki>Compulsive Gambling (12 or less) [-5]; Debt -20 (Merchant - Ikshiaa Mamsanna) [-20]; Enemy (Maaq Mountain; Equal in power to the PC; 6 or less; Rival) [-2]; Impulsiveness (15 or less) [-5]; Overconfidence (12 or less) [-5]; Sense of Duty (Companions; Small Group) [-5]; Stubbornness [-5]; Unluckiness [-10]; Wealth (Poor) [-15].</nowiki><br />
 
''Quirks:'' <nowiki>Can sing his favourite song &quot;Wandering Star&quot; in 7 different languages; Easily excited by opportunities for wealth; Expresses his disapproval through sarcasm; In denial about the trouble he gets into; &quot;It's not so bad&quot;; Talks to himself. [-5]</nowiki>
 
''Quirks:'' <nowiki>Can sing his favourite song &quot;Wandering Star&quot; in 7 different languages; Easily excited by opportunities for wealth; Expresses his disapproval through sarcasm; In denial about the trouble he gets into; &quot;It's not so bad&quot;; Talks to himself. [-5]</nowiki>
  
 
== ''Skills'' ==
 
== ''Skills'' ==
<nowiki>Acting (A) IQ+3 [2]-16; Body Language (Human) (A) Per [2]-14; Brawling (E) DX [1]-12; Carousing (E) HT+4 [2]-14; Computer Operation/TL11 (E) IQ [1]-13; Detect Lies (H) Per+1 [1]-15; Diplomacy (H) IQ+3 [4]-16; Disguise/TL11 (Human) (A) IQ-1 [1]-12; Driving/TL11 (Automobile) (A) DX-1 [1]-11; Electronics Operation/TL11 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL11 (Security) (A) IQ-1 [1]-12; Electronics Operation/TL11 (Surveillance) (A) IQ-1 [1]-12; Fast-Talk (A) IQ+4 [4]-17; Filch (A) DX+1 [4]-13; Forgery/TL11 (H) IQ-1 [2]-12; Free Fall (A) DX [2]-12; Gambling (A) IQ [2]-13; Garrote (E) DX [1]-12; Guns/TL11 (Pistol) (E) DX+1 [2]-13; Guns/TL11 (Rifle) (E) DX [1]-12; Holdout (A) IQ-1 [1]-12; Intimidation (A) Will+2 [1]-15; Lip Reading (A) Per-1 [1]-13; Lockpicking/TL11 (A) IQ-1 [1]-12; Merchant (A) IQ+2 [8]-15; Observation (A) Per-1 [1]-13; Pickpocket (H) DX [4]-12; Piloting/TL11 (Contragravity) (A) DX-1 [1]-11; Piloting/TL11 (High-Performance Spacecraft) (A) DX-1 [1]-11; Savoir-Faire (High Society) (E) IQ+3 [1]-16; Savoir-Faire (Merchant) (E) IQ+3 [1]-16; Sex Appeal (Human) (A) HT+3 [1]-13; Shadowing (A) IQ-1 [1]-12; Sleight of Hand (H) DX [4]-12; Smuggling (A) IQ+1 [4]-14; Soldier/TL11 (A) IQ-1 [1]-12; Spacer/TL11 (E) IQ [1]-13; Stealth (A) DX [2]-12; Streetwise (A) IQ+3 [2]-16; Urban Survival (A) Per-1 [1]-13; Vacc Suit/TL11 (A) DX [2]-12.</nowiki>
+
<nowiki>Acting (A) IQ+3 [2]-16&dagger;; Body Language (Human) (A) Per+1 [4]-15; Brawling (E) DX [1]-12; Carousing (E) HT+5 [4]-15&Dagger;; Computer Operation/TL11 (E) IQ [1]-13; Detect Lies (H) Per+2 [2]-16&Dagger;; Diplomacy (H) IQ+3 [4]-16&sect;; Disguise/TL11 (Human) (A) IQ [2]-13; Driving/TL11 (Automobile) (A) DX [2]-12; Electronics Operation/TL11 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL11 (Security) (A) IQ [2]-13; Electronics Operation/TL11 (Surveillance) (A) IQ-1 [1]-12; Fast-Talk (A) IQ+4 [4]-17&sect;; Filch (A) DX+1 [4]-13; Forgery/TL11 (H) IQ+1 [8]-14; Free Fall (A) DX [2]-12; Gambling (A) IQ [2]-13; Garrote (E) DX [1]-12; Guns/TL11 (Pistol) (E) DX+2 [4]-14; Guns/TL11 (Rifle) (E) DX+1 [1]-13; Holdout (A) IQ-1 [1]-12; Intimidation (A) Will+3 [2]-16&para;; Lip Reading (A) Per [2]-14; Lockpicking/TL11 (A) IQ-1 [1]-12; Merchant (A) IQ+4 [8]-17**; Observation (A) Per-1 [1]-13; Pickpocket (H) DX [4]-12; Piloting/TL11 (Contragravity) (A) DX-1 [1]-11; Piloting/TL11 (High-Performance Spacecraft) (A) DX-1 [1]-11; Savoir-Faire (High Society) (E) IQ+3 [1]-16&sect;; Savoir-Faire (Merchant) (E) IQ+3 [1]-16&sect;; Scrounging (E) Per+2 [1]-16**; Sex Appeal (Human) (A) HT+3 [1]-13&dagger;&dagger;; Shadowing (A) IQ+1 [1]-14**; Sleight of Hand (H) DX [4]-12; Smuggling (A) IQ+3 [12]-16; Soldier/TL11 (A) IQ-1 [1]-12; Spacer/TL11 (E) IQ [1]-13; Stealth (A) DX [2]-12; Streetwise (A) IQ+4 [1]-17&Dagger;&Dagger;; Urban Survival (A) Per+1 [1]-15**; Vacc Suit/TL11 (A) DX [2]-12.</nowiki>
 +
 
 +
== ''Footnotes'' ==
 +
: <nowiki>*&nbsp;Conditional +1 from 'Fit'.</nowiki>
 +
: <nowiki>&dagger;&nbsp;Includes +3 from 'Smooth Operator'; Conditional +1 from 'Honest Face' when acting innocent.</nowiki>
 +
: <nowiki>&Dagger;&nbsp;Includes +3 from 'Smooth Operator'.</nowiki>
 +
: <nowiki>&sect;&nbsp;Includes +3 from 'Smooth Operator'; Conditional +1 from 'Charisma' when making Influence rolls.</nowiki>
 +
: <nowiki>&para;&nbsp;Includes +3 from 'Smooth Operator'; Conditional +1 from 'Charisma' when making Influence rolls, -2 from 'Reputation (Escaped &quot;Maq Mountain&quot;)' when your reputation works against you.</nowiki>
 +
: <nowiki>**&nbsp;Includes +2 from 'Street-Smart'.</nowiki>
 +
: <nowiki>&dagger;&dagger;&nbsp;Includes +3 from 'Smooth Operator', +1 from 'Appearance'; Conditional +1 from 'Charisma' when making Influence rolls.</nowiki>
 +
: <nowiki>&Dagger;&Dagger;&nbsp;Includes +3 from 'Smooth Operator', +2 from 'Street-Smart'; Conditional +1 from 'Charisma' when making Influence rolls.</nowiki>
 +
 
 +
== ''Equipment'' ==
 +
<nowiki>1&times; Assault Boots (TL 11; $150; 3&nbsp;lb); 1&times; Bioplas Gloves ($60); 1&times; Gauss Pistol, 4mm ($1700; 2&nbsp;lb); 1&times; Light Bioplas Bodysuit (Undergarment; $1200; 2&nbsp;lb); 1&times; Respirator ($300; 3&nbsp;lb); 1&times; Smart Phone ($250; 4&nbsp;oz); 1&times; Smart Vacc Suit ($5000; 15&nbsp;lb); 1&times; Vacc Suit Helmet (TL11; $2000; 5&nbsp;lb); 4340&times; _Imperial Credits ($4340).</nowiki>
 +
 
 +
== ''Defenses'' ==
 +
<nowiki>Parry: 9 (DX).  Block: 7 (DX).  Dodge: 8.  DR: 10/3* (Torso).</nowiki>
  
 
== ''Melee Attacks'' ==
 
== ''Melee Attacks'' ==
<nowiki>Brawling &bull; Punch (12 (Brawling)): 1d-3 cr.  Reach C.</nowiki><br />
+
<nowiki>Brawling &bull; Punch (12): 1d-3 cr.  Reach C.</nowiki><br />
<nowiki>Brawling &bull; Bite (12 (Brawling)): 1d-3 cr.  Reach C.</nowiki><br />
+
<nowiki>Brawling &bull; Bite (12): 1d-3 cr.  Reach C.</nowiki><br />
<nowiki>Brawling &bull; Kick (10 (Brawling-2)): 1d-2 cr.  Reach C,1.</nowiki>
+
<nowiki>Brawling &bull; Kick (10): 1d-2 cr.  Reach C,1.</nowiki>
  
 
== ''Ranged Attacks'' ==
 
== ''Ranged Attacks'' ==
<nowiki>Gauss Pistol, 4mm (13 (Guns (Pistol))): 3d(3) pi-.  Acc 3.  Range 500&nbsp;yd / 1.19&nbsp;mi.  RoF 3.  Shots 40(3).</nowiki>
+
<nowiki>Gauss Pistol, 4mm (14): 3d(3) pi-.  Acc 3.  Range 500&nbsp;yd / 1.19&nbsp;mi.  RoF 3.  Shots 40(3).</nowiki>
  
 
== ''Notes'' ==
 
== ''Notes'' ==

Latest revision as of 18:03, 21 January 2018

Pic2854499.png
Trav2-eddy.jpg

Name Edrasii Bkar’hen
Race Human (Vilani)
Homeworld Regina
Occupation Deckhand
Status PC (Living)

Edrasii "Eddy" Bkar'hen (210 points)

Eddy started his spacer life as a recruit in the Imperial Marines on his homeworld of Regina. Recruiters, during his last year of school, convinced him that a life in the marines would be glorious and filled with off world adventure. He soon learned he was not cut out soldiering and on the recommendation of his sergeant, he finished his tour and left the service.
Life outside the marines was not easy, it took many years for Eddy to find his niche. Getting there was a crooked road which often ventured to both sides of the law. Eternally positive, Eddy would seize upon any opportunity to present itself. Sometimes this went well, but more often than not, his best laid plans would fall apart around him. Despite the misfortunes, Eddy's "gift" always enabled him to talk his way out the holes he found himself in. One such situation resulted in a crippling debt to Crazy Ivaan, but it stayed a bullet, at least till now.
Life goes on and Eddy gambles his all on the opportunities which cross his path.

ST 10 [0]; DX 12 [40]; IQ 13 [60]; HT 10* [0].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 13 [0]; Per 14 [5]; FP 10 [0].
Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 8.
5' 11"; 165lbs.

Social Background

TL: 11 [0].
CF: Imperium (Native) [0].
Languages: Galanglic (Native) [0]; Vilani (Accented) [4].

Advantages

Appearance (Attractive) [4]; Charisma 1 [5]; Fit [5]; Reputation +2 (Escaped "Maq Mountain"; 10 or less; Large class) [2]; Smooth Operator 3 [45]; Street-Smart 2 [10].
Perks: Convincing Nod; Disarming Smile; Gangster Swagger; Honest Face; Sexy Pose. [5]

Disadvantages

Compulsive Gambling (12 or less) [-5]; Debt -20 (Merchant - Ikshiaa Mamsanna) [-20]; Enemy (Maaq Mountain; Equal in power to the PC; 6 or less; Rival) [-2]; Impulsiveness (15 or less) [-5]; Overconfidence (12 or less) [-5]; Sense of Duty (Companions; Small Group) [-5]; Stubbornness [-5]; Unluckiness [-10]; Wealth (Poor) [-15].
Quirks: Can sing his favourite song "Wandering Star" in 7 different languages; Easily excited by opportunities for wealth; Expresses his disapproval through sarcasm; In denial about the trouble he gets into; "It's not so bad"; Talks to himself. [-5]

Skills

Acting (A) IQ+3 [2]-16†; Body Language (Human) (A) Per+1 [4]-15; Brawling (E) DX [1]-12; Carousing (E) HT+5 [4]-15‡; Computer Operation/TL11 (E) IQ [1]-13; Detect Lies (H) Per+2 [2]-16‡; Diplomacy (H) IQ+3 [4]-16§; Disguise/TL11 (Human) (A) IQ [2]-13; Driving/TL11 (Automobile) (A) DX [2]-12; Electronics Operation/TL11 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL11 (Security) (A) IQ [2]-13; Electronics Operation/TL11 (Surveillance) (A) IQ-1 [1]-12; Fast-Talk (A) IQ+4 [4]-17§; Filch (A) DX+1 [4]-13; Forgery/TL11 (H) IQ+1 [8]-14; Free Fall (A) DX [2]-12; Gambling (A) IQ [2]-13; Garrote (E) DX [1]-12; Guns/TL11 (Pistol) (E) DX+2 [4]-14; Guns/TL11 (Rifle) (E) DX+1 [1]-13; Holdout (A) IQ-1 [1]-12; Intimidation (A) Will+3 [2]-16¶; Lip Reading (A) Per [2]-14; Lockpicking/TL11 (A) IQ-1 [1]-12; Merchant (A) IQ+4 [8]-17**; Observation (A) Per-1 [1]-13; Pickpocket (H) DX [4]-12; Piloting/TL11 (Contragravity) (A) DX-1 [1]-11; Piloting/TL11 (High-Performance Spacecraft) (A) DX-1 [1]-11; Savoir-Faire (High Society) (E) IQ+3 [1]-16§; Savoir-Faire (Merchant) (E) IQ+3 [1]-16§; Scrounging (E) Per+2 [1]-16**; Sex Appeal (Human) (A) HT+3 [1]-13††; Shadowing (A) IQ+1 [1]-14**; Sleight of Hand (H) DX [4]-12; Smuggling (A) IQ+3 [12]-16; Soldier/TL11 (A) IQ-1 [1]-12; Spacer/TL11 (E) IQ [1]-13; Stealth (A) DX [2]-12; Streetwise (A) IQ+4 [1]-17‡‡; Urban Survival (A) Per+1 [1]-15**; Vacc Suit/TL11 (A) DX [2]-12.

Footnotes

* Conditional +1 from 'Fit'.
† Includes +3 from 'Smooth Operator'; Conditional +1 from 'Honest Face' when acting innocent.
‡ Includes +3 from 'Smooth Operator'.
§ Includes +3 from 'Smooth Operator'; Conditional +1 from 'Charisma' when making Influence rolls.
¶ Includes +3 from 'Smooth Operator'; Conditional +1 from 'Charisma' when making Influence rolls, -2 from 'Reputation (Escaped "Maq Mountain")' when your reputation works against you.
** Includes +2 from 'Street-Smart'.
†† Includes +3 from 'Smooth Operator', +1 from 'Appearance'; Conditional +1 from 'Charisma' when making Influence rolls.
‡‡ Includes +3 from 'Smooth Operator', +2 from 'Street-Smart'; Conditional +1 from 'Charisma' when making Influence rolls.

Equipment

1× Assault Boots (TL 11; $150; 3 lb); 1× Bioplas Gloves ($60); 1× Gauss Pistol, 4mm ($1700; 2 lb); 1× Light Bioplas Bodysuit (Undergarment; $1200; 2 lb); 1× Respirator ($300; 3 lb); 1× Smart Phone ($250; 4 oz); 1× Smart Vacc Suit ($5000; 15 lb); 1× Vacc Suit Helmet (TL11; $2000; 5 lb); 4340× _Imperial Credits ($4340).

Defenses

Parry: 9 (DX). Block: 7 (DX). Dodge: 8. DR: 10/3* (Torso).

Melee Attacks

Brawling • Punch (12): 1d-3 cr. Reach C.
Brawling • Bite (12): 1d-3 cr. Reach C.
Brawling • Kick (10): 1d-2 cr. Reach C,1.

Ranged Attacks

Gauss Pistol, 4mm (14): 3d(3) pi-. Acc 3. Range 500 yd / 1.19 mi. RoF 3. Shots 40(3).

Notes