Difference between revisions of "Henri Haank Makruus"
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− | Cargomaster of [[ | + | {{Traveller_Character |
− | + | |Image = [[File:Trav-HMakruus.jpg|200px]] | |
+ | |Name = Henri Haank Makruus | ||
+ | |Race = Vilani/Solomani | ||
+ | |Homeworld = Regina | ||
+ | |Occupation = Cargomaster | ||
+ | |Status = PC (Living) | ||
+ | }}Cargomaster of [[Spinward Star]], full partner in [[Spinward Star, LLP]]<br /><br /> | ||
− | '''ST''' <nowiki>12 [20]</nowiki>; '''DX''' <nowiki>12 [40]</nowiki>; '''IQ''' <nowiki>13 [60]</nowiki>; '''HT''' <nowiki> | + | === '''<nowiki>Statistics</nowiki>''' (345 points) === |
− | <nowiki>Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 13 [0]; Per 14 [5]; FP 12 [ | + | |
− | <nowiki>Basic Speed | + | '''ST''' <nowiki>12 [20]</nowiki>; '''DX''' <nowiki>12 [40]</nowiki>; '''IQ''' <nowiki>13 [60]</nowiki>; '''HT''' <nowiki>12* [20]</nowiki>.<br /> |
+ | <nowiki>Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 13 [0]; Per 14 [5]; FP 12 [0].</nowiki><br /> | ||
+ | <nowiki>Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 10†.</nowiki><br /> | ||
+ | <nowiki>1.778m; 185.</nowiki> | ||
==== ''Social Background'' ==== | ==== ''Social Background'' ==== | ||
''TL:'' <nowiki>11 [0].</nowiki><br /> | ''TL:'' <nowiki>11 [0].</nowiki><br /> | ||
− | ''CF:'' <nowiki>Imperial (Native) [0].</nowiki><br /> | + | ''CF:'' <nowiki>Imperial (Native) [0]; Vargr [1].</nowiki><br /> |
− | ''Languages:'' <nowiki>Galanglic (Native) [6]; High Vilani (Native) [0]; Low Vilani (Native) [2]; Trokh (Broken) [2]; Zhdent (Accented) [4].</nowiki> | + | ''Languages:'' <nowiki>Galanglic (Native) [6]; Gvegh (Broken) [2]; High Vilani (Native) [0]; Low Vilani (Native) [2]; Trokh (Broken) [2]; Zhdent (Accented) [4].</nowiki> |
==== ''Templates and Meta-Traits'' ==== | ==== ''Templates and Meta-Traits'' ==== | ||
Line 15: | Line 24: | ||
==== ''Advantages'' ==== | ==== ''Advantages'' ==== | ||
− | <nowiki>Born Spacer 2 [10]; Combat Reflexes [15]; Less Sleep 1 (Half-Vilani) [2]; Mathematical Ability 1 [10].</nowiki><br /> | + | <nowiki>Born Spacer 2 [10]; Combat Reflexes [15]; Contact (Enzo Miibureshi, High Society; Effective Skill 15; 6 or less; Usually Reliable) [2]; Contact (Unnamed Rhylanor Broker; Effective Skill 15; 6 or less; Usually Reliable) [2]; Contact (Vinz Modii, Current Affairs; Effective Skill 12; 9 or less; Usually Reliable) [2]; Fit [5]; G-Experience 1 (.66) [1]; Less Sleep 1 (Half-Vilani) [2]; Luck [15]; Mathematical Ability 1 [10]; Merchant Rank 1 [5]; Patrons (Anthony Torelle; Favor (Only disappears on critically failed Availability Roll); 9 or less) [3]; Reputation +1 (Interesting; 7 or less; Large class) [0].</nowiki><br /> |
− | ''Perks:'' <nowiki>Armor Familiarity (Judo); Armor Familiarity (Karate); Permit (TAS Concealed Carry); Soft Spoken; Style Familiarity (Military Zero-G); Style Familiarity (Virtus); Weapon Bond (Guns (Pistol)); Weapon Bond (Guns (Rifle)). [ | + | ''Perks:'' <nowiki>Armor Familiarity (Judo); Armor Familiarity (Karate); Permit (TAS Concealed Carry); Soft Spoken; Standard Operating Procedure (Records video in potentially hostile or sensitive situations); Style Familiarity (Military Zero-G); Style Familiarity (Virtus); Weapon Bond (Guns (Pistol)); Weapon Bond (Guns (Rifle)). [9]</nowiki> |
==== ''Disadvantages'' ==== | ==== ''Disadvantages'' ==== | ||
Line 23: | Line 32: | ||
==== ''Skills'' ==== | ==== ''Skills'' ==== | ||
− | <nowiki>Accounting (H) IQ-1 [1]-12& | + | <nowiki>Accounting (H) IQ-1 [1]-12‡; Acting (A) IQ-5 [0]-8; Administration (A) IQ-1 [1]-12; Archaeology (H) IQ-2 [1]-11; Area Knowledge (Porozlo) (E) IQ+1 [2]-14; Area Knowledge (Rhylanor) (E) IQ [1]-13; Armoury/TL11 (Small Arms) (A) IQ-1 [1]-12; Artist (Bonsai) (H) IQ-2 [1]-11; Astrobatics (H) DX [1]-12§; Battlesuit/TL11 (A) DX-1 [1]-11; Beam Weapons/TL11 (Pistol) (E) DX+1 [2]-13; Boating/TL9 (Motorboat) (A) DX-1 [1]-11; Body Language (Human) (A) Per-1 [1]-13; Camouflage (E) IQ-2 [0]-11; Climbing (A) DX-1 [1]-11; Computer Operation/TL11 (E) IQ+1 [2]-14; Current Affairs/TL11 (Business) (E) IQ+1 [2]-14; Detect Lies (H) Per-2 [1]-12; Diplomacy (H) IQ+1 [8]-14; Driving/TL11 (Automobile) (A) DX-1 [1]-11; Driving/TL11 (Construction Equipment) (A) DX-4 [0]-8; Driving/TL11 (Hovercraft) (A) DX-1 [1]-11; Driving/TL11 (Tracked) (A) DX-1 [1]-11; Economics (H) IQ-1 [2]-12; Electronics Operation/TL11 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL11 (Security) (A) IQ-1 [1]-12; Electronics Operation/TL11 (Sensors) (A) IQ-1 [1]-12; Electronics Repair/TL11 (Communications) (A) IQ-1 [1]-12; Electronics Repair/TL11 (Computers) (A) IQ-1 [1]-12; Electronics Repair/TL11 (Sensors) (A) IQ-1 [1]-12; Engineer/TL11 (Starships) (H) IQ-1 [1]-12‡; Fast-Draw (Long Arm) (E) DX+1 [1]-13†; Fast-Draw (Pistol) (E) DX+2 [2]-14†; Fast-Draw/TL11 (Ammo) (E) DX+1 [1]-13†; Fast-Talk (A) IQ-5 [0]-8; Finance (H) IQ-1 [1]-12‡; First Aid/TL11 (Human) (E) IQ+1 [2]-14¶; Fishing (E) Per [1]-14; Free Fall (A) DX+4 [8]-16§; Freight Handling/TL11 (A) IQ+2 [8]-15; Games (Golf) (E) IQ+1 [2]-14; Gunner/TL11 (Beams) (E) DX [1]-12; Gunner/TL11 (Missiles) (E) DX [1]-12; Gunner/TL11 (Sandcasters) (E) DX [1]-12; Guns/TL11 (Grenade Launcher) (E) DX [1]-12; Guns/TL11 (Pistol) (E) DX+2 [4]-14**; Guns/TL11 (Rifle) (E) DX+1 [1]-13††; Guns/TL11 (Shotgun) (E) DX+2 [3]-14; Hazardous Materials/TL11 (Biological) (A) IQ-1 [1]-12; Hazardous Materials/TL11 (Chemical) (A) IQ-1 [1]-12; Hazardous Materials/TL11 (Radioactive) (A) IQ [2]-13; Hiking (A) HT-1 [1]-11; History (Imperial) (H) IQ-2 [1]-11; Holdout (A) IQ-1 [1]-12; Interrogation (A) IQ-1 [1]-12; Intimidation (A) Will-1 [1]-12‡‡; Judo (H) DX+2 [14]-14; Karate (H) DX+2 [14]-14; Knife (E) DX [1]-12; Law (Imperial, Astronautical) (H) IQ-1 [2]-12; Law (Imperial, Commercial) (H) IQ-1 [2]-12; Leadership (A) IQ-1 [1]-12; Linguistics (Comparative) (H) IQ-1 [2]-12; Market Analysis (H) IQ [2]-13‡; Mathematics/TL11 (Applied) (H) IQ-1 [1]-12‡; Mechanic/TL11 (Hovercraft) (A) IQ-1 [1]-12; Mechanic/TL11 (Jump Drive) (A) IQ [2]-13; Mechanic/TL11 (Starships) (A) IQ [2]-13; Meditation (H) Will-2 [1]-11; Merchant (A) IQ+1 [4]-14; Navigation/TL11 (Hyperspace) (A) IQ-1 [1]-12; Navigation/TL11 (Land) (A) IQ-1 [1]-12; Navigation/TL11 (Space) (A) IQ+1 [1]-14§; NBC Suit/TL11 (A) DX [2]-12; Observation (A) Per [2]-14; Physics/TL11 (VH) IQ-2 [1]-11‡; Piloting/TL11 (Contragravity) (A) DX-1 [1]-11; Piloting/TL11 (Flight Pack) (A) DX-1 [1]-11; Piloting/TL11 (High-Performance Spacecraft) (A) DX+1 [1]-13§; Professional Skill (Security) (A) IQ-1 [1]-12; Psychology (Human) (H) IQ-2 [1]-11; Research/TL11 (A) IQ-1 [1]-12; Running (A) HT [2]-12; Savoir-Faire (High Society) (E) IQ+1 [2]-14; Scrounging (E) Per-4 [0]-10; Search (A) Per [2]-14; Shiphandling/TL11 (Starship) (H) IQ-1 [2]-12; Soldier/TL11 (A) IQ-1 [1]-12; Spacer/TL11 (E) IQ+3 [2]-16§; Sports (Golf) (A) DX+2 [8]-14; Staff (A) DX-5 [0]-7; Stealth (A) DX-1 [1]-11; Streetwise (A) IQ-5 [0]-8; Survival (Arctic, Kegena Prime) (A) Per-1 [1]-13; Survival (Jungle, Focaline Prime) (A) Per-1 [1]-13; Tactics (H) IQ-1 [2]-12; Teaching (A) IQ-1 [1]-12; Vacc Suit/TL11 (A) DX+2 [2]-14§.</nowiki><br /> |
− | + | ''Techniques:'' <nowiki>Aggressive Parry (Karate) (H) [0]-10; Arm Lock (Judo) (A) [2]-16; Attack from Above (Karate) (A) [1]-13; Attack from Above (Knife) (A) [0]-10; Choke Hold (Judo) (H) [0]-12; Close-Quarters Battle/TL11 (Guns (Pistol)) (A) [0]-14; Dangerous Request (Savoir-Faire (High Society)) (H) [0]-11; Disarming (Judo) (H) [0]-14; Elicitation (Diplomacy) (H) [0]-14; Head Butt (Karate) (H) [0]-13; Head Lock (Judo) (H) [0]-11; Hinting (Intimidation) (H) [0]-12; Immediate Action (Guns (Pistol)) (A) [0]-11; Immediate Action (Guns (Rifle)) (A) [0]-10; Jam (Karate) (H) [0]-10; Knee Strike (Karate) (A) [1]-14; Leg Grapple (Judo) (H) [0]-14; Leg Lock (Judo) (A) [0]-14; Neck Snap (Karate) (H) [0]-10; Retain Weapon (Knife) (H) [0]-12; Targeted Attack (Knife Thrust/Neck) (H) [0]-7; Uppercut (Karate) (A) [0]-13.</nowiki> | |
==== ''Footnotes'' ==== | ==== ''Footnotes'' ==== | ||
− | : <nowiki>* Includes +1 from 'Combat Reflexes'.</nowiki> | + | : <nowiki>* Conditional +1 from 'Fit'.</nowiki> |
− | : <nowiki>& | + | : <nowiki>† Includes +1 from 'Combat Reflexes'.</nowiki> |
− | : <nowiki>& | + | : <nowiki>‡ Includes +1 from 'Mathematical Ability'.</nowiki> |
− | : <nowiki>& | + | : <nowiki>§ Includes +2 from 'Born Spacer'.</nowiki> |
− | : <nowiki> | + | : <nowiki>¶ Conditional +1 from 'First Aid Kit'.</nowiki> |
− | : <nowiki> | + | : <nowiki>** Conditional +1 from 'Weapon Bond (Guns (Pistol))'.</nowiki> |
+ | : <nowiki>†† Conditional +1 from 'Weapon Bond (Guns (Rifle))'.</nowiki> | ||
+ | : <nowiki>‡‡ Conditional +1 from 'Reputation (Interesting)' when your reputation counts, -1 from 'Reputation (Interesting)' when your reputation works against you.</nowiki> | ||
+ | |||
+ | === ''Background'' === | ||
+ | *'''(113-)1090''' | ||
+ | Born. An only child, raised on [[Regina | Regina/Regina]] by his lower-class Vilani father, a farmer, and his Solomani wife. Both still live, at present. | ||
+ | *'''1104-1108: Hitchhiker Period''' | ||
+ | Left home at 14 to “hitchhike” the sector, usually as working-passage; discovered a love for space & space travel, and astronautical things in general. Took many jobs in and around starships, including: deckhand, dockworker, downport vendor/entrepreneur | ||
+ | *'''1108-1112: Mercenary Period''' | ||
+ | Recruited into [deep-space merc company]. After training, assigned to a long-term Fleet Security ticket providing shipboard security for at-risk supply vessels serving the Fifth Frontier War; assigned to [Vessel] for much of his contract. Aptitude for cargo management spotted relatively quickly, and so, frequently “loaned out” to the ship’s quartermaster. Ended up performing several different (non-security) jobs over the course of the contract. | ||
+ | *'''1112-1116: University Period''' | ||
+ | Mustered out of the company on good terms; according to Vilani tradition, changed his second name to Haank, as he was known by his fellow mercs. Kept the beret. Attended Imperial Mora University; started working toward a BA in Business Administration, but after a disagreement with a professor prompted him to drop the class, shifted his studies to Xenolinguistics, for which he earned his degree. | ||
+ | *'''1116-1120: Entrepreneur Period''' | ||
+ | Entrepreneurial ventures, usually centered around space travel and commerce, came & went; added ProFors instruction, ship engineer, ship captain, ship loadmaster, Lighter pilot/crewman, taxi driver, others, to his résumé. Developed a VR-training habit—constantly learning new skills and taking VR correspondence courses. | ||
+ | *'''(117-)1120: Game Time''' | ||
+ | Working for [[Neverfail Freight, LLC]], on the ''[[Titanic VII]]'' as Loadmaster, on a regular supply run from Bevy to the Imperial colony on Kegena | ||
[[Category:TravellerTND]][[Category:TravellerTND_PCs]] | [[Category:TravellerTND]][[Category:TravellerTND_PCs]] |
Latest revision as of 03:00, 27 May 2018
|
Cargomaster of Spinward Star, full partner in Spinward Star, LLP
Contents
Statistics (345 points)
ST 12 [20]; DX 12 [40]; IQ 13 [60]; HT 12* [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 13 [0]; Per 14 [5]; FP 12 [0].
Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 10†.
1.778m; 185.
Social Background
TL: 11 [0].
CF: Imperial (Native) [0]; Vargr [1].
Languages: Galanglic (Native) [6]; Gvegh (Broken) [2]; High Vilani (Native) [0]; Low Vilani (Native) [2]; Trokh (Broken) [2]; Zhdent (Accented) [4].
Templates and Meta-Traits
Military Zero-G (p. THSMA:28) [0]; Starship Deckhand (Traveller: Interstellar Wars; p. T:IW156) [0]; Virtus (p. Pyramid 3/54:10) [0].
Advantages
Born Spacer 2 [10]; Combat Reflexes [15]; Contact (Enzo Miibureshi, High Society; Effective Skill 15; 6 or less; Usually Reliable) [2]; Contact (Unnamed Rhylanor Broker; Effective Skill 15; 6 or less; Usually Reliable) [2]; Contact (Vinz Modii, Current Affairs; Effective Skill 12; 9 or less; Usually Reliable) [2]; Fit [5]; G-Experience 1 (.66) [1]; Less Sleep 1 (Half-Vilani) [2]; Luck [15]; Mathematical Ability 1 [10]; Merchant Rank 1 [5]; Patrons (Anthony Torelle; Favor (Only disappears on critically failed Availability Roll); 9 or less) [3]; Reputation +1 (Interesting; 7 or less; Large class) [0].
Perks: Armor Familiarity (Judo); Armor Familiarity (Karate); Permit (TAS Concealed Carry); Soft Spoken; Standard Operating Procedure (Records video in potentially hostile or sensitive situations); Style Familiarity (Military Zero-G); Style Familiarity (Virtus); Weapon Bond (Guns (Pistol)); Weapon Bond (Guns (Rifle)). [9]
Disadvantages
Addiction (Virtual Reality; Cheap; Incapacitating; Legal) [-10]; Code of Honor (Mercenary's) [-10]; Honesty (9 or less) [-15]; Obsession (Learn New Things; Long-Term Goal; 12 or less) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Phobia (Ophidiophobia; 12 or less) [-5]; Sense of Duty (The Team; Small Group) [-5]; Workaholic (Half-Vilani) [-5].
Quirks: Careful; Humble; Skeptic; The Beret & Mustache; Unwaveringly Dignified. [-5]
Skills
Accounting (H) IQ-1 [1]-12‡; Acting (A) IQ-5 [0]-8; Administration (A) IQ-1 [1]-12; Archaeology (H) IQ-2 [1]-11; Area Knowledge (Porozlo) (E) IQ+1 [2]-14; Area Knowledge (Rhylanor) (E) IQ [1]-13; Armoury/TL11 (Small Arms) (A) IQ-1 [1]-12; Artist (Bonsai) (H) IQ-2 [1]-11; Astrobatics (H) DX [1]-12§; Battlesuit/TL11 (A) DX-1 [1]-11; Beam Weapons/TL11 (Pistol) (E) DX+1 [2]-13; Boating/TL9 (Motorboat) (A) DX-1 [1]-11; Body Language (Human) (A) Per-1 [1]-13; Camouflage (E) IQ-2 [0]-11; Climbing (A) DX-1 [1]-11; Computer Operation/TL11 (E) IQ+1 [2]-14; Current Affairs/TL11 (Business) (E) IQ+1 [2]-14; Detect Lies (H) Per-2 [1]-12; Diplomacy (H) IQ+1 [8]-14; Driving/TL11 (Automobile) (A) DX-1 [1]-11; Driving/TL11 (Construction Equipment) (A) DX-4 [0]-8; Driving/TL11 (Hovercraft) (A) DX-1 [1]-11; Driving/TL11 (Tracked) (A) DX-1 [1]-11; Economics (H) IQ-1 [2]-12; Electronics Operation/TL11 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL11 (Security) (A) IQ-1 [1]-12; Electronics Operation/TL11 (Sensors) (A) IQ-1 [1]-12; Electronics Repair/TL11 (Communications) (A) IQ-1 [1]-12; Electronics Repair/TL11 (Computers) (A) IQ-1 [1]-12; Electronics Repair/TL11 (Sensors) (A) IQ-1 [1]-12; Engineer/TL11 (Starships) (H) IQ-1 [1]-12‡; Fast-Draw (Long Arm) (E) DX+1 [1]-13†; Fast-Draw (Pistol) (E) DX+2 [2]-14†; Fast-Draw/TL11 (Ammo) (E) DX+1 [1]-13†; Fast-Talk (A) IQ-5 [0]-8; Finance (H) IQ-1 [1]-12‡; First Aid/TL11 (Human) (E) IQ+1 [2]-14¶; Fishing (E) Per [1]-14; Free Fall (A) DX+4 [8]-16§; Freight Handling/TL11 (A) IQ+2 [8]-15; Games (Golf) (E) IQ+1 [2]-14; Gunner/TL11 (Beams) (E) DX [1]-12; Gunner/TL11 (Missiles) (E) DX [1]-12; Gunner/TL11 (Sandcasters) (E) DX [1]-12; Guns/TL11 (Grenade Launcher) (E) DX [1]-12; Guns/TL11 (Pistol) (E) DX+2 [4]-14**; Guns/TL11 (Rifle) (E) DX+1 [1]-13††; Guns/TL11 (Shotgun) (E) DX+2 [3]-14; Hazardous Materials/TL11 (Biological) (A) IQ-1 [1]-12; Hazardous Materials/TL11 (Chemical) (A) IQ-1 [1]-12; Hazardous Materials/TL11 (Radioactive) (A) IQ [2]-13; Hiking (A) HT-1 [1]-11; History (Imperial) (H) IQ-2 [1]-11; Holdout (A) IQ-1 [1]-12; Interrogation (A) IQ-1 [1]-12; Intimidation (A) Will-1 [1]-12‡‡; Judo (H) DX+2 [14]-14; Karate (H) DX+2 [14]-14; Knife (E) DX [1]-12; Law (Imperial, Astronautical) (H) IQ-1 [2]-12; Law (Imperial, Commercial) (H) IQ-1 [2]-12; Leadership (A) IQ-1 [1]-12; Linguistics (Comparative) (H) IQ-1 [2]-12; Market Analysis (H) IQ [2]-13‡; Mathematics/TL11 (Applied) (H) IQ-1 [1]-12‡; Mechanic/TL11 (Hovercraft) (A) IQ-1 [1]-12; Mechanic/TL11 (Jump Drive) (A) IQ [2]-13; Mechanic/TL11 (Starships) (A) IQ [2]-13; Meditation (H) Will-2 [1]-11; Merchant (A) IQ+1 [4]-14; Navigation/TL11 (Hyperspace) (A) IQ-1 [1]-12; Navigation/TL11 (Land) (A) IQ-1 [1]-12; Navigation/TL11 (Space) (A) IQ+1 [1]-14§; NBC Suit/TL11 (A) DX [2]-12; Observation (A) Per [2]-14; Physics/TL11 (VH) IQ-2 [1]-11‡; Piloting/TL11 (Contragravity) (A) DX-1 [1]-11; Piloting/TL11 (Flight Pack) (A) DX-1 [1]-11; Piloting/TL11 (High-Performance Spacecraft) (A) DX+1 [1]-13§; Professional Skill (Security) (A) IQ-1 [1]-12; Psychology (Human) (H) IQ-2 [1]-11; Research/TL11 (A) IQ-1 [1]-12; Running (A) HT [2]-12; Savoir-Faire (High Society) (E) IQ+1 [2]-14; Scrounging (E) Per-4 [0]-10; Search (A) Per [2]-14; Shiphandling/TL11 (Starship) (H) IQ-1 [2]-12; Soldier/TL11 (A) IQ-1 [1]-12; Spacer/TL11 (E) IQ+3 [2]-16§; Sports (Golf) (A) DX+2 [8]-14; Staff (A) DX-5 [0]-7; Stealth (A) DX-1 [1]-11; Streetwise (A) IQ-5 [0]-8; Survival (Arctic, Kegena Prime) (A) Per-1 [1]-13; Survival (Jungle, Focaline Prime) (A) Per-1 [1]-13; Tactics (H) IQ-1 [2]-12; Teaching (A) IQ-1 [1]-12; Vacc Suit/TL11 (A) DX+2 [2]-14§.
Techniques: Aggressive Parry (Karate) (H) [0]-10; Arm Lock (Judo) (A) [2]-16; Attack from Above (Karate) (A) [1]-13; Attack from Above (Knife) (A) [0]-10; Choke Hold (Judo) (H) [0]-12; Close-Quarters Battle/TL11 (Guns (Pistol)) (A) [0]-14; Dangerous Request (Savoir-Faire (High Society)) (H) [0]-11; Disarming (Judo) (H) [0]-14; Elicitation (Diplomacy) (H) [0]-14; Head Butt (Karate) (H) [0]-13; Head Lock (Judo) (H) [0]-11; Hinting (Intimidation) (H) [0]-12; Immediate Action (Guns (Pistol)) (A) [0]-11; Immediate Action (Guns (Rifle)) (A) [0]-10; Jam (Karate) (H) [0]-10; Knee Strike (Karate) (A) [1]-14; Leg Grapple (Judo) (H) [0]-14; Leg Lock (Judo) (A) [0]-14; Neck Snap (Karate) (H) [0]-10; Retain Weapon (Knife) (H) [0]-12; Targeted Attack (Knife Thrust/Neck) (H) [0]-7; Uppercut (Karate) (A) [0]-13.
Footnotes
- * Conditional +1 from 'Fit'.
- † Includes +1 from 'Combat Reflexes'.
- ‡ Includes +1 from 'Mathematical Ability'.
- § Includes +2 from 'Born Spacer'.
- ¶ Conditional +1 from 'First Aid Kit'.
- ** Conditional +1 from 'Weapon Bond (Guns (Pistol))'.
- †† Conditional +1 from 'Weapon Bond (Guns (Rifle))'.
- ‡‡ Conditional +1 from 'Reputation (Interesting)' when your reputation counts, -1 from 'Reputation (Interesting)' when your reputation works against you.
Background
- (113-)1090
Born. An only child, raised on Regina/Regina by his lower-class Vilani father, a farmer, and his Solomani wife. Both still live, at present.
- 1104-1108: Hitchhiker Period
Left home at 14 to “hitchhike” the sector, usually as working-passage; discovered a love for space & space travel, and astronautical things in general. Took many jobs in and around starships, including: deckhand, dockworker, downport vendor/entrepreneur
- 1108-1112: Mercenary Period
Recruited into [deep-space merc company]. After training, assigned to a long-term Fleet Security ticket providing shipboard security for at-risk supply vessels serving the Fifth Frontier War; assigned to [Vessel] for much of his contract. Aptitude for cargo management spotted relatively quickly, and so, frequently “loaned out” to the ship’s quartermaster. Ended up performing several different (non-security) jobs over the course of the contract.
- 1112-1116: University Period
Mustered out of the company on good terms; according to Vilani tradition, changed his second name to Haank, as he was known by his fellow mercs. Kept the beret. Attended Imperial Mora University; started working toward a BA in Business Administration, but after a disagreement with a professor prompted him to drop the class, shifted his studies to Xenolinguistics, for which he earned his degree.
- 1116-1120: Entrepreneur Period
Entrepreneurial ventures, usually centered around space travel and commerce, came & went; added ProFors instruction, ship engineer, ship captain, ship loadmaster, Lighter pilot/crewman, taxi driver, others, to his résumé. Developed a VR-training habit—constantly learning new skills and taking VR correspondence courses.
- (117-)1120: Game Time
Working for Neverfail Freight, LLC, on the Titanic VII as Loadmaster, on a regular supply run from Bevy to the Imperial colony on Kegena