Plot Points: Difference between revisions
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=CommJunkee= | =CommJunkee= | ||
=== Reward === | |||
#2 PPs per player per session. | |||
#1 PP reward for attempting dangerous actions when cinematically appropriate. (Awarded after action attempt regardless of success/failure.) | |||
#1 PP for those things done in session that really make the story awesome. (Not based on a dice result.) | |||
=== Usage === | |||
1 - PP Cost: | |||
#Re-Roll (AKA New result, is the result) | |||
#Add +3 to next action <not damage> (AKA Increase chance of success) | |||
#Manipulate NPC result by a step (AKA Crit-Success -> Success (MoS: 0) -> Failure (MoS: -1) -> Crit-Failure) | |||
#Avoid a injury (AKA Flesh Wounds) | |||
#Buy a clue (AKA Success for an information based IQ-test) | |||
#Excuse an implausible element from a cinematic action; one "implausibility" per PP. (Not allowed in all campaigns.) | |||
2 - PP Cost: | |||
#Manipulate PC result by a step (AKA Crit-Failure -> Failure (MoS: -1) -> Success (MoS: 0) -> Crit-Success) | |||
#Exchange for 1 CP | |||
=== Notes === | |||
=Gigermann= | =Gigermann= | ||
===Usage=== | |||
#Fix a roll (AKA Buying Success, Re-Roll) | === Usage === | ||
#Fix a bad roll (AKA Buying Success, Re-Roll) | |||
#Avoid a consequence (AKA Flesh Wounds) | #Avoid a consequence (AKA Flesh Wounds) | ||
#Change the narrative (AKA Player Guidance) | #Change the narrative (AKA Player Guidance) | ||
#Excuse a cinematic action; one "implausible element" per PP. (Not allowed in all campaigns.) | |||
=== Aspected === | |||
Aspected Plot Points must be "justified" according to some condition in order to be used; see Higher Purpose (B59). | |||
*[https://coregroup.olympusrpg.org/index.php?title=Karma_Points Karma] (Renegade/Paragon). | |||
*Special Purpose: includes Planning Points, Tactics Points, potentially others. | |||
=== Notes === | |||
Luck usage may be "cashed in" for a PP instead of the usual three rolls. Such use would be considered "luck-aspected." | |||
=== | ==Gigermann's "Iron-Man" Rules== | ||
*Only "Aspected" Plot Point types are available | |||
*Aspected | *Only "Change the Narrative" usage is allowed | ||
* | *A Luck use may still be "cashed in" for a "Change the Narrative" use | ||
* | |||
=Rigil Kent= | =Rigil Kent= | ||
=Ronnke= | =Ronnke= | ||
[[Category:Rules]] | [[Category:Rules]] | ||
Latest revision as of 19:58, 8 June 2018
CommJunkee
Reward
- 2 PPs per player per session.
- 1 PP reward for attempting dangerous actions when cinematically appropriate. (Awarded after action attempt regardless of success/failure.)
- 1 PP for those things done in session that really make the story awesome. (Not based on a dice result.)
Usage
1 - PP Cost:
- Re-Roll (AKA New result, is the result)
- Add +3 to next action <not damage> (AKA Increase chance of success)
- Manipulate NPC result by a step (AKA Crit-Success -> Success (MoS: 0) -> Failure (MoS: -1) -> Crit-Failure)
- Avoid a injury (AKA Flesh Wounds)
- Buy a clue (AKA Success for an information based IQ-test)
- Excuse an implausible element from a cinematic action; one "implausibility" per PP. (Not allowed in all campaigns.)
2 - PP Cost:
- Manipulate PC result by a step (AKA Crit-Failure -> Failure (MoS: -1) -> Success (MoS: 0) -> Crit-Success)
- Exchange for 1 CP
Notes
Gigermann
Usage
- Fix a bad roll (AKA Buying Success, Re-Roll)
- Avoid a consequence (AKA Flesh Wounds)
- Change the narrative (AKA Player Guidance)
- Excuse a cinematic action; one "implausible element" per PP. (Not allowed in all campaigns.)
Aspected
Aspected Plot Points must be "justified" according to some condition in order to be used; see Higher Purpose (B59).
- Karma (Renegade/Paragon).
- Special Purpose: includes Planning Points, Tactics Points, potentially others.
Notes
Luck usage may be "cashed in" for a PP instead of the usual three rolls. Such use would be considered "luck-aspected."
Gigermann's "Iron-Man" Rules
- Only "Aspected" Plot Point types are available
- Only "Change the Narrative" usage is allowed
- A Luck use may still be "cashed in" for a "Change the Narrative" use