Difference between revisions of "Lan-Fan Nakasato"
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{{Character infobox2 | {{Character infobox2 | ||
− | |Image = [[File: | + | |Image = [[File:Lan-Fan.jpg|200px]] |
|Name = Lan-Fan Nakasato | |Name = Lan-Fan Nakasato | ||
|Race = Human | |Race = Human | ||
− | |Allegiance = | + | |Allegiance = |
|Occupation = Shinobi | |Occupation = Shinobi | ||
|Religion = Shinto | |Religion = Shinto |
Latest revision as of 03:21, 14 January 2019
Banestorm: Book III
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Contents
Lan-Fan Nakasato (205 points)
ST 11 [10]; DX 13 [60]; IQ 11 [20]; HT 12* [20].
Damage 1d-1/1d+1; BL 24 lb; HP 11 [0]; Will 11 [0]; Per 11 [0]; FP 12 [0].
Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10†.
Social Background
TL: 3 [0].
CF: Sahud (Native) [0].
Languages: Anglish (Accented) [4]; Sahud (Native) [0].
Templates and Meta-Traits
Assassin (Martial Arts; p. MA31) [0]; Kusarigamajutsu (Martial Arts; p. MA180) [0].
Advantages
Ambidexterity [5]; Appearance (Attractive) [4]; Combat Reflexes [15]; Craftiness 3 [15]; Fit [5]; Perfect Balance [15].
Perks: Grip Mastery (Kusari); Improvised Weapons (All); Special Setup (Kusari Parry > Arm Lock); Style Familiarity (Kusarigamajutsu); Style Familiarity (Taijutsu); Weapon Bond (Kusari). [6]
Disadvantages
Bloodlust (15 or less) [-5]; Code of Honor (Sahudese) [-10]; Curious (12 or less) [-5]; Intolerance (Orcs; One group) [-5]; Light Sleeper [-5]; Overconfidence (9 or less) [-7]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Adventuring Party; Small Group) [-5]; Sense of Duty (Haruki; Individual) [-2]; Wealth (Struggling) [-10].
Quirks: Dislikes people commenting about her height; Only eats with chopsticks; Scars on upper-arm; Sucker for shiny stones (collector); Superstitious. [-5]
Skills
Acrobatics (H) DX+1 [4]-14‡; Acting (A) IQ+2 [1]-13§; Armoury/TL3 (Melee Weapons) (A) IQ-1 [1]-10; Axe/Mace (A) DX [2]-13; Camouflage (E) IQ+3 [1]-14§; Carousing (E) HT [1]-12; Climbing (A) DX+1 [2]-14‡; Disguise/TL3 (Human) (A) IQ+2 [1]-13§; Escape (H) DX-1 [2]-12; Forced Entry (E) DX+1 [2]-14; Gardening (E) IQ [1]-11; Hiking (A) HT-1 [1]-11; Holdout (A) IQ+2 [1]-13§; Judo (H) DX+1 [8]-14; Karate (H) DX+1 [8]-14; Knife (E) DX+1 [2]-14; Kusari (H) DX+1 [8]-14¶; Lockpicking/TL3 (A) IQ [2]-11; Savoir-Faire (Dojo) (E) IQ [1]-11; Savoir-Faire (High Society) (E) IQ [1]-11; Shadowing (A) IQ+2 [1]-13§; Shortsword (A) DX [2]-13; Sleight of Hand (H) DX-2 [1]-11; Stealth (A) DX+4 [4]-17§; Thrown Weapon (Knife) (E) DX [1]-13; Thrown Weapon (Shuriken) (E) DX+1 [2]-14.
Techniques: Acrobatic Stand (Acrobatics) (A) [1]-9; Arm Lock (Judo) (A) [1]-15; Arm Lock (Kusari) (A) [2]-16; Back Strike (Kusari) (H) [3]-14; Choke Hold (Kusari) (H) [4]-14; Dual-Weapon Attack (Kusari) (H) [4]-13; Elbow Strike (Karate) (A) [0]-12; Entangle (Kusari) (H) [3]-12; Exotic Hand Strike (Karate) (A) [1]-14; Ground Fighting (Judo) (H) [3]-12; Hook (Kusari) (H) [2]-10; Kicking (Karate) (H) [3]-14; Knee Strike (Karate) (A) [1]-14; Return Strike (Kusari) (H) [4]-12; Targeted Attack (Karate Punch/Neck) (H) [0]-9; Targeted Attack (Kusari Swing/Arm) (H) [2]-13.
Footnotes
- * Conditional +1 from 'Fit'.
- † Includes +1 from 'Combat Reflexes'.
- ‡ Includes +1 from 'Perfect Balance'.
- § Includes +3 from 'Craftiness'.
- ¶ Conditional +1 from 'Weapon Bond (Kusari)'.
Equipment
1× Armored Ninja Suit (Armored; $600; 8 lb); 1× Blanket ($20; 4 lb); 1× Canteen ($10; 3 lb); 1× Kusarigama (Weapon Bond; Fine (Balance); $400; 4.5 lb); 1× Ninja-To ($400; 2 lb); 1× Ninja-to Saya ($300; 1 lb); 1× Personal Basics ($5; 1 lb); 1× Sack ($30; 3 lb); 10× Shuriken ($30; 1 lb); 12× Rations ($24; 6 lb); 2× Torch ($6; 2 lb).
Defenses
Parry: 10 (DX). Block: 8 (DX). Dodge: 10. DR: 1 (Torso).
Melee Attacks
Bite (13): 1d-2 cr. Reach C.
Elbow Strike Karate (12): 1d cr. Reach C.
Exotic Hand Strike Karate (14): 1d+1 cr. Reach C.
Karate • Punch (14): 1d cr. Reach C.
Karate • Kick (14): 1d+1 cr. Reach C,1.
Knee Strike Karate (14): 1d+1 cr. Reach C.
Kusarigama • Kusari (16): 1d+3 cr. Reach 1,2*.
Kusarigama • Kama (16): 1d+3 cut. Reach 1,2*.
Ninja-To • Swing (13): 1d+1 cut. Reach 1.
Ninja-To • Thrust (13): 1d imp. Reach 1.
Ninja-to Saya • Baton Swing (13): 1d+1 cr. Reach 1.
Ninja-to Saya • Baton Thrust (13): 1d-1 cr. Reach 1.
Shuriken (14): 1d-1 cut. Reach C.
Ranged Attacks
Ninja-to Saya (7): 1d-3 pi-. Acc 1. Range 44 yd. RoF 1. Shots 1(2).
Shuriken (14): 1d-2 cut. Acc 1. Range 6 yd / 11 yd. RoF 1. Shots T(1).
Notes
Haruki's older/yet smaller sister...
She was thought dead after the raid on the House of Falling Leafs. She got away, and after recovering, found out Haruki survived too. However they claimed cowardice on Haruki’s part (not true) and he bore the disgrace of the attack. She knew better, and began investigating while Haruki went south. She learned that it was betrayal by one of the allied houses that brought ruin to the House of Falling Leafs and House Nakasato. She then spent her time taking out some of those responsible. She was only partly successful at her attempt at revenge and was forced to flee south to find Haruki, allies/friends, and a new start.