Difference between revisions of "Raymond Hurt"
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|Country = USA | |Country = USA | ||
|Affiliation = U.S.Army/SFOD-D | |Affiliation = U.S.Army/SFOD-D | ||
− | |Rank = Staff Sergeant | + | |Rank = SSG |
+ | |RankFull = Staff Sergeant | ||
|Role = Shooter | |Role = Shooter | ||
|Status = PC (Living) | |Status = PC (Living) | ||
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|Logo = [[File:Delta-force-logo.png|150px]] | |Logo = [[File:Delta-force-logo.png|150px]] | ||
|Flag = [[File:usa.jpg]] | |Flag = [[File:usa.jpg]] | ||
− | |Background = # | + | |Background = #222299 |
}} | }} | ||
Actor: [https://www.imdb.com/name/nm0437283/?ref_=fn_al_nm_1 Christian Kane], Ref: ''Leverage'' (mostly) | Actor: [https://www.imdb.com/name/nm0437283/?ref_=fn_al_nm_1 Christian Kane], Ref: ''Leverage'' (mostly) | ||
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=Tropes= | =Tropes= | ||
+ | [https://tvtropes.org/pmwiki/pmwiki.php/Main/TheBigGuy The Big Guy]; [https://tvtropes.org/pmwiki/pmwiki.php/Main/CulturedBadass Cultured Badass]; [https://tvtropes.org/pmwiki/pmwiki.php/Main/GunNut Gun Nut]: Downplayed; [https://tvtropes.org/pmwiki/pmwiki.php/Main/IDidWhatIHadToDo I Did What I Had To Do] | ||
=Details= | =Details= | ||
=====Early life and education===== | =====Early life and education===== | ||
− | Hurt was born on August 13, | + | Hurt was born on August 13, (Campaign-31 years), in Lincoln, Nebraska, into a U.S. Air Force family. After his father, Wilson Hurt, left the Air Force, the Hurts moved to Ardmore, Oklahoma, to live and work on a dairy farm. |
=====Career===== | =====Career===== | ||
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After a serious combat injury a year ago that resulted in a lengthy convalescence, Hurt was cleared to return to duty, and was assigned to assist the newly-formed Consular Operations team. | After a serious combat injury a year ago that resulted in a lengthy convalescence, Hurt was cleared to return to duty, and was assigned to assist the newly-formed Consular Operations team. | ||
− | =Traits ( | + | =Traits (276)= |
'''ST''' <nowiki>13 [30]</nowiki>; '''DX''' <nowiki>13 [60]</nowiki>; '''IQ''' <nowiki>12 [40]</nowiki>; '''HT''' <nowiki>12* [20]</nowiki>.<br /> | '''ST''' <nowiki>13 [30]</nowiki>; '''DX''' <nowiki>13 [60]</nowiki>; '''IQ''' <nowiki>12 [40]</nowiki>; '''HT''' <nowiki>12* [20]</nowiki>.<br /> | ||
<nowiki>Damage 1d/2d-1; BL 34 lb; HP 13 [0]; Will 12 [0]; Per 12 [0]; FP 12 [0].</nowiki><br /> | <nowiki>Damage 1d/2d-1; BL 34 lb; HP 13 [0]; Will 12 [0]; Per 12 [0]; FP 12 [0].</nowiki><br /> | ||
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==== ''Skills'' ==== | ==== ''Skills'' ==== | ||
− | <nowiki>Acting (A) IQ-1 [1]-11; Administration (A) IQ-1 [1]-11; Animal Handling (Equines) (A) IQ | + | <nowiki>Acting (A) IQ-1 [1]-11; Administration (A) IQ-1 [1]-11; Animal Handling (Equines) (A) IQ [2]-12; Armoury/TL8 (Small Arms) (A) IQ [2]-12; Artillery/TL8 (Guided Missile) (A) IQ [2]-12; Boating/TL8 (Motorboat) (A) DX-1 [1]-12; Brawling (E) DX+1 [2]-14; Camouflage (E) IQ+3 [1]-15‡; Climbing (A) DX+1 [4]-14; Computer Operation/TL8 (E) IQ [1]-12; Criminology/TL8 (Counter-Terrorist) (A) IQ [2]-12; Disguise/TL8 (Human) (A) IQ-1 [1]-11; Driving/TL8 (Automobile) (A) DX-1 [1]-12; Driving/TL8 (Heavy Wheeled) (A) DX-1 [1]-12; Driving/TL8 (Motorcycle) (A) DX-1 [1]-12; Electronics Operation/TL8 (Communications) (A) IQ [2]-12; Electronics Operation/TL8 (Sensors) (A) IQ [2]-12; Electronics Operation/TL8 (Surveillance) (A) IQ [2]-12; Engineer/TL8 (Combat) (H) IQ-1 [2]-11; Escape (H) DX-1 [2]-12; Explosives/TL8 (Demolition) (A) IQ [2]-12; Explosives/TL8 (Explosive Ordnance Disposal) (A) IQ [2]-12; Fast-Draw (Long Arm) (E) DX+1 [1]-14†; Fast-Draw (Pistol) (E) DX+1 [1]-14†; Fast-Draw/TL8 (Ammo) (E) DX+1 [1]-14†; Fast-Talk (A) IQ [2]-12; First Aid/TL8 (Human) (E) IQ [1]-12; Forced Entry (E) DX+1 [2]-14; Forward Observer/TL8 (A) IQ [2]-12; Games (FPS, Console) (E) IQ [1]-12; Garrote (E) DX [1]-13; Gunner/TL8 (Machine Gun) (E) DX [1]-13; Guns/TL8 (Grenade Launcher) (E) DX [1]-13; Guns/TL8 (Light Anti-Armor Weapon) (E) DX [1]-13; Guns/TL8 (Light Machine Gun) (E) DX+2 [2]-15; Guns/TL8 (Pistol) (E) DX+2 [2]-15; Guns/TL8 (Rifle) (E) DX+3 [8]-16; Guns/TL8 (Shotgun) (E) DX+1 [1]-14; Hiking (A) HT+2 [2]-14§; Holdout (A) IQ [2]-12; Intelligence Analysis/TL8 (H) IQ-2 [1]-10; Interrogation (A) IQ [2]-12; Intimidation (A) Will [2]-12; Judo (H) DX+1 [8]-14¶; Jumping (E) DX [1]-13; Knife (E) DX+1 [2]-14; Leadership (A) IQ [2]-12; Lockpicking/TL8 (A) IQ [2]-12; Mathematics/TL8 (Applied) (H) IQ-2 [1]-10; Mechanic/TL8 (Heavy Wheeled) (A) IQ-1 [1]-11; Musical Instrument (Guitar) (H) IQ [4]-12; Navigation/TL8 (Land) (A) IQ+2 [2]-14**; NBC Suit/TL8 (A) DX-1 [1]-12; Observation (A) Per [2]-12; Parachuting/TL8 (E) DX+1 [2]-14; Professional Skill (Tradecraft) (A) IQ [2]-12; Riding (Equines) (A) DX-1 [1]-12; Savoir-Faire (Military) (E) IQ [1]-12; Scrounging (E) Per [1]-12; Scuba/TL8 (A) IQ-1 [1]-11; Search (A) Per-1 [1]-11; Singing (E) HT [1]-12; Soldier/TL8 (A) IQ [2]-12; Stealth (A) DX+1 [1]-14††; Streetwise (A) IQ-1 [1]-11; Survival (Desert) (A) Per [1]-12‡‡; Survival (Jungle) (A) Per [1]-12; Survival (Mountain) (A) Per+2 [8]-14; Survival (Woodlands) (A) Per [1]-12; Swimming (E) HT+2 [4]-14; Tactics (H) IQ+1 [8]-13; Throwing (A) DX-1 [1]-12; Tracking (A) Per+2 [2]-14‡; Traps/TL8 (A) IQ [2]-12; Urban Survival (A) Per-1 [1]-11; Wrestling (A) DX-1 [1]-12¶.</nowiki><br /> |
''Techniques:'' <nowiki>Arm Lock (Judo) (A) [0]-14; Breakfall (Judo) (A) [0]-14; Choke Hold (Judo) (H) [0]-12; Close-Quarters Battle/TL8 (Guns (Pistol)) (A) [1]-16; Close-Quarters Battle/TL8 (Guns (Rifle)) (A) [3]-19; Close-Quarters Battle/TL8 (Guns (Shotgun)) (A) [0]-14; Fast-Firing/TL8 (Guns (Pistol)) (H) [0]-11; Fast-Firing/TL8 (Guns (Rifle)) (H) [0]-12; Ground Fighting (Judo) (H) [3]-12; Immediate Action (Guns (Pistol)) (A) [0]-10; Immediate Action (Guns (Rifle)) (A) [0]-11; Leg Grapple (Judo) (H) [0]-14; Leg Lock (Judo) (A) [0]-14; Leg Throw (Judo) (H) [0]-12; Low Fighting (Judo) (H) [0]-12; Lower-Body Arm Lock (Judo) (A) [0]-12; Lower-Body Head Lock (Judo) (H) [0]-9; Lower-Body Leg Lock (Judo) (A) [0]-12; Precision Aiming/TL8 (Guns (Rifle)) (A) [0]-9; Quick-Shot/TL8 (Guns (Pistol)) (A) [0]-9; Quick-Shot/TL8 (Guns (Rifle)) (A) [0]-10; Triangle Choke (Judo) (H) [0]-10; Trip (Judo) (H) [0]-10.</nowiki> | ''Techniques:'' <nowiki>Arm Lock (Judo) (A) [0]-14; Breakfall (Judo) (A) [0]-14; Choke Hold (Judo) (H) [0]-12; Close-Quarters Battle/TL8 (Guns (Pistol)) (A) [1]-16; Close-Quarters Battle/TL8 (Guns (Rifle)) (A) [3]-19; Close-Quarters Battle/TL8 (Guns (Shotgun)) (A) [0]-14; Fast-Firing/TL8 (Guns (Pistol)) (H) [0]-11; Fast-Firing/TL8 (Guns (Rifle)) (H) [0]-12; Ground Fighting (Judo) (H) [3]-12; Immediate Action (Guns (Pistol)) (A) [0]-10; Immediate Action (Guns (Rifle)) (A) [0]-11; Leg Grapple (Judo) (H) [0]-14; Leg Lock (Judo) (A) [0]-14; Leg Throw (Judo) (H) [0]-12; Low Fighting (Judo) (H) [0]-12; Lower-Body Arm Lock (Judo) (A) [0]-12; Lower-Body Head Lock (Judo) (H) [0]-9; Lower-Body Leg Lock (Judo) (A) [0]-12; Precision Aiming/TL8 (Guns (Rifle)) (A) [0]-9; Quick-Shot/TL8 (Guns (Pistol)) (A) [0]-9; Quick-Shot/TL8 (Guns (Rifle)) (A) [0]-10; Triangle Choke (Judo) (H) [0]-10; Trip (Judo) (H) [0]-10.</nowiki> | ||
==== ''Footnotes'' ==== | ==== ''Footnotes'' ==== | ||
− | : <nowiki>* Conditional +1 from 'Fit'.</nowiki> | + | : <nowiki>* Conditional +1 from 'Fit', +3 from 'Sleeping Bag, Heavy' when resisting freezing.</nowiki> |
: <nowiki>† Includes +1 from 'Combat Reflexes'.</nowiki> | : <nowiki>† Includes +1 from 'Combat Reflexes'.</nowiki> | ||
: <nowiki>‡ Includes +2 from 'Stalker'.</nowiki> | : <nowiki>‡ Includes +2 from 'Stalker'.</nowiki> | ||
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: <nowiki>** Includes +2 from 'Stalker'; Conditional +1 from 'Compass'.</nowiki> | : <nowiki>** Includes +2 from 'Stalker'; Conditional +1 from 'Compass'.</nowiki> | ||
: <nowiki>†† Includes +2 from 'Stalker'; Conditional +1 from 'Load-Bearing Vest (Good)', +1 from 'Backpack, Small'.</nowiki> | : <nowiki>†† Includes +2 from 'Stalker'; Conditional +1 from 'Load-Bearing Vest (Good)', +1 from 'Backpack, Small'.</nowiki> | ||
+ | : <nowiki>‡‡ Conditional +2 from 'Personal Basics (Survival Kit; Fine)', +2 from 'Personal Basics (Fine)'.</nowiki> | ||
=Notes= | =Notes= | ||
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*Background story yoincked from RL Delta operator [https://en.wikipedia.org/wiki/Randy_Shughart SFC Randy Shugart] and repurposed | *Background story yoincked from RL Delta operator [https://en.wikipedia.org/wiki/Randy_Shughart SFC Randy Shugart] and repurposed | ||
*The actor (Christian Kane) is also known for playing/singing country music—blues is an acceptable compromise (as the player will ''in no way ever'' associate himself with country music) | *The actor (Christian Kane) is also known for playing/singing country music—blues is an acceptable compromise (as the player will ''in no way ever'' associate himself with country music) | ||
+ | *Codename: [https://gijoe.fandom.com/wiki/Drop_Zone Drop Zone] | ||
[[Category:ConsOps]][[Category:Personnel (CO)]] | [[Category:ConsOps]][[Category:Personnel (CO)]] |
Latest revision as of 09:24, 15 September 2019
DROPZONE
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Actor: Christian Kane, Ref: Leverage (mostly)
Contents
Concept
Dedicated Special-Ops Soldier
Tropes
The Big Guy; Cultured Badass; Gun Nut: Downplayed; I Did What I Had To Do
Details
Early life and education
Hurt was born on August 13, (Campaign-31 years), in Lincoln, Nebraska, into a U.S. Air Force family. After his father, Wilson Hurt, left the Air Force, the Hurts moved to Ardmore, Oklahoma, to live and work on a dairy farm.
Career
Hurt joined the Army while attending high school in Ardmore, entering upon graduation (Campaign-11 years). After completing basic training, he successfully completed AIT (advanced individual training), Airborne School, and was assigned to the 2nd Ranger Battalion, 75th Ranger Regiment, at Fort Lewis, Washington (Campaign-10 years). Several months afterward he completed a pre-ranger course (currently known as SURT, Small Unit Ranger Tactics), was granted a slot to attend Ranger School, graduated, and earned the Ranger Tab. He saw combat in Afghanistan during this period. Hurt left active duty and went into the Army Reserve (June, Campaign-7 years). Hurt returned to active duty (December, Campaign-4 years) and the following year attended Special Forces training. Hurt was assigned to "Delta Force" and was transferred to Fort Bragg, North Carolina (June, Campaign-2 years). As a Delta Force operator, he advanced to Assistant Team Sergeant.
Current
After a serious combat injury a year ago that resulted in a lengthy convalescence, Hurt was cleared to return to duty, and was assigned to assist the newly-formed Consular Operations team.
Traits (276)
ST 13 [30]; DX 13 [60]; IQ 12 [40]; HT 12* [20].
Damage 1d/2d-1; BL 34 lb; HP 13 [0]; Will 12 [0]; Per 12 [0]; FP 12 [0].
Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10†.
5' 9"; 185.
Social Background
TL: 8 [0].
Languages: Arabic (Broken) [2]; Dari (Broken) [2]; English (Native) [0]; French (Broken) [2]; Spanish (Accented) [4].
Templates and Meta-Traits
1st SFOD-Delta (Delta Force) (p. 3e Special Ops) [0]; Assaulter (p. TacS47) [0]; Jujutsu - Brazilian Jiu-jitsu (Martial Arts; p. MA167) [0]; Modern Pistol (p. TacS48) [0].
Advantages
Combat Reflexes [15]; Fit [5]; Military Rank 1 [5]; Stalker 2 [10].
Perks: Cool Under Fire; Ground Guard; Lightning Fingers (Guns (Rifle)); Off-Hand Weapon Training (Guns (Pistol)); Off-Hand Weapon Training (Guns (Rifle)). [5]
Disadvantages
Code of Honor (Soldier's) [-10]; Duty (15 or less (almost always); Extremely Hazardous) [-20]; Fanaticism (USA) [-15]; Intolerance (Jihadis; One group) [-5]; Overconfidence (12 or less) [-5]; Sense of Duty (Teammates) [-5]; Sense of Duty (The Unit; Small Group) [-5]; Stubbornness [-5].
Quirks: Disciplined; Plays FPS console games a lot, & hates to lose; Plays/sings blues-rock, but doesn't really talk about it; Very proud of his Amerindian heritage; Watches MMA, and sometimes competes in small local events. [-5]
Skills
Acting (A) IQ-1 [1]-11; Administration (A) IQ-1 [1]-11; Animal Handling (Equines) (A) IQ [2]-12; Armoury/TL8 (Small Arms) (A) IQ [2]-12; Artillery/TL8 (Guided Missile) (A) IQ [2]-12; Boating/TL8 (Motorboat) (A) DX-1 [1]-12; Brawling (E) DX+1 [2]-14; Camouflage (E) IQ+3 [1]-15‡; Climbing (A) DX+1 [4]-14; Computer Operation/TL8 (E) IQ [1]-12; Criminology/TL8 (Counter-Terrorist) (A) IQ [2]-12; Disguise/TL8 (Human) (A) IQ-1 [1]-11; Driving/TL8 (Automobile) (A) DX-1 [1]-12; Driving/TL8 (Heavy Wheeled) (A) DX-1 [1]-12; Driving/TL8 (Motorcycle) (A) DX-1 [1]-12; Electronics Operation/TL8 (Communications) (A) IQ [2]-12; Electronics Operation/TL8 (Sensors) (A) IQ [2]-12; Electronics Operation/TL8 (Surveillance) (A) IQ [2]-12; Engineer/TL8 (Combat) (H) IQ-1 [2]-11; Escape (H) DX-1 [2]-12; Explosives/TL8 (Demolition) (A) IQ [2]-12; Explosives/TL8 (Explosive Ordnance Disposal) (A) IQ [2]-12; Fast-Draw (Long Arm) (E) DX+1 [1]-14†; Fast-Draw (Pistol) (E) DX+1 [1]-14†; Fast-Draw/TL8 (Ammo) (E) DX+1 [1]-14†; Fast-Talk (A) IQ [2]-12; First Aid/TL8 (Human) (E) IQ [1]-12; Forced Entry (E) DX+1 [2]-14; Forward Observer/TL8 (A) IQ [2]-12; Games (FPS, Console) (E) IQ [1]-12; Garrote (E) DX [1]-13; Gunner/TL8 (Machine Gun) (E) DX [1]-13; Guns/TL8 (Grenade Launcher) (E) DX [1]-13; Guns/TL8 (Light Anti-Armor Weapon) (E) DX [1]-13; Guns/TL8 (Light Machine Gun) (E) DX+2 [2]-15; Guns/TL8 (Pistol) (E) DX+2 [2]-15; Guns/TL8 (Rifle) (E) DX+3 [8]-16; Guns/TL8 (Shotgun) (E) DX+1 [1]-14; Hiking (A) HT+2 [2]-14§; Holdout (A) IQ [2]-12; Intelligence Analysis/TL8 (H) IQ-2 [1]-10; Interrogation (A) IQ [2]-12; Intimidation (A) Will [2]-12; Judo (H) DX+1 [8]-14¶; Jumping (E) DX [1]-13; Knife (E) DX+1 [2]-14; Leadership (A) IQ [2]-12; Lockpicking/TL8 (A) IQ [2]-12; Mathematics/TL8 (Applied) (H) IQ-2 [1]-10; Mechanic/TL8 (Heavy Wheeled) (A) IQ-1 [1]-11; Musical Instrument (Guitar) (H) IQ [4]-12; Navigation/TL8 (Land) (A) IQ+2 [2]-14**; NBC Suit/TL8 (A) DX-1 [1]-12; Observation (A) Per [2]-12; Parachuting/TL8 (E) DX+1 [2]-14; Professional Skill (Tradecraft) (A) IQ [2]-12; Riding (Equines) (A) DX-1 [1]-12; Savoir-Faire (Military) (E) IQ [1]-12; Scrounging (E) Per [1]-12; Scuba/TL8 (A) IQ-1 [1]-11; Search (A) Per-1 [1]-11; Singing (E) HT [1]-12; Soldier/TL8 (A) IQ [2]-12; Stealth (A) DX+1 [1]-14††; Streetwise (A) IQ-1 [1]-11; Survival (Desert) (A) Per [1]-12‡‡; Survival (Jungle) (A) Per [1]-12; Survival (Mountain) (A) Per+2 [8]-14; Survival (Woodlands) (A) Per [1]-12; Swimming (E) HT+2 [4]-14; Tactics (H) IQ+1 [8]-13; Throwing (A) DX-1 [1]-12; Tracking (A) Per+2 [2]-14‡; Traps/TL8 (A) IQ [2]-12; Urban Survival (A) Per-1 [1]-11; Wrestling (A) DX-1 [1]-12¶.
Techniques: Arm Lock (Judo) (A) [0]-14; Breakfall (Judo) (A) [0]-14; Choke Hold (Judo) (H) [0]-12; Close-Quarters Battle/TL8 (Guns (Pistol)) (A) [1]-16; Close-Quarters Battle/TL8 (Guns (Rifle)) (A) [3]-19; Close-Quarters Battle/TL8 (Guns (Shotgun)) (A) [0]-14; Fast-Firing/TL8 (Guns (Pistol)) (H) [0]-11; Fast-Firing/TL8 (Guns (Rifle)) (H) [0]-12; Ground Fighting (Judo) (H) [3]-12; Immediate Action (Guns (Pistol)) (A) [0]-10; Immediate Action (Guns (Rifle)) (A) [0]-11; Leg Grapple (Judo) (H) [0]-14; Leg Lock (Judo) (A) [0]-14; Leg Throw (Judo) (H) [0]-12; Low Fighting (Judo) (H) [0]-12; Lower-Body Arm Lock (Judo) (A) [0]-12; Lower-Body Head Lock (Judo) (H) [0]-9; Lower-Body Leg Lock (Judo) (A) [0]-12; Precision Aiming/TL8 (Guns (Rifle)) (A) [0]-9; Quick-Shot/TL8 (Guns (Pistol)) (A) [0]-9; Quick-Shot/TL8 (Guns (Rifle)) (A) [0]-10; Triangle Choke (Judo) (H) [0]-10; Trip (Judo) (H) [0]-10.
Footnotes
- * Conditional +1 from 'Fit', +3 from 'Sleeping Bag, Heavy' when resisting freezing.
- † Includes +1 from 'Combat Reflexes'.
- ‡ Includes +2 from 'Stalker'.
- § Includes +2 from 'Stalker'; Conditional +1 from 'Backpack, Small'.
- ¶ Conditional +1 from 'Ground Guard' when both attacker and defeender is lying down.
- ** Includes +2 from 'Stalker'; Conditional +1 from 'Compass'.
- †† Includes +2 from 'Stalker'; Conditional +1 from 'Load-Bearing Vest (Good)', +1 from 'Backpack, Small'.
- ‡‡ Conditional +2 from 'Personal Basics (Survival Kit; Fine)', +2 from 'Personal Basics (Fine)'.
Notes
Trivia
- Background story yoincked from RL Delta operator SFC Randy Shugart and repurposed
- The actor (Christian Kane) is also known for playing/singing country music—blues is an acceptable compromise (as the player will in no way ever associate himself with country music)
- Codename: Drop Zone