Difference between revisions of "Berenike Death-Seeker"
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*Myrmidon in the host of a legendary warrior | *Myrmidon in the host of a legendary warrior |
Latest revision as of 11:58, 29 September 2022
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Contents
Background
- Average son of an average Corinthian citizen, born and raised for war
- Myrmidon in the host of a legendary warrior
- Epic battle where all the other brothers-at-arms were gloriously killed
- Somehow survived three arrows to the torso, a spear to the abdomen, and other more superficial wounds.
- Found and nursed to health by a stranger, a looter who took pity (or maybe guided by fate)
- Had a wife back in [City]; didn't want to disappoint her by coming back with his shield, rather than on it, after all the goodbyes and such—he presumes she remarried.
- Wandered in search of mercenary work, hoping to find a properly epic conflict to take part in, so he can die properly, and rejoin his brothers in the afterlife
Berenike Death-Seeker (204 points)
ST 14 [40]; DX 14 [80]; IQ 10* [0]; HT 12† [20].
Damage 1d/2d; BL 39 lb; HP 14 [0]; Will 12 [10]; Per 10 [0]; FP 12 [0].
Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10‡.
5' 9".
Social Background
TL: 3 [0].
CF: Corinthian (Native) [0].
Languages: Aquilonian (Native/None) [3]; Corinthian (Native/None) [-3]; Pictish (Broken/None) [0].
Templates and Meta-Traits
Boxing - Ancient Greek Boxing (Martial Arts; p. MA153) [0]; Hoplomachia (Martial Arts; p. MA161) [0]; Knight - 200 (Dungeon Fantasy; p. DF1:8) [0]; Pankration (Martial Arts; p. MA188) [0].
Advantages
Born Soldier 2 [10]; Charisma 1 [5]; Combat Reflexes [15]; Fit [5]; High Pain Threshold [10]; Luck (Aspected (Combat)) [12]; Military Rank 2 (Free) [0]; Trading Character Points for Money $2,000 [4].
Perks: Brave; Form Mastery (Spear); Grip Mastery (Spear); Reach Mastery (Spear); Shield-Wall Training; Sure-Footed (Sand); Sure-Footed (Uneven). [7]
Disadvantages
Bloodlust (12 or less) [-10]; Chummy [-5]; Code of Honor ("Spartan") [-10]; Innumerate [-5]; Obsession (Martial training and pursuits; 12 or less) [-10]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Corinthians; Large Group) [-10]; Vow (Join his brothers-at-arms in glory) [-10]; Wealth (Struggling) [-10].
Quirks: Minor OPH (Gallows humour); No personal nudity taboo whatsoever; Religious (Mitraism); Superstitious (Wizards are bad luck); Talks to animals like they're people. [-5]
Skills
Armoury/TL3 (Body Armor) (A) IQ [2]-10; Boxing (A) DX [3]-14§; Climbing (A) DX-1 [1]-13; Diplomacy (H) IQ-1 [2]-9¶; Fast-Draw (Knife) (E) DX+1 [1]-15‡; Fast-Draw (Sword) (E) DX+1 [1]-15‡; Fast-Talk (A) IQ [2]-10¶; First Aid/TL3 (Human) (E) IQ [1]-10; Hiking (A) HT [2]-12; Hobby Skill (Feats of Strength) (E) DX [1]-14; Intimidation (A) Will [2]-12¶; Judo (H) DX-2 [1]-12; Jumping (E) DX [1]-14; Karate (H) DX-2 [3]-12; Knife (E) DX [1]-14; Leadership (A) IQ+2 [1]-12**; Lifting (A) HT [2]-12; Observation (A) Per [2]-10; Polearm (A) DX [2]-14; Riding (Equines) (A) DX-1 [1]-13; Running (A) HT [2]-12; Savoir-Faire (Military) (E) IQ+2 [1]-12††; Scrounging (E) Per+2 [1]-12‡‡; Shield (Shield) (E) DX+1 [4]-15; Shortsword (A) DX [2]-14; Sling (H) DX-2 [1]-12; Soldier/TL3 (A) IQ+2 [2]-12‡‡; Spear (A) DX+2 [10]-16; Staff (A) DX [1]-14; Stealth (A) DX-1 [1]-13; Swimming (E) HT [1]-12§§; Tactics (H) IQ [1]-10‡‡; Teamster (Equines) (A) IQ+1 [1]-11; Thrown Weapon (Spear) (E) DX+2 [4]-16; Wrestling (A) DX [2]-14.
Techniques: Arm Lock (Wrestling) (A) [0]-14; Close Combat (Spear) (H) [0]-8; Elbow Strike (Karate) (A) [0]-10; Feint (Shield (Shield)) (H) [2]-16; Feint (Spear) (H) [0]-16; Hammer Fist (Karate) (A) [0]-11; Knee Strike (Karate) (A) [0]-11; Leg Grapple (Wrestling) (H) [0]-14; Push Kick (Karate) (H) [2]-10; Reverse Grip (Spear) (A) [0]-12; Spinning Strike (Spear) (H) [2]-15; Stamp Kick (Karate) (H) [0]-9; Targeted Attack (Boxing Punch/Face) (H) [0]-9; Targeted Attack (Spear Thrust/Face) (H) [0]-11; Targeted Attack (Spear Thrust/Neck) (H) [0]-11; Targeted Attack (Uppercut (Boxing) punch/Face) (H) [0]-9; Uppercut (Boxing) (A) [1]-14.
Footnotes
- * Conditional -1 from 'Chummy' when alone.
- † Conditional +1 from 'Fit'.
- ‡ Includes +1 from 'Combat Reflexes'.
- § Conditional -2 from 'Boxing' when parrying kicks, -3 from 'Boxing' when parrying non-thrusting attacks.
- ¶ Conditional +1 from 'Charisma' when making Influence rolls.
- ** Includes +2 from 'Born Soldier', +1 from 'Charisma'.
- †† Includes +2 from 'Born Soldier'; Conditional +1 from 'Charisma' when making Influence rolls.
- ‡‡ Includes +2 from 'Born Soldier'.
- §§ Conditional -2 from 'Encumbrance Penalty'.
Defenses
Parry: 12 (Spear). Block: 11 (Shield (Shield)). Dodge: 9/10. DR: 0 (Torso).
Melee Attacks
Argive Shield Bladed Rim • Bash (15): 1d cr. Reach 1.
Argive Shield Bladed Rim • Rush (15): slam+2 cr. Reach 1.
Argive Shield Bladed Rim • Rim Blade (15): 2d-2 cut. Reach 1.
Boxing (14): 1d-1 cr. Reach C.
Elbow Strike Karate (10): 1d-1 cr. Reach C.
Falcata • Swing (14): 2d+1 cut. Reach 1.
Falcata • Thrust (14): 1d-2 imp. Reach 1.
Hammer Fist Karate (11): 1d-2 cr. Reach C.
Karate • Punch (12): 1d-1 cr. Reach C.
Karate • Kick (10): 1d cr. Reach C,1.
Kick (12): 1d cr. Reach C,1.
Knee Strike Karate (11): 1d cr. Reach C.
Large Knife • Swing (14): 2d-2 cut. Reach C, 1.
Large Knife • Thrust (14): 1d imp. Reach C.
Push Kick Karate (10): 1d x2 nw dkb. Reach C,1.
Spear Fine • 1H (16): 1d+3 imp. Reach 1*.
Spear Fine • 2H (16): 2d imp. Reach 1, 2*.
Stamp Kick Karate (9): 1d+1 cr. Reach C,1.
Uppercut Boxing (14): 1d cr. Reach C.
Ranged Attacks
Large Knife (10): 1d imp. Range 11 yd / 21 yd. RoF 1. Shots T(1).
Light Cloak (9): spec.. Acc 1. Range 2 yd. RoF 1. Shots T(1).
Sling (12): 2d pi. Range 84 yd / 140 yd. RoF 1. Shots 1(2).
Spear Fine (16): 2d imp. Acc 2. Range 14 yd / 21 yd. RoF 1. Shots T(1).