Difference between revisions of "Category:Campaign Information (Nightcrawlers)"
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==Economy== | ==Economy== | ||
<p>IRL prices & pay. Refer to ''Pyramid 4/5 Modern Action II,'' "The Working Adventurer" p.36 for Jobs (pp. 40-41), and Cost of Living (p. 11)</p> | <p>IRL prices & pay. Refer to ''Pyramid 4/5 Modern Action II,'' "The Working Adventurer" p.36 for Jobs (pp. 40-41), and Cost of Living (p. 11)</p> | ||
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+ | =Campaign Victory Conditions= | ||
+ | ''Scored at the end of the campaign. Benefits TBD.'' | ||
+ | *Neutralize all (12) vampire nests. | ||
+ | *End the campaign with at least one ''original'' PC still alive and active. | ||
+ | *[Redacted] | ||
+ | *[Redacted] | ||
[[Category:Nightcrawlers]] | [[Category:Nightcrawlers]] |
Latest revision as of 13:59, 7 August 2025
Contents
Setting
- Reference TL: 8
- Reference Culture: Western
- Reference Language: English
- Magic System: (MH) RPM
Style
- Style: Cinematic (comic-book flavored; ATE2 p. 49)
- Morality: Heroes Wanted (ATE2 p. 50)
Tropes
Police Are Useless; 20 Minutes Into the Future
Central Tension
The growing vampire infestation
Expectations
- Iron-Man Rules: Quarter will neither be asked nor given; no safety nets, no fudging
- Expect BBEGs to go after PCs' significant-others/family-members/etc., and show no restraint or mercy. Some of them should die, eventually.
- Expect law-enforcement to do everything they can to pursue, prosecute, and incarcerate vigilantes, no matter how helpful they may be. PCs' may have to do jail-time.
- Expect BBEGs to have super-friends, and use them against the PCs.
Intended Features
- True sandbox campaign; no linear narrative
- Increasing difficulty over time (via BAD, Action 2)
- Lots of Fantastic Dungeon Grappling; vamps will definitely get grabby
- Lots of use of "The Hunt" (MH2:4)—but clues are definitely gonna have to be earned
- "Improvement Through Study" (via spreadsheet)
- Cinematic Conventions:
- Hacking works on anything with a computer chip (within reason), but it's effectively a (narrative-based only) "superpower," and not just anyone with a keyboard can do it.
Economy
IRL prices & pay. Refer to Pyramid 4/5 Modern Action II, "The Working Adventurer" p.36 for Jobs (pp. 40-41), and Cost of Living (p. 11)
Campaign Victory Conditions
Scored at the end of the campaign. Benefits TBD.
- Neutralize all (12) vampire nests.
- End the campaign with at least one original PC still alive and active.
- [Redacted]
- [Redacted]
Pages in category "Campaign Information (Nightcrawlers)"
This category contains only the following page.