Difference between revisions of "Category:Campaign Information (Nightcrawlers)"

From OlympusRPG Wiki
Jump to: navigation, search
(Victory Conditions)
 
(2 intermediate revisions by the same user not shown)
Line 34: Line 34:
 
<p>IRL prices & pay. Refer to ''Pyramid 4/5 Modern Action II,'' "The Working Adventurer" p.36 for Jobs (pp. 40-41), and Cost of Living (p. 11)</p>
 
<p>IRL prices & pay. Refer to ''Pyramid 4/5 Modern Action II,'' "The Working Adventurer" p.36 for Jobs (pp. 40-41), and Cost of Living (p. 11)</p>
  
=Victory Conditions=
+
=Campaign Victory Conditions=
 
''Scored at the end of the campaign. Benefits TBD.''
 
''Scored at the end of the campaign. Benefits TBD.''
 
*Neutralize all (12) vampire nests.
 
*Neutralize all (12) vampire nests.
 
*End the campaign with at least one ''original'' PC still alive and active.
 
*End the campaign with at least one ''original'' PC still alive and active.
 +
*[Redacted]
 +
*[Redacted]
  
 
[[Category:Nightcrawlers]]
 
[[Category:Nightcrawlers]]

Latest revision as of 13:59, 7 August 2025

Setting

  • Reference TL: 8
  • Reference Culture: Western
  • Reference Language: English
  • Magic System: (MH) RPM

Style

  • Style: Cinematic (comic-book flavored; ATE2 p. 49)
  • Morality: Heroes Wanted (ATE2 p. 50)

Tropes

Police Are Useless; 20 Minutes Into the Future

Central Tension

The growing vampire infestation

Expectations

  • Iron-Man Rules: Quarter will neither be asked nor given; no safety nets, no fudging
  • Expect BBEGs to go after PCs' significant-others/family-members/etc., and show no restraint or mercy. Some of them should die, eventually.
  • Expect law-enforcement to do everything they can to pursue, prosecute, and incarcerate vigilantes, no matter how helpful they may be. PCs' may have to do jail-time.
  • Expect BBEGs to have super-friends, and use them against the PCs.

Intended Features

  • True sandbox campaign; no linear narrative
  • Increasing difficulty over time (via BAD, Action 2)
  • Lots of Fantastic Dungeon Grappling; vamps will definitely get grabby
  • Lots of use of "The Hunt" (MH2:4)—but clues are definitely gonna have to be earned
  • "Improvement Through Study" (via spreadsheet)
  • Cinematic Conventions:
  • Hacking works on anything with a computer chip (within reason), but it's effectively a (narrative-based only) "superpower," and not just anyone with a keyboard can do it.

Economy

IRL prices & pay. Refer to Pyramid 4/5 Modern Action II, "The Working Adventurer" p.36 for Jobs (pp. 40-41), and Cost of Living (p. 11)

Campaign Victory Conditions

Scored at the end of the campaign. Benefits TBD.

  • Neutralize all (12) vampire nests.
  • End the campaign with at least one original PC still alive and active.
  • [Redacted]
  • [Redacted]

Subcategories

This category has only the following subcategory.

Pages in category "Campaign Information (Nightcrawlers)"

This category contains only the following page.