Difference between revisions of "Category:Campaign Information (Nightcrawlers)"

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(Firearms)
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[[:Category:Motor City|Control Rating]]: 4 (Corruption -1)
 
[[:Category:Motor City|Control Rating]]: 4 (Corruption -1)
 
===Firearms===
 
===Firearms===
* Registration is required (LC3 allowed with purchased license)
+
* Registration is required
* Open carry allowed with registration (LC3 allowed with with purchased license)
+
* Open carry allowed with registration
* Concealed Carry allowed with permit (LC2 allowed with with purchased license and Perk:Permit)
+
* Concealed Carry allowed with Perk:Permit & license fee (B507)
 
* NFA (suppressor, short-rifle/shotgun), automatic weapons are banned (LC2)
 
* NFA (suppressor, short-rifle/shotgun), automatic weapons are banned (LC2)
 
* Violations are felony, w/ 5-10 years if convicted
 
* Violations are felony, w/ 5-10 years if convicted

Revision as of 16:19, 17 September 2025

Nightcrawlers-title-inv.png

Setting

  • Reference TL: 8
  • Reference Culture: Western
  • Reference Language: English
  • Magic System: (MH) RPM

Style

  • Style: Cinematic (comic-book flavored; ATE2 p. 49)
  • Morality: Heroes Wanted (ATE2 p. 50)

Tropes

Inverse Ninja Rule:Vampires (somewhat justified); Police Are Useless; 20 Minutes Into the Future

Central Tension

The growing vampire infestation

Expectations

  • Iron-Man Rules: Quarter will neither be asked nor given; no safety nets, no fudging
  • Expect BBEGs to go after PCs' significant-others/family-members/etc., and show no restraint or mercy. Some of them should die, eventually.
  • Expect law-enforcement to do everything they can to pursue, prosecute, and incarcerate vigilantes, no matter how helpful they may be. PCs' may have to do jail-time.
  • Expect BBEGs to have super-friends, and use them against the PCs.

Intended Features

  • True sandbox campaign; no linear narrative
  • Increasing difficulty over time (via BAD, Action 2)
  • Lots of Fantastic Dungeon Grappling; vamps will definitely get grabby
  • Lots of use of "The Hunt" (MH2:4)—but clues are definitely gonna have to be earned
  • "Improvement Through Study" (via spreadsheet)
  • Cinematic Conventions:
  • Hacking works on anything with a computer chip (within reason), but it's effectively a (narrative-based only) "superpower," and not just anyone with a keyboard can do it.

Campaign Victory Conditions

Scored at the end of the campaign. Benefits TBD.

  • Neutralize all (12) vampire nests.
  • End the campaign with at least one original PC still alive and active.
  • [Redacted]
  • [Redacted]

Setting Details

Economy

IRL prices & pay. Refer to Pyramid 4/5 Modern Action II, "The Working Adventurer" p.36 for Jobs (pp. 40-41), and Cost of Living (p. 11)

Median Cost of Living in Motor City Metro: $2000

Law & Enforcement

Control Rating: 4 (Corruption -1)

Firearms

  • Registration is required
  • Open carry allowed with registration
  • Concealed Carry allowed with Perk:Permit & license fee (B507)
  • NFA (suppressor, short-rifle/shotgun), automatic weapons are banned (LC2)
  • Violations are felony, w/ 5-10 years if convicted

Melee Weapons

  • Brass knuckles are banned (LC3, no license avail?)
  • Open carry of swords is banned (LC3, no license avail?)

Subcategories

This category has only the following subcategory.

Pages in category "Campaign Information (Nightcrawlers)"

The following 3 pages are in this category, out of 3 total.