Difference between revisions of "Category:Campaign Information (Nightcrawlers)"
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===Melee Weapons=== | ===Melee Weapons=== | ||
− | * | + | Banned bladed weapons: |
− | * | + | * Cane swords |
− | *" | + | * Umbrella swords |
+ | * Switchblades | ||
+ | * Blades over 2 ½ inches: with some exceptions | ||
+ | Carrying (concealed) the following items concealed is illegal: | ||
+ | * Daggers, dirks, and stilettos. | ||
+ | * Double-edged, non-folding knives of any length. | ||
+ | * Any other "dangerous weapon," a category that is broadly defined. | ||
+ | <p>Weapon-free zones: Certain locations, such as schools and government buildings, are designated as weapon-free zones where carrying any knife or sword is illegal.</p> | ||
+ | <p>Exceptions: Lawful purpose, such as carrying a knife for hunting, fishing, or work, can provide an exemption for otherwise restricted knives.</p> | ||
[[Category:Nightcrawlers]] | [[Category:Nightcrawlers]] |
Revision as of 16:57, 17 September 2025
Contents
Setting
- Reference TL: 8
- Reference Culture: Western
- Reference Language: English
- Magic System: (MH) RPM
Style
- Style: Cinematic (comic-book flavored; ATE2 p. 49)
- Morality: Heroes Wanted (ATE2 p. 50)
Tropes
Inverse Ninja Rule:Vampires (somewhat justified); Police Are Useless; 20 Minutes Into the Future
Central Tension
The growing vampire infestation
Expectations
- Iron-Man Rules: Quarter will neither be asked nor given; no safety nets, no fudging
- Expect BBEGs to go after PCs' significant-others/family-members/etc., and show no restraint or mercy. Some of them should die, eventually.
- Expect law-enforcement to do everything they can to pursue, prosecute, and incarcerate vigilantes, no matter how helpful they may be. PCs' may have to do jail-time.
- Expect BBEGs to have super-friends, and use them against the PCs.
Intended Features
- True sandbox campaign; no linear narrative
- Increasing difficulty over time (via BAD, Action 2)
- Lots of Fantastic Dungeon Grappling; vamps will definitely get grabby
- Lots of use of "The Hunt" (MH2:4)—but clues are definitely gonna have to be earned
- "Improvement Through Study" (via spreadsheet)
- Cinematic Conventions:
- Hacking works on anything with a computer chip (within reason), but it's effectively a (narrative-based only) "superpower," and not just anyone with a keyboard can do it.
Campaign Victory Conditions
Scored at the end of the campaign. Benefits TBD.
- Neutralize all (12) vampire nests.
- End the campaign with at least one original PC still alive and active.
- [Redacted]
- [Redacted]
Setting Details
Economy
IRL prices & pay. Refer to Pyramid 4/5 Modern Action II, "The Working Adventurer" p.36 for Jobs (pp. 40-41), and Cost of Living (p. 11)
Median Cost of Living in Motor City Metro: $2000
Law & Enforcement
Control Rating: 4 (Corruption -1)
Firearms
- Registration is required (raises effective CR by 1). Open carry allowed with registration
- Concealed Carry allowed with Perk:Permit & license fee (B507)
- NFA (suppressor, shortened rifle/shotgun), automatic weapons are banned (Perk:Permit does not apply)
- Violations are felony, w/ 5-10 years if convicted
Melee Weapons
Banned bladed weapons:
- Cane swords
- Umbrella swords
- Switchblades
- Blades over 2 ½ inches: with some exceptions
Carrying (concealed) the following items concealed is illegal:
- Daggers, dirks, and stilettos.
- Double-edged, non-folding knives of any length.
- Any other "dangerous weapon," a category that is broadly defined.
Weapon-free zones: Certain locations, such as schools and government buildings, are designated as weapon-free zones where carrying any knife or sword is illegal.
Exceptions: Lawful purpose, such as carrying a knife for hunting, fishing, or work, can provide an exemption for otherwise restricted knives.
Pages in category "Campaign Information (Nightcrawlers)"
The following 3 pages are in this category, out of 3 total.