Difference between revisions of "Berenike Death-Seeker"

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{{Conan Character
 
{{Conan Character
|Image          =  
+
|Image          = [[File:Berenike-portrait.jpg|210px]]
|Name            = Berenike Death-Seeker
+
|Name            = Berenike
 
|Nationality    = Corinthia
 
|Nationality    = Corinthia
 
|Occupation      = Mercenary
 
|Occupation      = Mercenary
 
|Status          = Living
 
|Status          = Living
 
}}
 
}}
 +
=Background=
 +
*Average son of an average Corinthian citizen, born and raised for war
 +
*Myrmidon in the host of a legendary warrior
 +
*Epic battle where all the other brothers-at-arms were gloriously killed
 +
*Somehow survived three arrows to the torso, a spear to the abdomen, and other more superficial wounds.
 +
*Found and nursed to health by a stranger, a looter who took pity (or maybe guided by fate)
 +
*Had a wife back in [City]; didn't want to disappoint her by coming back with his shield, rather than on it, after all the goodbyes and such—he presumes she remarried.
 +
*Wandered in search of mercenary work, hoping to find a properly epic conflict to take part in, so he can die properly, and rejoin his brothers in the afterlife
  
[[Category:WarOfTheWolf]][[Category:WarOfTheWolf_PCs]]
+
= '''<nowiki>Berenike Death-Seeker</nowiki>''' (204 points) =
 +
 
 +
'''ST''' <nowiki>14 [40]</nowiki>; '''DX''' <nowiki>14 [80]</nowiki>; '''IQ''' <nowiki>10* [0]</nowiki>; '''HT''' <nowiki>12&dagger; [20]</nowiki>.<br />
 +
<nowiki>Damage 1d/2d; BL 39&nbsp;lb; HP 14 [0]; Will 12 [10]; Per 10 [0]; FP 12 [0].</nowiki><br />
 +
<nowiki>Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10&Dagger;.</nowiki><br />
 +
<nowiki>5' 9&quot;.</nowiki>
 +
 
 +
== ''Social Background'' ==
 +
''TL:'' <nowiki>3 [0].</nowiki><br />
 +
''CF:'' <nowiki>Corinthian (Native) [0].</nowiki><br />
 +
''Languages:'' <nowiki>Aquilonian (Native/None) [3]; Corinthian (Native/None) [-3]; Pictish (Broken/None) [0].</nowiki>
 +
 
 +
== ''Templates and Meta-Traits'' ==
 +
<nowiki>Boxing - Ancient Greek Boxing (Martial Arts; p.&nbsp;MA153) [0]; Hoplomachia (Martial Arts; p.&nbsp;MA161) [0]; Knight - 200 (Dungeon Fantasy; p.&nbsp;DF1:8) [0]; Pankration (Martial Arts; p.&nbsp;MA188) [0].</nowiki>
 +
 
 +
== ''Advantages'' ==
 +
<nowiki>Born Soldier 2 [10]; Charisma 1 [5]; Combat Reflexes [15]; Fit [5]; High Pain Threshold [10]; Luck (Aspected (Combat)) [12]; Military Rank 2 (Free) [0]; Trading Character Points for Money $2,000 [4].</nowiki><br />
 +
''Perks:'' <nowiki>Brave; Form Mastery (Spear); Grip Mastery (Spear); Reach Mastery (Spear); Shield-Wall Training; Sure-Footed (Sand); Sure-Footed (Uneven). [7]</nowiki>
 +
 
 +
== ''Disadvantages'' ==
 +
<nowiki>Bloodlust (12 or less) [-10]; Chummy [-5]; Code of Honor (&quot;Spartan&quot;) [-10]; Innumerate [-5]; Obsession (Martial training and pursuits; 12 or less) [-10]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Corinthians; Large Group) [-10]; Vow (Join his brothers-at-arms in glory) [-10]; Wealth (Struggling) [-10].</nowiki><br />
 +
''Quirks:'' <nowiki>Minor OPH (Gallows humour); No personal nudity taboo whatsoever; Religious (Mitraism); Superstitious (Wizards are bad luck); Talks to animals like they're people. [-5]</nowiki>
 +
 
 +
== ''Skills'' ==
 +
<nowiki>Armoury/TL3 (Body Armor) (A) IQ [2]-10; Boxing (A) DX [3]-14&sect;; Climbing (A) DX-1 [1]-13; Diplomacy (H) IQ-1 [2]-9&para;; Fast-Draw (Knife) (E) DX+1 [1]-15&Dagger;; Fast-Draw (Sword) (E) DX+1 [1]-15&Dagger;; Fast-Talk (A) IQ [2]-10&para;; First Aid/TL3 (Human) (E) IQ [1]-10; Hiking (A) HT [2]-12; Hobby Skill (Feats of Strength) (E) DX [1]-14; Intimidation (A) Will [2]-12&para;; Judo (H) DX-2 [1]-12; Jumping (E) DX [1]-14; Karate (H) DX-2 [3]-12; Knife (E) DX [1]-14; Leadership (A) IQ+2 [1]-12**; Lifting (A) HT [2]-12; Observation (A) Per [2]-10; Polearm (A) DX [2]-14; Riding (Equines) (A) DX-1 [1]-13; Running (A) HT [2]-12; Savoir-Faire (Military) (E) IQ+2 [1]-12&dagger;&dagger;; Scrounging (E) Per+2 [1]-12&Dagger;&Dagger;; Shield (Shield) (E) DX+1 [4]-15; Shortsword (A) DX [2]-14; Sling (H) DX-2 [1]-12; Soldier/TL3 (A) IQ+2 [2]-12&Dagger;&Dagger;; Spear (A) DX+2 [10]-16; Staff (A) DX [1]-14; Stealth (A) DX-1 [1]-13; Swimming (E) HT [1]-12&sect;&sect;; Tactics (H) IQ [1]-10&Dagger;&Dagger;; Teamster (Equines) (A) IQ+1 [1]-11; Thrown Weapon (Spear) (E) DX+2 [4]-16; Wrestling (A) DX [2]-14.</nowiki><br />
 +
''Techniques:'' <nowiki>Arm Lock (Wrestling) (A) [0]-14; Close Combat (Spear) (H) [0]-8; Elbow Strike (Karate) (A) [0]-10; Feint (Shield (Shield)) (H) [2]-16; Feint (Spear) (H) [0]-16; Hammer Fist (Karate) (A) [0]-11; Knee Strike (Karate) (A) [0]-11; Leg Grapple (Wrestling) (H) [0]-14; Push Kick (Karate) (H) [2]-10; Reverse Grip (Spear) (A) [0]-12; Spinning Strike (Spear) (H) [2]-15; Stamp Kick (Karate) (H) [0]-9; Targeted Attack (Boxing Punch/Face) (H) [0]-9; Targeted Attack (Spear Thrust/Face) (H) [0]-11; Targeted Attack (Spear Thrust/Neck) (H) [0]-11; Targeted Attack (Uppercut (Boxing) punch/Face) (H) [0]-9; Uppercut (Boxing) (A) [1]-14.</nowiki>
 +
 
 +
== ''Footnotes'' ==
 +
: <nowiki>*&nbsp;Conditional -1 from 'Chummy' when alone.</nowiki>
 +
: <nowiki>&dagger;&nbsp;Conditional +1 from 'Fit'.</nowiki>
 +
: <nowiki>&Dagger;&nbsp;Includes +1 from 'Combat Reflexes'.</nowiki>
 +
: <nowiki>&sect;&nbsp;Conditional -2 from 'Boxing' when parrying kicks, -3 from 'Boxing' when parrying non-thrusting attacks.</nowiki>
 +
: <nowiki>&para;&nbsp;Conditional +1 from 'Charisma' when making Influence rolls.</nowiki>
 +
: <nowiki>**&nbsp;Includes +2 from 'Born Soldier', +1 from 'Charisma'.</nowiki>
 +
: <nowiki>&dagger;&dagger;&nbsp;Includes +2 from 'Born Soldier'; Conditional +1 from 'Charisma' when making Influence rolls.</nowiki>
 +
: <nowiki>&Dagger;&Dagger;&nbsp;Includes +2 from 'Born Soldier'.</nowiki>
 +
: <nowiki>&sect;&sect;&nbsp;Conditional -2 from 'Encumbrance Penalty'.</nowiki>
 +
 
 +
== ''Defenses'' ==
 +
<nowiki>Parry: 12 (Spear).  Block: 11 (Shield (Shield)).  Dodge: 9/10.  DR: 0 (Torso).</nowiki>
 +
 
 +
== ''Melee Attacks'' ==
 +
<nowiki>Argive Shield Bladed Rim &bull; Bash (15): 1d cr.  Reach 1.</nowiki><br />
 +
<nowiki>Argive Shield Bladed Rim &bull; Rush (15): slam+2 cr.  Reach 1.</nowiki><br />
 +
<nowiki>Argive Shield Bladed Rim &bull; Rim Blade (15): 2d-2 cut.  Reach 1.</nowiki><br />
 +
<nowiki>Boxing (14): 1d-1 cr.  Reach C.</nowiki><br />
 +
<nowiki>Elbow Strike Karate (10): 1d-1 cr.  Reach C.</nowiki><br />
 +
<nowiki>Falcata &bull; Swing (14): 2d+1 cut.  Reach 1.</nowiki><br />
 +
<nowiki>Falcata &bull; Thrust (14): 1d-2 imp.  Reach 1.</nowiki><br />
 +
<nowiki>Hammer Fist Karate (11): 1d-2 cr.  Reach C.</nowiki><br />
 +
<nowiki>Karate &bull; Punch (12): 1d-1 cr.  Reach C.</nowiki><br />
 +
<nowiki>Karate &bull; Kick (10): 1d cr.  Reach C,1.</nowiki><br />
 +
<nowiki>Kick (12): 1d cr.  Reach C,1.</nowiki><br />
 +
<nowiki>Knee Strike Karate (11): 1d cr.  Reach C.</nowiki><br />
 +
<nowiki>Large Knife &bull; Swing (14): 2d-2 cut.  Reach C, 1.</nowiki><br />
 +
<nowiki>Large Knife &bull; Thrust (14): 1d imp.  Reach C.</nowiki><br />
 +
<nowiki>Push Kick Karate (10): 1d x2 nw dkb.  Reach C,1.</nowiki><br />
 +
<nowiki>Spear Fine &bull; 1H (16): 1d+3 imp.  Reach 1*.</nowiki><br />
 +
<nowiki>Spear Fine &bull; 2H (16): 2d imp.  Reach 1, 2*.</nowiki><br />
 +
<nowiki>Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.</nowiki><br />
 +
<nowiki>Uppercut Boxing (14): 1d cr.  Reach C.</nowiki>
 +
 
 +
== ''Ranged Attacks'' ==
 +
<nowiki>Large Knife (10): 1d imp.  Range 11&nbsp;yd / 21&nbsp;yd.  RoF 1.  Shots T(1).</nowiki><br />
 +
<nowiki>Light Cloak (9): spec..  Acc 1.  Range 2&nbsp;yd.  RoF 1.  Shots T(1).</nowiki><br />
 +
<nowiki>Sling (12): 2d pi.  Range 84&nbsp;yd / 140&nbsp;yd.  RoF 1.  Shots 1(2).</nowiki><br />
 +
<nowiki>Spear Fine (16): 2d imp.  Acc 2.  Range 14&nbsp;yd / 21&nbsp;yd.  RoF 1.  Shots T(1).</nowiki>
 +
 
 +
[[Category:War_of_the_Wolf]][[Category:War_of_the_Wolf_(PCs)]]

Latest revision as of 11:58, 29 September 2022

Banner.jpg

Berenike-portrait.jpg

Name Berenike
Nationality Corinthia
Occupation Mercenary
Status Living
Barbariansymbol.jpg

Background

  • Average son of an average Corinthian citizen, born and raised for war
  • Myrmidon in the host of a legendary warrior
  • Epic battle where all the other brothers-at-arms were gloriously killed
  • Somehow survived three arrows to the torso, a spear to the abdomen, and other more superficial wounds.
  • Found and nursed to health by a stranger, a looter who took pity (or maybe guided by fate)
  • Had a wife back in [City]; didn't want to disappoint her by coming back with his shield, rather than on it, after all the goodbyes and such—he presumes she remarried.
  • Wandered in search of mercenary work, hoping to find a properly epic conflict to take part in, so he can die properly, and rejoin his brothers in the afterlife

Berenike Death-Seeker (204 points)

ST 14 [40]; DX 14 [80]; IQ 10* [0]; HT 12† [20].
Damage 1d/2d; BL 39 lb; HP 14 [0]; Will 12 [10]; Per 10 [0]; FP 12 [0].
Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10‡.
5' 9".

Social Background

TL: 3 [0].
CF: Corinthian (Native) [0].
Languages: Aquilonian (Native/None) [3]; Corinthian (Native/None) [-3]; Pictish (Broken/None) [0].

Templates and Meta-Traits

Boxing - Ancient Greek Boxing (Martial Arts; p. MA153) [0]; Hoplomachia (Martial Arts; p. MA161) [0]; Knight - 200 (Dungeon Fantasy; p. DF1:8) [0]; Pankration (Martial Arts; p. MA188) [0].

Advantages

Born Soldier 2 [10]; Charisma 1 [5]; Combat Reflexes [15]; Fit [5]; High Pain Threshold [10]; Luck (Aspected (Combat)) [12]; Military Rank 2 (Free) [0]; Trading Character Points for Money $2,000 [4].
Perks: Brave; Form Mastery (Spear); Grip Mastery (Spear); Reach Mastery (Spear); Shield-Wall Training; Sure-Footed (Sand); Sure-Footed (Uneven). [7]

Disadvantages

Bloodlust (12 or less) [-10]; Chummy [-5]; Code of Honor ("Spartan") [-10]; Innumerate [-5]; Obsession (Martial training and pursuits; 12 or less) [-10]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Corinthians; Large Group) [-10]; Vow (Join his brothers-at-arms in glory) [-10]; Wealth (Struggling) [-10].
Quirks: Minor OPH (Gallows humour); No personal nudity taboo whatsoever; Religious (Mitraism); Superstitious (Wizards are bad luck); Talks to animals like they're people. [-5]

Skills

Armoury/TL3 (Body Armor) (A) IQ [2]-10; Boxing (A) DX [3]-14§; Climbing (A) DX-1 [1]-13; Diplomacy (H) IQ-1 [2]-9¶; Fast-Draw (Knife) (E) DX+1 [1]-15‡; Fast-Draw (Sword) (E) DX+1 [1]-15‡; Fast-Talk (A) IQ [2]-10¶; First Aid/TL3 (Human) (E) IQ [1]-10; Hiking (A) HT [2]-12; Hobby Skill (Feats of Strength) (E) DX [1]-14; Intimidation (A) Will [2]-12¶; Judo (H) DX-2 [1]-12; Jumping (E) DX [1]-14; Karate (H) DX-2 [3]-12; Knife (E) DX [1]-14; Leadership (A) IQ+2 [1]-12**; Lifting (A) HT [2]-12; Observation (A) Per [2]-10; Polearm (A) DX [2]-14; Riding (Equines) (A) DX-1 [1]-13; Running (A) HT [2]-12; Savoir-Faire (Military) (E) IQ+2 [1]-12††; Scrounging (E) Per+2 [1]-12‡‡; Shield (Shield) (E) DX+1 [4]-15; Shortsword (A) DX [2]-14; Sling (H) DX-2 [1]-12; Soldier/TL3 (A) IQ+2 [2]-12‡‡; Spear (A) DX+2 [10]-16; Staff (A) DX [1]-14; Stealth (A) DX-1 [1]-13; Swimming (E) HT [1]-12§§; Tactics (H) IQ [1]-10‡‡; Teamster (Equines) (A) IQ+1 [1]-11; Thrown Weapon (Spear) (E) DX+2 [4]-16; Wrestling (A) DX [2]-14.
Techniques: Arm Lock (Wrestling) (A) [0]-14; Close Combat (Spear) (H) [0]-8; Elbow Strike (Karate) (A) [0]-10; Feint (Shield (Shield)) (H) [2]-16; Feint (Spear) (H) [0]-16; Hammer Fist (Karate) (A) [0]-11; Knee Strike (Karate) (A) [0]-11; Leg Grapple (Wrestling) (H) [0]-14; Push Kick (Karate) (H) [2]-10; Reverse Grip (Spear) (A) [0]-12; Spinning Strike (Spear) (H) [2]-15; Stamp Kick (Karate) (H) [0]-9; Targeted Attack (Boxing Punch/Face) (H) [0]-9; Targeted Attack (Spear Thrust/Face) (H) [0]-11; Targeted Attack (Spear Thrust/Neck) (H) [0]-11; Targeted Attack (Uppercut (Boxing) punch/Face) (H) [0]-9; Uppercut (Boxing) (A) [1]-14.

Footnotes

* Conditional -1 from 'Chummy' when alone.
† Conditional +1 from 'Fit'.
‡ Includes +1 from 'Combat Reflexes'.
§ Conditional -2 from 'Boxing' when parrying kicks, -3 from 'Boxing' when parrying non-thrusting attacks.
¶ Conditional +1 from 'Charisma' when making Influence rolls.
** Includes +2 from 'Born Soldier', +1 from 'Charisma'.
†† Includes +2 from 'Born Soldier'; Conditional +1 from 'Charisma' when making Influence rolls.
‡‡ Includes +2 from 'Born Soldier'.
§§ Conditional -2 from 'Encumbrance Penalty'.

Defenses

Parry: 12 (Spear). Block: 11 (Shield (Shield)). Dodge: 9/10. DR: 0 (Torso).

Melee Attacks

Argive Shield Bladed Rim • Bash (15): 1d cr. Reach 1.
Argive Shield Bladed Rim • Rush (15): slam+2 cr. Reach 1.
Argive Shield Bladed Rim • Rim Blade (15): 2d-2 cut. Reach 1.
Boxing (14): 1d-1 cr. Reach C.
Elbow Strike Karate (10): 1d-1 cr. Reach C.
Falcata • Swing (14): 2d+1 cut. Reach 1.
Falcata • Thrust (14): 1d-2 imp. Reach 1.
Hammer Fist Karate (11): 1d-2 cr. Reach C.
Karate • Punch (12): 1d-1 cr. Reach C.
Karate • Kick (10): 1d cr. Reach C,1.
Kick (12): 1d cr. Reach C,1.
Knee Strike Karate (11): 1d cr. Reach C.
Large Knife • Swing (14): 2d-2 cut. Reach C, 1.
Large Knife • Thrust (14): 1d imp. Reach C.
Push Kick Karate (10): 1d x2 nw dkb. Reach C,1.
Spear Fine • 1H (16): 1d+3 imp. Reach 1*.
Spear Fine • 2H (16): 2d imp. Reach 1, 2*.
Stamp Kick Karate (9): 1d+1 cr. Reach C,1.
Uppercut Boxing (14): 1d cr. Reach C.

Ranged Attacks

Large Knife (10): 1d imp. Range 11 yd / 21 yd. RoF 1. Shots T(1).
Light Cloak (9): spec.. Acc 1. Range 2 yd. RoF 1. Shots T(1).
Sling (12): 2d pi. Range 84 yd / 140 yd. RoF 1. Shots 1(2).
Spear Fine (16): 2d imp. Acc 2. Range 14 yd / 21 yd. RoF 1. Shots T(1).