Difference between revisions of "Ibrahim Nouri-Abbood"

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Line 5: Line 5:
 
|Homeworld      = Raweh (Five Sisters)
 
|Homeworld      = Raweh (Five Sisters)
 
|Occupation      = Chief Medical Officer
 
|Occupation      = Chief Medical Officer
|Status          = PC (Living)
+
|Status          = PC (Inactive)
  
 
}}Chief Medical Officer of [[Spinward Star]], full partner in [[Spinward Star, LLP]]
 
}}Chief Medical Officer of [[Spinward Star]], full partner in [[Spinward Star, LLP]]

Latest revision as of 10:30, 9 July 2018

Pic2854499.png
Trav-Abe.jpg

Name Ibrahim Nouri-Abbood
Race Solomani (half-Zhodani
on his mother's side)
Homeworld Raweh (Five Sisters)
Occupation Chief Medical Officer
Status PC (Inactive)

Chief Medical Officer of Spinward Star, full partner in Spinward Star, LLP

Ibrahim ("Abe") Nouri-Abbood (302 points)

ST 11 [10]; DX 12 [40]; IQ 13 [60]; HT 10 [0].
Damage 1d-1/1d+1; BL 24 lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0].
Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 8.
1.78.

Social Background

TL: 11 [0].
CF: Imperial (Native) [0].
Languages: Arabic (Native) [0]; Galanglic (Native) [6]; Vargr (Broken/None) [1]; Zhodani (Broken/None) [1].

Templates and Meta-Traits

Aikido (Martial Arts; p. MA149) [0]; Doctor (Traveller: Interstellar Wars; p. T:IW150) [0].

Advantages

Appearance (Attractive) [4]; Awareness Talent 1 [5]; Combat Sense 1 (Psi; ESP) [22]; Contact Group (Doctors Without Sectors; Effective Skill 15; 6 or less; Somewhat Reliable) [5]; Courtesy Rank 1 (Doctor) [1]; Eidetic Memory [5]; ESP Talent 1 [5]; Healer 4 [40]; Psychokinesis Talent 1 [5]; Telereceive 1 (Psi; Telepathic) [19]; TK Grab - Short Ranged 7 (Psi; Psychokinetic) [26]; Unusual Background (Psi; Latent) [10].

Disadvantages

Curious (12 or less) [-5]; Duty (The Agency; 9 or less (fairly often); Extremely Hazardous; Involuntary) [-15]; Flashbacks (Mild) [-5]; Guilt Complex [-5]; Light Sleeper [-5]; Secret (Psi Operative for the Agency; Imprisonment or Exile) [-20]; Sense of Duty (Crew; Small Group) [-5]; Xenophilia (12 or less) [-10].
Quirks: Always wears gloves (and other skin-covering garments); Believes in various spacer superstitions.; Collects a tiny vial of dirt from every new world he visits.; Easily distracted by SCIENCE!; Is more interested in 'exploring strange new worlds' than with making lots of credits.. [-5]

Skills

Acting (A) IQ [2]-13; Administration (A) IQ-1 [1]-12; Archaeology (H) IQ-1 [2]-12; Area Knowledge (Spinward Marches) (E) IQ [1]-13; Artist (Painting) (H) IQ [4]-13; Astronomy/TL11 (H) IQ-2 [1]-11; Beam Weapons/TL11 (Pistol) (E) DX [1]-12; Beam Weapons/TL11 (Rifle) (E) DX [1]-12; Biology/TL11 (Earthlike) (VH) IQ-2 [2]-11; Biology/TL11 (Gas Giants) (VH) IQ-3 [1]-10; Biology/TL11 (Hostile Terrestrial) (VH) IQ-3 [1]-10; Biology/TL11 (Ice Dwarfs) (VH) IQ-3 [1]-10; Biology/TL11 (Ice Worlds Botany) (H) IQ-1 [2]-12; Biology/TL11 (Ice Worlds) (VH) IQ-3 [1]-10; Biology/TL11 (Rock Worlds) (VH) IQ-3 [1]-10; Body Language (Human) (A) Per-1 [1]-12; Carousing (E) HT-4 [0]-6; Chemistry/TL11 (H) IQ-1 [2]-12; Climbing (A) DX-1 [1]-11; Combat Sense (H) IQ [4]-13; Computer Operation/TL11 (E) IQ [1]-13; Detect Lies (H) Per-1 [2]-12; Diagnosis/TL11 (Human) (H) IQ+4 [4]-17*; Diagnosis/TL11 (Vargr) (H) IQ+2 [1]-15*; Diplomacy (H) IQ-1 [2]-12; Electronics Operation/TL11 (Medical) (A) IQ+1 [4]-14; Electronics Repair/TL11 (Medical) (A) IQ-1 [1]-12; Escape (H) DX-6 [0]-6; Expert Skill (Xenology) (H) IQ-1 [2]-12; Fast-Talk (A) IQ-1 [1]-12; First Aid/TL11 (Human) (E) IQ+6 [4]-19†; First Aid/TL11 (Vargr) (E) IQ+5 [1]-18†; Forensics/TL11 (H) IQ-6 [0]-7; Free Fall (A) DX [2]-12; Freight Handling/TL11 (A) IQ-1 [1]-12; Gunner/TL11 (Beams) (E) DX-4 [0]-8; Gunner/TL11 (Sandcasters) (E) DX-4 [0]-8; Guns/TL11 (Gyroc) (E) DX [1]-12; Guns/TL11 (Rifle) (E) DX+1 [2]-13; Hazardous Materials/TL11 (Biological) (A) IQ [2]-13; Intimidation (A) Will-3 [0]-10; Judo (H) DX+1 [8]-13; Jumping (E) DX [1]-12; Karate (H) DX-2 [1]-10; Knife (E) DX [1]-12; Leadership (A) IQ-5 [0]-8; Lockpicking/TL11 (A) IQ-5 [0]-8; Mathematics/TL11 (Applied) (H) IQ-2 [1]-11; Mechanic/TL11 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Navigation/TL11 (Space) (A) IQ-1 [1]-12; Observation (A) Per-1 [1]-12; Pharmacy/TL11 (Synthetic) (H) IQ+3 [2]-16*; Physician/TL11 (Human) (H) IQ+4 [4]-17*; Physician/TL11 (Vargr) (H) IQ+2 [1]-15*; Physiology/TL11 (Human) (H) IQ+3 [2]-16*; Piloting/TL11 (Contragravity) (A) DX-5 [0]-7; Piloting/TL11 (High-Performance Spacecraft) (A) DX-1 [1]-11; Professional Skill (Steward) (A) IQ-1 [1]-12; Public Speaking (A) IQ-5 [0]-8; Research/TL11 (A) IQ-1 [1]-12; Scrounging (E) Per [1]-13; Search (A) Per-1 [1]-12; Sex Appeal (Human) (A) HT+1 [2]-11‡; Smuggling (A) IQ-5 [0]-8; Spacer/TL11 (E) IQ+1 [2]-14; Stealth (A) DX-1 [1]-11; Streetwise (A) IQ-1 [1]-12; Surgery/TL11 (Human) (VH) IQ+3 [4]-16§; Surgery/TL11 (Vargr) (VH) IQ+1 [1]-14§; Survival (Arctic) (A) Per-5 [0]-8; Swimming (E) HT [1]-10; Teaching (A) IQ-1 [1]-12; Telereceive (H) IQ-2 [1]-11; Throwing (A) DX-3 [0]-9; TK Grab (H) IQ [2]-13¶; Tracking (A) Per-5 [0]-8; Vacc Suit/TL11 (A) DX [2]-12.
Techniques: Arm Lock (Judo) (A) [2]-15; Breakfall (Judo) (A) [1]-14; Finger Lock (Judo) (H) [0]-12; Ground Fighting (Judo) (H) [0]-9; Kicking (Karate) (H) [0]-8; Low Fighting (Judo) (H) [0]-11.

Footnotes

* Includes +4 from 'Healer'.
† Includes +4 from 'Healer'; Conditional +2 from 'Crash Kit', +2 from 'First Aid Kit'.
‡ Includes +1 from 'Appearance'.
§ Includes +4 from 'Healer'; Conditional +1 from 'Surgical Instruments'.
¶ Includes +1 from 'Psychokinesis Talent'.

Equipment

1× Air Mask ($100; 2 lb); 1× Air Mask Mini-Tank ($50); 1× Antibiotic ($20); 1× Antitoxin Kit ($25; 8 oz); 1× Armored Shades (TL11; $100; 1.6 oz); 1× Atmosphere Tester ($400; 1 lb); 1× Binoculars ($400; 2 lb); 1× Chemsniffer ($700; 2 lb); 1× Com Scrambler ($500); 1× Communicator, Medium Range ($200; 1 lb); 1× Crash Kit ($200; 10 lb); 1× Datalink (TL 9+; CL1; $0); 1× Desktop Terminal (Compact ("laptop"); Rugged; $1500; 12 lb); 1× Duffle Bag (1; $30; 3 lb); 1× Duffle Bag (2; $30; 3 lb); 1× Duffle Bag (3; $30; 3 lb); 1× Duffle Bag (4; $30; 3 lb); 1× Entertainment (TL10+; CL2; $0); 1× Expert System Alien Anatomy (TL11; CL5; Hard; skill-12; $200); 1× Filter Mask ($100; 3 lb); 1× Gyroc Pistol, 15mm (Targeting: Multispectral Laser Sight (TL 10; +2; 4x); $1200; 1 lb); 1× Handheld Multi-Sensor Pack (Biosniffer; Small Radar; Small Terhertz Radar; $3500; 3 lb); 1× Holster, Belt ($25; 8 oz); 1× Inertial Compass ($250; 1 lb); 1× Lanyard, Woven Steel ($15); 1× Laser Rifle ($8000; 8 lb); 1× Medical Software (TL11; $200); 1× Medscanner ($1000; 4 oz); 1× Monocrys Bodysuit ($900; 6 lb); 1× Monocrys Vacc Suit ($12000; 30 lb); 1× Night Vision Goggles ($600; 2 lb); 1× Palmtop Terminal ($100; 8 oz); 1× Personal Basics ($6; 1 lb); 1× Personal Dosimeter ($120; 8 oz); 1× Portable Electronics Repair Kit ($1200; 10 lb); 1× Portable Medical Bag ($0); 1× Pressure Tent (One-man; $500; 15 lb); 1× Respirator ($300; 3 lb); 1× Small Computer (Laptop; Rugged; High Capacity; $10955; 13.2 lb); 1× Smartgrip ($500); 1× Sonic Stun Pistol ($650; 1.8 lb); 1× Storm Carbine, 10mmCL (Armor-Piercing Enhanced Penetrator; $1800; 8 lb); 1× Suitcase Emergency Support Unit ($5000; 12 lb); 1× Surgical Instruments (Skill Bonus (+1); $1500; 15 lb); 1× Survival Watch ($300; 8 oz); 1× Tactical Laser-Light (Aftermarket; Multi-Spectral, IFF; $150; 1 lb); 1× Word Processing (TL10+; CL2; $0); 10× Ushkiirga ($2500); 11× 15mm Gyroc Biochemical Aerosol (Electromagnetic Smoke (UT160); $58.3; 1.1 lb); 12× 15mm Gyroc (EMP (UT157); $600; 1.2 lb); 12× 15mm Gyroc (Expendable Jammer (UT157); $300; 1.2 lb); 12× 15mm Gyroc (Flares; $120; 1.2 lb); 12× 15mm Gyroc Biochemical Aerosol (Paralysis Gas (UT160); $180; 1.2 lb); 12× 15mm Gyroc Biochemical Aerosol (Riot Gas (UT159); $84; 1.2 lb); 12× 15mm Gyroc Biochemical Aerosol (Sleep Gas (UT160); $66; 1.2 lb); 2× First Aid Kit ($100; 4 lb); 200× 15mm Gyroc (Regular Rounds; $1000; 20 lb); 4× Kulikasu ($1200); 5× Anatomy (per GB; $50); 5× Data Storage ($5; 1.28 dr); 5× Expert System Misc (TL11; CL5; Average; skill-13; $1000); 5× Expert System Misc (TL11; CL5; Easy; skill-14; $1000); 5× Expert System Misc (TL11; CL5; Hard; skill-12; $1000); 7× Bandage Spray ($105; 3.5 lb).

Encumbrance

[None]: Basic 24 lb. Ground Move 5 yd; Water Move 1 yd. Dodge 8.
Light: Basic 48 lb. Ground Move 4 yd; Water Move 1 yd. Dodge 7.
Medium: Basic 72 lb. Ground Move 3 yd; Water Move 1 yd. Dodge 6.
Heavy: Basic 144 lb. Ground Move 2 yd; Water Move 1 yd. Dodge 5.
X-Heavy: Basic 240 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 4.

Defenses

Parry: 9 (Judo). Block: 7 (DX). Dodge: 8. DR: 40/20* (Torso).

Melee Attacks

Bite (12): 1d-2 cr. Reach C.
Karate • Punch (10): 1d-2 cr. Reach C.
Karate • Kick (8): 1d-1 cr. Reach C,1.
Kick (10): 1d-1 cr. Reach C,1.
Punch (12): 1d-2 cr. Reach C.

Ranged Attacks

Gyroc Pistol, 15mm (12): 6d pi++. Acc 3. Range 1.08 mi. RoF 3. Shots 4(3i).
Laser Rifle (12): 6d(2) burn. Acc 12. Range 700 yd / 1.19 mi. RoF 10. Shots 83(5).
Sonic Stun Pistol (12): HT-3(5) aff. Acc 3. Range 30 yd / 100 yd. RoF 1. Shots 66(3).
Storm Carbine, 10mmCL • Primary (13): 7d pi+. Acc 4. Range 700 yd / 1.19 mi. RoF 10. Shots 50+1(3).
Storm Carbine, 10mmCL • APEP (13): 7d(3) pi. Acc 4. Range 700 yd / 1.19 mi. RoF 10. Shots 50+1(3).

Notes

Born on Raweh in the Five Sisters subsector of the Spinward Marches, Ibrahim (or "Abe" as he prefers) never quite fit in. His family (with the exception of his mother) were all quite devout, descendants of the now extinct Reformed Submissionist sect of Islam who had become fundamentalist proponents of Raweh's dominant religion: the Church of the Golden Sand. Although he was expected to follow in the footsteps of his family, Ibrahim instead wanted to explore strange new worlds, to boldly go where he had not gone before ... so yeah, he was born into the wrong sci-fi universe.

When he was seven, Ibrahim stumbled onto his chance to escape. On a dare from one of his many brothers, Ibrahim sneaked into the Imperium naval base but, rather than steal something as his brothers expected, he stowed aboard a free trader named Rubicon. They were off-planet and in Jumpspace before Ibrahim's presence was discovered.

Fortunately for him, the captain decided against treating him harshly and instead appointed him "Ship's Boy." He earned no share of profits and was little more than a servant or even an especially well-treated slave, but to Ibrahim, it was the adventure he had sought out.

Before the year was out, Ibrahim had become invaluable to the ship's physician, an old woman name Beth who should have retired decades earlier, and she soon adopted him as both an apprentice and a surrogate grandson. In him, she discovered a worthy student and he devoured her lessons and, by fourteen, knew more about medicine than most professionally trained doctors!

Beth passed shortly after Ibrahim turned eighteen, but by that point, he had already unofficially replaced her as the crew's primary care physician. Unfortunately, he was beginning to rub the crew the wrong way. Not because he was incompent, but rather because he possessed more raw talent than all of them, including the captain (they were merely NPCs, after all, and simply part of his PC Backstory.) The crew of the Rubicon, it turned out, were not especially nice people, and Ibrahim's good nature was a constant reminder of their own shortcomings. While he was not oblivious to these tensions, Ibrahim - or Abe as he was now called - didn't know how to cool the tempers and began considering leaving the vessel that had been his home for most of his life.

Destiny called, as the bridge crew of the Rubiconfound themselves on the wrong end of several less than legal escapades with crime bosses on one of the many worlds they visited - Ibrahim never learned where it was and did not actively try to find out. The resulting firefight cost the crew their commanding officer, their chief engineer and would have claimed their helmsman had it not been for Ibrahim's mad medical skills.

Despite the damage done to the vessel, they managed to limp back to Bevey where Ibrahim used the forged documents (provided to him by the Rubicon's very talented quartermaster) that identified him as a graduate of a small offworld Medical Academy to obtain work with another starship, one that does not have so many bad memories. Unfortunately for him, that ship turned out to be the Titanic VII.

Now, he just wants to get out there to experience the awe and wonder and terror of space...

UPDATE: In the six months on Porozlo, Ibrahim found himself "recruited" by a shadowy, nameless organization he knows only as the Agency who knew he was a latent psi (thanks to Sae, but Ibrahim doesn't know that part yet.) Faced with a prison for simply existing, a life on psionic-suppressant drugs that also have physiological repercussions, or service with the Agency, Ibrahim grimly opted for the lesser of evils and spent the next half year learning to actually use the abilities he had only just started to realize he possessed. Now, he's effectively a probationary agent for the mysterious organization despite not quite understanding what it is they get out of having <i>him</i> be an operative since he's just a doctor!