Difference between revisions of "Hidden Lore (Vampires)"

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(Slightly Obscure/Trained (Skill 10-13))
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<p>''Roll: Hidden Lore (Vampires)+0; Occultism-4. Note: has direct/second-hand-direct experience.''</p>
 
<p>''Roll: Hidden Lore (Vampires)+0; Occultism-4. Note: has direct/second-hand-direct experience.''</p>
 
*Extremely fast, strong, tough, agile, and flexible. Normal weapons/bullets are not very effective, if at all.
 
*Extremely fast, strong, tough, agile, and flexible. Normal weapons/bullets are not very effective, if at all.
 +
*Irritated by [https://en.wikipedia.org/wiki/Allicin allicin] (like tear-gas/ammonia)
 
*Damaged (burned) on contact with holy water, holy symbols, sunlight; not "repelled/cowed" but will avoid contact
 
*Damaged (burned) on contact with holy water, holy symbols, sunlight; not "repelled/cowed" but will avoid contact
 
*Holy or silver attacks are harder for them to heal, can interfere with powers
 
*Holy or silver attacks are harder for them to heal, can interfere with powers

Revision as of 20:48, 1 September 2025

Obvious

Roll: No roll required with Hidden Lore (Vampires); Occultism+2. Note: This is, essentially, a confirmation or negation of what can be gleaned from TV/cinema/literature.

"It presents itself as mild anemia" (Porphyria)

  • Supernatural undead (that is, not a virus)
  • Consumes blood
  • Beheading, stake-to-the-heart is bad for them (no surprise; works on the living, too)
  • Sunlight is bad for them (& they don't sparkle)
  • Garlic is bad for them
  • Don't cast a reflection
  • "Good"/"Holy" is bad for them
  • Require invitation to enter
  • Sleep during the day

Known/Common (Skill 6-9)

Roll: Hidden Lore (Vampires)+4; Occultism+0. Note: Knows what is not true.

"You aim for the head or the heart. Anything else, it's your ass."

  • Really "hard to kill"
  • Vulnerable to silver, sunlight, "Good"/"Holy", and will generally avoid them
  • Irritated by garlic (like tear-gas/ammonia)
  • Eyeshine; fangs; *"Demon face" (when attacking, agitated)
  • Prefer the cold
  • Don't cast a reflection, and don't appear on film
  • Invitation required for entry into private residence; not required for public places
  • Something of the former-self remains
  • Older = more powerful
  • Don't (need to) sleep in coffins or graves

Rudimentary Taxonomy

  • Alternate names: Upir/Upiór, Strigoi
  • There are different "varieties," and "stages" of development
  • Commonly Eastern-European
  • Servitors: powerful vampires can dominate humans into servitude

Slightly Obscure/Trained (Skill 10-13)

Roll: Hidden Lore (Vampires)+0; Occultism-4. Note: has direct/second-hand-direct experience.

  • Extremely fast, strong, tough, agile, and flexible. Normal weapons/bullets are not very effective, if at all.
  • Irritated by allicin (like tear-gas/ammonia)
  • Damaged (burned) on contact with holy water, holy symbols, sunlight; not "repelled/cowed" but will avoid contact
  • Holy or silver attacks are harder for them to heal, can interfere with powers
  • Stakes-to-the-heart can immobilize/stun (not necessarily kill)
  • Can sometimes survive beheading
  • Avoid Holy Ground™
  • Don't appear in mirrors, and cannot be "directly" recorded on any video/audio medium, physical or electronic (blur/smear/distortion may be recorded).
  • Invitation granted considered a "permanent precedent" unless ownership changes or magically revoked. Loopholes exist; a "welcome mat" is invitation enough.
  • General existence of the Watchers, Hunters, similar organizations
  • Sleep is really just a "standby" condition; they are fully aware when "sleeping"

Basic Taxonomy

  • Most-common examples originate around the Carpathian Basin area of SE Europe (Romania, Hungary, Bulgaria, etc.), and often speak those languages
  • Recognized/commonly-encountered "clans"
  • "Levels": Juvies (sometimes "feral") < Mooks < Masters < Primes < Elders
  • Secret hierarchy/organization, rulership in place; "The Society"
  • Familiars/Bug-Eaters: humans can be fed vampire blood to gain enhancements, mentally-enslaved. Some serve by choice, and are not enhanced, usually for the promise of eternal-life.

Obscure/Expert (Skill 14-17)

Roll: Hidden Lore (Vampires)-4; Occultism-10

TBD In-game

Highly Obscure/Authority (Skill 18+)

Roll: Hidden Lore (Vampires)-8; Occultism NA

TBD In-Game