Difference between revisions of "Hidden Lore (Vampires)"
(→Slightly Obscure/Trained (Skill 10-13)) |
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<p>''Roll: Hidden Lore (Vampires)+0; Occultism-4. Note: has direct/second-hand-direct experience.''</p> | <p>''Roll: Hidden Lore (Vampires)+0; Occultism-4. Note: has direct/second-hand-direct experience.''</p> | ||
*Extremely fast, strong, tough, agile, and flexible. Normal weapons/bullets are not very effective, if at all. | *Extremely fast, strong, tough, agile, and flexible. Normal weapons/bullets are not very effective, if at all. | ||
− | *Irritated by [https://en.wikipedia.org/wiki/Allicin allicin] (like tear-gas/ammonia) | + | *Irritated by [https://en.wikipedia.org/wiki/Allicin allicin] (chemical found in garlic) (like tear-gas/ammonia) |
*Damaged (burned) on contact with holy water, holy symbols, sunlight; not "repelled/cowed" but will avoid contact | *Damaged (burned) on contact with holy water, holy symbols, sunlight; not "repelled/cowed" but will avoid contact | ||
*Holy or silver attacks are harder for them to heal, can interfere with powers | *Holy or silver attacks are harder for them to heal, can interfere with powers |
Revision as of 20:49, 1 September 2025
Contents
Obvious
Roll: No roll required with Hidden Lore (Vampires); Occultism+2. Note: This is, essentially, a confirmation or negation of what can be gleaned from TV/cinema/literature.
"It presents itself as mild anemia" (Porphyria)
- Supernatural undead (that is, not a virus)
- Consumes blood
- Beheading, stake-to-the-heart is bad for them (no surprise; works on the living, too)
- Sunlight is bad for them (& they don't sparkle)
- Garlic is bad for them
- Don't cast a reflection
- "Good"/"Holy" is bad for them
- Require invitation to enter
- Sleep during the day
Known/Common (Skill 6-9)
Roll: Hidden Lore (Vampires)+4; Occultism+0. Note: Knows what is not true.
"You aim for the head or the heart. Anything else, it's your ass."
- Really "hard to kill"
- Vulnerable to silver, sunlight, "Good"/"Holy", and will generally avoid them
- Irritated by garlic (like tear-gas/ammonia)
- Eyeshine; fangs; *"Demon face" (when attacking, agitated)
- Prefer the cold
- Don't cast a reflection, and don't appear on film
- Invitation required for entry into private residence; not required for public places
- Something of the former-self remains
- Older = more powerful
- Don't (need to) sleep in coffins or graves
Rudimentary Taxonomy
- Alternate names: Upir/Upiór, Strigoi
- There are different "varieties," and "stages" of development
- Commonly Eastern-European
- Servitors: powerful vampires can dominate humans into servitude
Slightly Obscure/Trained (Skill 10-13)
Roll: Hidden Lore (Vampires)+0; Occultism-4. Note: has direct/second-hand-direct experience.
- Extremely fast, strong, tough, agile, and flexible. Normal weapons/bullets are not very effective, if at all.
- Irritated by allicin (chemical found in garlic) (like tear-gas/ammonia)
- Damaged (burned) on contact with holy water, holy symbols, sunlight; not "repelled/cowed" but will avoid contact
- Holy or silver attacks are harder for them to heal, can interfere with powers
- Stakes-to-the-heart can immobilize/stun (not necessarily kill)
- Can sometimes survive beheading
- Avoid Holy Ground™
- Don't appear in mirrors, and cannot be "directly" recorded on any video/audio medium, physical or electronic (blur/smear/distortion may be recorded).
- Invitation granted considered a "permanent precedent" unless ownership changes or magically revoked. Loopholes exist; a "welcome mat" is invitation enough.
- General existence of the Watchers, Hunters, similar organizations
- Sleep is really just a "standby" condition; they are fully aware when "sleeping"
Basic Taxonomy
- Most-common examples originate around the Carpathian Basin area of SE Europe (Romania, Hungary, Bulgaria, etc.), and often speak those languages
- Recognized/commonly-encountered "clans"
- "Levels": Juvies (sometimes "feral") < Mooks < Masters < Primes < Elders
- Secret hierarchy/organization, rulership in place; "The Society"
- Familiars/Bug-Eaters: humans can be fed vampire blood to gain enhancements, mentally-enslaved. Some serve by choice, and are not enhanced, usually for the promise of eternal-life.
Obscure/Expert (Skill 14-17)
Roll: Hidden Lore (Vampires)-4; Occultism-10
TBD In-game
Highly Obscure/Authority (Skill 18+)
Roll: Hidden Lore (Vampires)-8; Occultism NA
TBD In-Game