Difference between revisions of "Hidden Lore (Vampires)"

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(Known/Common (Skill 6-9))
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*Older = more powerful; new vamps are "mooks"
 
*Older = more powerful; new vamps are "mooks"
 
*Don't (need to) sleep in coffins or graves
 
*Don't (need to) sleep in coffins or graves
 +
*Powerful vampires can dominate humans into their service
 
===Rudimentary Taxonomy===
 
===Rudimentary Taxonomy===
 
*Alternate names: [https://en.wikipedia.org/wiki/Upi%C3%B3r Upir/Upiór], [https://en.wikipedia.org/wiki/Strigoi Strigoi]
 
*Alternate names: [https://en.wikipedia.org/wiki/Upi%C3%B3r Upir/Upiór], [https://en.wikipedia.org/wiki/Strigoi Strigoi]
 
*There are different "varieties," and "stages" of development
 
*There are different "varieties," and "stages" of development
 
*Commonly Eastern-European
 
*Commonly Eastern-European
*Servitors: powerful vampires can dominate humans into servitude
 
  
 
=Slightly Obscure/Trained (Skill 10-13)=  
 
=Slightly Obscure/Trained (Skill 10-13)=  
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*General existence of the Watchers, Hunters, similar organizations
 
*General existence of the Watchers, Hunters, similar organizations
 
*Sleep is really just a "standby" condition; they are fully aware when "sleeping"
 
*Sleep is really just a "standby" condition; they are fully aware when "sleeping"
 +
*Familiars/Bug-Eaters: humans can be fed vampire blood to gain enhancements, mentally-enslaved (often driven mad). Some serve by choice, and are not enhanced, usually for the promise of eternal-life (and are just assholes).
 
===Basic Taxonomy===
 
===Basic Taxonomy===
 
*Most-common examples originate around the Carpathian Basin area of SE Europe (Romania, Hungary, Bulgaria, etc.), and often speak those languages
 
*Most-common examples originate around the Carpathian Basin area of SE Europe (Romania, Hungary, Bulgaria, etc.), and often speak those languages
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*"Levels": Juvies (sometimes "feral") < Mooks < Masters < Primes < Elders
 
*"Levels": Juvies (sometimes "feral") < Mooks < Masters < Primes < Elders
 
*Secret hierarchy/organization, rulership in place; "The Society"
 
*Secret hierarchy/organization, rulership in place; "The Society"
*Familiars/Bug-Eaters: humans can be fed vampire blood to gain enhancements, mentally-enslaved. Some serve by choice, and are not enhanced, usually for the promise of eternal-life.
 
  
 
=Obscure/Expert (Skill 14-17)=
 
=Obscure/Expert (Skill 14-17)=

Revision as of 20:56, 1 September 2025

Obvious

Roll: No roll required with Hidden Lore (Vampires); Occultism+2. Note: This is, essentially, a confirmation or negation of what can be gleaned from TV/cinema/literature.

"It presents itself as mild anemia" (Porphyria)

  • Supernatural undead (that is, not a virus)
  • Consumes blood
  • Beheading, stake-to-the-heart is bad for them (no surprise; works on the living, too)
  • Sunlight is bad for them (& they don't sparkle)
  • Garlic is bad for them
  • Don't cast a reflection
  • "Good"/"Holy" is bad for them
  • Require invitation to enter
  • Sleep during the day

Known/Common (Skill 6-9)

Roll: Hidden Lore (Vampires)+4; Occultism+0. Note: Knows what is not true.

"You aim for the head or the heart. Anything else, it's your ass."

  • Really "hard to kill"
  • Vulnerable to silver, sunlight, "Good"/"Holy", and will generally avoid them
  • Irritated by garlic (like tear-gas/ammonia)
  • Eyeshine; fangs; *"Demon face" (when attacking, agitated)
  • Prefer the cold
  • Don't cast a reflection, and don't appear on film
  • Invitation required for entry into private residence; not required for public places
  • Something of the former-self remains
  • Older = more powerful; new vamps are "mooks"
  • Don't (need to) sleep in coffins or graves
  • Powerful vampires can dominate humans into their service

Rudimentary Taxonomy

  • Alternate names: Upir/Upiór, Strigoi
  • There are different "varieties," and "stages" of development
  • Commonly Eastern-European

Slightly Obscure/Trained (Skill 10-13)

Roll: Hidden Lore (Vampires)+0; Occultism-4. Note: has direct/second-hand-direct experience.

  • Extremely fast, strong, tough, agile, and flexible. Normal weapons/bullets are not very effective, if at all.
  • Irritated by allicin (chemical found in garlic) (like tear-gas/ammonia)
  • Damaged (burned) on contact with holy water, holy symbols, sunlight; not "repelled/cowed" but will avoid contact
  • Holy or silver attacks are harder for them to heal, can interfere with powers
  • Stakes-to-the-heart can immobilize/stun (not necessarily kill)
  • Can sometimes survive beheading
  • Avoid Holy Ground™
  • Don't appear in mirrors, and cannot be "directly" recorded on any video/audio medium, physical or electronic (blur/smear/distortion may be recorded).
  • Invitation granted considered a "permanent precedent" unless ownership changes or magically revoked. Loopholes exist; a "welcome mat" is invitation enough.
  • General existence of the Watchers, Hunters, similar organizations
  • Sleep is really just a "standby" condition; they are fully aware when "sleeping"
  • Familiars/Bug-Eaters: humans can be fed vampire blood to gain enhancements, mentally-enslaved (often driven mad). Some serve by choice, and are not enhanced, usually for the promise of eternal-life (and are just assholes).

Basic Taxonomy

  • Most-common examples originate around the Carpathian Basin area of SE Europe (Romania, Hungary, Bulgaria, etc.), and often speak those languages
  • Recognized/commonly-encountered "clans"
  • "Levels": Juvies (sometimes "feral") < Mooks < Masters < Primes < Elders
  • Secret hierarchy/organization, rulership in place; "The Society"

Obscure/Expert (Skill 14-17)

Roll: Hidden Lore (Vampires)-4; Occultism-10

TBD In-game

Highly Obscure/Authority (Skill 18+)

Roll: Hidden Lore (Vampires)-8; Occultism NA

TBD In-Game