Difference between revisions of "Mayhem"
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<div style="font-weight:bold;line-height:1.6;font-size:1.2em;">## points</div> | <div style="font-weight:bold;line-height:1.6;font-size:1.2em;">## points</div> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
| − | + | '''ST''' 11 [10]; '''DX''' 15 [100]; '''IQ''' 12 [40]; '''HT''' 11 [10].<br /> | |
| + | Damage 1d-1/1d+1; BL 34 lbs.; HP 12 [0]; Will 12 [0]; Per 13 [5]; FP 12 [3].<br /> | ||
| + | Basic Speed 6.5 [0]; Basic Move 7 [5]; Block ? (DX); Dodge ?; Parry ? (DX). | ||
| + | |||
| + | ==== ''Social Background'' ==== | ||
| + | ''TL:'' 8 [0].<br /> | ||
| + | ''CF:'' Western (Native) [0].<br /> | ||
| + | ''Languages:'' English (Native; Native Language, -6) [0]. | ||
| + | |||
| + | ==== ''Advantages'' ==== | ||
| + | Craftiness 3 [15]; Danger Sense (PM, -10%) [14]; Gunslinger [Campaign]; Lifting ST 2 (Size, +0%) [6]; Luck [15]; Night Vision 3 [3]<br /> | ||
| + | '''Perks:''' Pistol-Fist (Guns (Pistol)) [1]; Quick Reload (Magazine) [1]; SoP (Move Under Cover) [1]; Tap-Rack-Bang (Guns(Rifle)) [1]. | ||
| + | |||
| + | ==== ''Disadvantages'' ==== | ||
| + | Addiction (Very Expensive; Experimental Drug; Highly addictive, -5; Stimulating, +0; Illegal, +0) [-25]; Bloodlust (12 or less, *1) [-10]; Callous [-5]; Sense of Duty (Team) [-5]; Unusual Biochemistry [-5].<br /> | ||
| + | ''Quirks:'' Code of Honor (Client Confidentiality) [-1]; Dislikes (Cats) [-1]; Dull [-1]; Habit (Never sit with back to the door) [-1]; Obsession (Save enough money to buy a castle) [-1]. | ||
| + | |||
| + | ==== ''Skills'' ==== | ||
| + | Acrobatics (H) DX-1 [2]-14; Acting (A) IQ+2 [1]-14*; Armoury/TL8 (Small Arms) (A) IQ-1 [1]-11; Body Language (A) Per+1 [4]-14; Camouflage (E) IQ+3 [1]-15*; Climbing (A) DX-1 [1]-14; Computer Operation/TL8 (E) IQ-4 [0]-8; Disguise/TL8 (Human) (A) IQ+3 [2]-15*; Electronics Operation/TL8 (Security) (A) IQ [2]-12; Fast-Draw/TL8 (Ammo) (E) DX [1]-15; Fast-Draw (Knife) (E) DX [1]-15; Fast-Draw (Pistol) (E) DX [1]-15; First Aid/TL8 (E) IQ [1]-12; Forced Entry (E) DX+1 [2]-16; Holdout (A) IQ+2 [1]-14*; Garrote (E) DX+2 [4]-17; Guns/TL8 (Pistol) (E) DX+1 [1]-16; Guns/TL8 (Rifle) (E) DX+2 [4]-17; Judo (H) DX+2 [12]-17; Jumping (E) DX [1]-15; Karate (H) DX-2 [1]-13; Knife (E) DX [1]-15; Lockpicking/TL8 (A) IQ [2]-12; Observation (A) Per+1 [4]-14; Savoir-Faire (Servant) (E) IQ [1]-12; Shadowing (A) IQ+3 [2]-15*; Stealth (A) DX+4 [4]-19*.<br /> | ||
| + | ''Techniques:'' Disappear (Stealth) (Tech/H) Stealth+3 [4]-12; FCCT - Ranged Killing (A) 0 [14]-0; Immediate Action (Guns (Rifle)) (Tech/A) Guns/TL8 (Rifle)+1 [1]-11; Quick-Shot/TL8 (Guns (Rifle) - Two Targets) (Tech/A) Guns/TL8 (Rifle)+6 [3]-17 Includes: +3 from 'Gunslinger (Free, *0)'; Retain Weapon (Guns (Pistol)) (Tech/H) DX+0 [0]-15; Retain Weapon (Guns (Rifle)) (Tech/H) DX+0 [0]-15; Targeted Attack/TL8 (Guns (Rifle)/Vitals) (Tech/H) Guns/TL8 (Rifle)+2 [3]-16; FCCT - Silent Killing (A) 0 [23]-0; Choke Hold (Judo) (Tech/H) Judo+0 [0]-15; Disarming (Judo) (Tech/H) Judo+0 [0]-17; Knee Strike (Karate) (Tech/A) Karate+0 [0]-12; Targeted Attack (Judo Grapple/Neck) (Tech/H) Judo+0 [0]-14; Rope Up (Climbing) (Tech/A) Climbing+0 [0]-12; Scaling (Climbing) (Tech/H) Climbing+0 [0]-11. | ||
| + | |||
| + | ==== ''Footnotes'' ==== | ||
| + | : <nowiki>* Includes +3 from 'Craftiness 3'.</nowiki> | ||
</div></div> | </div></div> | ||
Revision as of 17:53, 23 November 2025
MAYHEM
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Actor: NA
Contents
Concept
Tropes
Details
- Loosely based on Agent 47
- Dual wielding pistols, garrote, knives
- disguise and acting to get close to targets
- stealth, shadowing, and camouflage to remain unseen
- above average IQ and very nimble (high DX)
Statistics
Redacted 3
ST 11 [10]; DX 15 [100]; IQ 12 [40]; HT 11 [10].
Damage 1d-1/1d+1; BL 34 lbs.; HP 12 [0]; Will 12 [0]; Per 13 [5]; FP 12 [3].
Basic Speed 6.5 [0]; Basic Move 7 [5]; Block ? (DX); Dodge ?; Parry ? (DX).
Social Background
TL: 8 [0].
CF: Western (Native) [0].
Languages: English (Native; Native Language, -6) [0].
Advantages
Craftiness 3 [15]; Danger Sense (PM, -10%) [14]; Gunslinger [Campaign]; Lifting ST 2 (Size, +0%) [6]; Luck [15]; Night Vision 3 [3]
Perks: Pistol-Fist (Guns (Pistol)) [1]; Quick Reload (Magazine) [1]; SoP (Move Under Cover) [1]; Tap-Rack-Bang (Guns(Rifle)) [1].
Disadvantages
Addiction (Very Expensive; Experimental Drug; Highly addictive, -5; Stimulating, +0; Illegal, +0) [-25]; Bloodlust (12 or less, *1) [-10]; Callous [-5]; Sense of Duty (Team) [-5]; Unusual Biochemistry [-5].
Quirks: Code of Honor (Client Confidentiality) [-1]; Dislikes (Cats) [-1]; Dull [-1]; Habit (Never sit with back to the door) [-1]; Obsession (Save enough money to buy a castle) [-1].
Skills
Acrobatics (H) DX-1 [2]-14; Acting (A) IQ+2 [1]-14*; Armoury/TL8 (Small Arms) (A) IQ-1 [1]-11; Body Language (A) Per+1 [4]-14; Camouflage (E) IQ+3 [1]-15*; Climbing (A) DX-1 [1]-14; Computer Operation/TL8 (E) IQ-4 [0]-8; Disguise/TL8 (Human) (A) IQ+3 [2]-15*; Electronics Operation/TL8 (Security) (A) IQ [2]-12; Fast-Draw/TL8 (Ammo) (E) DX [1]-15; Fast-Draw (Knife) (E) DX [1]-15; Fast-Draw (Pistol) (E) DX [1]-15; First Aid/TL8 (E) IQ [1]-12; Forced Entry (E) DX+1 [2]-16; Holdout (A) IQ+2 [1]-14*; Garrote (E) DX+2 [4]-17; Guns/TL8 (Pistol) (E) DX+1 [1]-16; Guns/TL8 (Rifle) (E) DX+2 [4]-17; Judo (H) DX+2 [12]-17; Jumping (E) DX [1]-15; Karate (H) DX-2 [1]-13; Knife (E) DX [1]-15; Lockpicking/TL8 (A) IQ [2]-12; Observation (A) Per+1 [4]-14; Savoir-Faire (Servant) (E) IQ [1]-12; Shadowing (A) IQ+3 [2]-15*; Stealth (A) DX+4 [4]-19*.
Techniques: Disappear (Stealth) (Tech/H) Stealth+3 [4]-12; FCCT - Ranged Killing (A) 0 [14]-0; Immediate Action (Guns (Rifle)) (Tech/A) Guns/TL8 (Rifle)+1 [1]-11; Quick-Shot/TL8 (Guns (Rifle) - Two Targets) (Tech/A) Guns/TL8 (Rifle)+6 [3]-17 Includes: +3 from 'Gunslinger (Free, *0)'; Retain Weapon (Guns (Pistol)) (Tech/H) DX+0 [0]-15; Retain Weapon (Guns (Rifle)) (Tech/H) DX+0 [0]-15; Targeted Attack/TL8 (Guns (Rifle)/Vitals) (Tech/H) Guns/TL8 (Rifle)+2 [3]-16; FCCT - Silent Killing (A) 0 [23]-0; Choke Hold (Judo) (Tech/H) Judo+0 [0]-15; Disarming (Judo) (Tech/H) Judo+0 [0]-17; Knee Strike (Karate) (Tech/A) Karate+0 [0]-12; Targeted Attack (Judo Grapple/Neck) (Tech/H) Judo+0 [0]-14; Rope Up (Climbing) (Tech/A) Climbing+0 [0]-12; Scaling (Climbing) (Tech/H) Climbing+0 [0]-11.
Footnotes
- * Includes +3 from 'Craftiness 3'.
Redacted 4(Ever)
TBD
Notes
- Mayhem reference