Category:Campaign Information (Terra Nova): Difference between revisions
Category:Campaign Information (Terra Nova)
| Line 22: | Line 22: | ||
*Sandbox play; emergent narrative | *Sandbox play; emergent narrative | ||
*Dinosaurs & ray-guns | *Dinosaurs & ray-guns | ||
*Wilderness travel, | *Single "hub-town" ([[:Category:Terra Nova Colony|Terra Nova colony]]), surrounded by wilderness and dinosaurs | ||
*Wilderness travel, random wilderness encounters, with dinosaurs | |||
*Secrets, lies, and betrayals (possibly with dinosaurs) | *Secrets, lies, and betrayals (possibly with dinosaurs) | ||
Revision as of 01:19, 27 May 2026
Setting
- Reference TL: 9
- Reference Culture: Western
- Reference Language: English
- Magic System: None
Style
Pulp-style Action. Mystery-Thriller, not "Investigation."
- Style: Heroic Realism (ATE2 p. 49)
- Morality: Heroes Wanted (ATE2 p. 50)
Tropes
Crapsaccharine World; Settling The Frontier; Town With A Dark Secret; Wilderness of Mirrors
Central Tension
Greedy/desperate Homeline officials versus hopeful survival colony, struggling to grow, under the threat of the inevitable return of the corporate-backed PMC forces, pressure from the Homeline administration, and the need for more extreme measures to maintain stability and security in a hostile environment.
Expectations
- Espionage Wilderness of Mirrors: Never sure whom to trust
Intended Features
- Sandbox play; emergent narrative
- Dinosaurs & ray-guns
- Single "hub-town" (Terra Nova colony), surrounded by wilderness and dinosaurs
- Wilderness travel, random wilderness encounters, with dinosaurs
- Secrets, lies, and betrayals (possibly with dinosaurs)
Setting Details
Technology
Economy
Pages in category "Campaign Information (Terra Nova)"
The following 3 pages are in this category, out of 3 total.