Difference between revisions of "Plot Points"
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+ | === Usage === | ||
+ | 1 - PP Cost: | ||
+ | #Re-Roll (AKA New result, is the result) | ||
+ | #Add +3 to next action <not damage> (AKA Increase chance of success) | ||
+ | #Manipulate NPC result by a step (AKA Crit-Success -> Success (MoS: 0) -> Failure (MoS: -1) -> Crit-Failure) | ||
+ | #Avoid a injury (AKA Flesh Wounds) | ||
+ | #Buy a clue (AKA Success for an information based IQ-test) | ||
+ | #Excuse an implausible element from a cinematic action; one "implausibility" per PP. (Not allowed in all campaigns.) | ||
+ | |||
+ | 2 - PP Cost: | ||
+ | #Manipulate PC result by a step (AKA Crit-Failure -> Failure (MoS: -1) -> Success (MoS: 0) -> Crit-Success) | ||
+ | #Exchange for 1 CP | ||
+ | |||
+ | === Reward === | ||
+ | #2 PPs per player per session. | ||
+ | #1 PP reward for attempting dangerous actions when cinematically appropriate. (Awarded after action attempt regardless of success/failure.) | ||
+ | #1 PP for those things done in session that really make the story awesome. (Not based on a dice result.) | ||
+ | |||
+ | === Notes === | ||
+ | |||
+ | |||
=Gigermann= | =Gigermann= | ||
Revision as of 10:35, 10 November 2017
Contents
CommJunkee
Usage
1 - PP Cost:
- Re-Roll (AKA New result, is the result)
- Add +3 to next action <not damage> (AKA Increase chance of success)
- Manipulate NPC result by a step (AKA Crit-Success -> Success (MoS: 0) -> Failure (MoS: -1) -> Crit-Failure)
- Avoid a injury (AKA Flesh Wounds)
- Buy a clue (AKA Success for an information based IQ-test)
- Excuse an implausible element from a cinematic action; one "implausibility" per PP. (Not allowed in all campaigns.)
2 - PP Cost:
- Manipulate PC result by a step (AKA Crit-Failure -> Failure (MoS: -1) -> Success (MoS: 0) -> Crit-Success)
- Exchange for 1 CP
Reward
- 2 PPs per player per session.
- 1 PP reward for attempting dangerous actions when cinematically appropriate. (Awarded after action attempt regardless of success/failure.)
- 1 PP for those things done in session that really make the story awesome. (Not based on a dice result.)
Notes
Gigermann
Usage
- Fix a bad roll (AKA Buying Success, Re-Roll)
- Avoid a consequence (AKA Flesh Wounds)
- Change the narrative (AKA Player Guidance)
- Excuse an implausible element from a cinematic action; one "implausibility" per PP. (Not allowed in all campaigns.)
Aspected
Aspected Plot Points must be "justified" according to some condition in order to be used; see Higher Purpose (B59).
- Karma (Renegade/Paragon).
- Special Purpose: includes Planning Points, Tactics Points, potentially others.
Notes
Luck usage may be "cashed in" for a PP instead of the usual three rolls. Such use would be considered "luck-aspected."