Difference between revisions of "Activities in Town (Sea Dogs)"
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Revision as of 04:08, 26 July 2018
In the interest of smoothing play and reducing the usual floundering for a clue when presented with the need to pass the time in a new town, I have put together a generic list of stuff to do there (based primarily on the Darklands PC game, and a bit of Mount & Blade). This is really for the players to get ideas, not so much for the GM. Obviously not all options will be available in all towns. Feel free to make suggestions, corrections, additions, etc.
- Main Square
- Read Notices, Postings
- Current Affairs (Local)
- Listen to the town-crier/herald/barker for news & notices
- Attend Celebration/Festival
- Loiter
- Town Hall; Fortress
- Audience with the Mayor, Lord, etc
- Look for Work
- Report a Crime
- Churches
- Great Cathedral; Parish Temple
- Current Affairs (Church)
- Make a Donation
- Go To Confession
- Attend Mass/Ceremony
- View Relic, Sightsee
- Request Prayers/Healing
- (Cathedral) Audience with Bishop[etc]
- Seek Assylum
- Cloister/Monastery, where monks study church law and administration
- Current Affairs (Church)
- Make a Donation
- Use the Library for Research
- Use the Scriptorium to write
- Request Training
- Request Prayers/Healing
- Request Lodging
- Audience with the Abbott
- Great Cathedral; Parish Temple
- University/School
- Current Affairs (Academia)
- Make a Donation
- Attend Lecture/Demonstration
- Use the Library for Research
- Request Training
- Audience with Headmaster
- Marketplace
- Merchants
- Weapons Smiths; Armor Smiths; Bowyers; Tinkers; Clothmakers/Tailors
- Trade
- Audience with Guildmaster (Membership, Training, Work)
- Find space to DIY
- Look for Work
- Physician/Healer
- Trade medical supplies
- Request Training
- Healing
- Barber
- Weapons Smiths; Armor Smiths; Bowyers; Tinkers; Clothmakers/Tailors
- Foreign Traders
- Banking Offices
- Ask for a letter of credit that converts weighty coin into a bank note
- Audience to discuss tasks
- Guild Hall/Headquarters (Hero, Wizard, Merchant)
- Obtain permission to operate in town
- Current Affairs (Guild)
- Audience with Guildmaster
- Pawnshop
- Merchants
- Inn; Tavern/Pub
- Drink, etc.
- Current Affairs (Local)—AKA Rumors
- Read Notices, Postings
- Try to discover special jobs or interesting, adventurous tasks
- Gamble with other Patrons
- (Inn) Relax with a good meal and get eight hours sleep for $
- (Inn) Take up residence to study, work, pray, experiment, etc.
- (Inn) Visit the stables, where you might buy or sell horses or mules
- (Inn) Store some items with the innkeeper
- Brothel
- Various services available :P
- Bathhouse
- Relax for an hour or two
- Current Affairs (Local)—AKA Rumors
- Grove/Park
- Enjoy the view for an hour, then continue
- Stroll around the grove for a complete bell (three hours), then continue
- Wait until nightfall
- Look for trouble (after dark)
- Docks
- Look around and see what boats are sailing
- Buy, Sell, Repair ships/boats
- Warehouses: Buy, Rent, Store/Retrieve
- Current Affairs (River/Sea Regions)
- Fishmongers' Stalls
- Audience with Port Authority
- Find work loading cargo
- Slums
- Casually rest here for an hour, just to kill time
- Wander around, listening to rumors (Current Affairs (Local))
- Find an abandoned room or shanty where you can live very cheaply
- Look for trouble
- Theater
- Watch Show
- Look for Work
- Request Training
- Current Affairs
- Underworld
- Black Market
- Trade illegal goods
- Find smuggling work
- Thieves' Guild
- Obtain permission to thieve in town
- Current Affairs (Underworld)
- Find thieving work
- Audience with Guildmaster
- Look for troubleCampaign_Information_(Sea_Dogs)
- Black Market