Difference between revisions of "RK-0336 "Luck""

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{{Vanguard PC
 
{{Vanguard PC
 
| Image = pc_RK-0336.jpg
 
| Image = pc_RK-0336.jpg
 +
| Species = Human Clone
 
| Homeworld = Kamino
 
| Homeworld = Kamino
 
| Specialty = Command/Combat
 
| Specialty = Command/Combat

Revision as of 11:21, 9 June 2023

Pc RK-0336.jpg
Species Human Clone
Homeworld Kamino
Specialty Command/Combat
Status PC (Living)

RK-0336-Dossier.jpg

Concept

Former Clonetrooper turned Insurgent

Tropes

Old Soldier; Rapid Aging; Your Terrorists Are Our Freedom Fighters

Details

Decanted two years after the Battle of Naboo that saw the Trade Federation humiliated, the clone known as RK-0336 was still in training when the Clone Wars began in 22 BBY, though he joined the fight less than a year later. His RK designation was for "Recon, Kinetic," and he was trained to insert into hot spots, to observe, loiter and sabotage as necessary and appropriate. He spent his entire career with the Grand Army of the Republic serving in the 336th Attack Battalion which principally focused on the Mid-Rim Campaigns; his clone number of 0336 inevitably led to him being being designated "Luck" as the other troopers in his Battalion considered him a lucky charm; this was clearly not the case as he was injured nine times in the three years he served. Two Jedi, a master and her padawan, were attached to the 336th for as long as he served.

In 20 BBY, while participating in the First Siege of Phantine, "Luck" was critically injured by a blaster shot to the face. Though he lost an eye, his bucket protected him from the worst of the damage, but still, he was incapacitated for a period of three full months before returning to active duty.

In 19 BBY, while participating in the Second Siege of Phantine, Clone Protocal 66 was executed, reclassifying all Jedi as traitors to be exterminated on sight. Despite his best efforts, "Luck" was unable to entirely countermand the override instructions from the behavior inhibitor chip in his brain and, like his brothers, turned his weapons on the Jedi. The Knight died, though he did so buying time to ensure the padawan would be able to escape. As a "Recon, Kinetic" trooper, "Luck" was one of the personnel dispatached to take down the escaping student. Fortunately for the Padawan, when "Luck" had been shot in the face a year earlier, his chip had been damaged and now, it failed completely, prompting him to begin second-guessing the instructions he received. Despite having a clear shot at the Padawan, "Luck" did not take the shot and would report to senior command that he'd confirmed the Padawan's death.

For just over a standard year, RK-0336 served as a stormtrooper in the newly established New Order, during which time he tried very hard to fit in with his brothers, though the nine official reprimands for questioning orders in that time were quite indicative of his struggle. Ultimately, however, his loyalty was the Republic, not this ... Empire and he deserted following a routine pacification operation that turned into a massacre. He would spend the next fifteen standard years eking out a living by doing the only thing he knew: fighting as a mercenary and insurgent in one group of would-be rebels or criminals after another. One thing has never changed, though: his desire to see the Republic restored.

After many years offworld, he has since returned to Phantine, hoping to strike a blow to the Empire. He has learned that stormtrooper legion occupying Phantine is the 336th. None of his brothers are still serving as most are long dead, but he hopes to redeem the honor of the 336th somehow...

Traits (180)

ST 12* [20]; DX 12† [40]; IQ 12‡ [20]; HT 12§ [20].
Damage 1d-1/1d+2; BL 34 lb; HP 13 [2]; Will 12 [0]; Per 12 [0]; FP 12 [0].
Basic Speed 6.00 [0]; Basic Move 7 [5]; Dodge 10¶.
1.83m.

Social Background

TL: 11 [0].
CF: Imperial (Native) [0].
Languages: Galactic Standard (Native) [0]; Shyriiwook (Accented/None) [2].

Templates and Meta-Traits

BAT - Basic Action Template (Action; p. A4:4) [0]; Close-Quarters Battle 1 (Action; p. A4:12) [0]; Command 1 (Action; p. A4:13) [0]; Infantry Training 1 (Action; p. A4:17) [0].

Advantages

Bionic Eye (One) [3]; Born Soldier 2 [10]; Combat Reflexes [15]; Extra IQ 1 (Affects IQ) [20]; Fit [5]; Lifting ST 1 (Size) [3]; Luck (Aspected (Combat Only); Defensive) [9]; Nictitating Membrane 2 (Bionic Eye; One Eye) [1]; Night Vision 2 (Bionic Eye; Electrical; Temporary Disadvantage (No Depth Perception)) [2]; Telescopic Vision 1 (Bionic Eye; Electrical; Temporary Disadvantage (No Depth Perception)) [4].
Perks: Accessory (Video Display); Penetrating Voice; Rule of 15; Weapon Bond (Beam Weapons (Rifle)). [4]

Disadvantages

Code of Honor (Trooper's) [-10]; Fanaticism (The Republic) [-15]; Incurious (12 or less) [-5]; Intolerance (Imperials; One group) [-5]; Mistaken Identity [-5]; One Eye (Bionic Eye; Mitigator (Cybernetics)) [-4]; Sense of Duty (Team) [-5]; Short Lifespan -1 [-10]; Social Stigma (Clone) [-5]; Wealth (Struggling) [-10].
Quirks: Always wondered what happened to the Padawan he let escape during Order 66; Hyper Professional (quirk-level No Sense of Humor); I fought for the REPUBLIC, not this abomination of an Empire; It's not Paranoia if they're REALLY after you (Quirk-level Paranoia); Speeder hooligan. [-5]

Skills

Armoury/TL11 (Body Armor) (A) IQ-1 [1]-11; Armoury/TL11 (Small Arms) (A) IQ-1 [1]-11; Beam Weapons/TL11 (Pistol) (E) DX [1]-12**; Beam Weapons/TL11 (Rifle) (E) DX+3 [8]-15††; Camouflage (E) IQ [1]-12; Climbing (A) DX [2]-12; Electronics Operation/TL11 (Communications) (A) IQ-1 [1]-11; Electronics Operation/TL11 (Force Shields) (A) IQ-1 [1]-11; Electronics Operation/TL11 (Sensors) (A) IQ-1 [1]-11; Electronics Operation/TL11 (Surveillance) (A) IQ-1 [1]-11; Explosives/TL11 (Demolition) (A) IQ-1 [1]-11; Fast-Draw (Knife) (E) DX+1 [1]-13§§; Fast-Draw (Long Arm) (E) DX+1 [1]-13‡‡; Fast-Draw (Pistol) (E) DX+1 [1]-13‡‡; Fast-Draw/TL11 (Ammo) (E) DX+1 [1]-13‡‡; First Aid/TL11 (Duros) (E) IQ [1]-12¶¶; First Aid/TL11 (Human) (E) IQ+1 [2]-13¶¶; First Aid/TL11 (Wookie) (E) IQ [1]-12¶¶; Free Fall (A) DX [2]-12; Gesture (E) IQ [1]-12; Gunner/TL11 (Beams) (E) DX+1 [2]-13**; Guns/TL11 (Grenade Launcher) (E) DX [1]-12**; Hiking (A) HT [2]-12; Intelligence Analysis/TL11 (H) IQ [4]-12; Judo (H) DX [4]-12***; Karate (H) DX [4]-12***; Knife (E) DX [1]-12***; Leadership (A) IQ+2 [2]-14†††; NBC Suit/TL11 (A) DX [2]-12; Observation (A) Per [2]-12; Piloting/TL11 (Contragravity) (A) DX [2]-12; Piloting/TL11 (Flight Pack) (A) DX [2]-12; Savoir-Faire (Military) (E) IQ+2 [1]-14†††; Scrounging (E) Per+2 [1]-14†††; Soldier/TL11 (A) IQ+1 [1]-13†††; Stealth (A) DX+1 [4]-13; Strategy (Land) (H) IQ-2 [1]-10; Survival (Mountain) (A) Per-1 [1]-11; Survival (Radioactive Wasteland) (A) Per-1 [1]-11; Tactics (H) IQ+2 [4]-14†††; Throwing (A) DX [2]-12**; Urban Survival (A) Per [2]-12; Vacc Suit/TL11 (A) DX-1 [1]-11.

Footnotes

* Conditional +1 from 'Lifting ST'.
† Conditional -3 from 'One Eye (Bionic Eye)' when depth perception matters.
‡ Includes +1 from 'Extra IQ'.
§ Conditional +1 from 'Fit', +2 from 'Nictitating Membrane (Bionic Eye)' when eye related HT roll.
¶ Includes +1 from 'Combat Reflexes'.
** Conditional -3 from 'One Eye (Bionic Eye)' when not aiming.
†† Conditional -3 from 'One Eye (Bionic Eye)' when not aiming, +1 from 'Weapon Bond (Beam Weapons (Rifle))'.
‡‡ Includes +1 from 'Combat Reflexes'; Conditional -3 from 'One Eye (Bionic Eye)' when not aiming.
§§ Includes +1 from 'Combat Reflexes'; Conditional -1 from 'One Eye (Bionic Eye)' when mitigator does not apply, -3 from 'One Eye (Bionic Eye)' when not aiming.
¶¶ Conditional +2 from 'First Aid Kit', +2 from 'Crash Kit'.
*** Conditional -1 from 'One Eye (Bionic Eye)' when mitigator does not apply.
††† Includes +2 from 'Born Soldier'.