Ertrane Buckner
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Contents
Statistics (203 points)
ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0].
Basic Speed 5.25 [0]; Basic Move 5 [0]; Dodge 8.
5'10"; 185.
Social Background
TL: 11 [0].
CF: Imperial (Native) [0].
Languages: Galanglic (Native) [0].
Advantages
Artificer 1 [10]; Charisma 1 [5]; Gizmo 2 [10]; High Manual Dexterity 1 [5]; Improved G-Tolerance (0.3G) [5].
Disadvantages
Code of Honor (Professional) [-5]; Curious (12 or less) [-5]; Enemy (Commercial Rival; Less powerful than the PC; 9 or less) [-5]; Sense of Duty (Crewmates; Small Group) [-5]; Xenophilia (12 or less) [-10].
Quirks: "care to make a wager?"; "don't touch my engines"; likes a clean engine room; makes excellent coffee; vague about his past. [-5]
Skills
Administration (A) IQ-1 [1]-12; Armoury/TL11 (Body Armor) (A) IQ [1]-13*; Armoury/TL11 (Heavy Weapons) (A) IQ [1]-13*; Armoury/TL11 (Melee Weapons) (A) IQ [1]-13*; Armoury/TL11 (Small Arms) (A) IQ [1]-13*; Carousing (E) HT [1]-10; Climbing (A) DX-1 [1]-10; Computer Hacking/TL11 (VH) IQ+1 [12]-14; Computer Operation/TL11 (E) IQ+1 [2]-14; Computer Programming/TL11 (H) IQ [4]-13; Diplomacy (H) IQ-2 [1]-11†; Driving/TL11 (Heavy Wheeled) (A) DX-1 [1]-10; Electrician/TL11 (A) IQ [1]-13*; Electronics Operation/TL11 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL11 (Sensors) (A) IQ-1 [1]-12; Electronics Repair/TL11 (Communications) (A) IQ [1]-13*; Electronics Repair/TL11 (Computers) (A) IQ+1 [2]-14*; Electronics Repair/TL11 (Medical) (A) IQ [1]-13*; Electronics Repair/TL11 (Sensors) (A) IQ+1 [2]-14*; Engineer/TL11 (Electrical) (H) IQ-1 [1]-12*; Engineer/TL11 (Electronics) (H) IQ-1 [1]-12*; Engineer/TL11 (Starships) (H) IQ+1 [4]-14*; Fast-Talk (A) IQ-1 [1]-12†; Finance (H) IQ-2 [1]-11; First Aid/TL11 (Human) (E) IQ [1]-13; Forgery/TL11 (H) IQ-2 [1]-11; Free Fall (A) DX+2 [8]-13; Gambling (A) IQ-1 [1]-12; Gunner/TL11 (Beams) (E) DX [1]-11; Guns/TL11 (Rifle) (E) DX+4 [12]-15; Hazardous Materials/TL11 (Chemical) (A) IQ-1 [1]-12; Hazardous Materials/TL11 (Radioactive) (A) IQ-1 [1]-12; Intimidation (A) Will [2]-13†; Judo (H) DX+1 [8]-12; Machinist/TL11 (A) IQ [1]-13‡; Mathematics/TL11 (Applied) (H) IQ-2 [1]-11; Mechanic/TL11 (Jump Drive) (A) IQ+2 [4]-15‡; Mechanic/TL11 (Maneuver Drive) (A) IQ+2 [4]-15‡; Mechanic/TL11 (Starships) (A) IQ+4 [12]-17‡; Piloting/TL11 (Contragravity) (A) DX-1 [1]-10; Savoir-Faire (Merchant) (E) IQ [1]-13†; Scrounging (E) Per+1 [2]-14; Smuggling (A) IQ [2]-13; Spacer/TL11 (E) IQ+2 [4]-15; Stealth (A) DX+1 [4]-12; Streetwise (A) IQ [2]-13†; Survival (Urban) (A) Per-1 [1]-12; Vacc Suit/TL11 (A) DX+1 [4]-12.
Footnotes
- * Includes +1 from 'Artificer'.
- † Conditional +1 from 'Charisma' when making Influence rolls.
- ‡ Includes +1 from 'Artificer'; Conditional +1 from 'High Manual Dexterity' when performing fine DX-based tasks.
Notes
- Chief Engineer of Spinward Star, full partner in Spinward Star, LLP