Hidden Lore (Vampires)

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Revision as of 15:27, 1 September 2025 by Gigermann (talk | contribs) (Known/Common (6-9))
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Obvious

Roll: No roll required with Hidden Lore (Vampires); Occultism+2. Note: This is, essentially, a confirmation of what can be gleaned from TV/cinema/literature.

"You aim for the head or the heart. Anything else, it's your ass."

  • Undead
  • Consumes blood
  • Beheading is bad for them (no surprise; works on the living, too)
  • Stake-to-the-heart is bad for them (no surprise; works on the living, too)
  • Sunlight is bad for them (& they don't sparkle)
  • Garlic is bad for them
  • No reflection
  • "Good"/"Holy" is bad for them
  • Require invitation to enter

Known/Common (6-9)

Roll: Hidden Lore (Vampires)+4; Occultism+0. Note: Knows what is not true.

"It presents itself as mild anemia" (Porphyria)

  • Stakes can immobilize/stun (not necessarily kill)
  • Vulnerable to silver, sunlight, "Good"/"Holy", and will generally avoid them
  • Irritated by garlic (like tear-gas/ammonia)
  • There are different "varieties," and "stages" of development
  • Alternate names: Upir/Upiór, Strigoi
  • Eyeshine; *"Demon face" (when attacking, agitated)
  • Prefer the cold
  • Invitation required for entry into a private residence; not required for public places
  • Commonly Eastern-European

Slightly Obscure/Trained (10-13)

Roll: Hidden Lore (Vampires)+0; Occultism-4. Note: has direct/second-hand-direct experience.

  • Most-common examples originate around the Carpathian Basin area of SE Europe (Romania, Hungary, Bulgaria, etc.), and often speak those languages

Obscure/Expert (14-17)

Roll: Hidden Lore (Vampires)-4; Occultism-10

TBD In-game

Highly Obscure/Authority (18+)

Roll: Hidden Lore (Vampires)-8; Occultism NA

TBD In-Game