Berenike Death-Seeker

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Berenike-portrait.jpg

Name Berenike
Nationality Corinthia
Occupation Mercenary
Status Living
Barbariansymbol.jpg

Background

  • Average son of an average Corinthian citizen, born and raised for war
  • Myrmidon in the host of a legendary warrior
  • Epic battle where all the other brothers-at-arms were gloriously killed
  • Somehow survived three arrows to the torso, a spear to the abdomen, and other more superficial wounds.
  • Found and nursed to health by a stranger, a looter who took pity (or maybe guided by fate)
  • Had a wife back in [City]; didn't want to disappoint her by coming back with his shield, rather than on it, after all the goodbyes and such—he presumes she remarried.
  • Wandered in search of mercenary work, hoping to find a properly epic conflict to take part in, so he can die properly, and rejoin his brothers in the afterlife

Statistics

Starting

204 points

ST 14 [40]; DX 14 [80]; IQ 10* [0]; HT 12† [20].
Damage 1d/2d; BL 39 lb; HP 14 [0]; Will 12 [10]; Per 10 [0]; FP 12 [0].
Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10‡.
5' 9".

Social Background

TL: 3 [0].
CF: Corinthian (Native) [0].
Languages: Aquilonian (Native/None) [3]; Corinthian (Native/None) [-3]; Pictish (Broken/None) [0].

Templates and Meta-Traits

Boxing - Ancient Greek Boxing (Martial Arts; p. MA153) [0]; Hoplomachia (Martial Arts; p. MA161) [0]; Knight - 200 (Dungeon Fantasy; p. DF1:8) [0]; Pankration (Martial Arts; p. MA188) [0].

Advantages

Born Soldier 2 [10]; Charisma 1 [5]; Combat Reflexes [15]; Fit [5]; High Pain Threshold [10]; Luck (Aspected (Combat)) [12]; Military Rank 2 (Free) [0]; Trading Character Points for Money $2,000 [4].
Perks: Brave; Form Mastery (Spear); Grip Mastery (Spear); Reach Mastery (Spear); Shield-Wall Training; Sure-Footed (Sand); Sure-Footed (Uneven). [7]

Disadvantages

Bloodlust (12 or less) [-10]; Chummy [-5]; Code of Honor ("Spartan") [-10]; Innumerate [-5]; Obsession (Martial training and pursuits; 12 or less) [-10]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Corinthians; Large Group) [-10]; Vow (Join his brothers-at-arms in glory) [-10]; Wealth (Struggling) [-10].
Quirks: Minor OPH (Gallows humour); No personal nudity taboo whatsoever; Religious (Mitraism); Superstitious (Wizards are bad luck); Talks to animals like they're people. [-5]

Skills

Armoury/TL3 (Body Armor) (A) IQ [2]-10; Boxing (A) DX [3]-14§; Climbing (A) DX-1 [1]-13; Diplomacy (H) IQ-1 [2]-9¶; Fast-Draw (Knife) (E) DX+1 [1]-15‡; Fast-Draw (Sword) (E) DX+1 [1]-15‡; Fast-Talk (A) IQ [2]-10¶; First Aid/TL3 (Human) (E) IQ [1]-10; Hiking (A) HT [2]-12; Hobby Skill (Feats of Strength) (E) DX [1]-14; Intimidation (A) Will [2]-12¶; Judo (H) DX-2 [1]-12; Jumping (E) DX [1]-14; Karate (H) DX-2 [3]-12; Knife (E) DX [1]-14; Leadership (A) IQ+2 [1]-12**; Lifting (A) HT [2]-12; Observation (A) Per [2]-10; Polearm (A) DX [2]-14; Riding (Equines) (A) DX-1 [1]-13; Running (A) HT [2]-12; Savoir-Faire (Military) (E) IQ+2 [1]-12††; Scrounging (E) Per+2 [1]-12‡‡; Shield (Shield) (E) DX+1 [4]-15; Shortsword (A) DX [2]-14; Sling (H) DX-2 [1]-12; Soldier/TL3 (A) IQ+2 [2]-12‡‡; Spear (A) DX+2 [10]-16; Staff (A) DX [1]-14; Stealth (A) DX-1 [1]-13; Swimming (E) HT [1]-12§§; Tactics (H) IQ [1]-10‡‡; Teamster (Equines) (A) IQ+1 [1]-11; Thrown Weapon (Spear) (E) DX+2 [4]-16; Wrestling (A) DX [2]-14.
Techniques: Arm Lock (Wrestling) (A) [0]-14; Close Combat (Spear) (H) [0]-8; Elbow Strike (Karate) (A) [0]-10; Feint (Shield (Shield)) (H) [2]-16; Feint (Spear) (H) [0]-16; Hammer Fist (Karate) (A) [0]-11; Knee Strike (Karate) (A) [0]-11; Leg Grapple (Wrestling) (H) [0]-14; Push Kick (Karate) (H) [2]-10; Reverse Grip (Spear) (A) [0]-12; Spinning Strike (Spear) (H) [2]-15; Stamp Kick (Karate) (H) [0]-9; Targeted Attack (Boxing Punch/Face) (H) [0]-9; Targeted Attack (Spear Thrust/Face) (H) [0]-11; Targeted Attack (Spear Thrust/Neck) (H) [0]-11; Targeted Attack (Uppercut (Boxing) punch/Face) (H) [0]-9; Uppercut (Boxing) (A) [1]-14.

Footnotes

* Conditional -1 from 'Chummy' when alone.
† Conditional +1 from 'Fit'.
‡ Includes +1 from 'Combat Reflexes'.
§ Conditional -2 from 'Boxing' when parrying kicks, -3 from 'Boxing' when parrying non-thrusting attacks.
¶ Conditional +1 from 'Charisma' when making Influence rolls.
** Includes +2 from 'Born Soldier', +1 from 'Charisma'.
†† Includes +2 from 'Born Soldier'; Conditional +1 from 'Charisma' when making Influence rolls.
‡‡ Includes +2 from 'Born Soldier'.
§§ Conditional -2 from 'Encumbrance Penalty'.

Current (S2E3)

250 points

ST 14* [40]; DX 14 [80]; IQ 10† [0]; HT 12‡ [20].
Damage 1d/2d; BL 45 lb; HP 15 [2]; Will 12 [10]; Per 10 [0]; FP 12 [0].
Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10§.
5' 9".

Social Background

TL: 3 [0].
CF: Corinthian (Native) [0].
Languages: Aquilonian (Native/None) [3]; Corinthian (Native/None) [-3]; Pictish (Broken/None) [0].

Templates and Meta-Traits

Boxing - Ancient Greek Boxing (Martial Arts; p. MA153) [0]; Hoplomachia (Martial Arts; p. MA161) [0]; Knight - 200 (Dungeon Fantasy; p. DF1:8) [0]; Pankration (Martial Arts; p. MA188) [0].

Advantages

Born Soldier 2 [10]; Charisma 1 [5]; Combat Reflexes [15]; Fearlessness 1 [2]; Fit [5]; High Pain Threshold [10]; Lifting ST 1 [3]; Luck (Aspected (Combat)) [12]; Military Rank 2 (Free) [0]; Trading Character Points for Money $2,000 [4].
Perks: Brave; Form Mastery (Spear); Grip Mastery (Spear); Huge Weapons 1 (ST); Reach Mastery (Spear); Shield-Wall Training; Shoves and Tackles (Shield); Sure-Footed (Sand); Sure-Footed (Uneven); Teamwork (PCs). [10]

Disadvantages

Bloodlust (12 or less) [-10]; Chummy [-5]; Code of Honor ("Spartan") [-10]; Innumerate [-5]; Obsession (Martial training and pursuits; 12 or less) [-10]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Corinthians; Large Group) [-10]; Vow (Join his brothers-at-arms in glory) [-10].
Quirks: Hates lizards/dinosaurs; Minor OPH (Gallows humour); No personal nudity taboo whatsoever; Religious (Mitraism); Superstitious (Wizards are bad luck); Talks to animals like they're people. [-6]

Skills

Armoury/TL3 (Body Armor) (A) IQ [2]-10; Boating/TL3 (Unpowered) (A) DX-1 [1]-13; Boxing (A) DX [3]-14¶; Carousing (E) HT [1]-12; Climbing (A) DX-1 [1]-13; Diplomacy (H) IQ-1 [2]-9**; Fast-Draw (Knife) (E) DX+1 [1]-15§; Fast-Draw (Shield) (E) DX+1 [1]-15§; Fast-Draw (Sword) (E) DX+1 [1]-15§; Fast-Talk (A) IQ [2]-10**; First Aid/TL3 (Human) (E) IQ [1]-10; Hiking (A) HT [2]-12; Hobby Skill (Feats of Strength) (E) DX [1]-14; Intimidation (A) Will [2]-12**; Judo (H) DX-2 [1]-12; Jumping (E) DX [1]-14; Karate (H) DX-2 [3]-12; Knife (E) DX [1]-14; Leadership (A) IQ+2 [1]-12††; Lifting (A) HT [2]-12; Observation (A) Per [2]-10; Polearm (A) DX [2]-14; Riding (Equines) (A) DX-1 [1]-13; Running (A) HT [2]-12; Savoir-Faire (Military) (E) IQ+2 [1]-12‡‡; Scrounging (E) Per+2 [1]-12§§; Seamanship/TL3 (E) IQ [1]-10; Shield (Shield) (E) DX+2 [8]-16; Shortsword (A) DX [2]-14; Sling (H) DX-2 [1]-12; Soldier/TL3 (A) IQ+2 [2]-12§§; Spear (A) DX+3 [22]-17; Staff (A) DX+1 [1]-15; Stealth (A) DX-1 [1]-13; Swimming (E) HT [1]-12; Tactics (H) IQ [1]-10§§; Teamster (Equines) (A) IQ+1 [1]-11; Thrown Weapon (Spear) (E) DX+2 [4]-16; Wrestling (A) DX [2]-14.
Techniques: Arm Lock (Wrestling) (A) [0]-14; Close Combat (Shield (Shield)) (H) [2]-13; Close Combat (Spear) (H) [2]-10; Counterattack (Spear) (H) [6]-17; Elbow Strike (Karate) (A) [0]-10; Feint (Shield (Shield)) (H) [2]-17; Feint (Spear) (H) [0]-17; Hammer Fist (Karate) (A) [0]-11; Knee Strike (Karate) (A) [0]-11; Leg Grapple (Wrestling) (H) [0]-14; Push Kick (Karate) (H) [2]-10; Reverse Grip (Spear) (A) [0]-13; Spinning Strike (Spear) (H) [2]-16; Stamp Kick (Karate) (H) [0]-9; Sweep (Spear) (H) [0]-14; Targeted Attack (Boxing Punch/Face) (H) [0]-9; Targeted Attack (Shield (Shield) Shove/Torso) (H) [0]-16; Targeted Attack (Spear Thrust/Face) (H) [0]-12; Targeted Attack (Spear Thrust/Neck) (H) [0]-12; Targeted Attack (Spear Thrust/Torso) (H) [0]-17; Targeted Attack (Uppercut (Boxing) punch/Face) (H) [0]-9; Uppercut (Boxing) (A) [1]-14.
Combinations: Shove & Stab (Shield (Shield) Shove/Torso + Spear Thrust/Torso) [7]-14+15.

Footnotes

* Conditional +1 from 'Lifting ST'.
† Conditional -1 from 'Chummy' when alone.
‡ Conditional +1 from 'Fit'.
§ Includes +1 from 'Combat Reflexes'.
¶ Conditional -2 from 'Boxing' when parrying kicks, -3 from 'Boxing' when parrying non-thrusting attacks.
** Conditional +1 from 'Charisma' when making Influence rolls.
†† Includes +2 from 'Born Soldier', +1 from 'Charisma'.
‡‡ Includes +2 from 'Born Soldier'; Conditional +1 from 'Charisma' when making Influence rolls.
§§ Includes +2 from 'Born Soldier'.