Woola

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Revision as of 12:35, 3 September 2020 by Gigermann (talk | contribs) (Traits)
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Name Woola
Age ?
Former ?
Status NPC(Living)
@PCs Ally

Concept

Tropes

Details

Traits (3 points

ST 10 [0]; DX 12* [24]; IQ 4† [-120]; HT 11 [10].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 12 [40]; Per 13 [45]; FP 13 [6].
Basic Speed 5.75 [0]; Basic Move 9 [20]; Dodge 9‡.

Social Background

TL: 8 [0].

Templates and Meta-Traits

Domestic Animal (p. B263) [-30]; Quadruped (p. B263) [-35].

Advantages

Acute Smell 3 [6]; Combat Reflexes [15]; Damage Resistance 1 (Tough Skin; Unusual Background) [5]; Discriminatory Smell [15]; Enhanced Move 1/2 (Ground) [10]; Fearlessness 2 [4]; High Pain Threshold [10]; Night Vision 4 [4]; Parabolic Hearing 2 [8]; Reduced Consumption 2 (Cast-Iron Stomach) [2]; Striker (Crushing; Bite; Alternative Attack (Sharp Teeth); Cannot Parry; Clumsy (-4)) [1]; Teeth (Sharp Teeth) [1]; Temperature Tolerance 1 (Cold) [1]; Ultrahearing [5]; Vibration Sense (Hearing) [10].
Perks: Born Biter +2; Fast Eater; Fearsome Stare; Fur; Ground Guard; Rapid Retraction (Bites); Rule of 15. [7]

Disadvantages

Bad Sight (Motion Sensitive) [-25]; Bloodlust (12 or less) [-10]; Chummy [-5]; Gluttony (12 or less) [-5]; Overconfidence (12 or less) [-5]; Sense of Duty (Pack; Small Group) [-5]; Short Lifespan -2 [-20].
Quirks: Color Blind; Incompetence (Climbing). [-2]

Skills

Brawling (E) DX+1 [2]-13§; Intimidation (A) Will [2]-12; Jumping (E) DX [1]-12; Running (A) HT [2]-11; Tracking (A) Per+2 [8]-15¶; Wrestling (A) DX [2]-12**.
Techniques: Counterattack (Brawling) (H) [0]-8; Feint (Brawling) (H) [0]-13; Sweep (Wrestling) (H) [0]-9; Targeted Attack (Brawling Bite/Arm) (H) [0]-11; Targeted Attack (Brawling Bite/Leg) (H) [0]-11.

Footnotes

* Conditional -3 from 'Bad Sight (Motion Sensitive)' when performing close manual tasks.
† Conditional -1 from 'Chummy' when alone.
‡ Includes +1 from 'Combat Reflexes'.
§ Conditional -3 from 'Bad Sight (Motion Sensitive)' when in Close Combat.
¶ Conditional +4 from 'Discriminatory Smell' when scent is a factor.
** Conditional -3 from 'Bad Sight (Motion Sensitive)' when in Close Combat, +1 from 'Ground Guard' when both attacker and defeender is lying down.

Notes