Hidden Lore (Vampires)

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Obvious

Roll: No roll required with Hidden Lore (Vampires); Occultism+2. Note: This is, essentially, a confirmation of what can be gleaned from TV/cinema/literature.

"You aim for the head or the heart. Anything else, it's your ass."

  • Undead
  • Consumes blood
  • Beheading, stake-to-the-heart is bad for them (no surprise; works on the living, too)
  • Sunlight is bad for them (& they don't sparkle)
  • Garlic is bad for them
  • Don't cast a reflection
  • "Good"/"Holy" is bad for them
  • Require invitation to enter

Known/Common (6-9)

Roll: Hidden Lore (Vampires)+4; Occultism+0. Note: Knows what is not true.

  • "Hard to kill"

"It presents itself as mild anemia" (Porphyria)

  • Vulnerable to silver, sunlight, "Good"/"Holy", and will generally avoid them
  • Irritated by garlic (like tear-gas/ammonia)
  • There are different "varieties," and "stages" of development
  • Alternate names: Upir/Upiór, Strigoi
  • Eyeshine; *"Demon face" (when attacking, agitated)
  • Prefer the cold
  • Don't cast a reflection, and don't appear on film
  • Invitation required for entry into private residence; not required for public places
  • Commonly Eastern-European

Slightly Obscure/Trained (10-13)

Roll: Hidden Lore (Vampires)+0; Occultism-4. Note: has direct/second-hand-direct experience.

  • Extremely fast, tough, agile, and flexible. Normal weapons/bullets are not very effective.
  • Damaged (burned) on contact with holy water, holy symbols, sunlight; not "repelled/cowed" but will avoid contact
  • Holy or silver attacks are harder for them to heal, can interfere with powers
  • Stakes-to-the-heart can immobilize/stun (not necessarily kill)
  • Can sometimes survive beheading
  • Avoid Holy Ground™
  • Most-common examples originate around the Carpathian Basin area of SE Europe (Romania, Hungary, Bulgaria, etc.), and often speak those languages
  • Levels: Juvies > Mooks > Masters > Primes > Elders
  • Secret hierarchy, rulership in place
  • Recognized/commonly-encountered "clans"
  • Don't appear in mirrors, and cannot be "directly" recorded on any video/audio medium, physical or electronic (blur/smear/distortion may be recorded).
  • Invitation is "permanent" unless magically revoked. Loopholes exist; a "welcome mat" is invitation enough.
  • General existence of the Watchers, Hunters, similar organizations

Obscure/Expert (14-17)

Roll: Hidden Lore (Vampires)-4; Occultism-10

TBD In-game

Highly Obscure/Authority (18+)

Roll: Hidden Lore (Vampires)-8; Occultism NA

TBD In-Game