Ardaene
Pelervar/Ardaene
| Tier | Free City · Regional Capital |
|---|---|
| Region | Free Cities |
| Government | Merchant oligarchy |
| Ruling body | Council of Trade Princes |
| Seat of power | The High Counting House |
| Population | ~70% human, remainder mixed peoples |
| On | Zahari Passage |
Ardaene is the regional capital of the Free Cities and the wealthiest and most influential city in the region, set on the Zahari Passage where its harbours command the sea-lanes. It is a merchant oligarchy: real authority rests with the Council of Trade Princes, who govern from the High Counting House, while local magistrates keep the law.
It is also where the Council of the Free Cities convenes, which makes Ardaene the political centre of the confederation as well as its commercial one. The city keeps order with its City Watch, harbour guard, and local militia, hiring mercenary companies when it needs more, and it is one of the two great patrons — with Port Arenhold — of the fleets that patrol the Passage.
Ardaene is known for wealth, diplomacy, and the influence of its guilds and temples, and for the endless manoeuvring of rival trade families. It is, in the end, a city ruled by coin, law, and negotiation — and, if the harbour gossip is to be believed, by a good many bargains struck well out of public sight.
Dependencies
Galvorn and Brindle are dependent towns under Ardaene.