Meterias

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Name Meterias
Nationality Aquilonia
Occupation Mercenary
Status Living
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Meterias (200 points)

ST 15 [50]; DX 13 [60]; IQ 10 [0]; HT 13* [30].
Damage 1d+1/2d+1; BL 45 lb; HP 15 [0]; Will 10 [0]; Per 10 [0]; FP 13 [0].
Basic Speed 6.00 [-10]; Basic Move 6 [0]; Dodge 11†.

Social Background

TL: 3 [0].
Languages: Common (Native) [0].

Templates and Meta-Traits

Knight (Dungeon Fantasy; p. DF1:8) [0].

Advantages

Combat Reflexes [15]; Fearlessness 3 [6]; Fit [5]; Hard to Kill 1 [2]; High Pain Threshold [10]; Luck [15]; Trading Character Points for Money $500 [1].
Perks: Form Mastery (Spear); Grip Mastery (Spear); Penetrating Voice; Reach Mastery (Spear); Weapon Bond (Spear). [5]

Disadvantages

Bloodlust (12 or less) [-10]; Code of Honor (Soldier's) [-10]; Innumerate [-5]; Intolerance (Picts; One group) [-5]; Overconfidence (12 or less) [-5]; Vow (Never refuse a challenge to combat) [-10].
Quirks: _Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; _Unused Quirk 4; _Unused Quirk 5. [-5]

Skills

Armoury/TL3 (Melee Weapons) (A) IQ+1 [4]-11; Brawling (E) DX+1 [2]-14; Connoisseur (Weapons) (A) IQ+1 [4]-11; First Aid/TL3 (Human) (E) IQ [1]-10; Gesture (E) IQ [1]-10; Intimidation (A) Will-1 [1]-9; Knife (E) DX [1]-13; Leadership (A) IQ [2]-10; Observation (A) Per [2]-10; Riding (Equines) (A) DX+1 [4]-14; Shortsword (A) DX [2]-13; Spear (A) DX+5 [20]-18‡; Staff (A) DX+4 [4]-17; Stealth (A) DX [2]-13; Wrestling (A) DX [2]-13.
Techniques: Counterattack (Spear) (H) [4]-16; Disarming (Spear) (H) [0]-18; Feint (Spear) (H) [0]-18; Low Fighting (Spear) (H) [0]-16; Retain Weapon (Spear) (H) [0]-18; Targeted Attack (Spear Thrust/Face) (H) [0]-13; Targeted Attack (Spear Thrust/Neck) (H) [3]-15; Targeted Attack (Spear Thrust/Vitals) (H) [2]-16.

Footnotes

* Conditional +1 from 'Fit'.
† Includes +1 from 'Combat Reflexes', +1 from 'Combat Reflexes'.
‡ Conditional +1 from 'Weapon Bond (Spear)'.

Defenses

Parry: 11 (DX). Block: 9 (DX). Dodge: 10/11. DR: 0 (Torso).

Melee Attacks

Brawling • Punch (14): 1d cr. Reach C.
Brawling • Bite (14): 1d cr. Reach C.
Brawling • Kick (12): 1d+1 cr. Reach C,1.
Large Knife • Swing (13): 2d-1 cut. Reach C, 1.
Large Knife • Thrust (13): 1d+1 imp. Reach C.
Spear • 1H (19): 1d+4 imp. Reach 1*.
Spear • 2H (19): 1d+5 imp. Reach 1, 2*.

Ranged Attacks

Large Knife (9): 1d+1 imp. Range 12 yd / 23 yd. RoF 1. Shots T(1).
Spear (10): 1d+5 imp. Acc 2. Range 15 yd / 23 yd. RoF 1. Shots T(1).