Hidden Lore (Vampires)
Contents
Obvious
Roll: No roll required with Hidden Lore (Vampires); Occultism+2. Note: This is, essentially, a confirmation of what can be gleaned from TV/cinema/literature.
"You aim for the head or the heart. Anything else, it's your ass."
- Undead
- Consumes blood
- Beheading is bad for them (no surprise; works on the living, too)
- Stake-to-the-heart is bad for them (no surprise; works on the living, too)
- Sunlight is bad for them (& they don't sparkle)
- Garlic is bad for them
- No reflection
- "Good"/"Holy" is bad for them
- Require invitation to enter
- Commonly Eastern-European
Known/Common (6-9)
Roll: Hidden Lore (Vampires)+4; Occultism+0. Note: Knows what is not true.
"It presents itself as mild anemia" (Porphyria)
- Stakes can immobilize/stun (not necessarily kill)
- Vulnerable to silver, sunlight, "Good"/"Holy", and will generally avoid them
- Irritated by garlic (like tear-gas/ammonia)
- There are different "varieties," and "stages" of development
- Alternate names: Upir/Upiór, Strigoi
- Eyeshine; *"Demon face"
- Prefer the cold
- Invitation required for entry into a private residence; not required for public places
- Most tend to originate around the Carpathian Basin area of SE Europe (Romania, Hungary, Bulgaria, etc.)
Slightly Obscure/Trained (10-13)
Roll: Hidden Lore (Vampires)+0; Occultism-4. Note: has direct/second-hand-direct experience.
Obscure/Expert (14-17)
Roll: Hidden Lore (Vampires)-4; Occultism-10
TBD In-game
Highly Obscure/Authority (18+)
Roll: Hidden Lore (Vampires)-8; Occultism NA
TBD In-Game