Brumrumli Barrelfoot

From OlympusRPG Wiki
Jump to: navigation, search
Banestorm: Book III

Bs3-brumrumli.jpg

Name Brumrumli Barrelfoot
Race Dwarf
Allegiance King Ginnargrim III
(Zarak)
Occupation Soldier
Religion The Eternal
Status PC (Living)


(Sgt) Brumrumli Barrelfoot (200 points)

ST 15* [30]; DX 13 [60]; IQ 11 [20]; HT 11† [0].
Damage 1d+1/2d+1; BL 58 lb; HP 15 [0]; Will 12 [5]; Per 12 [5]; FP 14‡ [0].
Basic Speed 6.00 [0]; Basic Move 5§ [0]; Dodge 10¶.
4ft 8in; 180lbs.

Social Background

TL: 3 [0].
CF: Christian Nations [1]; Zarak (Native) [0].
Languages: Anglish (Accented) [4]; Dwarvish (Native) [0].

Templates and Meta-Traits

Dwarves (Banestorm; p. BS189) [35].

Advantages

Born Soldier 4 [20]; Combat Reflexes [15]; Fearlessness 1 [2]; Fit [5]; Hard to Kill 1 [2].
Perks: Courtesy Military Rank 1 (Sergeant); Off-Hand Training (Axe/Mace); Penetrating Voice; Shield-Wall Training; Sure-Footed (Uneven); Teamwork (Adventuring Party); Weapon Bond (Axe/Mace). [7]

Disadvantages

Addiction (Tobacco; Cheap; Highly addictive; Legal) [-5]; Bad Temper (12 or less) [-10]; Code of Honor (Soldier's) [-10]; Light Sleeper [-5]; Overconfidence (12 or less) [-5]; Secret (Spy for King Ginnargrim III; Imprisonment or Exile) [-20]; Sense of Duty (Companions; Small Group) [-5]; Sense of Duty (Zarak; Large Group) [-10].
Quirks: Dislikes horses; Loathes to be woken early; Loves to listen to and tell stories; The only thing that matters is honour an courage; Tries not to get involved. [-5]

Skills

Armoury/TL3 (Body Armor) (A) IQ [1]-11**; Armoury/TL3 (Melee Weapons) (A) IQ [1]-11**; Artillery/TL3 (Catapult) (A) IQ-1 [1]-10; Axe/Mace (A) DX+2 [6]-15††; Brawling (E) DX+1 [2]-14; Broadsword (A) DX-1 [1]-12; Camouflage (E) IQ [1]-11; Carousing (E) HT+1 [2]-12; Carpentry (E) IQ+1 [1]-12**; Climbing (A) DX-1 [1]-12; Crossbow (E) DX [1]-13; Engineer/TL3 (Combat) (H) IQ-1 [1]-10**; Fast-Draw (Arrow) (E) DX+1 [1]-14¶; Fast-Draw (Axe/Mace) (E) DX+2 [2]-15¶; First Aid/TL3 (Dwarf) (E) IQ [1]-11; Fishing (E) Per [1]-12; Gunner/TL3 (Catapult) (E) DX [1]-13; Hiking (A) HT [2]-11; Intimidation (A) Will [2]-12; Knife (E) DX [1]-13; Leadership (A) IQ+4 [2]-15‡‡; Masonry (E) IQ+1 [1]-12**; Merchant (A) IQ [0]-11§§; Navigation/TL3 (Land) (A) IQ-1 [1]-10; Observation (A) Per-1 [1]-11; Polearm (A) DX-1 [1]-12; Public Speaking (Storytelling) (E) IQ [1]-11; Savoir-Faire (Military) (E) IQ+4 [1]-15‡‡; Scrounging (E) Per+4 [1]-16‡‡; Shield (Shield) (E) DX+3 [8]-16; Soldier/TL3 (A) IQ+4 [2]-15‡‡; Spear (A) DX-1 [1]-12; Stealth (A) DX [2]-13; Survival (Mountain) (A) Per [2]-12; Survival (Woodlands) (A) Per-1 [1]-11; Swimming (E) HT [1]-11¶¶; Tactics (H) IQ+4 [4]-15‡‡; Wrestling (A) DX [2]-13.
Techniques: Dual-Weapon Attack (Axe/Mace) (H) [2]-12.

Footnotes

* Includes +2 from 'Racial ST Bonus'; Conditional +2 from 'Lifting ST'.
† Includes +1 from 'Dwarves (Banestorm)'; Conditional +1 from 'Fit'.
‡ Includes +3 from 'Dwarves (Banestorm)'.
§ Includes -1 from 'Dwarves (Banestorm)'.
¶ Includes +1 from 'Combat Reflexes'.
** Includes +1 from 'Artificer'.
†† Includes +2pts from 'Racial Skill Point Bonus (Axe/Mace)'; Conditional +1 from 'Weapon Bond (Axe/Mace)'.
‡‡ Includes +4 from 'Born Soldier'.
§§ Includes +2pts from 'Racial Skill Point Bonus (Merchant)'.
¶¶ Conditional -2 from 'Encumbrance Penalty'.

Equipment

1× Axe (Signature Gear; Weapon Bond; Fine Quality; $500; 4 lb); 1× Backpack, Small ($109; 14 lb); 1× Blanket ($20; 4 lb); 1× Boots ($80; 3 lb); 1× Large Knife ($40; 1 lb); 1× Leather Gloves ($30); 1× Mail Leggings ($110; 15 lb); 1× Mail Sleeves ($70; 9 lb); 1× Medium Shield, Heavy ($60; 14 lb); 1× Ordinary Clothes (Free; $0; 2 lb); 1× Personal Basics ($5; 1 lb); 1× Purse ($60); 1× Rope, 3/8'' (per 10 yards; $5; 1.5 lb); 1× Scale Armor ($420; 35 lb); 1× Water (per gallon; $0; 8 lb); 1× Wineskin ($10; 8.25 lb); 12× Traveler's Rations ($24; 6 lb); 2× Torch ($6; 2 lb); 50× _Money ($50).

Defenses

Parry: 10 (DX). Block: 12 (Shield (Shield)). Dodge: 9/10. DR: 4+1 (Torso).

Melee Attacks

Axe • 1H (16): 2d+4 cut. Reach 1.
Axe • 2H (13): 2d+5 cut. Reach 1.
Brawling • Punch (14): 1d cr. Reach C.
Brawling • Bite (14): 1d cr. Reach C.
Brawling • Kick (12): 1d+1 cr. Reach C,1.
Large Knife • Swing (13): 2d-1 cut. Reach C, 1.
Large Knife • Thrust (13): 1d+1 imp. Reach C.
Medium Shield, Heavy • Bash (16): 1d+1 cr. Reach 1.
Medium Shield, Heavy • Rush (16): slam+2 cr. Reach 1.

Ranged Attacks

Large Knife (9): 1d+1 imp. Range 12 yd / 23 yd. RoF 1. Shots T(1).