Category:Campaign Information (Nightcrawlers)

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Setting

  • Reference TL: 8
  • Reference Culture: Western
  • Reference Language: English
  • Magic System: (MH) RPM

Style

  • Style: Cinematic (comic-book flavored; ATE2 p. 49)
  • Morality: Heroes Wanted (ATE2 p. 50)

Tropes

Inverse Ninja Rule:Vampires (somewhat justified); Police Are Useless; 20 Minutes Into the Future

Central Tension

The growing vampire infestation

Expectations

  • Iron-Man Rules: Quarter will neither be asked nor given; no safety nets, no fudging
  • Expect BBEGs to go after PCs' significant-others/family-members/etc., and show no restraint or mercy. Some of them should die, eventually.
  • Expect law-enforcement to do everything they can to pursue, prosecute, and incarcerate vigilantes, no matter how helpful they may be. PCs' may have to do jail-time.
  • Expect BBEGs to have super-friends, and use them against the PCs.

Intended Features

  • True sandbox campaign; no linear narrative
  • Increasing difficulty over time (via BAD, Action 2)
  • Lots of Fantastic Dungeon Grappling; vamps will definitely get grabby
  • Lots of use of "The Hunt" (MH2:4)—but clues are definitely gonna have to be earned
  • "Improvement Through Study" (via spreadsheet)
  • Cinematic Conventions:
  • Hacking works on anything with a computer chip (within reason), but it's effectively a (narrative-based only) "superpower," and not just anyone with a keyboard can do it.

Campaign Victory Conditions

Scored at the end of the campaign. Benefits TBD.

  • Neutralize all (12) vampire nests.
  • End the campaign with at least one original PC still alive and active.
  • [Redacted]
  • [Redacted]

Setting Details

Economy

IRL prices & pay. Refer to Pyramid 4/5 Modern Action II, "The Working Adventurer" p.36 for Jobs (pp. 40-41), and Cost of Living (p. 11)

Median Cost of Living in Motor City Metro: $2000

Law & Enforcement

Control Rating: 4 (Corruption -1)

Firearms

  • Registration is required (raises effective CR by 1). Open carry allowed with registration
  • Concealed Carry allowed with Perk:Permit & license fee (B507)
  • NFA (suppressor, shortened rifle/shotgun), automatic weapons are banned (Perk:Permit does not apply)
  • Violations are felony, w/ 5-10 years if convicted

Melee Weapons

  • Banned bladed weapons:
  • Cane swords
  • Umbrella swords
  • Switchblades
  • Blades over 2 ½ inches: with some exceptions
  • Carrying the following items concealed is illegal:
  • Daggers, dirks, and stilettos.
  • Double-edged, non-folding knives of any length.
  • Any other "dangerous weapon," a category that is broadly defined.
  • Weapon-free zones: Certain locations, such as schools and government buildings, are designated as weapon-free zones where carrying any knife or sword is illegal.
  • Exceptions: Lawful purpose, such as carrying a knife for hunting, fishing, or work, can provide an exemption for otherwise restricted knives.
  • The possession, sale, or manufacture of brass knuckles is strictly illegal

Body Armor

While possession is legal for most adults, misuse of body armor is a felony offense in Michigan. It is a crime to wear body armor while committing or attempting to commit a violent act, punishable by up to four years in prison and/or a fine of up to $2,000. It is illegal for anyone with a felony conviction to purchase, own, or possess body armor. (While generally prohibited, a convicted felon may be able to use body armor for work purposes if they have a written permit from a county sheriff or police chief.)

Subcategories

This category has only the following subcategory.

Pages in category "Campaign Information (Nightcrawlers)"

The following 3 pages are in this category, out of 3 total.