Difference between revisions of "Aramis de Sauvons"

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*Aramis assisted Finn's warband in the battle of [[Kelmarane]], then withdrew.
 
*Aramis assisted Finn's warband in the battle of [[Kelmarane]], then withdrew.
  
= '''Statistics''' (200 points) =
+
= Statistics (200 points) =
  
 
'''ST''' <nowiki>12* [20]</nowiki>; '''DX''' <nowiki>14 [80]</nowiki>; '''IQ''' <nowiki>10&dagger; [0]</nowiki>; '''HT''' <nowiki>12 [20]</nowiki>.<br />
 
'''ST''' <nowiki>12* [20]</nowiki>; '''DX''' <nowiki>14 [80]</nowiki>; '''IQ''' <nowiki>10&dagger; [0]</nowiki>; '''HT''' <nowiki>12 [20]</nowiki>.<br />

Revision as of 06:23, 2 November 2020

Banestorm: Book III

Aramis.jpg

Name Aramis de Sauvons
Race Human
Allegiance Unknown
Occupation Fencing Master
Religion Unknown
Status NPC (Living)

Details

  • Very little is known about Aramis apart from his unmistakable skill with a blade.
  • Aramis assisted Finn's warband in the battle of Kelmarane, then withdrew.

Statistics (200 points)

ST 12* [20]; DX 14 [80]; IQ 10† [0]; HT 12 [20].
Damage 1d/2d; BL 29 lb; HP 12 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].
Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10‡.

Social Background

TL: 3 [0].
Languages: Anglish (Accented) [4]; Aralaise (Native) (Broken) [0].

Advantages

Ambidexterity [5]; Appearance (Handsome) [12]; Combat Reflexes [15]; High Pain Threshold [10]; Luck [15]; Striking ST 2 [10].
Perks: Grip Mastery (Estoc); Style Familiarity (Aralaise Estoc School); Trademark Move ("Cyclops Maker" (Mighty Blows TA: Eye Armour Chink with an estoc)); Trademark Move ("Plug the Leak" (Mighty Blows Deceptive 1 TA: Neck/Artery with an estoc)); Weapon Adaptation (Estoc to Rapier); Weapon Bond (Rapier); Weapon Bond (Rapier). [7]

Disadvantages

Chummy [-5]; Code of Honor (Soldier's) [-10]; Curious (12 or less) [-5]; Enemy (That one snake man who insulted fencing in the Battle Market... I did blind him; Equal in power to the PC; 9 or less) [-10]; Impulsiveness (12 or less) [-10]; Overconfidence (12 or less) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Adventuring companions; Small Group) [-5]; Vow (Never refuse a challenge of combat; Major) [-10].
Quirks: _Unused Quirk 4; _Unused Quirk 5; Believes fencing to be the 'superior' form of combat; Distrusts magic (not wizards); Frequently daydreams. [-5]

Skills

Acrobatics (H) DX [4]-14; Animal Handling (Equines) (A) IQ-1 [1]-9; Climbing (A) DX-1 [1]-13; Fast-Draw (Sword) (E) DX+1 [1]-15‡; Fast-Talk (A) IQ [2]-10; First Aid/TL3 (Human) (E) IQ [1]-10; Hiking (A) HT-1 [1]-11; Judo (H) DX-2 [1]-12; Jumping (E) DX [1]-14; Navigation/TL3 (Land) (A) IQ-1 [1]-9; Observation (A) Per-1 [1]-9; Rapier (A) DX+4 [16]-18§; Savoir-Faire (Military) (E) IQ [1]-10; Search (A) Per+1 [4]-11; Sex Appeal (Human) (A) HT+4 [2]-16¶; Survival (Desert) (A) Per-1 [1]-9; Swimming (E) HT [1]-12; Tactics (H) IQ+1 [8]-11.
Techniques: Acrobatic Stand (Acrobatics) (A) [1]-9; Counterattack (Rapier) (H) [2]-14; Feint (Rapier) (H) [2]-19; Foot Flip (Fast-Draw (Sword)) (H) [2]-11; Retain Weapon (Rapier) (H) [2]-19; Targeted Attack (Rapier Thrust/Eye Chinks) (H) [6]-13; Targeted Attack (Rapier Thrust/Eyes) (H) [6]-14; Targeted Attack (Rapier Thrust/Neck Vein/Artery) (H) [5]-14; Targeted Attack (Rapier Thrust/Torso Chinks) (H) [3]-12.

Footnotes

* Conditional +2 from 'Striking ST'.
† Conditional -1 from 'Chummy' when alone.
‡ Includes +1 from 'Combat Reflexes'.
§ Conditional +1 from 'Weapon Bond (Rapier)', +1 from 'Weapon Bond (Rapier)'.
¶ Includes +4 from 'Appearance'.