Aslam al-Khalaf

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Banestorm: Book II

Bs3-aslam.png

Name Aslam al-Khalaf
Race Human
Allegiance Fa'iel
Occupation Warrior, Scout
Religion Mohammedan
Status NPC (Living)

Concept

Fa'iel Sand-Ninja

Traits (175)

ST 12 [20]; DX 14 [80]; IQ 11 [20]; HT 11* [10].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0].
Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10†.
71.

Social Background

TL: 3 [0].
CF: Arabic (Native) [0].
Languages: Anglish (Accented/None) [2]; Arabic (Native/None) [0].

Templates and Meta-Traits

Thraex "Thracian" (Martial Arts - Gladiators; p. GLAD14) [0].

Advantages

Charisma 1 [5]; Combat Reflexes [15]; Craftiness 2 [10]; Fit [5]; Outdoorsman 1 [10].
Perks: Dirty Fighting; Follow-Through Shtick; Sure-Footed (Sand). [3]

Disadvantages

Callous [-5]; Code of Honor (Arab) [-10]; Discipline of Faith (Ritualism) [-5]; Intolerance (Gnoll-kin; One group) [-5]; Overconfidence (12 or less) [-5]; Selfish (12 or less) [-5]; Sense of Duty (Sietch; Large Group) [-10]; Stubbornness [-5]; Vow (Revenge; Minor) [-5].
Quirks: Broad-Minded; Chauvinistic; Expression (Sneer); Proud; Trademark (Weapon Twirl). [-5]

Skills

Acrobatics (H) DX-2 [1]-12; Acting (A) IQ+1 [1]-12‡; Area Knowledge (Own Area) (E) IQ+1 [2]-12; Bow (A) DX [2]-14; Brawling (E) DX [1]-14; Broadsword (A) DX+1 [4]-15; Camouflage (E) IQ+3 [0]-14§; Climbing (A) DX [2]-14; Diplomacy (H) IQ-1 [2]-10¶; Escape (H) DX-2 [1]-12; Filch (A) DX-5 [0]-9; Hiking (A) HT-1 [1]-10; Holdout (A) IQ+1 [1]-12‡; Intimidation (A) Will+1 [4]-12**; Knife (E) DX [1]-14; Lance (A) DX-1 [1]-13; Lockpicking/TL3 (A) IQ-1 [1]-10; Naturalist (Yrth) (H) IQ-1 [1]-10††; Navigation/TL3 (Land) (A) IQ+1 [2]-12††; Pickpocket (H) DX-6 [0]-8; Poisons/TL3 (H) IQ-1 [2]-10; Riding (Equines) (A) DX [2]-14; Running (A) HT-1 [1]-10; Savoir-Faire (High Society) (E) IQ [1]-11¶; Savoir-Faire (Servant) (E) IQ [1]-11¶; Scrounging (E) Per [1]-11; Shadowing (A) IQ+1 [1]-12‡; Shield (Shield) (E) DX [1]-14; Spear (A) DX-1 [1]-13; Stealth (A) DX+2 [2]-16‡; Survival (Desert) (A) Per+3 [8]-14††; Swimming (E) HT [1]-11.

Footnotes

* Conditional +1 from 'Fit'.
† Includes +1 from 'Combat Reflexes'.
‡ Includes +2 from 'Craftiness'.
§ Includes +2 from 'Craftiness', +1 from 'Outdoorsman'; Conditional +3 from 'Summer Clothes (Status 0; Thobe, Camouflaged)'.
¶ Conditional +1 from 'Charisma' when making Influence rolls.
** Conditional +1 from 'Charisma' when making Influence rolls, +1 from 'Callous' when you use threats or torture.
†† Includes +1 from 'Outdoorsman'.