Difference between revisions of "Category:Campaign Information (Sea Dogs)"

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=Theme=
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Discovering the Forbidden: Some secrets should remain hidden?
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=Style=
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Quasi-realistic, Pulp-style Action, with a bit of Monster Hunters flavoring. "Mystery-Thriller," not "Investigation."
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=Central Tension=
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Since the end of the War of the Quadruple Alliance in 1720, relations between Britain and Spain remain strained to the point of near-conflict, and will, once again, tip over into "limited" warfare in 1727. Or, at least, this would appear to be the Central Tension in the region, to the unaware…
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=Expectations=
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*Expect to encounter wildly-improbable underground "puzzle" architecture.
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*Expect to encounter "real" supernatural creatures and events, both friendly and hostile.
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*Expect to occasionally face opponents you can't possibly defeat in combat, and must outrun or outwit.
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*Expect that you might have to surrender and be captured, due to the previous point.
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*Expect to occasionally have to operate outside your existing skills and gear.
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*Expect campaign rewards to come with strings attached.
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*Expect some naval combat (though probably not until you have a better ship).
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*Expect your ship to potentially be commandeered/pressed at some point by His Majesty's Navy.
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*Expect to upgrade the ship at least once.
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*Expect to be caught up in wars and rumors of wars.
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=Intended Features=
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*Skill Challenges
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*Simplified voyage logistics, possibly using Action2 "Mission Planning"
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*Investigations using MH2 "The Hunt"
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*Sailing moments: day-in-the-life; mega-storms; racing; others…
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*Action! moments: coach chase, others…
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*Aggressive negotiations
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*Jungle survival treks
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*High-stakes scavenger hunting
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*Going (more) mad
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[[Category:SeaDogs]]
 
[[Category:SeaDogs]]

Revision as of 00:16, 8 August 2018

Theme

Discovering the Forbidden: Some secrets should remain hidden?

Style

Quasi-realistic, Pulp-style Action, with a bit of Monster Hunters flavoring. "Mystery-Thriller," not "Investigation."

Central Tension

Since the end of the War of the Quadruple Alliance in 1720, relations between Britain and Spain remain strained to the point of near-conflict, and will, once again, tip over into "limited" warfare in 1727. Or, at least, this would appear to be the Central Tension in the region, to the unaware…

Expectations

  • Expect to encounter wildly-improbable underground "puzzle" architecture.
  • Expect to encounter "real" supernatural creatures and events, both friendly and hostile.
  • Expect to occasionally face opponents you can't possibly defeat in combat, and must outrun or outwit.
  • Expect that you might have to surrender and be captured, due to the previous point.
  • Expect to occasionally have to operate outside your existing skills and gear.
  • Expect campaign rewards to come with strings attached.
  • Expect some naval combat (though probably not until you have a better ship).
  • Expect your ship to potentially be commandeered/pressed at some point by His Majesty's Navy.
  • Expect to upgrade the ship at least once.
  • Expect to be caught up in wars and rumors of wars.

Intended Features

  • Skill Challenges
  • Simplified voyage logistics, possibly using Action2 "Mission Planning"
  • Investigations using MH2 "The Hunt"
  • Sailing moments: day-in-the-life; mega-storms; racing; others…
  • Action! moments: coach chase, others…
  • Aggressive negotiations
  • Jungle survival treks
  • High-stakes scavenger hunting
  • Going (more) mad

Subcategories

This category has only the following subcategory.