Claudia Lucroy

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Name Claudia Lucroy
Origin Brest, France
Role Ordinary Seaman
Post Graceful Dame
Status PC (Living)
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Actor: Amra Čerkezović

Concept

Secretly-Female Urchin-Turned-Sailor

Tropes

Details

Claudia grew up on the streets of Brest, France. She doesn't remember much about her family, having lost them at the age of seven. For safety and survival she was coerced into an organization of children forced to beg and steal money. Which they brought it back their money-hungry leader every night. Her hotspot for begging was down by the docks and near the bars where sailors always come in and like to see an innocent face. All the while learning to fight for her keep against older girls and even stronger boys. At some point she came across a more kindly French sailor, whom after catching her trying to steal from him, decided to take mercy on her, and for a time became her de facto guardian for a time.

Philip taught her how to fight with knives and sticks, tools that were easy to come by. Besides, youth weren't harassed for carrying a couple of sticks with them. However, one day when she returned to see him, Philip's home was ransacked and he gone. This left Claudia once again, alone.

At about fifteen years old, she decided to cut her hair, dressing as a boy, and to pretend to be a sailor. Philip had often spoken of his desire to live in the Caribbean, and thinking he might have fled there, she decided to follow him. Having learned much of the basics of ship handling from the company she begged from around the docks, and a bit more from Philip she found employ with Maurice Boissonade aboard the La Dame Blanche. Along the way she learns and practices many of her skills, further impressing many of the more hardened sailors at her ability to defend herself.

One evening prior to docking in Jamacia, she overhears the captain talking about a golden skull in his possession. Having been aboard Maurice's ship for the many months he took to cross the ocean and the various ports of call along the way, Claudia came to greatly dislike the snob of a man. Seeing an opportunity upon reaching Kingston, she slipped into Maurice's suite, and stole the golden skull and left the ship and crew in her wake. Later having slipped her crew and itching to be off the island, she encounters Sir Randel and the crew of the newly-christened Graceful Dame recruiting, and the rest is where her story begins...

Traits (175)

ST 10* [0]; DX 14 [80]; IQ 11 [20]; HT 11 [10].
Damage 1d-1/1d+2; BL 20 lb; HP 10 [0]; Will 11 [0]; Per 12 [5]; FP 11 [0].
Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 9.
5'2".

Social Background

TL: 4 [0].
CF: Western (Native) [0].
Languages: English (Native/None) [3]; French (Native/None) [0].

Templates and Meta-Traits

Bandit (Fantasy; p. F116) [0]; Escrima (Martial Arts; p. MA155) [0].

Advantages

Craftiness 2 [10]; Daredevil [15]; Luck (Defensive) [12]; Street Smarts 3 [30]; Striking ST 2 [10].
Perks: Honest Face; Off-Hand Training (Knife); Off-Hand Training (Smallsword); Spanish (Minimal); Style Familiarity (Escrima); Weapon Adaptation (Shortsword to Smallsword). [6]

Disadvantages

Impulsiveness (12 or less) [-10]; Intolerance (Bullies; One group) [-5]; Kleptomania (12 or less) [-15]; Pacifism (Reluctant Killer) [-5]; Phobia (Cleithrophobia: Entrapment; You resist on a roll of 10 or less (fairly often)) [-20]; Short Attention Span (15 or less) [-5]; Skinny [-5]; Social Stigma (Minor) [-5].
Quirks: Can't resist small, shiny objects (Kleptomania); Incompetence (Guns (Blackpowder)); Looks out for Number One (Selfish); Trivial Secret: Pretends to be a boy; Uncomfortable around people she doesn't know (Shyness). [-5]

Skills

Acting (A) IQ+3 [4]-14†; Area Knowledge (Caribbean) (E) IQ [1]-11‡; Brawling (E) DX [1]-14; Camouflage (E) IQ+2 [1]-13§; Carousing (E) HT [1]-11; Climbing (A) DX-1 [1]-13; Disguise/TL4 (Human) (A) IQ-1 [1]-10¶; Escape (H) DX-2 [1]-12; Fast-Draw (Knife) (E) DX [1]-14; Fast-Draw (Sword) (E) DX [1]-14; Fast-Talk (A) IQ-1 [1]-10; Filch (A) DX [2]-14; Holdout (A) IQ+3 [4]-14§; Karate (H) DX-2 [1]-12; Knife (E) DX [1]-14; Lockpicking/TL4 (A) IQ-1 [1]-10; Main-Gauche (A) DX-1 [1]-13; Merchant (A) IQ+2 [1]-13**; Panhandling (E) IQ+3 [1]-14**; Pickpocket (H) DX [4]-14; Scrounging (E) Per+3 [1]-15**; Seamanship/TL4 (E) IQ [1]-11; Shadowing (A) IQ+4 [1]-15††; Sleight of Hand (H) DX-2 [1]-12; Smallsword (A) DX [2]-14; Stealth (A) DX+2 [2]-16§; Streetwise (A) IQ+3 [2]-14**; Swimming (E) HT [1]-11‡‡; Throwing (A) DX-1 [1]-13; Thrown Weapon (Knife) (E) DX+2 [4]-16; Thrown Weapon (Stick) (E) DX [1]-14; Urban Survival (A) Per+2 [1]-14**; Wrestling (A) DX-1 [1]-13.

Footnotes

* Conditional +2 from 'Striking ST', -2 from 'Skinny' when you resist knockback.
† Includes +2 from 'Craftiness'; Conditional +1 from 'Honest Face' when acting innocent.
‡ Conditional +3 from 'Street Smarts' when an appropriate City specialty.
§ Includes +2 from 'Craftiness'.
¶ Includes -2 from 'Skinny', +2 from 'Craftiness'; Conditional +1 from 'Disguise Kit'.
** Includes +3 from 'Street Smarts'.
†† Includes +3 from 'Street Smarts', +2 from 'Craftiness'; Conditional -2 from 'Skinny' when you are trying to follow someone in a crowd.
‡‡ Conditional -2 from 'Encumbrance Penalty'.

Notes