Guns (Sea Dogs)

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Revision as of 11:34, 13 January 2023 by Gigermann (talk | contribs)
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  • Rules Adjustment: Wheelllocks' loading times will be increased to match matchlocks instead of flintlocks. Makes no sense otherwise. This will really only affect Davino (Claude has one, but he's likely to never use it)
  • Rules Adjustment: I'm using some rules from 3e High-Tech for loading, which allows anyone to make a skill roll to load faster (aside from Fast-Draw)—bear that in mind, if you need to shave off a couple of seconds
  • Use of paper cartridges halves the base loading time. This means flintlock pistols take 10secs (8secs with Fast-Draw (Ammo)). This means a second shot in "normal" combat might be feasible.
  • We should make a note of who has the same caliber weapons—they can share ammo
  • Carrying a pistol loaded for an extended period of time is a good way to end up with a malfunction
  • You can "overload" a black-powder weapon; takes a skill roll not to blow it up, though