John Heinlein

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Name John Heinlein
Age
Former US Army
Status PC(Living)
@PCs PC

Concept

Tropes

Details

Traits (155 points)

ST 11 [10]; DX 12 [40]; IQ 12 [40]; HT 11* [10].
Damage 1d-1/1d+1; BL 24 lb; HP 11 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0].
Basic Speed 6.00 [5]; Basic Move 6 [0]; Dodge 10†.

Social Background

TL: 8 [0].
CF: Plains Indian Tribes (Apache, Arapaho, Cheyenne, Lakota, etc.) [1]; Western (Native) [0].
Languages: Arapahoe (Hinóno'eitíít) (Native) [6]; English (Native) [0].

Templates and Meta-Traits

Soldier - Infantry (p. S233) [0]; Soldier (p. S233) [0].

Advantages

Combat Reflexes [15]; Fit [5]; High Pain Threshold [10].

Disadvantages

Bad Temper (12 or less) [-10]; Code of Honor (Ranger's Creed) [-10]; Dependent (My son, James Jr.; No more than 50%; 15 or less; Loved one) [-30]; Impulsiveness (12 or less) [-10]; Unluckiness [-10].
Quirks: Bad with Dogs (Quirk-level Frightens Animals); Drinks too much, especially after stressful situations.; Only really comfortable when alone in the wilderness (Quirk-level Loner); Still only has eyes for his Ex, despite the time that has passed.; Token: His mom's wedding ring, worn with his dogtags.. [-5]

Skills

Animal Handling (Equines) (A) IQ-1 [1]-11; Armoury/TL8 (Missile Weapons) (A) IQ-1 [1]-11; Armoury/TL8 (Small Arms) (A) IQ-1 [1]-11; Axe/Mace (A) DX [2]-12; Bow (A) DX+1 [4]-13; Brawling (E) DX [1]-12; Camouflage (E) IQ+1 [2]-13; Climbing (A) DX-1 [1]-11; Computer Operation/TL8 (E) IQ [1]-12; Driving/TL8 (Automobile) (A) DX-1 [1]-11; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-11; Explosives/TL8 (Demolition) (A) IQ [2]-12; First Aid/TL8 (Human) (E) IQ [1]-12‡; Fishing (E) Per [1]-12; Forced Entry (E) DX [1]-12; Forward Observer/TL8 (A) IQ-1 [1]-11; Gunner/TL8 (Machine Gun) (E) DX [1]-12; Guns/TL8 (Grenade Launcher) (E) DX [1]-12; Guns/TL8 (Pistol) (E) DX+1 [1]-13; Guns/TL8 (Rifle) (E) DX+2 [4]-14; Guns/TL8 (Shotgun) (E) DX+1 [1]-13; Hiking (A) HT+1 [4]-12; Intimidation (A) Will [2]-12; Knife (E) DX [1]-12; Leadership (A) IQ-1 [1]-11; Meditation (H) Will-2 [1]-10; Naturalist (Earth) (H) IQ-2 [1]-10; Navigation/TL8 (Land) (A) IQ+2 [8]-14§; Observation (A) Per-1 [1]-11; Occultism (A) IQ-1 [1]-11; Parachuting/TL8 (E) DX [1]-12; Public Speaking (Storytelling) (E) IQ [1]-12; Religious Ritual (Arapaho Cultural Rites) (H) IQ-2 [1]-10; Riding (Equines) (A) DX [2]-12; Running (A) HT-1 [1]-10; Savoir-Faire (Military) (E) IQ [1]-12; Scrounging (E) Per [1]-12; Search (A) Per-1 [1]-11; Singing (E) HT [1]-11; Soldier/TL8 (A) IQ+2 [8]-14; Stealth (A) DX [2]-12; Survival (Desert) (A) Per [2]-12; Survival (Mountain) (A) Per [2]-12; Survival (Plains) (A) Per [2]-12; Survival (Woodlands) (A) Per [2]-12; Swimming (E) HT [1]-11¶; Tactics (H) IQ-2 [1]-10; Theology (Arapaho Cultural Rites) (H) IQ-2 [1]-10; Throwing (A) DX-1 [1]-11; Tracking (A) Per [2]-12; Traps/TL8 (A) IQ [2]-12; Wrestling (A) DX [2]-12.

Footnotes

* Conditional +1 from 'Fit', +6 from 'Sleeping Bag, Insulated' when resisting freezing.
† Includes +1 from 'Combat Reflexes'.
‡ Conditional +1 from 'First Aid Kit'.
§ Conditional +1 from 'Compass'.
¶ Conditional -2 from 'Encumbrance Penalty'.

Notes