Difference between revisions of "Meadhbh verch Caddell"

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(Meadhbh (150 points))
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= '''<nowiki>Meadhbh</nowiki>''' (150 points) =
+
= '''<nowiki>Meadhbh verch Cadell</nowiki>''' (160 points) =
  
 
'''ST''' <nowiki>11* [10]</nowiki>; '''DX''' <nowiki>12 [40]</nowiki>; '''IQ''' <nowiki>12 [40]</nowiki>; '''HT''' <nowiki>11&dagger; [10]</nowiki>.<br />
 
'''ST''' <nowiki>11* [10]</nowiki>; '''DX''' <nowiki>12 [40]</nowiki>; '''IQ''' <nowiki>12 [40]</nowiki>; '''HT''' <nowiki>11&dagger; [10]</nowiki>.<br />
 
<nowiki>Damage 1d-1/1d+2; BL 24&nbsp;lb; HP 11 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0].</nowiki><br />
 
<nowiki>Damage 1d-1/1d+2; BL 24&nbsp;lb; HP 11 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0].</nowiki><br />
<nowiki>Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 9&Dagger;.</nowiki>
+
<nowiki>Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 9&Dagger;.</nowiki><br />
 +
<nowiki>5'5&quot;; 155.</nowiki>
  
 
== ''Social Background'' ==
 
== ''Social Background'' ==
''TL:'' <nowiki>2 [0].</nowiki>
+
''TL:'' <nowiki>2 [0].</nowiki><br />
 +
''Languages:'' <nowiki>Gaelic (Native) [0].</nowiki>
  
 
== ''Advantages'' ==
 
== ''Advantages'' ==
<nowiki>Acute Hearing 1 [2]; Combat Reflexes [15]; Fit [5]; Gesa (Can only be killed by tusk of a boar) [5]; Luck [15]; Status +2 [10]; Striking ST 1 [5].</nowiki><br />
+
<nowiki>Acute Hearing 1 [2]; Combat Reflexes [15]; Detect (Wolves; Rare) [5]; Discriminatory Smell (Emotion Sense) [23]; Fit [5]; Gesa (Unknown by PC):  Can only be killed by the tusk of a boar [5]; Luck [15]; Night Vision 6 [6]; Speak With Wolves (Specialized: one family) [10]; Status +2 [10]; Striking ST 1 [5]; Telesend (Wolves Only) [6].</nowiki><br />
 
''Perks:'' <nowiki>Fearsome Stare; Grip Mastery (Shortsword); Ground Guard; Twirl Shtick. [4]</nowiki>
 
''Perks:'' <nowiki>Fearsome Stare; Grip Mastery (Shortsword); Ground Guard; Twirl Shtick. [4]</nowiki>
  
 
== ''Disadvantages'' ==
 
== ''Disadvantages'' ==
<nowiki>Bad Temper (12 or less) [-10]; Code of Honor (Celtic) [-10]; Curious (12 or less) [-5]; Easy to Read [-10]; Impulsiveness (12 or less) [-10]; Sense of Duty (Clan; Large Group) [-10]; Slow Riser [-5]; Stubbornness [-5]; Vow (Will marry the man who defeats her in armed combat; Minor) [-5].</nowiki><br />
+
<nowiki>Bad Temper (12 or less) [-10]; Code of Honor (Celtic) [-10]; Curious (12 or less) [-5]; Easy to Read [-10]; Impulsiveness (12 or less) [-10]; Secret (Wolfsister; Possible Death) [-30]; Sense of Duty (Clan; Large Group) [-10]; Slow Riser [-5]; Stubbornness [-5]; Unnatural Feature -5 (Goldeneyes) [-5]; Vow (Will marry the man who defeats her in armed combat.; Minor) [-5]; Wolfsister Madness [-10].</nowiki><br />
''Quirks:'' <nowiki>_Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3. [-3]</nowiki>
+
''Quirks:'' <nowiki>An aversion to anything that has to do with boars.; Distinctive Feature - Fiery red hair; Mild Aches and Pains - Achy Knee When it's going 2 Rain (6 or less); Proud. [-4]</nowiki>
  
 
== ''Skills'' ==
 
== ''Skills'' ==
<nowiki>Acrobatics (H) DX [4]-12; Animal Handling (Dogs) (A) IQ-1 [1]-11; Animal Handling (Equines) (A) IQ-1 [1]-11; Area Knowledge (Clan Lands) (E) IQ [1]-12; Bow (A) DX [2]-12; Brawling (E) DX+2 [4]-14; Climbing (A) DX-1 [1]-11; Fast-Draw (Sword) (E) DX+1 [1]-13&Dagger;; First Aid/TL2 (Human) (E) IQ [1]-12; Gesture (E) IQ [1]-12; Herb Lore/TL2 (VH) IQ-2 [2]-10; Intimidation (A) Will-1 [1]-11; Naturalist (Earth) (H) IQ-1 [2]-11; Observation (A) Per-1 [1]-11; Riding (Equines) (A) DX [2]-12; Running (A) HT-1 [1]-10; Sewing/TL2 (E) DX [1]-12; Shield (Buckler) (E) DX+1 [2]-13; Shortsword (A) DX+3 [12]-15; Sling (H) DX-2 [1]-10; Spear (A) DX+3 [12]-15; Stealth (A) DX-1 [1]-11; Survival (Woodlands) (A) Per-1 [1]-11; Swimming (E) HT [1]-11; Thrown Weapon (Spear) (E) DX+2 [4]-14; Tracking (A) Per-1 [1]-11.</nowiki><br />
+
<nowiki>Acrobatics (H) DX [4]-12; Animal Handling (Dogs) (A) IQ [2]-12; Animal Handling (Equines) (A) IQ-1 [1]-11; Area Knowledge (Clan Lands) (E) IQ [1]-12; Bow (A) DX [2]-12; Brawling (E) DX+2 [4]-14; Climbing (A) DX-1 [1]-11; Diagnosis/TL2 (Human) (H) IQ-2 [1]-10; Dreaming (H) Will-2 [1]-10; Fast-Draw (Sword) (E) DX+1 [1]-13&Dagger;; First Aid/TL2 (Human) (E) IQ [1]-12; Gesture (E) IQ [1]-12; Herb Lore/TL2 (VH) IQ-2 [2]-10; Interrogation (A) IQ-1 [1]-11; Intimidation (A) Will [2]-12; Naturalist (Earth) (H) IQ-1 [2]-11; Observation (A) Per-1 [1]-11&sect;; Riding (Equines) (A) DX [2]-12; Running (A) HT-1 [1]-10; Sewing/TL2 (E) DX [1]-12; Shield (Buckler) (E) DX+1 [2]-13; Shortsword (A) DX+3 [12]-15; Sling (H) DX-2 [1]-10; Spear (A) DX+3 [12]-15; Stealth (A) DX [2]-12; Survival (Woodlands) (A) Per-1 [1]-11; Swimming (E) HT [1]-11; Thrown Weapon (Spear) (E) DX+2 [4]-14; Tracking (A) Per-1 [1]-11&para;.</nowiki><br />
 
''Techniques:'' <nowiki>Elbow Strike (Brawling) (A) [0]-12; Feint (Shortsword) (H) [0]-15; Feint (Spear) (H) [0]-15; Kicking (Brawling) (H) [0]-12; Knee Strike (Brawling) (A) [0]-13.</nowiki>
 
''Techniques:'' <nowiki>Elbow Strike (Brawling) (A) [0]-12; Feint (Shortsword) (H) [0]-15; Feint (Spear) (H) [0]-15; Kicking (Brawling) (H) [0]-12; Knee Strike (Brawling) (A) [0]-13.</nowiki>
  
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: <nowiki>&dagger;&nbsp;Conditional +1 from 'Fit'.</nowiki>
 
: <nowiki>&dagger;&nbsp;Conditional +1 from 'Fit'.</nowiki>
 
: <nowiki>&Dagger;&nbsp;Includes +1 from 'Combat Reflexes'.</nowiki>
 
: <nowiki>&Dagger;&nbsp;Includes +1 from 'Combat Reflexes'.</nowiki>
 +
: <nowiki>&sect;&nbsp;Conditional +2 from 'Detect (Wolves)' when intentionally seeking anything you can detect, +2 from 'Detect (Wolves)' when intentionally seeking anything you can detect.</nowiki>
 +
: <nowiki>&para;&nbsp;Conditional +4 from 'Discriminatory Smell' when scent is a factor.</nowiki>
 +
 +
== ''Equipment'' ==
 +
<nowiki>1&times; Backpack, Small ($60; 3&nbsp;lb); 1&times; Boots ($80; 3&nbsp;lb); 1&times; Dagger ($20; 4&nbsp;oz); 1&times; Heavy Cloak ($50; 5&nbsp;lb); 1&times; Leather Armor ($100; 10&nbsp;lb); 1&times; Leather Gloves ($30); 1&times; Leather Leggings ($40; 2&nbsp;lb); 1&times; Light Shield ($25; 2&nbsp;lb); 1&times; Personal Basics ($5; 1&nbsp;lb); 1&times; Shortsword ($400; 2&nbsp;lb); 1&times; Spear ($40; 4&nbsp;lb).</nowiki>
  
 
== ''Encumbrance'' ==
 
== ''Encumbrance'' ==
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== ''Defenses'' ==
 
== ''Defenses'' ==
<nowiki>Parry: 10 (DX).  Block: 8 (DX).  Dodge: 9.  DR: 0 (Torso).</nowiki>
+
<nowiki>Parry: 10 (DX).  Block: 8 (DX).  Dodge: 9.  DR: 2 (Torso).</nowiki>
  
 
== ''Melee Attacks'' ==
 
== ''Melee Attacks'' ==
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<nowiki>Brawling &bull; Bite (14): 1d-1 cr.  Reach C.</nowiki><br />
 
<nowiki>Brawling &bull; Bite (14): 1d-1 cr.  Reach C.</nowiki><br />
 
<nowiki>Brawling &bull; Kick (12): 1d cr.  Reach C,1.</nowiki><br />
 
<nowiki>Brawling &bull; Kick (12): 1d cr.  Reach C,1.</nowiki><br />
<nowiki>Elbow Strike Brawling (12): 1d-1 cr.  Reach C.</nowiki><br />
+
<nowiki>Dagger (12): 1d-2 imp.  Reach C.</nowiki><br />
<nowiki>Knee Strike Brawling (13): 1d cr.  Reach C.</nowiki>
+
<nowiki>Elbow Strike Brawling (12): 1d cr.  Reach C.</nowiki><br />
 +
<nowiki>Knee Strike Brawling (13): 1d cr.  Reach C.</nowiki><br />
 +
<nowiki>Light Shield &bull; Bash (11): 1d-1 cr.  Reach 1.</nowiki><br />
 +
<nowiki>Light Shield &bull; Rush (11): slam+1 cr.  Reach 1.</nowiki><br />
 +
<nowiki>Shortsword &bull; Swing (15): 1d+2 cut.  Reach 1.</nowiki><br />
 +
<nowiki>Shortsword &bull; Thrust (15): 1d-1 imp.  Reach 1.</nowiki><br />
 +
<nowiki>Spear &bull; 1H Thrust (15): 1d+1 imp.  Reach 1*.</nowiki><br />
 +
<nowiki>Spear &bull; 2H Thrust (15): 1d+2 imp.  Reach 1,2*.</nowiki>
 +
 
 +
== ''Ranged Attacks'' ==
 +
<nowiki>Dagger (8): 1d-2 imp.  Range 6&nbsp;yd / 12&nbsp;yd.  RoF 1.  Shots T(1).</nowiki><br />
 +
<nowiki>Heavy Cloak (7): spcl..  Acc 1.  Range 2&nbsp;yd / 2&nbsp;yd.  RoF 1.  Shots T(1).</nowiki><br />
 +
<nowiki>Spear &bull; Thrown (14): 1d+2 imp.  Acc 2.  Range 12&nbsp;yd / 18&nbsp;yd.  RoF 1.  Shots T(1).</nowiki><br />
 +
<nowiki>Spear &bull; Woomera (10): 1d+5 imp.  Acc 2.  Range 18&nbsp;yd / 24&nbsp;yd.  RoF 1.  Shots 1(1).</nowiki>
 +
 
 +
== ''Notes'' ==
 +
<nowiki>Meaning of name:  Variation on Medb &quot;she who makes men drunk&quot;.</nowiki>
 +
 
  
 
== ''Notes'' ==
 
== ''Notes'' ==

Revision as of 01:52, 20 June 2016

Banestorm: Book II

Meadhbh.jpg

Name Meadhbh verch Cadell
Race Human
Allegiance Prydain
Occupation Warrior
Religion Christian (mostly)
Status PC

Meadhbh verch Cadell (160 points)

ST 11* [10]; DX 12 [40]; IQ 12 [40]; HT 11† [10].
Damage 1d-1/1d+2; BL 24 lb; HP 11 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0].
Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 9‡.
5'5"; 155.

Social Background

TL: 2 [0].
Languages: Gaelic (Native) [0].

Advantages

Acute Hearing 1 [2]; Combat Reflexes [15]; Detect (Wolves; Rare) [5]; Discriminatory Smell (Emotion Sense) [23]; Fit [5]; Gesa (Unknown by PC): Can only be killed by the tusk of a boar [5]; Luck [15]; Night Vision 6 [6]; Speak With Wolves (Specialized: one family) [10]; Status +2 [10]; Striking ST 1 [5]; Telesend (Wolves Only) [6].
Perks: Fearsome Stare; Grip Mastery (Shortsword); Ground Guard; Twirl Shtick. [4]

Disadvantages

Bad Temper (12 or less) [-10]; Code of Honor (Celtic) [-10]; Curious (12 or less) [-5]; Easy to Read [-10]; Impulsiveness (12 or less) [-10]; Secret (Wolfsister; Possible Death) [-30]; Sense of Duty (Clan; Large Group) [-10]; Slow Riser [-5]; Stubbornness [-5]; Unnatural Feature -5 (Goldeneyes) [-5]; Vow (Will marry the man who defeats her in armed combat.; Minor) [-5]; Wolfsister Madness [-10].
Quirks: An aversion to anything that has to do with boars.; Distinctive Feature - Fiery red hair; Mild Aches and Pains - Achy Knee When it's going 2 Rain (6 or less); Proud. [-4]

Skills

Acrobatics (H) DX [4]-12; Animal Handling (Dogs) (A) IQ [2]-12; Animal Handling (Equines) (A) IQ-1 [1]-11; Area Knowledge (Clan Lands) (E) IQ [1]-12; Bow (A) DX [2]-12; Brawling (E) DX+2 [4]-14; Climbing (A) DX-1 [1]-11; Diagnosis/TL2 (Human) (H) IQ-2 [1]-10; Dreaming (H) Will-2 [1]-10; Fast-Draw (Sword) (E) DX+1 [1]-13‡; First Aid/TL2 (Human) (E) IQ [1]-12; Gesture (E) IQ [1]-12; Herb Lore/TL2 (VH) IQ-2 [2]-10; Interrogation (A) IQ-1 [1]-11; Intimidation (A) Will [2]-12; Naturalist (Earth) (H) IQ-1 [2]-11; Observation (A) Per-1 [1]-11§; Riding (Equines) (A) DX [2]-12; Running (A) HT-1 [1]-10; Sewing/TL2 (E) DX [1]-12; Shield (Buckler) (E) DX+1 [2]-13; Shortsword (A) DX+3 [12]-15; Sling (H) DX-2 [1]-10; Spear (A) DX+3 [12]-15; Stealth (A) DX [2]-12; Survival (Woodlands) (A) Per-1 [1]-11; Swimming (E) HT [1]-11; Thrown Weapon (Spear) (E) DX+2 [4]-14; Tracking (A) Per-1 [1]-11¶.
Techniques: Elbow Strike (Brawling) (A) [0]-12; Feint (Shortsword) (H) [0]-15; Feint (Spear) (H) [0]-15; Kicking (Brawling) (H) [0]-12; Knee Strike (Brawling) (A) [0]-13.

Footnotes

* Conditional +1 from 'Striking ST'.
† Conditional +1 from 'Fit'.
‡ Includes +1 from 'Combat Reflexes'.
§ Conditional +2 from 'Detect (Wolves)' when intentionally seeking anything you can detect, +2 from 'Detect (Wolves)' when intentionally seeking anything you can detect.
¶ Conditional +4 from 'Discriminatory Smell' when scent is a factor.

Equipment

1× Backpack, Small ($60; 3 lb); 1× Boots ($80; 3 lb); 1× Dagger ($20; 4 oz); 1× Heavy Cloak ($50; 5 lb); 1× Leather Armor ($100; 10 lb); 1× Leather Gloves ($30); 1× Leather Leggings ($40; 2 lb); 1× Light Shield ($25; 2 lb); 1× Personal Basics ($5; 1 lb); 1× Shortsword ($400; 2 lb); 1× Spear ($40; 4 lb).

Encumbrance

[None]: Basic 24 lb. Ground Move 5 yd; Water Move 1 yd; Jump 5 yd. Dodge 9.
Light: Basic 48 lb. Ground Move 4 yd; Water Move 1 yd; Jump 4 yd. Dodge 8.
Medium: Basic 72 lb. Ground Move 3 yd; Water Move 1 yd; Jump 3 yd. Dodge 7.
Heavy: Basic 144 lb. Ground Move 2 yd; Water Move 1 yd; Jump 2 yd. Dodge 6.
X-Heavy: Basic 240 lb. Ground Move 1 yd; Water Move 1 yd; Jump 1 yd. Dodge 5.

Defenses

Parry: 10 (DX). Block: 8 (DX). Dodge: 9. DR: 2 (Torso).

Melee Attacks

Brawling • Punch (14): 1d-1 cr. Reach C.
Brawling • Bite (14): 1d-1 cr. Reach C.
Brawling • Kick (12): 1d cr. Reach C,1.
Dagger (12): 1d-2 imp. Reach C.
Elbow Strike Brawling (12): 1d cr. Reach C.
Knee Strike Brawling (13): 1d cr. Reach C.
Light Shield • Bash (11): 1d-1 cr. Reach 1.
Light Shield • Rush (11): slam+1 cr. Reach 1.
Shortsword • Swing (15): 1d+2 cut. Reach 1.
Shortsword • Thrust (15): 1d-1 imp. Reach 1.
Spear • 1H Thrust (15): 1d+1 imp. Reach 1*.
Spear • 2H Thrust (15): 1d+2 imp. Reach 1,2*.

Ranged Attacks

Dagger (8): 1d-2 imp. Range 6 yd / 12 yd. RoF 1. Shots T(1).
Heavy Cloak (7): spcl.. Acc 1. Range 2 yd / 2 yd. RoF 1. Shots T(1).
Spear • Thrown (14): 1d+2 imp. Acc 2. Range 12 yd / 18 yd. RoF 1. Shots T(1).
Spear • Woomera (10): 1d+5 imp. Acc 2. Range 18 yd / 24 yd. RoF 1. Shots 1(1).

Notes

Meaning of name: Variation on Medb "she who makes men drunk".


Notes

Daughter of Caddell ap Ioan, sister to to Bradán and Marcus. She has fully embraced her warrior heritage and defends the clan holdings as well as any man. She refuses to wed any but a warrior who can best her own skill. When she was a child, a Gesa was placed on her that she would only die when struck by the tusk of a boar. As a result, she has an aversion to anything having to do with boars. She gets chills down her spine when near the mounted boar head in the clan hall and has no idea why. She does not like boar hunting, even though she is quite good with a spear.