Difference between revisions of "Plot Points"

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(Created page with "=CommJunkee= =Gigermann= =Rigil Kent= =Ronnke= Category:Rules")
 
(Gigermann's "Iron-Man" Rules)
 
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=CommJunkee=
 
=CommJunkee=
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=== Reward ===
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#2 PPs per player per session.
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#1 PP reward for attempting dangerous actions when cinematically appropriate. (Awarded after action attempt regardless of success/failure.)
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#1 PP for those things done in session that really make the story awesome. (Not based on a dice result.)
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=== Usage ===
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1 - PP Cost:
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#Re-Roll (AKA New result, is the result)
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#Add +3 to next action <not damage> (AKA Increase chance of success)
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#Manipulate NPC result by a step (AKA Crit-Success -> Success (MoS: 0) -> Failure (MoS: -1) -> Crit-Failure)
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#Avoid a injury (AKA Flesh Wounds)
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#Buy a clue (AKA Success for an information based IQ-test)
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#Excuse an implausible element from a cinematic action; one "implausibility" per PP. (Not allowed in all campaigns.)
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2 - PP Cost:
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#Manipulate PC result by a step (AKA Crit-Failure -> Failure (MoS: -1) -> Success (MoS: 0) -> Crit-Success)
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#Exchange for 1 CP
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=== Notes ===
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 +
 
=Gigermann=
 
=Gigermann=
 +
 +
=== Usage ===
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#Fix a bad roll (AKA Buying Success, Re-Roll)
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#Avoid a consequence (AKA Flesh Wounds)
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#Change the narrative (AKA Player Guidance)
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#Excuse a cinematic action; one "implausible element" per PP. (Not allowed in all campaigns.)
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=== Aspected ===
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Aspected Plot Points must be "justified" according to some condition in order to be used; see Higher Purpose (B59).
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*[https://coregroup.olympusrpg.org/index.php?title=Karma_Points Karma] (Renegade/Paragon).
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*Special Purpose: includes Planning Points, Tactics Points, potentially others.
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=== Notes ===
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Luck usage may be "cashed in" for a PP instead of the usual three rolls. Such use would be considered "luck-aspected."
 +
 +
==Gigermann's "Iron-Man" Rules==
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*Only "Aspected" Plot Point types are available
 +
*Only "Change the Narrative" usage is allowed
 +
*A Luck use may still be "cashed in" for a "Change the Narrative" use
 +
 
=Rigil Kent=
 
=Rigil Kent=
 
=Ronnke=
 
=Ronnke=
 
[[Category:Rules]]
 
[[Category:Rules]]

Latest revision as of 06:58, 9 June 2018

CommJunkee

Reward

  1. 2 PPs per player per session.
  2. 1 PP reward for attempting dangerous actions when cinematically appropriate. (Awarded after action attempt regardless of success/failure.)
  3. 1 PP for those things done in session that really make the story awesome. (Not based on a dice result.)

Usage

1 - PP Cost:

  1. Re-Roll (AKA New result, is the result)
  2. Add +3 to next action <not damage> (AKA Increase chance of success)
  3. Manipulate NPC result by a step (AKA Crit-Success -> Success (MoS: 0) -> Failure (MoS: -1) -> Crit-Failure)
  4. Avoid a injury (AKA Flesh Wounds)
  5. Buy a clue (AKA Success for an information based IQ-test)
  6. Excuse an implausible element from a cinematic action; one "implausibility" per PP. (Not allowed in all campaigns.)

2 - PP Cost:

  1. Manipulate PC result by a step (AKA Crit-Failure -> Failure (MoS: -1) -> Success (MoS: 0) -> Crit-Success)
  2. Exchange for 1 CP

Notes

Gigermann

Usage

  1. Fix a bad roll (AKA Buying Success, Re-Roll)
  2. Avoid a consequence (AKA Flesh Wounds)
  3. Change the narrative (AKA Player Guidance)
  4. Excuse a cinematic action; one "implausible element" per PP. (Not allowed in all campaigns.)

Aspected

Aspected Plot Points must be "justified" according to some condition in order to be used; see Higher Purpose (B59).

  • Karma (Renegade/Paragon).
  • Special Purpose: includes Planning Points, Tactics Points, potentially others.

Notes

Luck usage may be "cashed in" for a PP instead of the usual three rolls. Such use would be considered "luck-aspected."

Gigermann's "Iron-Man" Rules

  • Only "Aspected" Plot Point types are available
  • Only "Change the Narrative" usage is allowed
  • A Luck use may still be "cashed in" for a "Change the Narrative" use

Rigil Kent

Ronnke