Difference between revisions of "Plot Points"

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(Gigermann)
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=CommJunkee=
 
=CommJunkee=
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=== Usage ===
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1 - PP Cost:
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#Re-Roll (AKA New result, is the result)
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#Add +3 to next action <not damage> (AKA Increase chance of success)
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#Manipulate NPC result by a step (AKA Crit-Success -> Success (MoS: 0) -> Failure (MoS: -1) -> Crit-Failure)
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#Avoid a injury (AKA Flesh Wounds)
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#Buy a clue (AKA Success for an information based IQ-test)
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#Excuse an implausible element from a cinematic action; one "implausibility" per PP. (Not allowed in all campaigns.)
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2 - PP Cost:
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#Manipulate PC result by a step (AKA Crit-Failure -> Failure (MoS: -1) -> Success (MoS: 0) -> Crit-Success)
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#Exchange for 1 CP
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=== Reward ===
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#2 PPs per player per session.
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#1 PP reward for attempting dangerous actions when cinematically appropriate. (Awarded after action attempt regardless of success/failure.)
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#1 PP for those things done in session that really make the story awesome. (Not based on a dice result.)
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=== Notes ===
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=Gigermann=
 
=Gigermann=
  

Revision as of 10:35, 10 November 2017

CommJunkee

Usage

1 - PP Cost:

  1. Re-Roll (AKA New result, is the result)
  2. Add +3 to next action <not damage> (AKA Increase chance of success)
  3. Manipulate NPC result by a step (AKA Crit-Success -> Success (MoS: 0) -> Failure (MoS: -1) -> Crit-Failure)
  4. Avoid a injury (AKA Flesh Wounds)
  5. Buy a clue (AKA Success for an information based IQ-test)
  6. Excuse an implausible element from a cinematic action; one "implausibility" per PP. (Not allowed in all campaigns.)

2 - PP Cost:

  1. Manipulate PC result by a step (AKA Crit-Failure -> Failure (MoS: -1) -> Success (MoS: 0) -> Crit-Success)
  2. Exchange for 1 CP

Reward

  1. 2 PPs per player per session.
  2. 1 PP reward for attempting dangerous actions when cinematically appropriate. (Awarded after action attempt regardless of success/failure.)
  3. 1 PP for those things done in session that really make the story awesome. (Not based on a dice result.)

Notes

Gigermann

Usage

  1. Fix a bad roll (AKA Buying Success, Re-Roll)
  2. Avoid a consequence (AKA Flesh Wounds)
  3. Change the narrative (AKA Player Guidance)
  4. Excuse an implausible element from a cinematic action; one "implausibility" per PP. (Not allowed in all campaigns.)

Aspected

Aspected Plot Points must be "justified" according to some condition in order to be used; see Higher Purpose (B59).

  • Karma (Renegade/Paragon).
  • Special Purpose: includes Planning Points, Tactics Points, potentially others.

Notes

Luck usage may be "cashed in" for a PP instead of the usual three rolls. Such use would be considered "luck-aspected."

Rigil Kent

Ronnke