Reece Burroughs

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Name E. Reece Burroughs
Age
Former Deputy Sheriff, Park County, WY
Status PC(Living)
@PCs PC

Concept

Tropes

Details

Traits (155 points)

ST 11 [10]; DX 12 [40]; IQ 12* [40]; HT 11† [10].
Damage 1d-1/1d+1; BL 24 lb; HP 13 [4]; Will 12 [0]; Per 12 [0]; FP 11 [0].
Basic Speed 6.00 [5]; Basic Move 6 [0]; Dodge 10‡.

Social Background

TL: 8 [0].
CF: Western (Native) [0].
Languages: Arapahoe (Hinóno'eitíít) (Broken/None) [1]; English (Native) [0].

Templates and Meta-Traits

Police Officer (Horror; p. H41) [0].

Advantages

Ally (Dog; 5% of starting points; Cost; Constantly) [1]; Combat Reflexes [15]; Fearlessness 1 [2]; Fit [5].
Perks: Courtesy Police Rank 1; Honest Face; Off-Hand Weapon Training (Guns (Pistol)); Quick Reload (Detachable Magazine); Rule of 15. [5]

Disadvantages

Chummy [-5]; Code of Honor (Police) [-5]; Curious (12 or less) [-5]; Honesty (12 or less) [-10]; Insomniac (Mild) [-10]; Overconfidence (12 or less) [-5]; Sense of Duty (His friends) [-5]; Sense of Duty (Survivors; Large Group) [-10].
Quirks: Alcohol Intolerance; Dislikes spiders; Feels like he owes John; Self sabotages long term romantic relationships; Suspicious of politicians, and aspiring politicians.. [-5]

Skills

Administration (A) IQ-1 [1]-11; Animal Handling (Dogs) (A) IQ+1 [4]-13; Animal Handling (Equines) (A) IQ-1 [1]-11; Area Knowledge (Park County) (E) IQ+2 [3]-14§; Armoury (Small Arms) (A) IQ-1 [1]-11; Body Language (Human) (A) Per [2]-12; Bow (A) DX-1 [1]-11; Brawling (E) DX+1 [2]-13; Carousing (E) HT [1]-11; Climbing (A) DX-1 [1]-11; Computer Operation/TL8 (E) IQ [1]-12; Criminology (A) IQ [2]-12; Diplomacy (H) IQ-1 [2]-11; Driving (Automobile) (A) DX [2]-12; Fast-Draw (Ammo) (E) DX+1 [1]-13‡; Fast-Draw (Pistol) (E) DX+1 [1]-13‡; First Aid (Animal) (E) IQ [1]-12¶; First Aid (Human) (E) IQ [1]-12¶; Forced Entry (E) DX [1]-12; Guns (Pistol) (E) DX+2 [4]-14; Guns (Rifle) (E) DX+1 [1]-13; Guns (Shotgun) (E) DX+1 [1]-13; Hiking (A) HT-1 [1]-10**; Interrogation (A) IQ-1 [1]-11; Intimidation (A) Will [2]-12; Judo (H) DX [4]-12; Knot-Tying (E) DX [1]-12; Law (Police) (H) IQ-2 [1]-10; Leadership (A) IQ-1 [1]-11; Liquid Projector (Sprayer) (E) DX [1]-12; Mechanic/TL8 (Automobile) (A) IQ-1 [1]-11; Observation (A) Per-1 [1]-11; Professional Skill (Police) (A) IQ-1 [1]-11; Psychology (Human) (H) IQ-2 [1]-10; Riding (Equines) (A) DX [2]-12; Running (A) HT [2]-11; Savoir-Faire (Police) (E) IQ [1]-12; Search (A) Per [2]-12; Shortsword (A) DX [2]-12; Stealth (A) DX [2]-12; Streetwise (A) IQ [2]-12; Survival (Plains) (A) Per-1 [1]-11; Survival (Woodlands) (A) Per-1 [1]-11; Swimming (E) HT [1]-11††; Tactics (H) IQ [4]-12; Throwing (A) DX-1 [1]-11; Tracking (A) Per-1 [1]-11; Veterinary (Canine) (H) IQ-1 [2]-11; Veterinary (Equine) (H) IQ-2 [1]-10.
Techniques: Armed Grapple (Shortsword) (H) [0]-10; Handcuffing (Judo) (A) [1]-12.

Footnotes

* Conditional -1 from 'Chummy' when alone.
† Conditional +1 from 'Fit'.
‡ Includes +1 from 'Combat Reflexes'.
§ Includes +1pts from User.
¶ Conditional +1 from 'First Aid Kit (MFAK)', +2 from 'Crash Kit'.
** Conditional +4 from 'Boots, Tactical Hiking (Zephyr GTX)'.
†† Conditional -2 from 'Encumbrance Penalty'.

Notes