Sae Rraetheg

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Name Sae Rraetheg
Race Vargr
Homeworld ?
Occupation Deckhand
Status PC (Living)

Statistics (182 points)

ST 11 [10]; DX 13 [60]; IQ 12* [40]; HT 10 [0].
Damage 1d-1/1d+1; BL 24 lb; HP 11 [0]; Will 12 [0]; Per 12 [0]; FP 9 [-3].
Basic Speed 6.00 [5]; Basic Move 6 [0]; Dodge 10†.

Social Background

TL: 11 [0].
Languages: Galanglic (Accented) [4]; Gvegh (Native) [0]; Zhodani (Accented) [4].

Templates and Meta-Traits

Marine (Traveller: Interstellar Wars; p. T:IW151) [0]; Spy (Traveller: Interstellar Wars; p. T:IW155) [0].

Advantages

Acute Taste and Smell 3 [6]; Acute Vision 1 [2]; Claws (Blunt Claws) [3]; Combat Reflexes [15]; Contact (Arms Dealer; Effective Skill 12; 9 or less; Usually Reliable) [2]; Contact (Handler; Effective Skill 12; 9 or less; Usually Reliable) [2]; Contact Group (Zhodani Rebels; Effective Skill 12; 6 or less; Unreliable) [2]; Damage Resistance 1 (Tough Skin) [3]; Enhanced Move 1 (Ground; Fatigues after 5 sec) [14]; Extra Arms 1 (Stinger) [10]; G-Experience 1 [1]; Improved G-Tolerance (0.3G) [5]; Stinger (Switchable; Takes Recharge (5 seconds); Weaponized (+2)) [2]; Teeth (Sharp Teeth) [1]; Temperature Tolerance 1 (Cold) [1].
Perks: Cool Under Fire; Fur; Off-Hand Weapon Training (Guns (Pistol)); Quick Reload (Detachable Magazine); Weapon Bond (Guns (Pistol)). [5]

Disadvantages

Cannot Kick [-5]; Chummy [-5]; Code of Honor (Mercenary's) [-10]; Compulsive Heavy Drinker (12 or less) [-5]; Curious (12 or less) [-5]; Duty (Imperial Intelligence; 6 or less (quite rarely); Extremely Hazardous) [-7]; Easy to Read [-10]; Enemy (Dzarukh; Small group (3-5 people); 6 or less) [-5]; Enemy (Zholdani Counter-Intelligence; medium-sized group, some formidable or super-human; 6 or less) [-15]; Lecherousness (12 or less) [-15]; Overconfidence (12 or less) [-5]; Reputation -2 (Chaotic & easily swayed; All the time; Almost everyone) [-10]; Sense of Duty (His Pack; Small Group) [-5].
Quirks: Alcohol Intolerance; Dislikes Zhodani; Is uncomfortable until he locates multiple exits; Proud; Really dislikes 'dog' references. [-5]

Skills

Acrobatics (H) DX-1 [2]-12; Acting (A) IQ [2]-12; Area Knowledge (Sword Worlds) (E) IQ [1]-12; Armoury/TL11 (Small Arms) (A) IQ [2]-12; Beam Weapons/TL11 (Pistol) (E) DX [1]-13; Body Language (Human) (A) Per-1 [1]-11; Body Language (Vargr) (A) Per-1 [1]-11; Brawling (E) DX+1 [2]-14; Camouflage (E) IQ [1]-12; Climbing (A) DX-1 [1]-12; Computer Operation/TL11 (E) IQ [1]-12; Driving/TL11 (Construction Equipment) (A) DX-1 [1]-12; Electronics Operation/TL11 (Communications) (A) IQ-1 [1]-11; Electronics Operation/TL11 (Security) (A) IQ [2]-12; Electronics Operation/TL11 (Sensors) (A) IQ-1 [1]-11; Electronics Operation/TL11 (Surveillance) (A) IQ-1 [1]-11; Escape (H) DX-1 [2]-12; Explosives/TL11 (Demolition) (A) IQ [2]-12; Explosives/TL11 (Explosive Ordnance Disposal) (A) IQ-1 [1]-11; Fast-Draw (Pistol) (E) DX+5 [1]-18‡; Fast-Draw/TL11 (Ammo) (E) DX+1 [1]-14†; Fast-Talk (A) IQ-1 [1]-11; First Aid/TL11 (Vargr) (E) IQ [1]-12§; Forced Entry (E) DX [1]-13; Free Fall (A) DX [2]-13; Freight Handling/TL11 (A) IQ [2]-12; Gesture (E) IQ [1]-12; Guns/TL11 (Pistol) (E) DX+3 [8]-16¶; Guns/TL11 (Shotgun) (E) DX+2 [2]-15; Guns/TL11 (Submachine Gun) (E) DX+2 [2]-15; Holdout (A) IQ [2]-12; Intelligence Analysis/TL11 (H) IQ-1 [2]-11; Intimidation (A) Will-1 [1]-11**; Judo (H) DX [4]-13; Knife (E) DX+1 [2]-14; Leadership (A) IQ-1 [1]-11; Lockpicking/TL11 (A) IQ [2]-12††; NBC Suit/TL11 (A) DX-1 [1]-12; Observation (A) Per [1]-12‡‡; Photography/TL11 (A) IQ [2]-12; Pickpocket (H) DX-2 [1]-11; Piloting/TL11 (Contragravity) (A) DX-1 [1]-12; Piloting/TL11 (High-Performance Spacecraft) (A) DX-1 [1]-12; Savoir-Faire (Corsairs) (E) IQ [1]-12; Savoir-Faire (Military) (E) IQ [1]-12; Search (A) Per-1 [1]-11; Shadowing (A) IQ [2]-12; Smuggling (A) IQ-1 [1]-11; Soldier/TL11 (A) IQ-1 [1]-11; Spacer/TL11 (E) IQ+1 [2]-13; Stealth (A) DX [2]-13; Streetwise (A) IQ [2]-12; Tactics (H) IQ-1 [2]-11; Throwing (A) DX-1 [1]-12; Tracking (A) Per-1 [1]-11§§; Traps/TL11 (A) IQ-1 [1]-11; Vacc Suit/TL11 (A) DX [2]-13.
Techniques: Arm Lock (Judo) (A) [0]-13; Choke Hold (Judo) (H) [0]-11; Close-Hip Shooting (Guns (Pistol)) (A) [0]-16; Close-Quarters Battle/TL11 (Guns (Pistol)) (A) [0]-16; Dual-Weapon Attack (Guns (Pistol)) (H) [4]-15; Elbow Strike (Brawling) (A) [1]-13; Fast-Firing/TL11 (Guns (Pistol)) (H) [0]-12; Feint (Guns (Pistol)) (H) [0]-16; Flank Shot (Guns (Pistol)) (H) [0]-14; Quick-Shot/TL11 (Guns (Pistol)) (A) [0]-10; Sweep (Judo) (H) [0]-10; Targeted Attack (Knife Swing/Neck) (H) [2]-10; Targeted Attack/TL11 (Guns (Pistol)/Eyes) (H) [4]-10; Targeted Attack/TL11 (Guns (Pistol)/Skull) (H) [3]-11; Targeted Attack/TL11 (Guns (Pistol)/Vitals) (H) [2]-14.

Footnotes

* Conditional -1 from 'Chummy' when alone.
† Includes +1 from 'Combat Reflexes'.
‡ Includes +1 from 'Combat Reflexes', +4 from 'Holster, Fast-Draw Rig'.
§ Conditional +1 from 'First Aid Kit'.
¶ Conditional +1 from 'Weapon Bond (Guns (Pistol))'.
** Conditional -2 from 'Reputation (Chaotic & easily swayed)' when your reputation works against you.
†† Conditional +2 from 'Electronic Lockpicks' when picking electronic locks.
‡‡ Includes +1 from 'Acute Vision'.
§§ Conditional +1 from 'Acute Vision' when vision is a factor.

Notes